Difference between revisions of "Dangerous Encounters"
(Creating Dangerous Encounters) |
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| − | '''Dangerous Encounters''' are what occur when you are [[Mining]], [[Foraging]], or [[Fishing]] in dangerous locations (Deep Pit, Living Forest, Stormy Seas). | + | '''Dangerous Encounters''' are what occur when you are [[Mining]], [[Foraging]], or [[Fishing]] in dangerous locations ([[Deep Pit]], [[Living Forest]], [[Stormy Seas]]). |
==What are they?== | ==What are they?== | ||
| − | Dangerous Encounters are unavoidable simulated combat encounters that occur randomly | + | Dangerous Encounters are unavoidable simulated combat encounters that occur randomly while the player is gathering. Mechanically, Dangerous Encounters are the same across all three gathering skills, the only difference between them is the monster that is confronted and consequentially the type of loot they drop. Having a Dangerous Encounter delays your character by up to 90 seconds depending on a variety of factors mentioned below. Delays are applied to your next action meaning you can't escape them even if you swap zones. The monsters in these encounters typically are able to drop some skill related materials, [[junk]] and/or [[chests]]. |
==How do I avoid them?== | ==How do I avoid them?== | ||
| − | You can | + | You can not escape Dangerous Encounters entirely but you can reduce the rate in which they occur by wearing a [[Camo Cloak]] and by having the "Sneaky Gatherer" [[Affixes|affix]] on a cape. This affix can be put on a Camo Cloak to reduce the chance of one occurring even further. |
==How do I reduce the delay?== | ==How do I reduce the delay?== | ||
| − | + | Here are key factors to consider when reducing delay: | |
* How high your total combat and combat mastery levels are. | * How high your total combat and combat mastery levels are. | ||
| − | * Your | + | * Your equipment's total strength, intellect and dexterity. |
| − | * Your | + | * Your effective gathering level. |
| − | * If you are wearing a [[Camo Cloak]] | + | * If you are wearing a [[Camo Cloak]] or a [[Flamboyant Cape]]. |
| − | * If applicable, what set bonus your skilling gear | + | * If applicable, what set bonus your skilling gear possesses. |
==How do Dangerous Encounters work?== | ==How do Dangerous Encounters work?== | ||
| Line 19: | Line 19: | ||
* The game will choose a relevant monster to "spawn" and total up its stats. | * The game will choose a relevant monster to "spawn" and total up its stats. | ||
** If you are wearing the [[Flamboyant Cape]] you have a 1 in 25 chance to get an elite variant instead. | ** If you are wearing the [[Flamboyant Cape]] you have a 1 in 25 chance to get an elite variant instead. | ||
| − | * Your combat stats, gear stats, and effective level are then | + | * Your combat stats, gear stats, and effective level are then totaled. |
** If you have a gathering set bonus this number is then also multiplied higher. | ** If you have a gathering set bonus this number is then also multiplied higher. | ||
* A modifier is calculated to change the delay to be between 50% - 300%. The higher your stats and gear are compared to the monsters total stats will modify this delay down closer towards 50%. | * A modifier is calculated to change the delay to be between 50% - 300%. The higher your stats and gear are compared to the monsters total stats will modify this delay down closer towards 50%. | ||
* The 30 second base delay then gets modified based on the above. | * The 30 second base delay then gets modified based on the above. | ||
| − | * If you are wearing a camo/ | + | * If you are wearing a camo/flamboyant cloak the delay gets reduced one last time (-20%/-10%). Resulting in a delay between 12s at best to 90s at worst. |
Latest revision as of 00:30, 8 June 2025
Dangerous Encounters are what occur when you are Mining, Foraging, or Fishing in dangerous locations (Deep Pit, Living Forest, Stormy Seas).
Contents
What are they?
Dangerous Encounters are unavoidable simulated combat encounters that occur randomly while the player is gathering. Mechanically, Dangerous Encounters are the same across all three gathering skills, the only difference between them is the monster that is confronted and consequentially the type of loot they drop. Having a Dangerous Encounter delays your character by up to 90 seconds depending on a variety of factors mentioned below. Delays are applied to your next action meaning you can't escape them even if you swap zones. The monsters in these encounters typically are able to drop some skill related materials, junk and/or chests.
How do I avoid them?
You can not escape Dangerous Encounters entirely but you can reduce the rate in which they occur by wearing a Camo Cloak and by having the "Sneaky Gatherer" affix on a cape. This affix can be put on a Camo Cloak to reduce the chance of one occurring even further.
How do I reduce the delay?
Here are key factors to consider when reducing delay:
- How high your total combat and combat mastery levels are.
- Your equipment's total strength, intellect and dexterity.
- Your effective gathering level.
- If you are wearing a Camo Cloak or a Flamboyant Cape.
- If applicable, what set bonus your skilling gear possesses.
How do Dangerous Encounters work?
- A base delay of 30 seconds is set.
- The game will choose a relevant monster to "spawn" and total up its stats.
- If you are wearing the Flamboyant Cape you have a 1 in 25 chance to get an elite variant instead.
- Your combat stats, gear stats, and effective level are then totaled.
- If you have a gathering set bonus this number is then also multiplied higher.
- A modifier is calculated to change the delay to be between 50% - 300%. The higher your stats and gear are compared to the monsters total stats will modify this delay down closer towards 50%.
- The 30 second base delay then gets modified based on the above.
- If you are wearing a camo/flamboyant cloak the delay gets reduced one last time (-20%/-10%). Resulting in a delay between 12s at best to 90s at worst.