Difference between revisions of "Cooking"
LilMissMDK (talk | contribs) (→Unprepared Ingredients: Added Shrimp Lord Link, Nature potion changed to Root Digging potion. Seed Oil info filled in.) |
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− | + | [[File:CookingUI.png|alt=|thumb|800x800px|Cooking UI]] | |
− | [[File:CookingUI.png|alt=|thumb| | ||
{{about|the skill|the enchantment|Cooking (Enchantment)}} | {{about|the skill|the enchantment|Cooking (Enchantment)}} | ||
− | '''Cooking''' is a skill that allows raw ingredients to be prepared | + | '''Cooking''' is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into [[potion]]s, using [[heat]] and other reagents to produce enchanted [[Cooking#Buffs|buffs]]. New recipes can be unlocked by preparing or obtaining new [[:Category:Ingredients|ingredients]]. |
− | Food has a chance to burn, depending on the player's effective cooking level and the | + | Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either [[Burnt Food|burnt food]] or [[Burnt Fish|burnt fish]] is produced when failing depending on whether [[Minced Meat|meat]] or [[Filleted Fish|fish]] is used respectively. Failed potions will result in [[Ashes]] being produced. |
+ | |||
+ | Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related [[enchantments]] (such as the [[:Category:Cooking Set|Cooking Set]], the chef achieves higher quality food for increased healing and improved buff strength. | ||
==Uses== | ==Uses== | ||
− | + | Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available. | |
− | + | ||
− | + | HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring. | |
− | + | ||
− | + | Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during [[combat]]. Their effects disappear upon leaving combat. | |
+ | |||
+ | Drinking potions may temporarily improve non-combat skills such as [[foraging]], [[mining]], [[runecrafting]] etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle. | ||
+ | |||
+ | In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as [[Raw Shrimp]], [[Fish Oil]], [[Ashes]], [[Shrimp Bauble]]s and the [[Prismatic Extract]]. | ||
+ | |||
====Fish Oil Chance==== | ====Fish Oil Chance==== | ||
− | Oil chance is determined by the total size of fish | + | |
+ | [[Fish Oil]] has a possibility of being produced when: | ||
+ | |||
+ | *Raw fish is prepared into [[Filleted Fish|filleted fish]]. | ||
+ | *Dishes are cooked using filleted fish. | ||
+ | *Potions are brewed using raw fish or filleted fish. | ||
+ | |||
+ | Oil chance is determined by the total size of fish being prepared, with each increased size giving an addition 5% chance. | ||
+ | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
!Fish | !Fish | ||
− | !Chance | + | |Fish Size |
+ | !Chance % | ||
! | ! | ||
|- | |- | ||
|{{img|Raw Shrimp|24|word=1}} | |{{img|Raw Shrimp|24|word=1}} | ||
+ | |1 | ||
|5% | |5% | ||
|- | |- | ||
|{{img|Raw Anchovy|24|word=1}} | |{{img|Raw Anchovy|24|word=1}} | ||
+ | |1 | ||
|5% | |5% | ||
|- | |- | ||
|{{img|Raw Trout|24|word=1}} | |{{img|Raw Trout|24|word=1}} | ||
+ | |2 | ||
|10% | |10% | ||
|- | |- | ||
|{{img|Raw Salmon|24|word=1}} | |{{img|Raw Salmon|24|word=1}} | ||
+ | |2 | ||
|10% | |10% | ||
|- | |- | ||
|{{img|Raw Lobster|24|word=1}} | |{{img|Raw Lobster|24|word=1}} | ||
+ | |2 | ||
|10% | |10% | ||
|- | |- | ||
|{{img|Raw Crab|24|word=1}} | |{{img|Raw Crab|24|word=1}} | ||
+ | |3 | ||
|15% | |15% | ||
|- | |- | ||
|{{img|Raw Tuna|24|word=1}} | |{{img|Raw Tuna|24|word=1}} | ||
+ | |4 | ||
|20% | |20% | ||
|- | |- | ||
|{{img|Raw Shark|24|word=1}} | |{{img|Raw Shark|24|word=1}} | ||
+ | |4 | ||
|20% | |20% | ||
|- | |- | ||
|{{img|Raw Hammerhead Shark|24|word=1}} | |{{img|Raw Hammerhead Shark|24|word=1}} | ||
+ | |5 | ||
|25% | |25% | ||
|- | |- | ||
|{{img|Raw Huge Tuna|24|word=1}} | |{{img|Raw Huge Tuna|24|word=1}} | ||
+ | |8 | ||
|40% | |40% | ||
|} | |} | ||
− | |||
− | == | + | To further improve the chance of [[Fish Oil]] production: |
+ | |||
+ | *Wear gear with higher [[Cooking (Enchantment)]] levels. If more than one piece is worn, the gear with the higher enchantment level takes precedence. | ||
+ | *Drink [[potion]]s with the [[Cooking (Enchantment)]]. If potions with identical enchantments but different strength levels are consumed, the higher level enchantment is used up first before preceding to the lower one(s). | ||
+ | *Perform cooking activities while a global Cooking [[buff]] is active. (These are game-wide buffs provided by the [[Shrine of Toucan]] purchased with in-game gold or by the [[Platinum Shop]] courtesy of players using real life currency.) | ||
+ | *Cook fish dishes with increased amounts of ingredients, the higher the level, the more chance of oil being produced. | ||
+ | *Brew potions (those involving raw fish or filleted fish) with increased amounts of ingredients. Legendary potions have better chances to produce fish oil than their lower quality counterparts. | ||
+ | *Level up your Cooking Skill. | ||
+ | |||
+ | <blockquote>* Oil chance above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to chance for additional oil.</blockquote> | ||
+ | |||
+ | |||
+ | ==Food Preparation== | ||
+ | |||
+ | Some raw ingredients require further processing before they can be used in cooking dishes or brewing potions. This is done in the Preparing tab of the Cooking Interface in game. | ||
+ | |||
===Ingredients=== | ===Ingredients=== | ||
+ | |||
There are six factors associated with each ingredient: | There are six factors associated with each ingredient: | ||
#'''"Category" or "Tags"''' - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient. | #'''"Category" or "Tags"''' - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient. | ||
− | #*There are a total of 11 Tags: Fruit, Vegetable, | + | #*There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy. |
#'''Size''' - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish. | #'''Size''' - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish. | ||
#'''XP''' - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food). | #'''XP''' - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food). | ||
#'''Heat''' - The amount of heat required to cook the ingredient. | #'''Heat''' - The amount of heat required to cook the ingredient. | ||
#'''Difficulty''' - Determines the burn chance of food. | #'''Difficulty''' - Determines the burn chance of food. | ||
− | #'''Buff''' - The buff effect that is added to the | + | #'''Buff''' - The buff effect that is added to the cooked dish or potion when this ingredient is used in the recipe. Only some ingredients are additives to dishes as Combat buffs while others are alchemical reagents in potion brewing. |
− | #*The buff effect applies the buff with a level of 2 in | + | #*The buff effect applies the buff with a level of 2 in cooked dishes, and cannot be increased or decreased. |
− | #* | + | #*[[Potion]]s can be brewed at a strength of level 1, 2, 3 or 4. |
− | #*Buffs stack with | + | #*Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has [[Gathering|Gathering 5]] on their worn boots and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7. |
+ | |||
+ | |||
+ | ====Unprepared Ingredients==== | ||
+ | |||
+ | Many ingredients are tradeable or available in the [[Marketplace]], earned as rewards from [[quest]]s or successful dungeon raids, or found by luck in treasure chests, dungeon caches or bird's nests. However the more reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging. | ||
− | |||
{| class="wikitable sortable mw-collapsible hover-highlight" | {| class="wikitable sortable mw-collapsible hover-highlight" | ||
!Ingredient | !Ingredient | ||
Line 90: | Line 134: | ||
| | | | ||
|2 | |2 | ||
− | |[[Cow|Combat]] | + | |[[Cow|Combat]] or Farming [[Pitfall Trap]] |
| | | | ||
| | | | ||
Line 110: | Line 154: | ||
| | | | ||
| | | | ||
− | |Cooking / Preparing Fish <br> [[Fishing]] with [[Oil Spill|Oil | + | |Cooking / Preparing Fish / Brewing Potions with raw or filleted fish. <br> [[Fishing]] with [[Oil Spill|Oil Spill]] |
| | | | ||
|[[Deep fry]] | |[[Deep fry]] | ||
Line 120: | Line 164: | ||
| | | | ||
|1 | |1 | ||
− | + | |[[Fishing]] or any cooking activity while [[Shrimp Lord]] buff is active. | |
| | | | ||
|[[Scroll of the Shrimp Lord|Shrimp Lord]] | |[[Scroll of the Shrimp Lord|Shrimp Lord]] | ||
Line 130: | Line 174: | ||
| | | | ||
|2 | |2 | ||
+ | | rowspan="13" |[[Fishing]] | ||
| | | | ||
| | | | ||
Line 276: | Line 321: | ||
|1 | |1 | ||
|6 | |6 | ||
− | | rowspan=" | + | | rowspan="4" |[[Foraging]] |
|{{yes}} | |{{yes}} | ||
| | | | ||
Line 290: | Line 335: | ||
|- | |- | ||
|{{img|Wheat|32|word=1}} | |{{img|Wheat|32|word=1}} | ||
− | | | + | |Flour |
|20 | |20 | ||
|3 | |3 | ||
| | | | ||
|4 | |4 | ||
− | |||
|{{yes}} | |{{yes}} | ||
| | | | ||
|- | |- | ||
|{{img|Rice|32|word=1}} | |{{img|Rice|32|word=1}} | ||
− | | | + | |Flour |
|35 | |35 | ||
|6 | |6 | ||
Line 324: | Line 368: | ||
| | | | ||
| | | | ||
− | |[[Combat]] | + | |[[Combat]] / [[Crafting]] or by burning potions. |
| | | | ||
|[[Pyromancy]] | |[[Pyromancy]] | ||
Line 334: | Line 378: | ||
| | | | ||
|5 | |5 | ||
− | + | |[[Combat]] or harvesting [[Pitfall Trap]]s, [[Net Trap]]s or [[Bear Trap]]s by [[Farming]] | |
| | | | ||
| | | | ||
Line 344: | Line 388: | ||
| | | | ||
|2 | |2 | ||
+ | |[[Combat]] or harvesting [[Box Trap]]s or [[Bird Trap]]s by [[Farming]] | ||
| | | | ||
| | | | ||
Line 353: | Line 398: | ||
| | | | ||
|1.5 | |1.5 | ||
− | | | + | |[[Combat]] |
| | | | ||
|[[Demon Skin]] | |[[Demon Skin]] | ||
Line 363: | Line 408: | ||
| | | | ||
| | | | ||
+ | | rowspan="2" |[[Combat]] or harvesting [[Monster Trap]]s while [[Farming]]. | ||
| | | | ||
|[[Scroll of Runecrafting|Runecrafting]] | |[[Scroll of Runecrafting|Runecrafting]] | ||
Line 381: | Line 427: | ||
| | | | ||
|8 | |8 | ||
− | | rowspan="3" |Fishing | + | | rowspan="3" |[[Fishing]] |
| | | | ||
| | | | ||
Line 429: | Line 475: | ||
| | | | ||
| | | | ||
− | |Farming | + | |[[Farming]] |
|{{yes}} | |{{yes}} | ||
|[[Scroll of Efficiency|Efficiency]] | |[[Scroll of Efficiency|Efficiency]] | ||
Line 439: | Line 485: | ||
| | | | ||
| | | | ||
− | |Foraging | + | |[[Foraging]] |
| | | | ||
|[[Scroll of Fishing|Fishing]] | |[[Scroll of Fishing|Fishing]] | ||
Line 449: | Line 495: | ||
| | | | ||
| | | | ||
− | |Fishing | + | |[[Fishing]] |
| | | | ||
|[[Pungent Bait]] | |[[Pungent Bait]] | ||
Line 459: | Line 505: | ||
| | | | ||
|1 | |1 | ||
− | | rowspan=" | + | | rowspan="19" |[[Foraging]] |
|{{yes}} | |{{yes}} | ||
| | | | ||
Line 470: | Line 516: | ||
|1 | |1 | ||
|{{yes}} | |{{yes}} | ||
− | |[[ | + | |[[Root Digging]] |
|- | |- | ||
|{{img|Chili Pepper|32|word=1}} | |{{img|Chili Pepper|32|word=1}} | ||
Line 534: | Line 580: | ||
| | | | ||
|[[Rune Reserves]] | |[[Rune Reserves]] | ||
+ | |- | ||
+ | |{{Img|Tangle Root|32|word=1}} | ||
+ | |Flour, Bitter | ||
+ | |20 | ||
+ | |2 | ||
+ | |4 | ||
+ | |4 | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|{{Img|Thorny Root|32|word=1}} | |{{Img|Thorny Root|32|word=1}} | ||
Line 623: | Line 678: | ||
|10 | |10 | ||
|[[Cow|Combat]] | |[[Cow|Combat]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |{{Img|Seed Oil|32|word=1}} | ||
+ | |Bitter, Spicy | ||
+ | |15 | ||
+ | | | ||
+ | |2 | ||
+ | |3 | ||
+ | |[[Crafting]] seeds | ||
| | | | ||
| | | | ||
|}<br /> | |}<br /> | ||
+ | |||
+ | |||
+ | ====Prepared Ingredients==== | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
!Ingredient | !Ingredient | ||
!Category | !Category | ||
Line 636: | Line 704: | ||
!Source | !Source | ||
|- | |- | ||
− | |{{img|Filleted | + | |{{img|Filleted Fish|32|32|word=1}} |
|Fish | |Fish | ||
|5 | |5 | ||
Line 644: | Line 712: | ||
|Preparing {{img|raw shrimp|25|25|}} {{img|raw anchovy|25|25|}} {{img|raw salmon|25|25|}} {{img|raw trout|25|25|}} {{img|raw lobster|25|25|}} {{img|raw tuna|25|25|}} {{img|raw crab|25|25|}} {{img|raw shark|25|25|}} {{img|raw hammerhead shark|25|25|}} {{img|raw huge tuna|25|25|}} | |Preparing {{img|raw shrimp|25|25|}} {{img|raw anchovy|25|25|}} {{img|raw salmon|25|25|}} {{img|raw trout|25|25|}} {{img|raw lobster|25|25|}} {{img|raw tuna|25|25|}} {{img|raw crab|25|25|}} {{img|raw shark|25|25|}} {{img|raw hammerhead shark|25|25|}} {{img|raw huge tuna|25|25|}} | ||
|- | |- | ||
− | |{{img|Churned | + | |{{img|Ground Flour|32|32|word=1}} |
+ | |Flour | ||
+ | |5 | ||
+ | |1 | ||
+ | | | ||
+ | |1 | ||
+ | |Preparing {{img|wheat|25|25|}} {{img|rice|25|25|}} {{img|potato|25|25|}} {{img|thorny root|25|25|}} {{img|tangle root|25|25|}} | ||
+ | |- | ||
+ | |{{img|Churned Dairy|32|32|word=1}} | ||
|Dairy | |Dairy | ||
|5 | |5 | ||
Line 652: | Line 728: | ||
|Preparing {{img|milk|25|25|}} {{img|butter|25|25|}} {{img|choccy milk|25|25|}} | |Preparing {{img|milk|25|25|}} {{img|butter|25|25|}} {{img|choccy milk|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Diced Fruit|32|32|word=1}} |
|Fruit | |Fruit | ||
|5 | |5 | ||
Line 660: | Line 736: | ||
|Preparing {{img|wildberry|25|25|}} {{img|apple|25|25|}} {{img|tomato|25|25|}} {{img|black berry|25|25|}} {{img|pineapple|25|25|}} | |Preparing {{img|wildberry|25|25|}} {{img|apple|25|25|}} {{img|tomato|25|25|}} {{img|black berry|25|25|}} {{img|pineapple|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Chopped Vegetables|32|32|word=1}} |
|Vegetable | |Vegetable | ||
|5 | |5 | ||
Line 668: | Line 744: | ||
|Preparing {{img|carrot|25|25|}} {{img|potato|25|25|}} {{img|pumpkin|25|25|}} {{img|onion|25|25|}} {{img|thorny vine|25|25|}} {{img|mandrake|25|25|}} {{img|lotus flower|25|25|}} | |Preparing {{img|carrot|25|25|}} {{img|potato|25|25|}} {{img|pumpkin|25|25|}} {{img|onion|25|25|}} {{img|thorny vine|25|25|}} {{img|mandrake|25|25|}} {{img|lotus flower|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Minced Meat|32|32|word=1}} |
|Meat | |Meat | ||
|5 | |5 | ||
Line 676: | Line 752: | ||
|Preparing {{img|raw lobster|25|25|}} {{img|raw crab|25|25|}} {{img|raw beef|25|25|}} {{img|raw chicken|25|25|}} {{img|raw ancient lobster|25|25|}} | |Preparing {{img|raw lobster|25|25|}} {{img|raw crab|25|25|}} {{img|raw beef|25|25|}} {{img|raw chicken|25|25|}} {{img|raw ancient lobster|25|25|}} | ||
|- | |- | ||
− | |{{img|Butchered | + | |{{img|Butchered Monster|32|32|word=1}} |
|Monster | |Monster | ||
|7 | |7 | ||
Line 684: | Line 760: | ||
|Preparing {{img|ichor|25|25|}} {{img|spider legs|25|25|}} {{img|raw ancient lobster|25|25|}} {{img|raw megalodon|25|25|}} {{img|raw tentacle meat|25|25|}} | |Preparing {{img|ichor|25|25|}} {{img|spider legs|25|25|}} {{img|raw ancient lobster|25|25|}} {{img|raw megalodon|25|25|}} {{img|raw tentacle meat|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Sour Essence|32|32|word=1}} |
|Sour | |Sour | ||
|5 | |5 | ||
Line 692: | Line 768: | ||
|Preparing {{img|raw hammerhead shark|25|25|}} {{img|tomato|25|25|}} {{img|pineapple|25|25|}} {{img|glow spore shroom|25|25|}} {{img|lotus flower|25|25|}} | |Preparing {{img|raw hammerhead shark|25|25|}} {{img|tomato|25|25|}} {{img|pineapple|25|25|}} {{img|glow spore shroom|25|25|}} {{img|lotus flower|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Bitter Essence|32|32|word=1}} |
|Bitter | |Bitter | ||
|5 | |5 | ||
Line 698: | Line 774: | ||
| | | | ||
|1 | |1 | ||
− | |Preparing {{img|mushroom|25|25|}} {{img|glow spore shroom|25|25|}} {{img|thorny root|25|25|}} {{img|thorny vine|25|25|}} {{img|mandrake|25|25|}} | + | |Preparing {{img|mushroom|25|25|}} {{img|glow spore shroom|25|25|}} {{img|thorny root|25|25|}} {{img|thorny vine|25|25|}} {{img|mandrake|25|25|}} |
|- | |- | ||
− | |{{img| | + | |{{img|Sweet Essence|32|32|word=1}} |
|Sweet | |Sweet | ||
|5 | |5 | ||
Line 708: | Line 784: | ||
|Preparing {{img|apple|25|25|}} {{img|pumpkin|25|25|}} {{img|raw huge tuna|25|25|}} {{img|pineapple|25|25|}} {{img|fairy dust|25|25|}} {{img|black berry|25|25|}} | |Preparing {{img|apple|25|25|}} {{img|pumpkin|25|25|}} {{img|raw huge tuna|25|25|}} {{img|pineapple|25|25|}} {{img|fairy dust|25|25|}} {{img|black berry|25|25|}} | ||
|- | |- | ||
− | |{{img| | + | |{{img|Spicy Essence|32|32|word=1}} |
|Spicy | |Spicy | ||
|5 | |5 | ||
Line 717: | Line 793: | ||
|} | |} | ||
<br /> | <br /> | ||
+ | |||
+ | |||
===Recipes=== | ===Recipes=== | ||
− | |||
− | + | Each recipe has the following properties: | |
− | |||
− | |||
#'''ID''' - The unique ID of the recipe in the recipe list within the game's code. | #'''ID''' - The unique ID of the recipe in the recipe list within the game's code. | ||
− | #'''HP''' - The base | + | #'''HP''' - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses. |
− | #'''Value''' - The price that the dish can be sold to the vendor | + | #'''Value''' - The price that the dish can be sold to the non-marketplace vendor. |
− | #'''Ingredient''' '''Tags''' - The ingredient types | + | #'''Ingredient''' '''Tags''' - The ingredient types indicate what is required to cook the dish. For example, the [[Kebabs]] recipe has the ''Meat'', ''Vegetable'', and ''Fruit'' tags, meaning that this dish requires [[Minced Meat]], [[Chopped Vegetables]], and [[Diced Fruit]]. |
---- | ---- | ||
Line 910: | Line 985: | ||
!Ingredient 2 | !Ingredient 2 | ||
!Ingredient 3 | !Ingredient 3 | ||
+ | !Availability | ||
! | ! | ||
+ | |- | ||
+ | |2100 | ||
+ | |{{img|Questionable Food|40|word=1}} | ||
+ | |8 | ||
+ | |3 | ||
+ | |1 | ||
+ | |5 | ||
+ | |5 | ||
+ | |5 | ||
+ | |5 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2101 | |2101 | ||
Line 920: | Line 1,010: | ||
|8 | |8 | ||
|10 | |10 | ||
− | | | + | |5 |
|Monster | |Monster | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2102 | ||
+ | |{{img|Seared Steak|40|word=1}} | ||
+ | |82 | ||
+ | |4 | ||
+ | |6 | ||
+ | |13 | ||
+ | |7 | ||
+ | |8 | ||
+ | |50 | ||
| | | | ||
| | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2103 | |2103 | ||
Line 935: | Line 1,040: | ||
|30 | |30 | ||
|Fish | |Fish | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2014 | ||
+ | |{{img|Seared Poultry|40|word=1}} | ||
+ | |35 | ||
+ | |3 | ||
+ | |3 | ||
+ | |12 | ||
+ | |5 | ||
+ | |5 | ||
+ | |50 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | rowspan="3" |N/A | ||
+ | |- | ||
+ | |2015 | ||
+ | |{{img|Birdie Pasta|40|word=1}} | ||
+ | |135 | ||
+ | |15 | ||
+ | |15 | ||
+ | |8 | ||
+ | |4 | ||
+ | |8 | ||
+ | |75 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2016 | ||
+ | |{{img|Spaghetti Meat|40|word=1}} | ||
+ | |178 | ||
+ | |18 | ||
+ | |16 | ||
+ | |10 | ||
+ | |5.5 | ||
+ | |13 | ||
+ | |75 | ||
+ | | | ||
| | | | ||
| | | | ||
Line 948: | Line 1,094: | ||
|100 | |100 | ||
|Fish | |Fish | ||
− | | | + | |Flour |
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2108 | ||
+ | |{{img|Birdie Pie|40|word=1}} | ||
+ | |144 | ||
+ | |24 | ||
+ | |40 | ||
+ | |3 | ||
+ | |5 | ||
+ | |15 | ||
+ | |125 | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2109 | |2109 | ||
Line 961: | Line 1,122: | ||
|125 | |125 | ||
|Meat | |Meat | ||
− | |Flour | + | | rowspan="4" |Flour |
− | |Dairy | + | | rowspan="3" |Dairy |
+ | | rowspan="4" |Available | ||
|- | |- | ||
|2110 | |2110 | ||
Line 974: | Line 1,136: | ||
|125 | |125 | ||
|Fish | |Fish | ||
− | |||
− | |||
|- | |- | ||
|2111 | |2111 | ||
Line 987: | Line 1,147: | ||
|125 | |125 | ||
|Fruit | |Fruit | ||
− | |||
− | |||
|- | |- | ||
|2112 | |2112 | ||
Line 1,000: | Line 1,158: | ||
|175 | |175 | ||
|Monster | |Monster | ||
− | | | + | |N/A |
+ | |- | ||
+ | |2113 | ||
+ | |{{img|Cake|40|word=1}} | ||
+ | |147 | ||
+ | |28 | ||
+ | |17 | ||
+ | |7 | ||
+ | |5 | ||
+ | |12 | ||
+ | |100 | ||
+ | | | ||
+ | | | ||
| | | | ||
+ | |N/A | ||
|- | |- | ||
|2114 | |2114 | ||
Line 1,014: | Line 1,185: | ||
|Fruit | |Fruit | ||
|Flour | |Flour | ||
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2115 | ||
+ | |{{img|Grain Cake|40|word=1}} | ||
+ | |165 | ||
+ | |33 | ||
+ | |22 | ||
+ | |6 | ||
+ | |4 | ||
+ | |9 | ||
+ | |125 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | rowspan="7" |N/A | ||
+ | |- | ||
+ | |2116 | ||
+ | |{{img|Omelette|40|word=1}} | ||
+ | |66 | ||
+ | |10 | ||
+ | |7 | ||
+ | |8 | ||
+ | |6 | ||
+ | |7 | ||
+ | |75 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2117 | ||
+ | |{{img|Monster Omelette|40|word=1}} | ||
+ | |191 | ||
+ | |15 | ||
+ | |16 | ||
+ | |11 | ||
+ | |7 | ||
+ | |17 | ||
+ | |150 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2118 | ||
+ | |{{img|Meaty Omelette|40|word=1}} | ||
+ | |181 | ||
+ | |21 | ||
+ | |16 | ||
+ | |10 | ||
+ | |6.5 | ||
+ | |15 | ||
+ | |125 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2119 | ||
+ | |{{img|Veggie Crepe|40|word=1}} | ||
+ | |143 | ||
+ | |24 | ||
+ | |17 | ||
+ | |7 | ||
+ | |5.5 | ||
+ | |13 | ||
+ | |125 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2120 | ||
+ | |{{img|Fruity Crepe|40|word=1}} | ||
+ | |152 | ||
+ | |42 | ||
+ | |22 | ||
+ | |5 | ||
+ | |4.5 | ||
+ | |10 | ||
+ | |150 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2121 | ||
+ | |{{img|Eggnog|40|word=1}} | ||
+ | |163 | ||
+ | |37 | ||
+ | |21 | ||
+ | |6 | ||
+ | |5 | ||
+ | |11 | ||
+ | |50 | ||
+ | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 1,028: | Line 1,292: | ||
|Fish | |Fish | ||
|Monster | |Monster | ||
+ | | rowspan="4" |Available | ||
|- | |- | ||
|2123 | |2123 | ||
Line 1,039: | Line 1,304: | ||
|100 | |100 | ||
|Fruit | |Fruit | ||
− | | | + | | rowspan="2" |N/A |
− | | | + | | rowspan="2" |N/A |
|- | |- | ||
|2124 | |2124 | ||
Line 1,052: | Line 1,317: | ||
|100 | |100 | ||
|Vegetable | |Vegetable | ||
− | |||
− | |||
|- | |- | ||
|2125 | |2125 | ||
Line 1,067: | Line 1,330: | ||
|Vegetable | |Vegetable | ||
|Fruit | |Fruit | ||
+ | |- | ||
+ | |2126 | ||
+ | |{{img|Candied Fruit|40|word=1}} | ||
+ | |66 | ||
+ | |6 | ||
+ | |6 | ||
+ | |10 | ||
+ | |5 | ||
+ | |7.5 | ||
+ | |125 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2127 | |2127 | ||
Line 1,079: | Line 1,356: | ||
|Fruit | |Fruit | ||
|Dairy | |Dairy | ||
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2128 | ||
+ | |{{img|Vegetable Stew|40|word=1}} | ||
+ | |160 | ||
+ | |28 | ||
+ | |22 | ||
+ | |6 | ||
+ | |4.5 | ||
+ | |10 | ||
+ | |150 | ||
| | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2129 | |2129 | ||
Line 1,092: | Line 1,384: | ||
|Dairy | |Dairy | ||
|Meat | |Meat | ||
+ | |N/A | ||
+ | |Available | ||
+ | |- | ||
+ | |2130 | ||
+ | |{{img|Monster Stew|40|word=1}} | ||
+ | |220 | ||
+ | |20 | ||
+ | |20 | ||
+ | |10 | ||
+ | |6 | ||
+ | |14 | ||
+ | |200 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | rowspan="4" |N/A | ||
+ | |- | ||
+ | |2131 | ||
+ | |{{img|Jerky|40|word=1}} | ||
+ | |144 | ||
+ | |18 | ||
+ | |18 | ||
+ | |7 | ||
+ | |5 | ||
+ | |10 | ||
+ | |75 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2132 | ||
+ | |{{img|Pudding|40|word=1}} | ||
+ | |144 | ||
+ | |24 | ||
+ | |24 | ||
+ | |5 | ||
+ | |5 | ||
+ | |12.5 | ||
+ | |100 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |2133 | ||
+ | |{{img|Ice Cream|40|word=1}} | ||
+ | |144 | ||
+ | |18 | ||
+ | |18 | ||
+ | |7 | ||
+ | |5 | ||
+ | |10 | ||
+ | |100 | ||
+ | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 1,106: | Line 1,452: | ||
|Flour | |Flour | ||
|Vegetable | |Vegetable | ||
+ | |Available | ||
+ | |- | ||
+ | |2135 | ||
+ | |{{img|Birdie Curry|40|word=1}} | ||
+ | |120 | ||
+ | |24 | ||
+ | |32 | ||
+ | |3 | ||
+ | |3 | ||
+ | |17.5 | ||
+ | |175 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|- | |- | ||
|2136 | |2136 | ||
Line 1,117: | Line 1,478: | ||
|175 | |175 | ||
|Meat | |Meat | ||
− | |Flour | + | | rowspan="2" |Flour |
− | |Vegetable | + | | rowspan="2" |Vegetable |
+ | | rowspan="2" |Available | ||
|- | |- | ||
|2137 | |2137 | ||
Line 1,130: | Line 1,492: | ||
|175 | |175 | ||
|Fish | |Fish | ||
− | | | + | |- |
− | | | + | |2138 |
+ | |{{img|Monster Gelato|40|word=1}} | ||
+ | |365 | ||
+ | |50 | ||
+ | |35 | ||
+ | |9 | ||
+ | |6 | ||
+ | |21 | ||
+ | |225 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |N/A | ||
|} | |} | ||
+ | |||
===Food Quality=== | ===Food Quality=== | ||
+ | |||
The quality of food is determined by the following formula: | The quality of food is determined by the following formula: | ||
Line 1,142: | Line 1,518: | ||
Every 40 Effective Cooking levels will provide +1 Quality to food produced. | Every 40 Effective Cooking levels will provide +1 Quality to food produced. | ||
+ | |||
====Food Healing==== | ====Food Healing==== | ||
+ | |||
The amount of HP recovered when the dish is consumed is based on the quality of food. | The amount of HP recovered when the dish is consumed is based on the quality of food. | ||
Line 1,153: | Line 1,531: | ||
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover <math>(9+1) \times 41 + \frac{9+1}{2} \times 37 \times 8 = 1,890</math> hitpoints. | Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover <math>(9+1) \times 41 + \frac{9+1}{2} \times 37 \times 8 = 1,890</math> hitpoints. | ||
+ | |||
====Food Buffs==== | ====Food Buffs==== | ||
+ | |||
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula: | The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula: | ||
Line 1,160: | Line 1,540: | ||
Food with buffs can be created by using special buff-granting ingredients while cooking. | Food with buffs can be created by using special buff-granting ingredients while cooking. | ||
+ | |||
===Cooking Speed=== | ===Cooking Speed=== | ||
+ | |||
Cooking speed is determined by the following formula: | Cooking speed is determined by the following formula: | ||
Line 1,168: | Line 1,550: | ||
*The first part of the formula represents the base cooking speed of the ingredients. | *The first part of the formula represents the base cooking speed of the ingredients. | ||
*The second part accounts for the speed bonus from cooking stats on an augmented ladle. | *The second part accounts for the speed bonus from cooking stats on an augmented ladle. | ||
− | *The third part accounts for the speed bonus from the Haste enchantment. | + | *The third part accounts for the speed bonus from the [[Haste]] enchantment. |
There are further modifiers depending on the cooking types. | There are further modifiers depending on the cooking types. | ||
Line 1,176: | Line 1,558: | ||
*Preparation time uses the general cooking time. Preparation can be sped up indirectly with the [[Blitzing]] enchantment which prepares multiple ingredients at a time. | *Preparation time uses the general cooking time. Preparation can be sped up indirectly with the [[Blitzing]] enchantment which prepares multiple ingredients at a time. | ||
− | *Alchemy uses the [[Deep | + | *Alchemy uses the [[Deep Fry]] enchantment to speed up brewing. |
− | *Food cooking also uses the [[Deep | + | *Food cooking also uses the [[Deep Fry]] enchantment and additionally has it's duration increased depending of the number of types of ingredients. |
All cooking types are also affected by the [[Inferno]] enchantment which gives a chance to instantly complete the next action. | All cooking types are also affected by the [[Inferno]] enchantment which gives a chance to instantly complete the next action. | ||
+ | |||
===Difficulty=== | ===Difficulty=== | ||
+ | |||
Chance of success is determined by the following formula: | Chance of success is determined by the following formula: | ||
Line 1,189: | Line 1,573: | ||
*Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients. | *Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients. | ||
+ | |||
==Buffs== | ==Buffs== | ||
+ | |||
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from [[Enchanting|enchantments]]. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented [[ladle]]), players can hover over the cooking skill icon to see their effective level. | Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from [[Enchanting|enchantments]]. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented [[ladle]]), players can hover over the cooking skill icon to see their effective level. | ||
− | <blockquote>Identical food buffs and enchantments will stack. ''For example, if a player has an active 30% Inferno buff from | + | <blockquote>Identical food buffs and enchantments will stack. ''For example, if a player has an active 30% Inferno buff from wearing armor enchanted by [[Inferno|Inferno 3]] and a 10% inferno buff from food, they will have a total of 40%.''</blockquote> |
− | Food | + | Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking [[Potion|potions]] in combat will be kept until used once out of combat. |
− | Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from | + | |
− | Non-combat buff stacks are consumed by performing an action | + | Non-combat buff stacks are consumed by performing an action outside of combat, regardless of the type of skill being trained. For example stacks of [[Inferno]] will be used even when not [[smithing]] nor cooking dishes. |
− | ===Buffs | + | |
+ | ===Food and Potion Buffs=== | ||
{| class="wikitable hover-highlight" | {| class="wikitable hover-highlight" | ||
!Name | !Name | ||
Line 1,206: | Line 1,593: | ||
!Buff Gained From | !Buff Gained From | ||
|- | |- | ||
− | |Deep Fry | + | |{{img|Deep Fry|40|40|word=1}} |
|[[Cooking]] | |[[Cooking]] | ||
|Increased cooking speed by 8%. Caps at halving action time. Stacks with haste | |Increased cooking speed by 8%. Caps at halving action time. Stacks with haste | ||
Line 1,216: | Line 1,603: | ||
|[[Yellow Pepper]] | |[[Yellow Pepper]] | ||
|- | |- | ||
− | |{{img| | + | |{{img|Root Digging|40|40|word=1}} |
|[[Foraging]] | |[[Foraging]] | ||
|Gain a chance to find gems while foraging. Has a 10% to consume earth rune on success. | |Gain a chance to find gems while foraging. Has a 10% to consume earth rune on success. | ||
|[[Mushroom]] | |[[Mushroom]] | ||
|- | |- | ||
− | |{{img| | + | |{{img|Supercooling|40|40|word=1}} |
|[[Mining]] | |[[Mining]] | ||
|Items with lower heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a water rune every mining action. | |Items with lower heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a water rune every mining action. | ||
|[[Frost Flowers]] | |[[Frost Flowers]] | ||
|- | |- | ||
− | |{{img| | + | |{{img|Empowered Gathering|40|40|word=1}} |
|[[Mining]], [[Foraging]], and [[Fishing]] | |[[Mining]], [[Foraging]], and [[Fishing]] | ||
|Gain a 20% chance to find an extra resource while gathering. Rolls before gathering and does not stack with it. | |Gain a 20% chance to find an extra resource while gathering. Rolls before gathering and does not stack with it. | ||
Line 1,243: | Line 1,630: | ||
|{{img|Pyromancy|40|word=1}} | |{{img|Pyromancy|40|word=1}} | ||
|[[Cooking]] and [[Smithing]] | |[[Cooking]] and [[Smithing]] | ||
− | |Player uses | + | |Player uses 5% less heat while Cooking and [[Smithing]]. |
|[[Ashes]] | |[[Ashes]] | ||
|- | |- | ||
Line 1,253: | Line 1,640: | ||
|{{img|Superheating|40|word=1}} | |{{img|Superheating|40|word=1}} | ||
|[[Mining]] | |[[Mining]] | ||
− | | | + | |Items with higher heat requirements have an increased chance to be found while [[mining]]. |
|[[Chili Pepper]] | |[[Chili Pepper]] | ||
|- | |- | ||
− | |{{img| | + | |{{img|Naturalist|40|word=1}} |
|[[Foraging]] | |[[Foraging]] | ||
− | | | + | |Increase your chance to gain chests by %20 as well as convert chests to their greater variants while gathering. |
− | |[[ | + | |[[Durian]] |
|- | |- | ||
|{{img|Fishing (Enchantment)|40|word=1}} | |{{img|Fishing (Enchantment)|40|word=1}} | ||
Line 1,302: | Line 1,689: | ||
|- | |- | ||
|{{img|Efficiency|40|word=1}} | |{{img|Efficiency|40|word=1}} | ||
− | |Cooking, [[Smithing]], Runecrafting and Scrollcrafting | + | |[[Cooking]], [[Smithing]], [[Runecrafting]] and [[Scrollcrafting]] |
|Gain a 2% chance to produce an extra item during cooking and smithing. | |Gain a 2% chance to produce an extra item during cooking and smithing. | ||
|[[Sugar]] | |[[Sugar]] | ||
Line 1,327: | Line 1,714: | ||
|- | |- | ||
|} | |} | ||
+ | |||
==Enchantments== | ==Enchantments== | ||
{{Enchantments|Cooking}} | {{Enchantments|Cooking}} | ||
+ | |||
==Bonus Items== | ==Bonus Items== | ||
+ | See [[Prismatic Pudding]] | ||
+ | |||
See [[Shrimp Bauble]] | See [[Shrimp Bauble]] | ||
− | |||
{{Skills}} | {{Skills}} |
Latest revision as of 05:44, 9 April 2025
Cooking is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into potions, using heat and other reagents to produce enchanted buffs. New recipes can be unlocked by preparing or obtaining new ingredients.
Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either burnt food or burnt fish is produced when failing depending on whether meat or fish is used respectively. Failed potions will result in Ashes being produced.
Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related enchantments (such as the Cooking Set, the chef achieves higher quality food for increased healing and improved buff strength.
Uses
Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available.
HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring.
Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during combat. Their effects disappear upon leaving combat.
Drinking potions may temporarily improve non-combat skills such as foraging, mining, runecrafting etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle.
In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as Raw Shrimp, Fish Oil, Ashes, Shrimp Baubles and the Prismatic Extract.
Fish Oil Chance
Fish Oil has a possibility of being produced when:
- Raw fish is prepared into filleted fish.
- Dishes are cooked using filleted fish.
- Potions are brewed using raw fish or filleted fish.
Oil chance is determined by the total size of fish being prepared, with each increased size giving an addition 5% chance.
Fish | Fish Size | Chance % | Collapse |
---|---|---|---|
![]() |
1 | 5% | |
![]() |
1 | 5% | |
![]() |
2 | 10% | |
![]() |
2 | 10% | |
![]() |
2 | 10% | |
![]() |
3 | 15% | |
![]() |
4 | 20% | |
![]() |
4 | 20% | |
![]() |
5 | 25% | |
![]() |
8 | 40% |
To further improve the chance of Fish Oil production:
- Wear gear with higher Cooking (Enchantment) levels. If more than one piece is worn, the gear with the higher enchantment level takes precedence.
- Drink potions with the Cooking (Enchantment). If potions with identical enchantments but different strength levels are consumed, the higher level enchantment is used up first before preceding to the lower one(s).
- Perform cooking activities while a global Cooking buff is active. (These are game-wide buffs provided by the Shrine of Toucan purchased with in-game gold or by the Platinum Shop courtesy of players using real life currency.)
- Cook fish dishes with increased amounts of ingredients, the higher the level, the more chance of oil being produced.
- Brew potions (those involving raw fish or filleted fish) with increased amounts of ingredients. Legendary potions have better chances to produce fish oil than their lower quality counterparts.
- Level up your Cooking Skill.
* Oil chance above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to chance for additional oil.
Food Preparation
Some raw ingredients require further processing before they can be used in cooking dishes or brewing potions. This is done in the Preparing tab of the Cooking Interface in game.
Ingredients
There are six factors associated with each ingredient:
- "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
- There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
- Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
- XP - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food).
- Heat - The amount of heat required to cook the ingredient.
- Difficulty - Determines the burn chance of food.
- Buff - The buff effect that is added to the cooked dish or potion when this ingredient is used in the recipe. Only some ingredients are additives to dishes as Combat buffs while others are alchemical reagents in potion brewing.
- The buff effect applies the buff with a level of 2 in cooked dishes, and cannot be increased or decreased.
- Potions can be brewed at a strength of level 1, 2, 3 or 4.
- Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has Gathering 5 on their worn boots and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.
Unprepared Ingredients
Many ingredients are tradeable or available in the Marketplace, earned as rewards from quests or successful dungeon raids, or found by luck in treasure chests, dungeon caches or bird's nests. However the more reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging.
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source | Seed | Buff | Collapse |
---|---|---|---|---|---|---|---|---|---|
![]() |
Dairy | 10 | 2 | 2 | Combat or Farming Pitfall Trap | ||||
![]() |
Dairy | 40 | 6 | 8 | Crafting | ||||
![]() |
Cooking / Preparing Fish / Brewing Potions with raw or filleted fish. Fishing with Oil Spill |
Deep fry | |||||||
![]() |
Fish | 5 | 1 | 1 | Fishing or any cooking activity while Shrimp Lord buff is active. | Shrimp Lord | |||
![]() |
Fish | 10 | 1 | 2 | Fishing | ||||
![]() |
Fishing Magnetism | ||||||||
![]() |
Fish | 15 | 2 | 3 | |||||
![]() |
Fish | 10 | 2 | 2 | |||||
![]() |
Fish, Meat | 15 | 2 | 3 | |||||
![]() |
Fish | 25 | 4 | 5 | |||||
![]() |
Reinforced Line | ||||||||
![]() |
Oil Spill | ||||||||
![]() |
Fish, Meat | 20 | 3 | 4 | |||||
![]() |
Fish | 30 | 4 | 6 | |||||
![]() |
Fish, Sour | 40 | 5 | 8 | |||||
![]() |
Deadliest Catch | ||||||||
![]() |
Fish | 50 | 8 | 1 | 10 | ||||
![]() |
Foraging | Yes | Gathering | ||||||
![]() |
Fruit | 10 | 1 | 2 | Yes | ||||
![]() |
Farming | Yes | Intuition | ||||||
![]() |
Fruit, Sweet | 30 | 5 | 1 | 6 | Foraging | Yes | ||
![]() |
Fruit, Sour | 20 | 3 | 1 | 4 | Yes | |||
![]() |
Flour | 20 | 3 | 4 | Yes | ||||
![]() |
Flour | 35 | 6 | 7 | Yes | ||||
![]() |
Crafting | Flame Resistance | |||||||
![]() |
Combat / Crafting or by burning potions. | Pyromancy | |||||||
![]() |
Meat | 25 | 4 | 5 | Combat or harvesting Pitfall Traps, Net Traps or Bear Traps by Farming | ||||
![]() |
Meat | 10 | 2 | 2 | Combat or harvesting Box Traps or Bird Traps by Farming | ||||
![]() |
Monster | 7 | 1 | 1.5 | Combat | Demon Skin | |||
![]() |
Combat or harvesting Monster Traps while Farming. | Runecrafting | |||||||
![]() |
Monster | 15 | 2 | 3 | Nimble | ||||
![]() |
Monster, Meat | 40 | 5 | 8 | Fishing | ||||
![]() |
Monster, Spicy | 60 | 8 | 1 | 12 | ||||
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Monster | 90 | 12 | 1 | 18 | ||||
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Farming | Yes | Inferno | ||||||
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Mining | Cooking | |||||||
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Farming | Yes | Efficiency | ||||||
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Foraging | Fishing | |||||||
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Fishing | Pungent Bait | |||||||
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Vegetable | 5 | 1 | 1 | Foraging | Yes | |||
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Bitter | 5 | 1 | 1 | Yes | Root Digging | |||
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Spicy | 5 | 2 | 1 | 1 | Yes | Superheated | ||
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Vegetable, Flour | 15 | 2 | 3 | Yes | ||||
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Vegetable, Sweet | 40 | 6 | 1 | 8 | Yes | |||
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Empowered Gathering | ||||||||
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Naturalist | ||||||||
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Vegetable, Spicy | 10 | 1 | 2 | 2 | ||||
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Rune Reserves | ||||||||
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Flour, Bitter | 20 | 2 | 4 | 4 | ||||
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Flour, Bitter | 10 | 1 | 3 | 2 | ||||
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Vegetable, Bitter | 15 | 1 | 3 | 3 | ||||
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Vegetable, Bitter | 40 | 2 | 7 | 8 | ||||
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Fruit, Sweet | 35 | 1 | 6 | 7 | ||||
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Supercooling | ||||||||
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Sweet, Spicy | 50 | 4 | 10 | |||||
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Treasure Hunter | ||||||||
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Fruit, Sweet, Sour | 15 | 2 | 2 | 3 | ||||
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Vegetable, Sour, Spicy | 70 | 1 | 6 | 14 | ||||
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Dairy | 50 | 8 | 10 | Combat | ||||
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Bitter, Spicy | 15 | 2 | 3 | Crafting seeds |
Prepared Ingredients
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source |
---|---|---|---|---|---|---|
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Fish | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Flour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Dairy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() | |
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Fruit | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Vegetable | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Meat | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Monster | 7 | 1 | 1.5 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Sour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Bitter | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Sweet | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() | |
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Spicy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() |
Recipes
Each recipe has the following properties:
- ID - The unique ID of the recipe in the recipe list within the game's code.
- HP - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
- Value - The price that the dish can be sold to the non-marketplace vendor.
- Ingredient Tags - The ingredient types indicate what is required to cook the dish. For example, the Kebabs recipe has the Meat, Vegetable, and Fruit tags, meaning that this dish requires Minced Meat, Chopped Vegetables, and Diced Fruit.
All Recipes Table
ID | Food | Total HP | HP | Tick HP | #Tick | Tick Delay | Cooldown | Vendor price | Ingredient 1 | Ingredient 2 | Ingredient 3 | Availability | Collapse |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2100 | ![]() |
8 | 3 | 1 | 5 | 5 | 5 | 5 | N/A | ||||
2101 | ![]() |
105 | 0 | 7 | 15 | 8 | 10 | 5 | Monster | N/A | N/A | Available | |
2102 | ![]() |
82 | 4 | 6 | 13 | 7 | 8 | 50 | N/A | ||||
2103 | ![]() |
86 | 5 | 9 | 9 | 6 | 6 | 30 | Fish | N/A | N/A | Available | |
2014 | ![]() |
35 | 3 | 3 | 12 | 5 | 5 | 50 | N/A | ||||
2015 | ![]() |
135 | 15 | 15 | 8 | 4 | 8 | 75 | |||||
2016 | ![]() |
178 | 18 | 16 | 10 | 5.5 | 13 | 75 | |||||
2107 | ![]() |
190 | 22 | 21 | 8 | 5 | 11 | 100 | Fish | Flour | N/A | Available | |
2108 | ![]() |
144 | 24 | 40 | 3 | 5 | 15 | 125 | N/A | ||||
2109 | ![]() |
375 | 63 | 39 | 8 | 5 | 17 | 125 | Meat | Flour | Dairy | Available | |
2110 | ![]() |
355 | 61 | 42 | 7 | 4.67 | 15 | 125 | Fish | ||||
2111 | ![]() |
335 | 90 | 49 | 5 | 3.67 | 12 | 125 | Fruit | ||||
2112 | ![]() |
225 | 16 | 19 | 11 | 6 | 15 | 175 | Monster | N/A | |||
2113 | ![]() |
147 | 28 | 17 | 7 | 5 | 12 | 100 | N/A | ||||
2114 | ![]() |
180 | 45 | 29 | 5 | 3.5 | 8 | 125 | Fruit | Flour | N/A | Available | |
2115 | ![]() |
165 | 33 | 22 | 6 | 4 | 9 | 125 | N/A | ||||
2116 | ![]() |
66 | 10 | 7 | 8 | 6 | 7 | 75 | |||||
2117 | ![]() |
191 | 15 | 16 | 11 | 7 | 17 | 150 | |||||
2118 | ![]() |
181 | 21 | 16 | 10 | 6.5 | 15 | 125 | |||||
2119 | ![]() |
143 | 24 | 17 | 7 | 5.5 | 13 | 125 | |||||
2120 | ![]() |
152 | 42 | 22 | 5 | 4.5 | 10 | 150 | |||||
2121 | ![]() |
163 | 37 | 21 | 6 | 5 | 11 | 50 | |||||
2122 | ![]() |
402 | 18 | 32 | 12 | 7 | 24 | 150 | Meat | Fish | Monster | Available | |
2123 | ![]() |
64 | 22 | 14 | 3 | 3 | 3 | 100 | Fruit | N/A | N/A | ||
2124 | ![]() |
80 | 8 | 9 | 8 | 5 | 6 | 100 | Vegetable | ||||
2125 | ![]() |
354 | 60 | 42 | 7 | 5 | 17 | 150 | Meat | Vegetable | Fruit | ||
2126 | ![]() |
66 | 6 | 6 | 10 | 5 | 7.5 | 125 | N/A | ||||
2127 | ![]() |
180 | 56 | 31 | 4 | 3.5 | 7 | 75 | Fruit | Dairy | N/A | Available | |
2128 | ![]() |
160 | 28 | 22 | 6 | 4.5 | 10 | 150 | N/A | ||||
2129 | ![]() |
210 | 34 | 22 | 8 | 5.5 | 12 | 125 | Dairy | Meat | N/A | Available | |
2130 | ![]() |
220 | 20 | 20 | 10 | 6 | 14 | 200 | N/A | ||||
2131 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 75 | |||||
2132 | ![]() |
144 | 24 | 24 | 5 | 5 | 12.5 | 100 | |||||
2133 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 100 | |||||
2134 | ![]() |
383 | 33 | 35 | 10 | 5.67 | 21 | 150 | Monster | Flour | Vegetable | Available | |
2135 | ![]() |
120 | 24 | 32 | 3 | 3 | 17.5 | 175 | N/A | ||||
2136 | ![]() |
358 | 43 | 35 | 9 | 5.33 | 19 | 175 | Meat | Flour | Vegetable | Available | |
2137 | ![]() |
80 | 20 | 15 | 4 | 3 | 5 | 175 | Fish | ||||
2138 | ![]() |
365 | 50 | 35 | 9 | 6 | 21 | 225 | N/A |
Food Quality
The quality of food is determined by the following formula:
Any fractional amounts gives the chance to craft a food with an additional +1 quality.
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
Food Healing
The amount of HP recovered when the dish is consumed is based on the quality of food.
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.
Food Buffs
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
Food with buffs can be created by using special buff-granting ingredients while cooking.
Cooking Speed
Cooking speed is determined by the following formula:
- The first part of the formula represents the base cooking speed of the ingredients.
- The second part accounts for the speed bonus from cooking stats on an augmented ladle.
- The third part accounts for the speed bonus from the Haste enchantment.
There are further modifiers depending on the cooking types.
- Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which prepares multiple ingredients at a time.
- Alchemy uses the Deep Fry enchantment to speed up brewing.
- Food cooking also uses the Deep Fry enchantment and additionally has it's duration increased depending of the number of types of ingredients.
All cooking types are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.
Difficulty
Chance of success is determined by the following formula:
where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.
- Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients.
Buffs
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.
Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from wearing armor enchanted by Inferno 3 and a 10% inferno buff from food, they will have a total of 40%.
Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking potions in combat will be kept until used once out of combat.
Non-combat buff stacks are consumed by performing an action outside of combat, regardless of the type of skill being trained. For example stacks of Inferno will be used even when not smithing nor cooking dishes.
Food and Potion Buffs
Name | Skill Affected | Description | Buff Gained From |
---|---|---|---|
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Cooking | Increased cooking speed by 8%. Caps at halving action time. Stacks with haste | Fish Oil |
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Mining | Increases your chance to find gems and silver while mining by 100%. Rolls before Prospecting and does not stack with it. Does not require an earth rune | Yellow Pepper |
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Foraging | Gain a chance to find gems while foraging. Has a 10% to consume earth rune on success. | Mushroom |
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Mining | Items with lower heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a water rune every mining action. | Frost Flowers |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. Rolls before gathering and does not stack with it. | Watermelon |
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Cooking | Decreases chance of burning food by 8% while cooking. | Salt |
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Cooking | Player gains 10% increased chance of finding Raw Shrimp while Cooking. | Raw Shrimp |
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Cooking and Smithing | Player uses 5% less heat while Cooking and Smithing. | Ashes |
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Smithing | Gain a 10% chance to automatically smelt ores an additional time while smithing. | Pepper |
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Mining | Items with higher heat requirements have an increased chance to be found while mining. | Chili Pepper |
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Foraging | Increase your chance to gain chests by %20 as well as convert chests to their greater variants while gathering. | Durian |
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Fishing | Increases fishing catch rate by 10%. | Honey |
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Fishing | Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | Raw Magnetic Minnow |
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Fishing | Increases reel power by 6. | Raw Tigerfish |
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Fishing | Increases bait power by 6. | Seaweed |
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Fishing | Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | Raw Slippery Eel |
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Fishing | Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. | Raw Great White Shark |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. | Banana |
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Runecrafting | Reduces essence used in runecrafting by 10%. | Goblin Brain |
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Cooking, Smithing, Runecrafting and Scrollcrafting | Gain a 2% chance to produce an extra item during cooking and smithing. | Sugar |
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Most activities | Increases experience gained by 10% while doing most things. | Sageberry |
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Combat | All damage taken is reduced by 2. | Ichor |
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Combat | Increases Defense by about 20%. | Spider Legs |
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Combat | Grants some resistance to intense heat. | Water Imbued Dust |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
---|---|---|---|---|---|---|
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Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance per cooking action to gain one Raw Shrimp. |
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Gloves, Boots, Ladle | 40 | 500 | 50 | Earth, Fire, Water | Decrease chance to burn food while cooking by 4%. |
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Boots, Gloves | 46 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.
Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1. For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc. |
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Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when cooking and smithing. Caps at 80% reduction. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
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Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
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Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
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Ladle | 2 | 100 | 10 | Earth, Fire, Water | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%. |
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Ladle | 84 | 1000 | 90 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4% of your effective cooking level. |
Bonus Items
See Shrimp Bauble
CollapseSkills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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