Difference between revisions of "Farming"

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{{Incomplete|[[Refactor]] March 02, 2023}}
 
{{Incomplete|[[Refactor]] March 02, 2023}}
 
{{about|the skill|the enchantment|Farming (Enchantment)}}
 
{{about|the skill|the enchantment|Farming (Enchantment)}}
[[File:FarmingUI.png|alt=A maxed out farming plot size.|thumb|883x883px|Farming UI]]
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[[File:FarmingUI.png|alt=A maxed out farming plot size.|thumb|690x690px|Farming UI]]
 
'''Farming''' is a production skill that allows players to grow and harvest produce. The produce can then be used in the [[Crafting]] and [[Cooking]] skill to create [[Equipment|gear]] or [[food]].
 
'''Farming''' is a production skill that allows players to grow and harvest produce. The produce can then be used in the [[Crafting]] and [[Cooking]] skill to create [[Equipment|gear]] or [[food]].
  

Revision as of 12:01, 24 May 2024

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This page is about the skill. For the enchantment, see Farming (Enchantment).
A maxed out farming plot size.
Farming UI

Farming is a production skill that allows players to grow and harvest produce. The produce can then be used in the Crafting and Cooking skill to create gear or food.


Equipment

The following items affect farming:

  • Hoes give a bonus to effective farming level, increasing the chance of a greater yield when harvesting (does not exceed the cap). Augmenting a hoe increases its farming bonus.
  • Fertilizer will increase the growth rate of a crop by 30%. The amount of fertilizer required depends on the plant's size.

Plot Size

Plot size is only affected by a player's base farming level, and not effective levels. Meaning hoes wont increase plot size. The plot continues to grow vertically with mastery levels.

Level Mastery Height Width Size
1 1 2 2
10 2 2 4
20 2 3 6
30 3 3 9
40 3 4 12
50 4 4 16
60 4 5 20
70 5 5 25
80 5 6 30
90 6 6 36
10 7 6 42
20 8 6 48
30 9 6 54
40 10 6 60

Yield Formula

The formula for the yield of a seed with a level requirement of lvlReq is given by

where are independent and uniformly distributed on .


Seed table

There is a small chance to harvest Mysterious Seed from any seed.

Name Level Req Exp Plot Size Time [h] Yield Exp/h/plot
Carrot Seed Carrot Seed 1 30 1 0.5 1–5 Carrots 60
Potato Seed Potato Seed 3 40 1 0.5 1–5 Potatoes 80
Wildberry Bush Seed Wildberry Bush Seed 5 200 2 (2×1) 1 5–15 Wildberries 100
Wheat Seed Wheat Seed 8 50 1 0.5 1–5 Wheats 100
Tree Seed Tree Seed 10 450 4 (2×2) 2 20–50 Logs
2–20 Branches
≈56
Tomato Seed Tomato Seed 12 60 1 0.5 1–5 Tomatoes 120
Mushroom Spore Mushroom Spore 15 70 1 0.5 1–2 Mushrooms 140
Oak Tree Seed Oak Tree Seed 17 1250 4 (2×2) 2 20–50 Oak Logs
2–20 Branches
≈156
Sugarcane Seed Sugarcane Seed 20 80 1 0.5 5–15 Sugars 160
Chili Pepper Seed Chili Pepper Seed 20 90 1 0.5 1–5 Chili Peppers 180
Willow Tree Seed Willow Tree Seed 20 1800 4 (2×2) 2 20–50 Willow Logs
2–20 Branches
225
Banana Tree Seed Banana Tree Seed 20 2250 4 (2×2) 2.5 10–20 Bananas 225
Apple Tree Seed Apple Tree Seed 20 2250 4 (2×2) 2.5 10–20 Apples
2–20 Branches
20–40 Logs
225
Rice Seed Rice Seed 25 100 1 0.5 1–5 Rice 200
Pumpkin Seed Pumpkin Seed 25 110 1 0.5 1–4 Pumpkins 220
Maple Tree Seed Maple Tree Seed 25 2000 4 (2×2) 2 20–50 Maple Logs
2–20 Branches
250
Sageberry Bush Seed Sageberry Bush Seed 25 450 2 (2×1) 1 1–4 Sageberries 225
Peppercorn Seed Peppercorn Seed 30 120 1 0.5 5–15 Peppers 240
Yew Tree Seed Yew Tree Seed 35 2200 4 (2×2) 2 20–50 Yew Logs
2–20 Branches
275
Elder Tree Seed Elder Tree Seed 50 20000 16 (4×4) 4 20–40 Branches
40–80 Logs (16.67%)
40–80 Oak Logs (16.67%)
40–80 Willow Logs (16.67%)
40–80 Maple Logs (16.67%)
40–80 Yew Logs (16.67%)
50-100 Elder Logs
312.5
Ancient Oak Seed Ancient Oak Seed 90 325000 36 (6×6) 24 Heart of the Oak
50–200 Branches
40–800 Logs (16.67%)
40–800 Oak Logs (16.67%)
40–800 Willow Logs (16.67%)
40–800 Maple Logs (16.67%)
40–800 Yew Logs (16.67%)
50-200 Elder Logs
≈376
Mysterious Seed Mysterious Seed 1 800 1–16 (1×1 – 4×4) 1 See Loot Table 800–50
Box Trap Box Trap 1 30 1 0.5 1-2 Bones
4-10 Hides
4-12 Hides (25%)
1-3 Bones (20%)
1-6 Furs (20%)
1-3 Rough Hides (20%)
1 Raw Chicken (25%)
1-2 Raw Beef (75%)
4-12 Feathers (75%)
60
Pitfall Trap Pitfall Trap 10 100 1 0.58(3) 1-6 Bones
4-10 Furs
1-8 Furs (75%)
5-10 Hides (50%)
1-4 Rough Hides (33.33%)
1-4 Thick Furs (12.5%)
≈171
Bird Trap Bird Trap 20 325 1 2 1 Raw Chickens (75%)
1-16 Mysterious Seeds (0.5%)
1-3 Fertilizer (1%)
1-2 Bones
1 Gold (50%)
1 Furs (25%)
1-3 Sapphires (0.1%)
1-2 Emeralds (0.08%)
1 Rubies (0.07%)
1 Diamonds (0.06%)
1 Black Opals (0.05%)
1 Carrot Seeds (1.33%)
1 Peppercorn Seeds (1.33%)
1 Sugarcane Seeds (1.33%)
1 Wheat Seeds (1%)
1 Potato Seeds (1%)
1 Rice Seeds (1%)
1 Tomato Seeds (0.8%)
1 Wildberry Bush Seeds (0.8%)
1 Chili Pepper Seeds (0.8%)
1 Pumpkin Seeds (0.67%)
1 Mushroom Spores (0.67%)
1 Tree Seeds (0.4%)
1 Oak Tree Seeds (0.4%)
1 Willow Tree Seeds (0.4%)
1 Maple Tree Seeds (0.4%)
1 Yew Tree Seeds (0.4%)
1 Banana Tree Seeds (0.4%)
1 Apple Tree Seeds (0.4%)
1 Bird's Nests (0.5%)
≈163
Net Trap Net Trap 25 300 1 0.75 1-6 Bones
1-6 Rough Hides
1-12 Furs
1-6 Thick Furs (66.67%)
1-6 Hides (50%)
1-4 Bone Plates (25%)
1-4 Chitin (12.5%)
1-4 Heavy Chitin (12.5%)
1-4 Furs (12.5%)
1-4 Thick Furs (12.5%)
1-4 Hides (12.5%)
1-4 Scales (12.5%)
1-4 Rough Hides (12.5%)
1-4 Heavy Scales (12.5%)
400
Bear Trap Bear Trap 35 400 1 0.8(3) 1-10 Bones
1-6 Thick Fur
1-14 Furs
1-10 Chitin
1-8 Bone Plates (75%)
1-8 Chitin (25%)
1-6 Rough Hides (25%)
1-6 Scales (25%)
1-2 Heavy Chitin (12.5%)
1-2 Heavy Scales (12.5%)
480
Water Totem Water Totem 40 10000 1 168 Has up to a 10% chance every farming tick to advance every plot by one growth stage.
Its effect grows as it ages.
≈60
Nature Totem Nature Totem 40 10000 1 168 Has up to a 10% chance to make any automatic replant cost nothing.
Its effect grows as it ages.
≈60
Earth Totem Earth Totem 40 10000 1 168 Has up to a 10% chance to increase yields by 50% based on totem age.
Its effect grows as it ages.
≈60
Coalescing Totem Coalescing Totem 40 10000 1 168 Gives up to a 15% chance to half fertilizer cost, increase yield by 50%, and increase growth speed
with chance increasing most drastically when there are more unique things planted with various sizes to grow.
Stacks with non-coalescing totems that have the same effect.
≈60

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Cultivation Scroll of Cultivation Hoe 12 200 30 Air, Water, Blood Gain a 2% chance to get a seed back when harvesting.
Scroll of the Gold Digger Scroll of the Gold Digger Hoe 36 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
Scroll of Farming Scroll of Farming Hoe 72 900 70 Earth, Water, Nature Gain a 2% chance to get double the yield when harvesting.
Scroll of Fertilizing Scroll of Fertilizing Hoe 90 1400 120 Air, Earth, Water, Nature, Cosmic Increase minimum harvest yield by 6%.