Difference between revisions of "Runecrafting"
Gameboyatron (talk | contribs) (Runecrafting speed equation) |
Gameboyatron (talk | contribs) m (Small formula change) |
||
Line 90: | Line 90: | ||
[[Bone Giant]] will drop a [[Blood Talisman|blood talisman]]. | [[Bone Giant]] will drop a [[Blood Talisman|blood talisman]]. | ||
− | [[Chaos Giant]]s will drop a [[Chaos Talisman|chaos talisman | + | [[Chaos Giant]]s will drop a [[Chaos Talisman|chaos talisman]]. |
===Runecrafting Speed=== | ===Runecrafting Speed=== | ||
Runecrafting speed is determined by the following formula: | Runecrafting speed is determined by the following formula: | ||
− | <math>\frac{ | + | <math>\frac{5}{99 + Max(1, \frac{\text{(effLvl)}}{7.5})}*100*\frac{1}{1 + Haste}*\frac{1}{\text{1 + Dwarven Manufacturing - Elven Logistics}}</math><br /> |
==Enchantments== | ==Enchantments== |
Revision as of 18:46, 26 December 2023
Runecrafting allows players to create runes from rune slates (acquired through mining) and essences. These runes are required for Scrollcrafting, using magic abilities, consumed by some Enchantments and for Crafting certain items. Runecrafting also allows players to craft cloth from fibers (aquired through fishing). This cloth is used for crafting.
Levels
Every 20 levels will increase the number of runes crafted in an action by 1. Intermediary levels will get a chance to craft an additional rune depending on how close it is to the next 20 level breakpoint.
Runes/Essence
To start runecrafting, players must first gather essence by doing various activities. A Rune Slate is used per rune made while 400 essence is used for each runecrafting action. Used Essence can be reduced with the runecrafting enchantment but a minimum of 400 is required to start crafting.
Crafting runes always provides 25 runecrafting experience for each rune crafted.
3 essence is gathered for each relevant action and can be increased with the Enlightenment enchantment or consuming the corresponding talisman.
Element | Rune | Essence | How to Obtain |
---|---|---|---|
Air | Air essence is gathered automatically. Essence gain is doubled when idling. | ||
Earth | Earth essence is gathered while mining. | ||
Fire | Fire essence is gathered while smithing or cooking. | ||
Water | Water essence is gathered while fishing. | ||
Blood | Blood essence is gathered by dealing damage to enemies during combat. | ||
Death | Death essence is gathered by killing monsters in combat. | ||
Chaos | Chaos essence is gathered by attempting to hit monsters during combat (on every swing of a weapon). | ||
Nature | Nature essence is gathered while foraging or farming. | ||
Mind | Mind essence is gathered while enchanting or augmenting. | ||
Cosmic | Cosmic essences is gathered while enchanting or runecrafting. |
Talisman
Once a talisman is consumed, an additional six essence will be gathered for that specific type. Each talisman of the same type consumed after the first will grant 35,000 - 50,000 essence to that type.
Talismans are uncommon items obtained when opening chests, geodes, bird's nests, sunken treasures, and satchels.
All giants from Corrupted Lands, Valley of Giants and Chaos Wastes has a chance to drop Talismans.
Ice Giant will drop a water talisman.
Fire Giant will drop a fire talisman.
Moss Giant will drop a nature talisman.
Bone Giant will drop a blood talisman.
Chaos Giants will drop a chaos talisman.
Runecrafting Speed
Runecrafting speed is determined by the following formula:
Enchantments
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Efficiency | Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
Scroll of Runecrafting | Gloves, Boots, Chisel | 43 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in Runecrafting by 5%. |
Scroll of Essence Concentration | Gloves, Boots, Chisel | 59 | 700 | 70 | Chaos, Mind, Cosmic | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Enlightenment | Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Scroll of Wealth | Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
Scroll of the Scholar | Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
Scroll of Haste | Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
Scroll of Engraving | Chisel | 39 | 500 | 50 | Nature, Mind, Cosmic | Gives a 2% chance to not consume rune slates while Runecrafting. |
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
Attack • Strength • Defense • Constitution |