Difference between revisions of "Enchantment Guide"
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− | + | This guide is separated into sections based on the filters at the top of the Scrollcrafting tab within the [[Enchanting]] skill. Some enchantments will appear in this list multiple times due to being equippable on multiple gear types. These enchants will be marked with an asterisk*, you can find what other gear types they can go on by hovering over / tapping them in the enchanting tab in game. | |
− | + | Enchantments do not stack across gear pieces (e.g. Having Protection 3 on your Helm, and having Protection 2 on your Body and Legs will only give you protection 3 ) | |
− | Scroll of | + | == Hatchet / Foraging Set == |
+ | {{img|Scroll of Nature|35|35|word=1}} - Very good. This should go on your axe if you are foraging. More logs = more good. | ||
− | Scroll of | + | {{img|Scroll of Root Digging|35|35|word=1}} - Eh. This isn't a bad enchant, but it isn't great either. Only worth using if you have a foraging armor set. Replace the nature enchant on your lumberjack's vest with this, or Embers if you need heat. |
− | Scroll of | + | {{img|Scroll of Seed Harvesting|35|35|word=1}} - Another mediocre one. Not bad enough to replace though. I'd recommend keeping it on your foraging set but it isn't worth using apart from that. If you have an abundance of seeds, you can swap this out with root digging or embers. |
− | Scroll of | + | {{img|Scroll of the Herbalist|35|35|word=1}} - It's fine. Keep it on your foraging set, but not great otherwise. |
− | Scroll of | + | {{img|Scroll of Embers|35|35|word=1}} - This is either a must-have or completely useless. If you need heat, use it. If you don't care about cooking or smithing, don't. If you do a lot of smithing, you can put this on your axe but I prefer to keep it on my foraging set. |
− | Scroll of | + | {{img|Scroll of Archaeology|35|35|word=1}}* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment. |
− | + | == Pickaxe / Mining Set == | |
− | Scroll of | + | {{img|Scroll of Destructive Testing|35|35|word=1}} - Useless. Destroys stone, and you want to keep all that for your castle. If you want more mining xp, just mine in a higher level zone. |
− | Scroll of | + | {{img|Scroll of the Prospector|35|35|word=1}} - It's okay. You can put it on your mining set, probably pants or hat. Will add a bit of profit. |
− | Scroll of | + | {{img|Scroll of Supercooling|35|35|word=1}} - I don't mine enough to have a good understanding of this one. |
− | Scroll of | + | {{img|Scroll of Superheating|35|35|word=1}} - From what I've heard it is good in deep pit, but I don't know much about this one either. |
− | Scroll of | + | {{img|Scroll of Dwarven Engineering|35|35|word=1}} - Top tier. Best pickaxe enchant by a landslide. Use this. |
− | Scroll of | + | {{img|Scroll of Archaeology|35|35|word=1}}* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment. |
− | + | == Hoe == | |
− | Scroll of | + | {{img|Scroll of Cultivation|35|35|word=1}} - Scroll of Farming, but worse. (Unless you want to get more XP by replanting higher XP seeds ) |
− | Scroll of | + | {{img|Scroll of the Gold Digger|35|35|word=1}} - Theoretically good if you plant a lot of small fast-growing crops, but you shouldn't be doing that anyway. |
− | Scroll of | + | {{img|Scroll of Farming|35|35|word=1}} - The best hoe enchant. Use this. |
− | Scroll of | + | {{img|Scroll of Fertilizing|35|35|word=1}} - Good, especially on giant crops with high yields, but inferior to scroll of farming. |
− | + | == Body / Legs == | |
− | Scroll of | + | {{img|Scroll of Patience|35|35|word=1}} - Often worth using for the damage increase, but it can actually decrease your damage on fast attacking weapons like daggers or zero edge. In that case, use something else. Usually reinforcement is your best option. |
− | + | == Helm / Body / Legs == | |
− | Scroll of | + | {{img|Scroll of Reinforcement|35|35|word=1}} - Pretty good. Getting hit less is always a positive. Generally worth using if you are using a fast weapon which wouldn't benefit from patience. |
− | Scroll of | + | {{img|Scroll of Protection|35|35|word=1}} - Taking less damage is good, but not as good as avoiding it outright. Good on a tank merc but otherwise a pass. |
− | Scroll of | + | {{img|Scroll of Resistance|35|35|word=1}} - Good if magic enemies are a problem for you. Otherwise, pass. |
− | Scroll of | + | {{img|Scroll of Recklessness|35|35|word=1}} - The best offense is a good defense. Your enemies can't hit you if they're dead. Always use this. |
− | Scroll of | + | {{img|Scroll of False Equilibrium|35|35|word=1}} - Same story as above. Always use. |
− | Scroll of | + | {{img|Scroll of Weakening|35|35|word=1}}* - Only decreases the level requirement by 1, so not worth it. Maaaybe worth it in low-level combat if you have the materials to make better gear, but this is an enchant meant to be replaced by something better as soon as you have the levels for it. |
− | Scroll of | + | {{img|Scroll of Taunting|35|35|word=1}}* - Unnecessary. Just use taunt and tank taunt skills. |
− | + | == Gloves / Boots == | |
− | Scroll of | + | {{img|Scroll of the Shrimp Lord|35|35|word=1}} - s h r i m p . Getting 7 levels of this while cooking will give you a chance getting shrimp baubles, which when researched will let you fight a secret boss. Actually good? No. But very fun. |
− | Scroll of | + | {{img|Scroll of Fiber Snagging|35|35|word=1}}* - More valuable in higher fishing zones. Good if you need more fiber for gear upgrades/runecrafting xp. Most fiber is worth more than fish except tentacle meat. Can go on fishing gear too but not the tacklebox. |
− | Scroll of | + | {{img|Scroll of Junk Snagging|35|35|word=1}}* - An alternative to fiber snagging, not as good in terms of gold but helpful if you are struggling to get enough driftwood for crafting/augmenting magic gear. Also a low chance for aquamarines. Can go on fishing gear too but not the tacklebox. |
− | Scroll of | + | {{img|Scroll of Refining|35|35|word=1}}* - This is the best enchantment in the game, especially early on. Use this whenever you are smithing. |
− | Scroll of | + | {{img|Scroll of Cooking|35|35|word=1}}* - |
− | Scroll of | + | {{img|Scroll of Runecrafting|35|35|word=1}}* - Using less essence is always good. Use it when runecrafting. |
− | Scroll of | + | {{img|Scroll of Fishy Fortune|35|35|word=1}}* - Free fish (and fiber?) which can be used for cooking or crafting more bait. |
− | Scroll of | + | {{img|Scroll of Naturalist|35|35|word=1}} - More chests is amazing while gathering. Always use this. |
− | Scroll of | + | {{img|Scroll of Inferno|35|35|word=1}} - Faster actions means more money. Always use. |
− | Scroll of | + | {{img|Scroll of Scrapper|35|35|word=1}} - Worse than useless. Scraps have limited use and dust is way more useful, so skip this. |
− | Scroll of | + | {{img|Scroll of Fishing|35|35|word=1}}* - Essential for early fishing. Use on something if your chance to succeed while fishing isn't 100%. |
− | Scroll of | + | {{img|Scroll of Prolonging|35|35|word=1}} - Incredibly good late game for preserving buffs. Not necessary early on but you will want to get this eventually. |
− | Scroll of | + | {{img|Scroll of Essence Concentration|35|35|word=1}}* - Waste of essence. Not worth it. |
− | Scroll of | + | {{img|Scroll of Crafting|35|35|word=1}} - Does literally nothing, lol. |
− | Scroll of | + | {{img|Scroll of Chances|35|35|word=1}} - Very good if you are going for a transform like gargoyle gear, but otherwise not that important. |
− | Scroll of | + | {{img|Scroll of Enlightenment|35|35|word=1}} - Not great, but not bad either. Use this if you have some open enchantment slots on your gloves or boots where no other enchant would be helpful. |
− | Scroll of | + | {{img|Scroll of Duster|35|35|word=1}} - Researching an item without it breaking is good. This helps with that. Always use when researching. |
− | Scroll of | + | {{img|Scroll of the Treasure Hunter|35|35|word=1}} - More loot from monsters. I don't think I need to explain why this is great. Use it. |
− | Scroll of | + | {{img|Scroll of Efficiency|35|35|word=1}} - Not bad on its own, but outclassed by other enchants that go in the same slot. Pass. |
− | Scroll of | + | {{img|Scroll of Quick Study|35|35|word=1}} - Inferno, but for enchanting. Always worth using. |
− | + | == Weapon == | |
− | Scroll of | + | {{img|Scroll of Overhealing|35|35|word=1}} - Just bring food instead. Is on slayer's pendant by default and is fine there, otherwise unnecessary. |
− | Scroll of | + | {{img|Scroll of Accuracy|35|35|word=1}} - Use one of the two below instead. |
− | Scroll of | + | {{img|Scroll of Elemental Accuracy|35|35|word=1}} - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Mages only. |
− | Scroll of | + | {{img|Scroll of Physical Accuracy|35|35|word=1}} - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Melee and range. |
− | Scroll of | + | {{img|Scroll of Endless Ammo|35|35|word=1}}* - The best in slot option for rangers, mainly due to the alternative being scroll of immunity. Use it on your cloak. |
− | Scroll of | + | {{img|Scroll of Rune Reserves|35|35|word=1}}* - Same as above, but for mages. |
− | Scroll of the | + | {{img|Scroll of Critical Strike|35|35|word=1}} - More damage = more good. Almost always the best option for your weapon. |
− | + | == Shield == | |
− | Scroll of | + | {{img|Scroll of Healing|35|35|word=1}}* - Until the very late game where you can afford food that will heal you to max, this is your best option. |
− | Scroll of | + | {{img|Scroll of Fortitude|35|35|word=1}}* - Good on a combat talisman, but awful everywhere else. |
− | Scroll of | + | {{img|Scroll of Force|35|35|word=1}} - Not particularly useful. If you have a protection based build, your damage is going to be bad either way. |
− | Scroll of | + | {{img|Scroll of Convergence|35|35|word=1}} - The best option for mages, a slight damage increase. Use on your book of death. |
− | Scroll of | + | {{img|Scroll of Finesse|35|35|word=1}} - Obscenely good on ranger builds that use an offhand item, especially personal cannon. |
− | + | == Ring / Necklace == | |
− | Scroll of | + | {{img|Scroll of Pyromancy|35|35|word=1}} - Better than nothing when smithing. Might as well use it. |
− | Scroll of | + | {{img|Scroll of Wealth|35|35|word=1}} - Awful. Never use this. Despite the name, this enchantment loses you money. If you need money on ironman, run overgrown woods or valley of giants. |
− | Scroll of | + | {{img|Scroll of Gathering|35|35|word=1}} - Extra materials while gathering is great. Just make sure to have enough runes to fuel it. Has to go on ring for reasons. |
− | Scroll of the | + | {{img|Scroll of the Scholar|35|35|word=1}} - Only matters if you are going for leaderboard ranks. |
− | Scroll of | + | {{img|Scroll of Haste|35|35|word=1}} - Makes all gathering an production actions faster. Always worth using. Has to go on the necklace. |
− | + | == Tacklebox / Fishing Set == | |
− | Scroll of | + | {{img|Scroll of Pungent Bait|35|35|word=1}} - Faster node search times and higher chance to succeed a search action. Good if search chance isn't 100%. |
− | Scroll of | + | {{img|Scroll of Reinforced Line|35|35|word=1}} - Faster node gather times and higher chance to succeed a gather action. Great for more items per hour if your chances are already 100%. |
− | Scroll of | + | {{img|Scroll of Fishing Magnetism|35|35|word=1}} - Not great, can be kind of useful if you're close to having enough bonus rarity to gather a specific item. Typically it would be better to just aug your fishing gear instead. |
− | Scroll of | + | {{img|Scroll of Bait Preservation|35|35|word=1}} - Useful as long as without it you have less than 50% chance to preserve bait. Makes your bait last longer. |
− | Scroll of Engraving - Runecrafting is an enigma | + | {{img|Scroll of Fiber Finder|35|35|word=1}} - Great if you want to have more fiber for mage stuff / runecrafting XP / selling. |
+ | |||
+ | {{img|Scroll of Oil Spill|35|35|word=1}} - Decent way to passively get oil for making pyre logs / selling. Not as good in the lower level zones. | ||
+ | |||
+ | {{img|Scroll of Deadliest Catch|35|35|word=1}} - Good if you dont care about using a lot of bait. Most useful with baits that have stat multipliers. | ||
+ | |||
+ | {{img|Scroll of Archaeology|35|35|word=1}}* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment. | ||
+ | |||
+ | == Ladle / Cooking Set == | ||
+ | |||
+ | {{img|Scroll of Overly Well Done|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of Blitzing|35|35|word=1}} - The must have ladle enchant for preparing. | ||
+ | |||
+ | {{img|Scroll of Cooking|35|35|word=1}}* - | ||
+ | |||
+ | {{img|Scroll of Leftovers|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of the Master Chef|35|35|word=1}} - | ||
+ | |||
+ | == Tongs / Smithing Set == | ||
+ | |||
+ | {{img|Scroll of Metallurgy|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of Crucible|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of Forge Maintenance|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of Forge Enhancement|35|35|word=1}} - | ||
+ | |||
+ | {{img|Scroll of Pure Metals|35|35|word=1}} - | ||
+ | |||
+ | == Cape == | ||
+ | |||
+ | {{img|Scroll of Endless Ammo|35|35|word=1}}* - The best in slot option for rangers, mainly due to the alternative being scroll of immunity. Use it on your cloak. | ||
+ | |||
+ | {{img|Scroll of Rune Reserves|35|35|word=1}}* - Same as above, but for mages. | ||
+ | |||
+ | {{img|Scroll of Immunity|35|35|word=1}} - The best in slot option for melee capes, but only because it is the only option. Better than nothing. | ||
+ | |||
+ | == Chisel / Runecrafting Set == | ||
+ | |||
+ | {{img|Scroll of Engraving|35|35|word=1}} - Runecrafting is an enigma | ||
+ | |||
+ | {{img|Scroll of Runecrafting|35|35|word=1}}* - Using less essence is always good. Use it when runecrafting. | ||
+ | |||
+ | {{img|Scroll of Essence Concentration|35|35|word=1}}* - Waste of essence. Not worth it. | ||
+ | |||
+ | {{img|Scroll of Fibrous Fabrication|35|35|word=1}} - Use this when you are weaving cloth. |
Latest revision as of 04:53, 15 November 2024
This guide is separated into sections based on the filters at the top of the Scrollcrafting tab within the Enchanting skill. Some enchantments will appear in this list multiple times due to being equippable on multiple gear types. These enchants will be marked with an asterisk*, you can find what other gear types they can go on by hovering over / tapping them in the enchanting tab in game.
Enchantments do not stack across gear pieces (e.g. Having Protection 3 on your Helm, and having Protection 2 on your Body and Legs will only give you protection 3 )
Contents
Hatchet / Foraging Set
Scroll of Nature - Very good. This should go on your axe if you are foraging. More logs = more good.
Scroll of Root Digging - Eh. This isn't a bad enchant, but it isn't great either. Only worth using if you have a foraging armor set. Replace the nature enchant on your lumberjack's vest with this, or Embers if you need heat.
Scroll of Seed Harvesting - Another mediocre one. Not bad enough to replace though. I'd recommend keeping it on your foraging set but it isn't worth using apart from that. If you have an abundance of seeds, you can swap this out with root digging or embers.
Scroll of the Herbalist - It's fine. Keep it on your foraging set, but not great otherwise.
Scroll of Embers - This is either a must-have or completely useless. If you need heat, use it. If you don't care about cooking or smithing, don't. If you do a lot of smithing, you can put this on your axe but I prefer to keep it on my foraging set.
Scroll of Archaeology* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment.
Pickaxe / Mining Set
Scroll of Destructive Testing - Useless. Destroys stone, and you want to keep all that for your castle. If you want more mining xp, just mine in a higher level zone.
Scroll of the Prospector - It's okay. You can put it on your mining set, probably pants or hat. Will add a bit of profit.
Scroll of Supercooling - I don't mine enough to have a good understanding of this one.
Scroll of Superheating - From what I've heard it is good in deep pit, but I don't know much about this one either.
Scroll of Dwarven Engineering - Top tier. Best pickaxe enchant by a landslide. Use this.
Scroll of Archaeology* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment.
Hoe
Scroll of Cultivation - Scroll of Farming, but worse. (Unless you want to get more XP by replanting higher XP seeds )
Scroll of the Gold Digger - Theoretically good if you plant a lot of small fast-growing crops, but you shouldn't be doing that anyway.
Scroll of Farming - The best hoe enchant. Use this.
Scroll of Fertilizing - Good, especially on giant crops with high yields, but inferior to scroll of farming.
Body / Legs
Scroll of Patience - Often worth using for the damage increase, but it can actually decrease your damage on fast attacking weapons like daggers or zero edge. In that case, use something else. Usually reinforcement is your best option.
Helm / Body / Legs
Scroll of Reinforcement - Pretty good. Getting hit less is always a positive. Generally worth using if you are using a fast weapon which wouldn't benefit from patience.
Scroll of Protection - Taking less damage is good, but not as good as avoiding it outright. Good on a tank merc but otherwise a pass.
Scroll of Resistance - Good if magic enemies are a problem for you. Otherwise, pass.
Scroll of Recklessness - The best offense is a good defense. Your enemies can't hit you if they're dead. Always use this.
Scroll of False Equilibrium - Same story as above. Always use.
Scroll of Weakening* - Only decreases the level requirement by 1, so not worth it. Maaaybe worth it in low-level combat if you have the materials to make better gear, but this is an enchant meant to be replaced by something better as soon as you have the levels for it.
Scroll of Taunting* - Unnecessary. Just use taunt and tank taunt skills.
Gloves / Boots
Scroll of the Shrimp Lord - s h r i m p . Getting 7 levels of this while cooking will give you a chance getting shrimp baubles, which when researched will let you fight a secret boss. Actually good? No. But very fun.
Scroll of Fiber Snagging* - More valuable in higher fishing zones. Good if you need more fiber for gear upgrades/runecrafting xp. Most fiber is worth more than fish except tentacle meat. Can go on fishing gear too but not the tacklebox.
Scroll of Junk Snagging* - An alternative to fiber snagging, not as good in terms of gold but helpful if you are struggling to get enough driftwood for crafting/augmenting magic gear. Also a low chance for aquamarines. Can go on fishing gear too but not the tacklebox.
Scroll of Refining* - This is the best enchantment in the game, especially early on. Use this whenever you are smithing.
Scroll of Runecrafting* - Using less essence is always good. Use it when runecrafting.
Scroll of Fishy Fortune* - Free fish (and fiber?) which can be used for cooking or crafting more bait.
Scroll of Naturalist - More chests is amazing while gathering. Always use this.
Scroll of Inferno - Faster actions means more money. Always use.
Scroll of Scrapper - Worse than useless. Scraps have limited use and dust is way more useful, so skip this.
Scroll of Fishing* - Essential for early fishing. Use on something if your chance to succeed while fishing isn't 100%.
Scroll of Prolonging - Incredibly good late game for preserving buffs. Not necessary early on but you will want to get this eventually.
Scroll of Essence Concentration* - Waste of essence. Not worth it.
Scroll of Crafting - Does literally nothing, lol.
Scroll of Chances - Very good if you are going for a transform like gargoyle gear, but otherwise not that important.
Scroll of Enlightenment - Not great, but not bad either. Use this if you have some open enchantment slots on your gloves or boots where no other enchant would be helpful.
Scroll of Duster - Researching an item without it breaking is good. This helps with that. Always use when researching.
Scroll of the Treasure Hunter - More loot from monsters. I don't think I need to explain why this is great. Use it.
Scroll of Efficiency - Not bad on its own, but outclassed by other enchants that go in the same slot. Pass.
Scroll of Quick Study - Inferno, but for enchanting. Always worth using.
Weapon
Scroll of Overhealing - Just bring food instead. Is on slayer's pendant by default and is fine there, otherwise unnecessary.
Scroll of Accuracy - Use one of the two below instead.
Scroll of Elemental Accuracy - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Mages only.
Scroll of Physical Accuracy - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Melee and range.
Scroll of Endless Ammo* - The best in slot option for rangers, mainly due to the alternative being scroll of immunity. Use it on your cloak.
Scroll of Rune Reserves* - Same as above, but for mages.
Scroll of Critical Strike - More damage = more good. Almost always the best option for your weapon.
Shield
Scroll of Healing* - Until the very late game where you can afford food that will heal you to max, this is your best option.
Scroll of Fortitude* - Good on a combat talisman, but awful everywhere else.
Scroll of Force - Not particularly useful. If you have a protection based build, your damage is going to be bad either way.
Scroll of Convergence - The best option for mages, a slight damage increase. Use on your book of death.
Scroll of Finesse - Obscenely good on ranger builds that use an offhand item, especially personal cannon.
Ring / Necklace
Scroll of Pyromancy - Better than nothing when smithing. Might as well use it.
Scroll of Wealth - Awful. Never use this. Despite the name, this enchantment loses you money. If you need money on ironman, run overgrown woods or valley of giants.
Scroll of Gathering - Extra materials while gathering is great. Just make sure to have enough runes to fuel it. Has to go on ring for reasons.
Scroll of the Scholar - Only matters if you are going for leaderboard ranks.
Scroll of Haste - Makes all gathering an production actions faster. Always worth using. Has to go on the necklace.
Tacklebox / Fishing Set
Scroll of Pungent Bait - Faster node search times and higher chance to succeed a search action. Good if search chance isn't 100%.
Scroll of Reinforced Line - Faster node gather times and higher chance to succeed a gather action. Great for more items per hour if your chances are already 100%.
Scroll of Fishing Magnetism - Not great, can be kind of useful if you're close to having enough bonus rarity to gather a specific item. Typically it would be better to just aug your fishing gear instead.
Scroll of Bait Preservation - Useful as long as without it you have less than 50% chance to preserve bait. Makes your bait last longer.
Scroll of Fiber Finder - Great if you want to have more fiber for mage stuff / runecrafting XP / selling.
Scroll of Oil Spill - Decent way to passively get oil for making pyre logs / selling. Not as good in the lower level zones.
Scroll of Deadliest Catch - Good if you dont care about using a lot of bait. Most useful with baits that have stat multipliers.
Scroll of Archaeology* - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment.
Ladle / Cooking Set
Scroll of Blitzing - The must have ladle enchant for preparing.
Tongs / Smithing Set
Cape
Scroll of Endless Ammo* - The best in slot option for rangers, mainly due to the alternative being scroll of immunity. Use it on your cloak.
Scroll of Rune Reserves* - Same as above, but for mages.
Scroll of Immunity - The best in slot option for melee capes, but only because it is the only option. Better than nothing.
Chisel / Runecrafting Set
Scroll of Engraving - Runecrafting is an enigma
Scroll of Runecrafting* - Using less essence is always good. Use it when runecrafting.
Scroll of Essence Concentration* - Waste of essence. Not worth it.
Scroll of Fibrous Fabrication - Use this when you are weaving cloth.