Fallen Academy

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Fallen Academy
Type of zoneCombat
DangerousYes
Encounters
MonstersFire Giant, Moss Giant, Ice Giant
Notable DropsFire Orb, Moss Maul, King's Crown, Kalanahmatti, Giant Scroll
Zone Recommendations
Rec. Combat Levels75+
Rec. GearRunite - Stygian

Fallen Academy is a solo combat zone that features many different types of evil wizards. It is the primary source of Forgotten Souls and Ancient Stones, as well as the secondary source for Ancient Crystals.

Fallen Academy is primarily a range and melee zone.

Recommended Gear

Difficulties 1-10

  • Level: 40-60 in defense and either melee or range.
  • Armor: Supporting gear for you chosen style: runite leggings and chainmail for melee, or scale armor for ranged.
  • Weapon: Range forgotten soul or melee slash weapon (Runite Scimitar)

Difficulties 11+

  • Level: 90+ in all relevant skills
  • Armor: Full elven armor set with Invisibility ability.
  • Weapon: Range forgotten soul and Shrimp Stinger (Empowered Bestial Defender if unable to obtain stinger) with fortitude enchants.


Monster Offensive Affinities Defensive Affinities Drops
Corpse Eater 25% Piercing, 25% Poison, 0% Melee 10% Slashing, 0% Melee, -10% Magic, -10% Range, -25% Blunt, -25% Piercing Spider Legs, Creature Egss, Sapphire, Fallen Academy Scroll, Emerald, Ruby, Diamond, Satchel, Mysterious Seeds, Black Opal
Dark Mage 5% Magic, 0% Melee, 0% Range 0% Magic, -10% Slashing, -20% Melee, -20% Range Unknown Rune, Demonic Statue, Fallen Academy Scroll, Cursed Spade
Lesser Demon 33% Fire, 0% Melee, 0% Magic, 0% Range 50% Fire, 20% Magic, 20% Blunt, 0% Melee, -10% Range, -30% Slashing Ichor, Gold Ore, Burnt Fish, Ashes, Monster Tooth, Bone Shards, Rune Slate, Air Rune, Earth Rune, Fire Rune, Water Rune, Blood Rune, Death Rune, Chaos Rune, Nature Rune, Mind Rune, Cosmic Rune, Aqueous Grass, Monster Horn, Water Weeds, Sturdy Horn, River Vines, Unknown Rune, Intact Wing, Sapphire, Emerald, Ruby, Diamond, Molten Ashes, Infernal Flame, Black Opal, Satchel, Mysterious Seed, Armor and its Weaknesses, Demonic Trial
Greater Demon 33% Fire, 0% Melee, 0% Magic, 0% Range 50% Fire, 20% Magic, 20% Blunt, 0 % Melee, -10% Range, -25% Slashing Ichor, Gold Ore, Burnt Fish, Ashes, Violet Ribbons, Monster Tooth, Bone Shards, Rune Slate, Air Rune, Earth Rune, Fire Rune, Water Rune, Blood Rune, Death Rune, Chaos Rune, Nature Rune, Mind Rune, Cosmic Rune, Aqueous Grass, Monster Horn, Demonic Orders, Sturdy Horn, Unknown Rune, Intact Wing, Sapphire, Demonic Statue, Dwarven Coins, Emerald, Ruby, Diamond, Molten Ashes, Black Opal, Infernal Flame, Demonic Trial, Satchel, Mysterious Seed, Armor and its Weaknesses
Possessed Mage 10% Magic, 0% Melee, 0% Range 0% Magic, -10% Melee, -10% Range, -25% Slashing Unknown Rune, Demonic Statue, Notes on Acid - I, Notes on Acid - II, Forgotten Soul
Pactbound Sorcerer 30% Magic, 0% Melee, 0% Range 20% Magic, -10% Melee, -10% Range, -25% Slashing Unknown Rune, Demonic Statue, Notes on Acid - I, Notes on Acid - II, Forgotten Soul
Exiled Preceptor 30% Magic, 0% Melee, 0% Range 30% Magic, -10% Melee, -20% Range, -25% Slashing, -25% Piercing, -25% Blunt Unknown Rune, Demonic Statue, Ancient Stone, Notes on Acid - I, Notes on Acid - II, Ancient Crystal, Forgotten Soul