Difference between revisions of "Fishing"

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==Equipment==
 
==Equipment==
<!-- removed after some time and change to a more "rework is old now" text -->After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes.  
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<!-- remove after some time and change to a more "rework is old now" text -->After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes.  
 
Fishing level requirements for zones still exist and are on about the same level as before.
 
Fishing level requirements for zones still exist and are on about the same level as before.
  
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|Common Encounter ||Swordfish||
 
|Common Encounter ||Swordfish||
 
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A higher effective fishing level will increase the chance to catch the higher tier fish in the zone.  
 
A higher effective fishing level will increase the chance to catch the higher tier fish in the zone.  
 
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<math> highCatchChance = \frac{highFrequency}{lowFrequency + highFrequency} \times 100% </math>
 
<math> highCatchChance = \frac{highFrequency}{lowFrequency + highFrequency} \times 100% </math>
 
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==Enchantments==
 
==Enchantments==
 
{{Enchantments|Fishing}}
 
{{Enchantments|Fishing}}

Revision as of 16:12, 9 December 2021

Incomplete.PNG
This page or section is incomplete and could use improvement.
Reason: Patch v0.10.0 completely overhauled Fishing. This page is currently worked on through a google docs visible in the edit environment. Please use that document when doing edits.
You can discuss this issue on the talk page or edit this page to improve it.
Fishing UI

Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.

General

Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system.

Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and

Nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.

The caught fish can be cooked with the cooking skill to offer hitpoint replenishment while fighting and various buffs for out of combat actions. There are a lot of different recipes that can be used for different benefits, more information can be found on the cooking page

Players have a small chance of obtaining either sunken treasures or ancient treasures. These can be opened for gold and sometimes gems.

Ancient treasures have a rare chance of dropping fishing gear such as Ancient Harpoon, Ancient Net and Ancient Rod which are used to craft Idlescape's first legendary item Ocean's Embrace

Sunken treasures have a rare chance of dropping Modified Diving Gloves or a Forgotten Soul.

Equipment

After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes. Fishing level requirements for zones still exist and are on about the same level as before.

Zone Recommended Item(s)
Shallow Pond Novice Tackle Box Low tier fishing gear Novice Tacklebox
Lazy River Basic Tackle Box Low/mid tier fishing gear Basic Tacklebox
Still Lake Advanced Tackle Box Mix tier fishing gear Advanced Tacklebox,
Fisherman's hat or smock or waders
Open Ocean Pro Tackle Box High tier fishing gear Pro Tacklebox/Supreme Tacklebox,
Fisherman's hat, smock and waders
Stormy Seas Supreme Tackle Box High/end game tier fishing gear Supreme Tacklebox/Ocean's Embrace,
Fisherman's hat, smock and waders

Areas

Bonus Rarity must be above the minimum rarity for zones to appear and a further 10~25 rarity for rare resources to drop. Most rare resources require a further 10-25 rarity for them to begin dropping.

Level Zone Min. Rarity Node Encounter Rate at Max Rarity
1 Shallow Pond Drifting Around
Oop, All Shrimp!
Small Schools of Fish
The Shallow Pond
20 Lazy River 25 ANGY Bois
Migrating Schools
The Lazy River
50 Still Lake 30 Big Catch!
Cage Match
The Still Lake
75 Yedyod’s Cave
65 Open Ocean 50 Almost Jurassic
Carefree Day
75 Ghost Ship
100 Is that a tentacle?
50 Playtester’s Paradise
Sharks Ate All The Tuna
25 Shipwreck Bay
The Open Ocean
85 Stormy Seas 75 Endless Vortex
Eye of the Storm
100 INFO’s Stand
The Stormy Seas
50 World’s End
Rare Encounter Ascended
Common Encounter Swordfish

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Naturalist Scroll of Naturalist Gloves, Boots 49 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of Fishing Scroll of Fishing Gloves, Boots 55 700 60 Earth, Water, Mind Increases fish catch chance by 2.5%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Gathering Scroll of Gathering Ring, Necklace 64 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Archaeology Scroll of Archaeology Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set 41 500 50 Earth, Water, Nature Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of Pungent Bait Scroll of Pungent Bait Tacklebox, Fishing Set 14 200 30 Water, Nature Increases bait power by 3.
Scroll of Reinforced Line Scroll of Reinforced Line Tacklebox, Fishing Set 23 300 40 Earth, Water Increases reel power by 3.
Scroll of Fishing Magnetism Scroll of Fishing Magnetism Tacklebox, Fishing Set 33 400 40 Earth, Water, Cosmic Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Bait Preservation Scroll of Bait Preservation Tacklebox, Fishing Set 47 600 60 Earth, Water, Chaos Increases chance to preserve bait by 4%.
Scroll of the Fiber Finder Scroll of the Fiber Finder Tacklebox, Fishing Set 50 600 60 Earth, Water, Mind Increases chance to find aquatic fibers by 25%.
Scroll of Oil Spill Scroll of Oil Spill Tacklebox, Fishing Set 69 800 70 Earth, Water, Death Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Deadliest Catch Scroll of Deadliest Catch Tacklebox, Fishing Set 71 900 70 Earth, Water, Blood Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.

Change Log

The fishing skill was released on September 12, 2019.