Difference between revisions of "Elite Scroll"
m (→Augmenting: made it clearer that elite mobs have their own stat numbers and to not compare them with normal version) |
(Added elite encounter leaderboard link) |
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==Uses== | ==Uses== | ||
− | *'''Combat Challenge:''' Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level. | + | |
+ | *'''Combat Challenge:''' Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level. | ||
+ | |||
::''It is not possible to start the scroll event unless the player is at full health.'' | ::''It is not possible to start the scroll event unless the player is at full health.'' | ||
+ | |||
*'''Augmentation:''' Players can increase the difficulty of the combat challenge by augmenting the scroll, more info [[Elite Scroll#Augmenting|below]]. | *'''Augmentation:''' Players can increase the difficulty of the combat challenge by augmenting the scroll, more info [[Elite Scroll#Augmenting|below]]. | ||
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There are currently 7 different type of scrolls and all are obtained through combat: | There are currently 7 different type of scrolls and all are obtained through combat: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | !class="unsortable"| | + | ! class="unsortable" | |
!Scroll name | !Scroll name | ||
!Source | !Source | ||
Line 70: | Line 73: | ||
==Augmenting== | ==Augmenting== | ||
Players can augment their scroll to get: | Players can augment their scroll to get: | ||
− | * Increased difficulty on the challenge. | + | |
− | * Increased loot count. | + | *Increased difficulty on the challenge. |
− | * If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone. | + | *Increased loot count. |
+ | *If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone. | ||
The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit. | The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit. | ||
---- | ---- | ||
− | * Augment +: Amount the scroll has been augmented. ''Augmenting a scroll is always successful, and the player will always receive 0xp.'' | + | |
− | * Amount of Encounters: How many mobs the player have to defeat to complete the challenge. | + | *Augment +: Amount the scroll has been augmented. ''Augmenting a scroll is always successful, and the player will always receive 0xp.'' |
− | * Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. ''The zone/s affected by each scroll can be found above.'' | + | *Amount of Encounters: How many mobs the player have to defeat to complete the challenge. |
− | * Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. ''These stats are not comparable to the normal mob stats.'' | + | *Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. ''The zone/s affected by each scroll can be found above.'' |
− | * Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example. | + | *Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. ''These stats are not comparable to the normal mob stats.'' |
+ | *Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example. | ||
Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count. | Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count. | ||
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{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
− | !style="width:100px";| | + | ! style="width:100px" ; | |
!Monster | !Monster | ||
!Base HP | !Base HP | ||
− | !Notable Drops | + | !Notable Drops |
! | ! | ||
|- | |- | ||
Line 284: | Line 289: | ||
|?? | |?? | ||
|} | |} | ||
+ | |||
+ | == Leaderboard == | ||
+ | You can find the elite encounter leaderboard [https://datastudio.google.com/u/0/reporting/b9fe9c92-f2b3-4779-8d19-b1785f148b8e/page/HHvHC here]. | ||
==Change Log== | ==Change Log== |
Revision as of 12:19, 21 May 2021
gold coin | 500 |
---|---|
Source | Combat |
Elite Scrolls are a combat drop item, they offer a harder combat challenge for players who are willing to test their skills and equipment. Players completing augmented scroll challenges gain a treasure hunter buff in the respective zone.
They are considered to be a very rare drop.
The scrolls are tradeable and are therefore obtainable through the marketplace.
Uses
- Combat Challenge: Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level.
- It is not possible to start the scroll event unless the player is at full health.
- Augmentation: Players can increase the difficulty of the combat challenge by augmenting the scroll, more info below.
How to Obtain
There are currently 7 different type of scrolls and all are obtained through combat:
Scroll name | Source | Encounter during challenge | Permanent TH gained in (Completed +1 or higher) | |
---|---|---|---|---|
Cluster-Cluck | Chicken in Farm | Elite Chicken | Farm | |
Stew Stained Page | Goblin in Farm and Caves | Elite Goblin | Caves | |
Black Knight's Trial | Black Knight in City | Elite Black Knight | City | |
Taproot Scroll | Spriggan in Living Forest | Elite Spriggan | Living Forest | |
Demonic Trial | Imp/Lesser Demon/Greater Demon in Caves/Lava Maze/Deep Pit |
Elite Lesser/Greater Demon | Lava Maze/Deep Pit | |
Corroded Scroll | Infected Naga/Bone Giant in Corrupted Lands | Elite Infected Naga/Bone Giant | Corrupted Lands | |
Giant Scroll | Giants in Valley of Giants | Elite Giant 33% chance between Fire/Ice/Moss |
Valley of Giants |
Augmenting
Players can augment their scroll to get:
- Increased difficulty on the challenge.
- Increased loot count.
- If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.
The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit.
- Augment +: Amount the scroll has been augmented. Augmenting a scroll is always successful, and the player will always receive 0xp.
- Amount of Encounters: How many mobs the player have to defeat to complete the challenge.
- Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. The zone/s affected by each scroll can be found above.
- Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. These stats are not comparable to the normal mob stats.
- Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example.
Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.
Augment + | Amount of Encounters |
Treasure Hunter Buff |
Mob Stat Multiplier | Loot Multiplier |
---|---|---|---|---|
0 | 1 | 0 | 1x | 0% |
1 | 3 | 1 | 1.1x | 10% |
2 | 5 | 2 | 1.21x | 20% |
3 | 7 | 3 | 1.331x | 30% |
4 | 9 | 4 | 1.464x | 40% |
5 | 11 | 5 | 1.611x | 50% |
6 | 13 | 6 | 1.772x | 60% |
7 | 15 | 7 | 1.949x | 70% |
8 | 17 | 8 | 2.144x | 80% |
9 | 19 | 9 | 2.358x | 90% |
10 | 21 | 10 | 2.594x | 100% |
11 | 23 | 11 | 2.853x | 110% |
12 | 25 | 12 | 3.138x | 120% |
13 | 27 | 13 | 3.452x | 130% |
14 | 29 | 14 | 3.797x | 140% |
15 | 31 | 15 | 4.177x | 150% |
16 | 33 | 16 | 4.595x | 160% |
17 | 35 | 17 | 5.054x | 170% |
18 | 37 | 18 | 5.56x | 180% |
19 | 39 | 19 | 6.116x | 190% |
20 | 41 | 20 | 6.727x | 200% |
Encounters
To know the HP of the mob during an augmented scroll challenge, take base HP * difficulty multiplier
Monster | Base HP | Notable Drops | ||
---|---|---|---|---|
Elite Chicken | 90 | ?? | ||
Elite Goblin | 69 | ?? | ||
Elite Black Knight | 360 | Black Knight Great Helm | ||
Elite Lesser Demon | 550 | ?? | ||
Elite Greater Demon | 700 | ?? | ||
Elite Spriggan | 750 | ?? | ||
Elite Infected Naga | 725 | ?? | ||
Elite Bone Giant | 850 | ?? | ||
Elite Fire Giant | 1,000 | ?? | ||
Elite Moss Giant | 1,200 | ?? | ||
Elite Ice Giant | 1,350 | ?? |
Leaderboard
You can find the elite encounter leaderboard here.
Change Log
Release - 4th April 2021
Increased difficulty, adding permanent TH to zone - 21st April 2021