Difference between revisions of "Fishing"

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Players have a small chance of obtaining either [[sunken treasure]]s or [[ancient treasure]]s. These can be opened for gold and sometimes [[gem]]s.  
 
Players have a small chance of obtaining either [[sunken treasure]]s or [[ancient treasure]]s. These can be opened for gold and sometimes [[gem]]s.  
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Ancient treasures have a rare chance of dropping fishing gear such as [[Ancient Harpoon]], [[Ancient Net]] and [[Ancient Rod]] which are used to craft Idlescape's first legendary item [[Ocean's Embrace]]  
 
Ancient treasures have a rare chance of dropping fishing gear such as [[Ancient Harpoon]], [[Ancient Net]] and [[Ancient Rod]] which are used to craft Idlescape's first legendary item [[Ocean's Embrace]]  
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Sunken treasures have a rare chance of dropping [[Modified Diving Gloves]] or a [[Forgotten Soul]].
 
Sunken treasures have a rare chance of dropping [[Modified Diving Gloves]] or a [[Forgotten Soul]].
  

Revision as of 22:11, 3 December 2021

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This page or section is incomplete and could use improvement.
Reason: Patch v0.10.0 completely overhauled Fishing. This page is currently worked on through a [google docs]. Please use that document when doing edits.
You can discuss this issue on the talk page or edit this page to improve it.
Fishing UI

Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.

General

Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system.

Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and

Nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.

The caught fish can be cooked with the cooking skill to offer hitpoint replenishment while fighting and various buffs for out of combat actions. There are a lot of different recipes that can be used for different benefits, more information can be found on the cooking page

Players have a small chance of obtaining either sunken treasures or ancient treasures. These can be opened for gold and sometimes gems.

Ancient treasures have a rare chance of dropping fishing gear such as Ancient Harpoon, Ancient Net and Ancient Rod which are used to craft Idlescape's first legendary item Ocean's Embrace

Sunken treasures have a rare chance of dropping Modified Diving Gloves or a Forgotten Soul.

Equipment

Different equipment is needed to fish in each individual fishing zone. This equipment is created in the crafting menu. All fishing equipment items are permanent which means players only need 1. While fishing in Lazy River a single feather is consumed for each attempted cast. Feathers can be purchased from the general shop, the market, or obtained by killing chickens in the combat zone Farm. It is possible to vault fishing items and still use them for fishing.

Zone Item(s) needed Obtained by
Shallow Pond Fishing Net Fishing Net Crafting level 1
150 branches
Lazy River Fly Fishing Rod Fly Fishing Rod Crafting level 15
200 branches, 100 logs
Feather Feather Purchased in game shop for 10 gold each
Still Lake Cage Cage Crafting level 25
100 iron bars, 200 oak logs
Open Ocean Harpoon Harpoon Crafting level 40
100 iron bars, 200 willow logs

Areas

The xp per hour figures shown below are without any boosts, using only the base equipment.

A higher effective fishing level will increase the chance to catch the higher tier fish in the zone.

Zone Level Req. Item(s) needed Catchable Fish Base Exp/hour
Level 50 Level 60 Level 70 Level 80 Level 90 Level 99
Shallow Pond 1 Fishing Net Raw Shrimp Raw Anchovy Raw Shrimp
Raw Anchovy
3,805 4,438 4,779 4,819 4,855 4,883
Lazy River 20 Fly Fishing Rod
Feathers
Raw Trout Raw Salmon Raw Trout
Raw Salmon
12,420 15,167 17,922 20,685 21,818 21,853
Still Lake 40 Cage Raw Lobster Raw Lobster 11,700 16,200 20,700 25,200 29,700 33,768
Open Ocean 50 Harpoon Raw Tuna Raw Shark Raw Tuna
Raw Shark
9,720 15,817 21,926 28,045 34,173 39,718

Theoretical Max Exp

The theoretical maximum xp rate per hour is 143,029, although no fish is obtained this way:

The theoretical maximum amount of sharks per hour is 371, for 65,013 xp per hour:

Catch Chance

The chance for catching a fish is as follows:

Fish Type Chance

Frequency of catching low and high tier fish.


Chance to catch high tier fish.

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Naturalist Scroll of Naturalist Gloves, Boots 49 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of Fishing Scroll of Fishing Gloves, Boots 55 700 60 Earth, Water, Mind Increases fish catch chance by 2.5%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Gathering Scroll of Gathering Ring, Necklace 64 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Archaeology Scroll of Archaeology Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set 41 500 50 Earth, Water, Nature Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of Pungent Bait Scroll of Pungent Bait Tacklebox, Fishing Set 14 200 30 Water, Nature Increases bait power by 3.
Scroll of Reinforced Line Scroll of Reinforced Line Tacklebox, Fishing Set 23 300 40 Earth, Water Increases reel power by 3.
Scroll of Fishing Magnetism Scroll of Fishing Magnetism Tacklebox, Fishing Set 33 400 40 Earth, Water, Cosmic Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Bait Preservation Scroll of Bait Preservation Tacklebox, Fishing Set 47 600 60 Earth, Water, Chaos Increases chance to preserve bait by 4%.
Scroll of the Fiber Finder Scroll of the Fiber Finder Tacklebox, Fishing Set 50 600 60 Earth, Water, Mind Increases chance to find aquatic fibers by 25%.
Scroll of Oil Spill Scroll of Oil Spill Tacklebox, Fishing Set 69 800 70 Earth, Water, Death Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Deadliest Catch Scroll of Deadliest Catch Tacklebox, Fishing Set 71 900 70 Earth, Water, Blood Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.

Change Log

The fishing skill was released on September 12, 2019.