Difference between revisions of "Enchanting"
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|<img src="https://idlescape.com/images/enchanting/scroll_of_efficiency.png" alt="" height="60" width="60"> | |<img src="https://idlescape.com/images/enchanting/scroll_of_efficiency.png" alt="" height="60" width="60"> | ||
|[[Scroll of Efficiency]] | |[[Scroll of Efficiency]] | ||
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− | |Gain a 1% chance to produce an extra item during | + | |Gain a 1% chance to produce an extra item during [[Smithing]] and [[Cooking]]. |
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|<img src="https://idlescape.com/images/enchanting/scroll_of_haste.png" alt="" height="60" width="60"> | |<img src="https://idlescape.com/images/enchanting/scroll_of_haste.png" alt="" height="60" width="60"> |
Revision as of 10:58, 29 April 2021
Enchanting is a powerful skill which is divided into the following:
- Scrollcrafting - used to create enchantment scrolls.
- Enchanting - used to apply enchantment scrolls.
- Augmenting - used to improve gear stats.
Contents
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using silver and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
List of Enchantments
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Scroll | Area Affected | Slot | Level | Silver Amount | Rune Amount | Runes | Effect | Expand |
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Entries marked with an * has a special condition to them, read scroll tool tip to find out more
Chance to Make Scrolls
When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Mastery levels does not affect this chance, so haste scrolls will forever have a 60% chance for creation. The chances enchantment does not increase chance to make scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchant of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the scroll.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you added.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the moss maul can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
WARNING: If you fail while augmenting an item, it will be destroyed!
Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear..
An item can be augmented any number of times. However, the chance to fail will progressively increase with each level of augmentation. It is recommended to stop augmenting once the success rate gets too low for comfort.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.
Augmenting increase can be gained via the Scroll of Chances enchant.
Naming
Clicking on the name of a item at the top of the screen (while it is in the augmenting slot) allows players to change the item name. The maximum length of the name is 13. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.
List of Augment Upgrades
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Source Item | Chance of Transforming | Upgrade Image | Upgrade Result | Expand |
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Augmenting Success Formula
The chance for an augment to succeed is calculated by the formula:
Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff.
Augment experience per tier/+
This table is for any armor/weapon piece in their respective tier/amount of scroll slots.
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Tier | Slots | 0→1 | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | Expand |
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The experience gained from augmentation is calculated by the following formula:
Augmenting Messages in Chat
Items show up at augment (20 - (2 x # enchanting slots)).
Items with 0 enchantment slots will never show up in chat.
Augmentation messages show in chat at the following augmented item levels, you can turn off these messages in settings:
Item Type | Aug needed for chat msg |
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Bronze | 17 → 18 |
Iron | 15 → 16 |
Mithril | 13 → 14 |
Obsidian * | 15 → 16 |
Adamantite | 11 → 12 |
Runite | 9 → 10 |
Stygian | 7 → 8 |
Fire/Moss/Ice Giant Drops (Fire Orb, etc.) | 3 → 4 |
Items marked with * does not use regular formula for chat messages
Changes
- 20 July - Update v0.6.6.2 - adjusted the aquisition rate of some augmenting secrets