Farming
This page is about the skill. For the enchantment, see Farming (Enchantment).
Farming is a production skill that allows players to grow and harvest produce. The produce can then be used in the Crafting and Cooking skill to create gear or food.
Equipment
The following items affect farming:
- Hoes give a bonus to effective farming level, increasing the chance of a greater yield when harvesting (does not exceed the cap). Augmenting a hoe increases its farming bonus.
- Fertilizer will increase the growth rate of a crop by 30%. The amount of fertilizer required depends on the plant's size.
Plot Size
Plot size is only affected by a player's base farming level, and not effective levels. Meaning hoes wont increase plot size. The plot continues to grow vertically with mastery levels.
Level | Mastery | Height | Width | Size |
---|---|---|---|---|
1 | 1 | 2 | 2 | |
10 | 2 | 2 | 4 | |
20 | 2 | 3 | 6 | |
30 | 3 | 3 | 9 | |
40 | 3 | 4 | 12 | |
50 | 4 | 4 | 16 | |
60 | 4 | 5 | 20 | |
70 | 5 | 5 | 25 | |
80 | 5 | 6 | 30 | |
90 | 6 | 6 | 36 | |
10 | 7 | 6 | 42 | |
20 | 8 | 6 | 48 | |
30 | 9 | 6 | 54 | |
40 | 10 | 6 | 60 |
Yield Formula
The formula for the yield of a seed with a level requirement of lvlReq is given by
where are independent and uniformly distributed on .
Seed table
There is a small chance to harvest Mysterious Seed from any seed.
Name | Level Req | Exp | Plot Size | Time [h] | Yield | Exp/h/plot |
---|---|---|---|---|---|---|
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1 | 30 | 1 | 0.5 | 1–5 Carrots | 60 |
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3 | 40 | 1 | 0.5 | 1–5 Potatoes | 80 |
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5 | 200 | 2 (2×1) | 1 | 5–15 Wildberries | 100 |
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8 | 50 | 1 | 0.5 | 1–5 Wheats | 100 |
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10 | 450 | 4 (2×2) | 2 | 20–50 Logs 2–20 Branches |
≈56 |
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12 | 60 | 1 | 0.5 | 1–5 Tomatoes | 120 |
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15 | 70 | 1 | 0.5 | 1–2 Mushrooms | 140 |
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17 | 1250 | 4 (2×2) | 2 | 20–50 Oak Logs 2–20 Branches |
≈156 |
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20 | 80 | 1 | 0.5 | 5–15 Sugars | 160 |
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20 | 90 | 1 | 0.5 | 1–5 Chili Peppers | 180 |
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20 | 1800 | 4 (2×2) | 2 | 20–50 Willow Logs 2–20 Branches |
225 |
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20 | 2250 | 4 (2×2) | 2.5 | 10–20 Bananas | 225 |
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20 | 2250 | 4 (2×2) | 2.5 | 10–20 Apples 2–20 Branches 20–40 Logs |
225 |
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25 | 100 | 1 | 0.5 | 1–5 Rice | 200 |
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25 | 110 | 1 | 0.5 | 1–4 Pumpkins | 220 |
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25 | 2000 | 4 (2×2) | 2 | 20–50 Maple Logs 2–20 Branches |
250 |
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25 | 450 | 2 (2×1) | 1 | 1–4 Sageberries | 225 |
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30 | 120 | 1 | 0.5 | 5–15 Peppers | 240 |
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35 | 2200 | 4 (2×2) | 2 | 20–50 Yew Logs 2–20 Branches |
275 |
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50 | 20000 | 16 (4×4) | 4 | 20–40 Branches 40–80 Logs (16.67%) 40–80 Oak Logs (16.67%) 40–80 Willow Logs (16.67%) 40–80 Maple Logs (16.67%) 40–80 Yew Logs (16.67%) 50-100 Elder Logs |
312.5 |
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90 | 325000 | 36 (6×6) | 24 | Heart of the Oak 50–200 Branches 40–800 Logs (16.67%) 40–800 Oak Logs (16.67%) 40–800 Willow Logs (16.67%) 40–800 Maple Logs (16.67%) 40–800 Yew Logs (16.67%) 50-200 Elder Logs |
≈376 |
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1 | 600 | 1–16 (1×1 – 4×4) | 1 | See Loot Table | 600–37.5 |
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1 | 30 | 1 | 0.5 | 1-2 Bones 4-10 Hides 4-12 Hides (25%) 1-3 Bones (20%) 1-6 Furs (20%) 1-3 Rough Hides (20%) 1 Raw Chicken (25%) 1-2 Raw Beef (75%) 4-12 Feathers (75%) |
60 |
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10 | 100 | 1 | 0.58(3) | 1-6 Bones 4-10 Furs 1-8 Furs (75%) 5-10 Hides (50%) 1-4 Rough Hides (33.33%) 1-4 Thick Furs (12.5%) |
≈171 |
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20 | 325 | 1 | 2 | 1 Raw Chickens (75%) 1-16 Mysterious Seeds (0.5%) 1-3 Fertilizer (1%) 1-2 Bones 1 Gold (50%) 1 Furs (25%) 1-3 Sapphires (0.1%) 1-2 Emeralds (0.08%) 1 Rubies (0.07%) 1 Diamonds (0.06%) 1 Black Opals (0.05%) 1 Carrot Seeds (1.33%) 1 Peppercorn Seeds (1.33%) 1 Sugarcane Seeds (1.33%) 1 Wheat Seeds (1%) 1 Potato Seeds (1%) 1 Rice Seeds (1%) 1 Tomato Seeds (0.8%) 1 Wildberry Bush Seeds (0.8%) 1 Chili Pepper Seeds (0.8%) 1 Pumpkin Seeds (0.67%) 1 Mushroom Spores (0.67%) 1 Tree Seeds (0.4%) 1 Oak Tree Seeds (0.4%) 1 Willow Tree Seeds (0.4%) 1 Maple Tree Seeds (0.4%) 1 Yew Tree Seeds (0.4%) 1 Banana Tree Seeds (0.4%) 1 Apple Tree Seeds (0.4%) 1 Bird's Nests (0.5%) |
≈163 |
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25 | 300 | 1 | 0.75 | 1-6 Bones 1-6 Rough Hides 1-12 Furs 1-6 Thick Furs (66.67%) 1-6 Hides (50%) 1-4 Bone Plates (25%) 1-4 Chitin (12.5%) 1-4 Heavy Chitin (12.5%) 1-4 Furs (12.5%) 1-4 Thick Furs (12.5%) 1-4 Hides (12.5%) 1-4 Scales (12.5%) 1-4 Rough Hides (12.5%) 1-4 Heavy Scales (12.5%) |
400 |
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35 | 400 | 1 | 0.8(3) | 1-10 Bones 1-6 Thick Fur 1-14 Furs 1-10 Chitin 1-8 Bone Plates (75%) 1-8 Chitin (25%) 1-6 Rough Hides (25%) 1-6 Scales (25%) 1-2 Heavy Chitin (12.5%) 1-2 Heavy Scales (12.5%) |
480 |
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40 | 10000 | 1 | 168 | Has up to a 10% chance every farming tick to advance every plot by one growth stage. Its effect grows as it ages. |
≈60 |
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40 | 10000 | 1 | 168 | Has up to a 10% chance to make any automatic replant cost nothing. Its effect grows as it ages. |
≈60 |
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40 | 10000 | 1 | 168 | Has up to a 10% chance to increase yields by 50% based on totem age. Its effect grows as it ages. |
≈60 |
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40 | 10000 | 1 | 168 | Gives up to a 15% chance to half fertilizer cost, increase yield by 50%, and increase growth speed with chance increasing most drastically when there are more unique things planted with various sizes to grow. Stacks with non-coalescing totems that have the same effect. |
≈60 |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
---|---|---|---|---|---|---|
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Hoe | 12 | 200 | 30 | Air, Water, Blood | Gain a 2% chance to get a seed back when harvesting. |
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Hoe | 36 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
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Hoe | 72 | 900 | 70 | Earth, Water, Nature | Gain a 2% chance to get double the yield when harvesting. |
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Hoe | 90 | 1400 | 120 | Air, Earth, Water, Nature, Cosmic | Increase minimum harvest yield by 6%. |
CollapseSkills (Experience Table) | |
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Gathering | |
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Magic | |
Combat |
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