Difference between revisions of "Combat (Pre-Refactor)"
AysaWinters (talk | contribs) (Added information on balanced stance.) |
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!Lowest | !Lowest | ||
Recommended gear | Recommended gear | ||
+ | |- | ||
+ | |[[Deep Pit]] | ||
+ | |50-60 | ||
+ | |Adamantite-Runite | ||
+ | |- | ||
+ | |[[Living Forest]] | ||
+ | |50-60 | ||
+ | |Adamantite-Runite | ||
|- | |- | ||
|[[Farm]] | |[[Farm]] | ||
Line 35: | Line 43: | ||
|[[Valley of Giants]] | |[[Valley of Giants]] | ||
|80 -99 | |80 -99 | ||
− | | | + | |Runite - Stygian |
|} | |} | ||
Line 43: | Line 51: | ||
!Monster | !Monster | ||
!Encounter rate | !Encounter rate | ||
+ | |- | ||
+ | |[[Deep Pit]] | ||
+ | |[[Greater Demon]] | ||
+ | |Random | ||
+ | |- | ||
+ | |[[Living Forest]] | ||
+ | |[[Spriggan]] | ||
+ | |Random | ||
|- | |- | ||
| rowspan="4" |[[Farm]] | | rowspan="4" |[[Farm]] | ||
Line 137: | Line 153: | ||
1.3 + Strength Level / 10 + Strength Bonus / 80 + Strength Bonus * Strength Level / 640 + Recklessness Buffs = Maximum Hit | 1.3 + Strength Level / 10 + Strength Bonus / 80 + Strength Bonus * Strength Level / 640 + Recklessness Buffs = Maximum Hit | ||
+ | ==Other Combat== | ||
+ | |||
+ | ===Aberrant Shrimp=== | ||
+ | Aberrant Shrimp are fought when augmenting a [[Shrimp Bauble]] until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 [[Magic Shrimp]], up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell. | ||
+ | <br /> | ||
+ | |||
+ | ===[[Spriggan]]=== | ||
+ | Spriggans are fought when [[Foraging]] in the [[Living Forest]]. They have 150 HP and drop [[Branch|Branches]] , up to 10 Logs, Sageberry Bush Seed, or Elder Tree Seeds. See: [[Spriggan]]<br /> | ||
+ | |||
+ | ===[[Greater Demon]]=== | ||
+ | Greater Demons are fought when mining in the Deep Pit. They drop up to 1 [[scroll]], up to 1 [[Ichor]] and [[Gold Ore]]. | ||
+ | |||
+ | <br /> | ||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment]] |
Revision as of 01:10, 29 September 2020
Combat is a game play option where your character fights enemies located within increasingly difficult zones.
There are 4 skills to level in combat.
Contents
Zones
There are currently 5 zones; Farm, Caves, City, Lava Maze, Valley of Giants.
Locations
Zone | Lowest recommended
level of each combat skills |
Lowest
Recommended gear |
---|---|---|
Deep Pit | 50-60 | Adamantite-Runite |
Living Forest | 50-60 | Adamantite-Runite |
Farm | 1-20 | None - Bronze |
Caves | 10-30 | Bronze - Iron |
City | 20 - 60 | Iron - Adamantite |
Lava Maze | 60 - 80 | Adamantite - Runite |
Valley of Giants | 80 -99 | Runite - Stygian |
Encounter table
Zones | Monster | Encounter rate |
---|---|---|
Deep Pit | Greater Demon | Random |
Living Forest | Spriggan | Random |
Farm | Chicken | 30% |
Rat | 30% | |
Cow | 30% | |
Goblin | 10% | |
Caves | Goblin | 45% |
Imp | 55% | |
City | Guard | 80% |
Black Knight | 20% | |
Lava Maze | Deadly Red Spider | 40% |
Lesser demon | 60% | |
Valley of Giants | Fire Giant | 33% |
Moss Giant | 33% | |
Ice Giant | 33% |
Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 15 minute lockout timer before you may access that zone again.
Combat experience
Players gain combat skill Exp when dealing damage. The normal value is 2 Exp in the combat skill used and 1 Exp in Constitution per damage. When fighting in a balanced stance, each skill gains 2/3 of an experience per damage.
Skills
Constitution
Constitution is the skill that determines your maximum health points (HP).
The amount of health left can be seen next to the heart icon in the combat page.
Attack
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Strength
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Defense
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Stats
There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon).
Accuracy
Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.
Attack Type
There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.
Defense
Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.
Attack Speed
Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception (Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.
Strength
Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
You can calculate your maximum hit with this formula:
1.3 + Strength Level / 10 + Strength Bonus / 80 + Strength Bonus * Strength Level / 640 + Recklessness Buffs = Maximum Hit
Other Combat
Aberrant Shrimp
Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 Magic Shrimp, up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
Spriggan
Spriggans are fought when Foraging in the Living Forest. They have 150 HP and drop Branches , up to 10 Logs, Sageberry Bush Seed, or Elder Tree Seeds. See: Spriggan
Greater Demon
Greater Demons are fought when mining in the Deep Pit. They drop up to 1 scroll, up to 1 Ichor and Gold Ore.