Difference between revisions of "Farming"
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{{Incomplete|[[Refactor]] March 02, 2023}} | {{Incomplete|[[Refactor]] March 02, 2023}} | ||
{{about|the skill|the enchantment|Farming (Enchantment)}} | {{about|the skill|the enchantment|Farming (Enchantment)}} | ||
− | [[File:FarmingUI.png|alt=A maxed out farming plot size.|thumb| | + | [[File:FarmingUI.png|alt=A maxed out farming plot size.|thumb|690x690px|Farming UI]] |
'''Farming''' is a production skill that allows players to grow and harvest produce. The produce can then be used in the [[Crafting]] and [[Cooking]] skill to create [[Equipment|gear]] or [[food]]. | '''Farming''' is a production skill that allows players to grow and harvest produce. The produce can then be used in the [[Crafting]] and [[Cooking]] skill to create [[Equipment|gear]] or [[food]]. | ||
Revision as of 12:01, 24 May 2024
This page is about the skill. For the enchantment, see Farming (Enchantment).
Farming is a production skill that allows players to grow and harvest produce. The produce can then be used in the Crafting and Cooking skill to create gear or food.
Equipment
The following items affect farming:
- Hoes give a bonus to effective farming level, increasing the chance of a greater yield when harvesting (does not exceed the cap). Augmenting a hoe increases its farming bonus.
- Fertilizer will increase the growth rate of a crop by 30%. The amount of fertilizer required depends on the plant's size.
Plot Size
Plot size is only affected by a player's base farming level, and not effective levels. Meaning hoes wont increase plot size. The plot continues to grow vertically with mastery levels.
Level | Mastery | Height | Width | Size |
---|---|---|---|---|
1 | 1 | 2 | 2 | |
10 | 2 | 2 | 4 | |
20 | 2 | 3 | 6 | |
30 | 3 | 3 | 9 | |
40 | 3 | 4 | 12 | |
50 | 4 | 4 | 16 | |
60 | 4 | 5 | 20 | |
70 | 5 | 5 | 25 | |
80 | 5 | 6 | 30 | |
90 | 6 | 6 | 36 | |
10 | 7 | 6 | 42 | |
20 | 8 | 6 | 48 | |
30 | 9 | 6 | 54 | |
40 | 10 | 6 | 60 |
Yield Formula
The formula for the yield of a seed with a level requirement of lvlReq is given by
where are independent and uniformly distributed on .
Seed table
There is a small chance to harvest Mysterious Seed from any seed.
Name | Level Req | Exp | Plot Size | Time [h] | Yield | Exp/h/plot |
---|---|---|---|---|---|---|
Carrot Seed | 1 | 30 | 1 | 0.5 | 1–5 Carrots | 60 |
Potato Seed | 3 | 40 | 1 | 0.5 | 1–5 Potatoes | 80 |
Wildberry Bush Seed | 5 | 200 | 2 (2×1) | 1 | 5–15 Wildberries | 100 |
Wheat Seed | 8 | 50 | 1 | 0.5 | 1–5 Wheats | 100 |
Tree Seed | 10 | 450 | 4 (2×2) | 2 | 20–50 Logs 2–20 Branches |
≈56 |
Tomato Seed | 12 | 60 | 1 | 0.5 | 1–5 Tomatoes | 120 |
Mushroom Spore | 15 | 70 | 1 | 0.5 | 1–2 Mushrooms | 140 |
Oak Tree Seed | 17 | 1250 | 4 (2×2) | 2 | 20–50 Oak Logs 2–20 Branches |
≈156 |
Sugarcane Seed | 20 | 80 | 1 | 0.5 | 5–15 Sugars | 160 |
Chili Pepper Seed | 20 | 90 | 1 | 0.5 | 1–5 Chili Peppers | 180 |
Willow Tree Seed | 20 | 1800 | 4 (2×2) | 2 | 20–50 Willow Logs 2–20 Branches |
225 |
Banana Tree Seed | 20 | 2250 | 4 (2×2) | 2.5 | 10–20 Bananas | 225 |
Apple Tree Seed | 20 | 2250 | 4 (2×2) | 2.5 | 10–20 Apples 2–20 Branches 20–40 Logs |
225 |
Rice Seed | 25 | 100 | 1 | 0.5 | 1–5 Rice | 200 |
Pumpkin Seed | 25 | 110 | 1 | 0.5 | 1–4 Pumpkins | 220 |
Maple Tree Seed | 25 | 2000 | 4 (2×2) | 2 | 20–50 Maple Logs 2–20 Branches |
250 |
Sageberry Bush Seed | 25 | 450 | 2 (2×1) | 1 | 1–4 Sageberries | 225 |
Peppercorn Seed | 30 | 120 | 1 | 0.5 | 5–15 Peppers | 240 |
Yew Tree Seed | 35 | 2200 | 4 (2×2) | 2 | 20–50 Yew Logs 2–20 Branches |
275 |
Elder Tree Seed | 50 | 20000 | 16 (4×4) | 4 | 20–40 Branches 40–80 Logs (16.67%) 40–80 Oak Logs (16.67%) 40–80 Willow Logs (16.67%) 40–80 Maple Logs (16.67%) 40–80 Yew Logs (16.67%) 50-100 Elder Logs |
312.5 |
Ancient Oak Seed | 90 | 325000 | 36 (6×6) | 24 | Heart of the Oak 50–200 Branches 40–800 Logs (16.67%) 40–800 Oak Logs (16.67%) 40–800 Willow Logs (16.67%) 40–800 Maple Logs (16.67%) 40–800 Yew Logs (16.67%) 50-200 Elder Logs |
≈376 |
Mysterious Seed | 1 | 800 | 1–16 (1×1 – 4×4) | 1 | See Loot Table | 800–50 |
Box Trap | 1 | 30 | 1 | 0.5 | 1-2 Bones 4-10 Hides 4-12 Hides (25%) 1-3 Bones (20%) 1-6 Furs (20%) 1-3 Rough Hides (20%) 1 Raw Chicken (25%) 1-2 Raw Beef (75%) 4-12 Feathers (75%) |
60 |
Pitfall Trap | 10 | 100 | 1 | 0.58(3) | 1-6 Bones 4-10 Furs 1-8 Furs (75%) 5-10 Hides (50%) 1-4 Rough Hides (33.33%) 1-4 Thick Furs (12.5%) |
≈171 |
Bird Trap | 20 | 325 | 1 | 2 | 1 Raw Chickens (75%) 1-16 Mysterious Seeds (0.5%) 1-3 Fertilizer (1%) 1-2 Bones 1 Gold (50%) 1 Furs (25%) 1-3 Sapphires (0.1%) 1-2 Emeralds (0.08%) 1 Rubies (0.07%) 1 Diamonds (0.06%) 1 Black Opals (0.05%) 1 Carrot Seeds (1.33%) 1 Peppercorn Seeds (1.33%) 1 Sugarcane Seeds (1.33%) 1 Wheat Seeds (1%) 1 Potato Seeds (1%) 1 Rice Seeds (1%) 1 Tomato Seeds (0.8%) 1 Wildberry Bush Seeds (0.8%) 1 Chili Pepper Seeds (0.8%) 1 Pumpkin Seeds (0.67%) 1 Mushroom Spores (0.67%) 1 Tree Seeds (0.4%) 1 Oak Tree Seeds (0.4%) 1 Willow Tree Seeds (0.4%) 1 Maple Tree Seeds (0.4%) 1 Yew Tree Seeds (0.4%) 1 Banana Tree Seeds (0.4%) 1 Apple Tree Seeds (0.4%) 1 Bird's Nests (0.5%) |
≈163 |
Net Trap | 25 | 300 | 1 | 0.75 | 1-6 Bones 1-6 Rough Hides 1-12 Furs 1-6 Thick Furs (66.67%) 1-6 Hides (50%) 1-4 Bone Plates (25%) 1-4 Chitin (12.5%) 1-4 Heavy Chitin (12.5%) 1-4 Furs (12.5%) 1-4 Thick Furs (12.5%) 1-4 Hides (12.5%) 1-4 Scales (12.5%) 1-4 Rough Hides (12.5%) 1-4 Heavy Scales (12.5%) |
400 |
Bear Trap | 35 | 400 | 1 | 0.8(3) | 1-10 Bones 1-6 Thick Fur 1-14 Furs 1-10 Chitin 1-8 Bone Plates (75%) 1-8 Chitin (25%) 1-6 Rough Hides (25%) 1-6 Scales (25%) 1-2 Heavy Chitin (12.5%) 1-2 Heavy Scales (12.5%) |
480 |
Water Totem | 40 | 10000 | 1 | 168 | Has up to a 10% chance every farming tick to advance every plot by one growth stage. Its effect grows as it ages. |
≈60 |
Nature Totem | 40 | 10000 | 1 | 168 | Has up to a 10% chance to make any automatic replant cost nothing. Its effect grows as it ages. |
≈60 |
Earth Totem | 40 | 10000 | 1 | 168 | Has up to a 10% chance to increase yields by 50% based on totem age. Its effect grows as it ages. |
≈60 |
Coalescing Totem | 40 | 10000 | 1 | 168 | Gives up to a 15% chance to half fertilizer cost, increase yield by 50%, and increase growth speed with chance increasing most drastically when there are more unique things planted with various sizes to grow. Stacks with non-coalescing totems that have the same effect. |
≈60 |
Enchantments
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Cultivation | Hoe | 12 | 200 | 30 | Air, Water, Blood | Gain a 2% chance to get a seed back when harvesting. |
Scroll of the Gold Digger | Hoe | 36 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
Scroll of Farming | Hoe | 72 | 900 | 70 | Earth, Water, Nature | Gain a 2% chance to get double the yield when harvesting. |
Scroll of Fertilizing | Hoe | 90 | 1400 | 120 | Air, Earth, Water, Nature, Cosmic | Increase minimum harvest yield by 6%. |
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
Attack • Strength • Defense • Constitution |