Fishing
Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.
Contents
General
Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system.
Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and
Nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.
The caught fish can be cooked with the cooking skill to offer hitpoint replenishment while fighting and various buffs for out of combat actions. There are a lot of different recipes that can be used for different benefits, more information can be found on the cooking page
Players have a small chance of obtaining either sunken treasures or ancient treasures. These can be opened for gold and sometimes gems.
Ancient treasures have a rare chance of dropping fishing gear such as Ancient Harpoon, Ancient Net and Ancient Rod which are used to craft Idlescape's first legendary item Ocean's Embrace
Sunken treasures have a rare chance of dropping Modified Diving Gloves or a Forgotten Soul.
Equipment
After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes. Fishing level requirements for zones still exist and are on about the same level as before.
Zone | Recommended Item(s) | ||
---|---|---|---|
Shallow Pond | Low tier fishing gear | Novice Tacklebox | |
Lazy River | Low/mid tier fishing gear | Basic Tacklebox | |
Still Lake | Mix tier fishing gear | Advanced Tacklebox, Fisherman's hat or smock or waders | |
Open Ocean | High tier fishing gear | Pro Tacklebox/Supreme Tacklebox, Fisherman's hat, smock and waders | |
Stormy Seas | High/end game tier fishing gear | Supreme Tacklebox/Ocean's Embrace, Fisherman's hat, smock and waders |
Areas
Bonus Rarity must be above the minimum rarity for zones to appear and a further 10~25 rarity for rare resources to drop. Most rare resources require a further 10-25 rarity for them to begin dropping.
Level | Zone | Min. Rarity | Node | Encounter Rate at Max Rarity |
---|---|---|---|---|
1 | Shallow Pond | Drifting Around | ||
Oop, All Shrimp! | ||||
Small Schools of Fish | ||||
The Shallow Pond | ||||
20 | Lazy River | 25 | ANGY Bois | |
Migrating Schools | ||||
The Lazy River | ||||
50 | Still Lake | 30 | Big Catch! | |
Cage Match | ||||
The Still Lake | ||||
75 | Yedyod’s Cave | |||
65 | Open Ocean | 50 | Almost Jurassic | |
Carefree Day | ||||
75 | Ghost Ship | |||
100 | Is that a tentacle? | |||
50 | Playtester’s Paradise | |||
Sharks Ate All The Tuna | ||||
25 | Shipwreck Bay | |||
The Open Ocean | ||||
85 | Stormy Seas | 75 | Endless Vortex | |
Eye of the Storm | ||||
100 | INFO’s Stand | |||
The Stormy Seas | ||||
50 | World’s End | |||
Rare Encounter | Ascended | |||
Common Encounter | Swordfish |
A higher effective fishing level will increase the chance to catch the higher tier fish in the zone.
Zone | Level Req. | Item(s) needed | Catchable Fish | Base Exp/hour | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Level 50 | Level 60 | Level 70 | Level 80 | Level 90 | Level 99 | |||||
Shallow Pond | 1 | Fishing Net | Raw Shrimp Raw Anchovy |
3,805 | 4,438 | 4,779 | 4,819 | 4,855 | 4,883 | |
Lazy River | 20 | Fly Fishing Rod Feathers |
Raw Trout Raw Salmon |
12,420 | 15,167 | 17,922 | 20,685 | 21,818 | 21,853 | |
Still Lake | 40 | Cage | Raw Lobster | 11,700 | 16,200 | 20,700 | 25,200 | 29,700 | 33,768 | |
Open Ocean | 50 | Harpoon | Raw Tuna Raw Shark |
9,720 | 15,817 | 21,926 | 28,045 | 34,173 | 39,718 |
Theoretical Max Exp
The theoretical maximum xp rate per hour is 143,029, although no fish is obtained this way:
- Harpoon fishing at level 99
- Prismatic Ring or Prismatic Necklace with 6 haste scrolls (-24% action timer)
- Prismatic Ring or Prismatic Necklace with 6 scholar scrolls (+120% xp, but no items gained)
- Boots or Gloves (at least adamant) with at least 4 fishing scrolls (+20% catch chance)
The theoretical maximum amount of sharks per hour is 371, for 65,013 xp per hour:
- Harpoon fishing at level 99
- Prismatic Ring or Prismatic Necklace with 6 haste scrolls (-24% action timer)
- Prismatic Ring or Prismatic Necklace with 6 gathering scrolls (+60% chance of an extra resource)
- Boots or Gloves (at least adamant) with at least 4 fishing scrolls (+20% catch chance)
Catch Chance
The chance for catching a fish is as follows:
Fish Type Chance
Frequency of catching low and high tier fish.
Chance to catch high tier fish.
Enchantments
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Naturalist | Gloves, Boots | 49 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
Scroll of Fishing | Gloves, Boots | 55 | 700 | 60 | Earth, Water, Mind | Increases fish catch chance by 2.5%. |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Enlightenment | Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Scroll of Gathering | Ring, Necklace | 64 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
Scroll of Wealth | Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
Scroll of the Scholar | Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
Scroll of Haste | Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
Scroll of Archaeology | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 500 | 50 | Earth, Water, Nature | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
Scroll of Pungent Bait | Tacklebox, Fishing Set | 14 | 200 | 30 | Water, Nature | Increases bait power by 3. |
Scroll of Reinforced Line | Tacklebox, Fishing Set | 23 | 300 | 40 | Earth, Water | Increases reel power by 3. |
Scroll of Fishing Magnetism | Tacklebox, Fishing Set | 33 | 400 | 40 | Earth, Water, Cosmic | Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes. |
Scroll of Bait Preservation | Tacklebox, Fishing Set | 47 | 600 | 60 | Earth, Water, Chaos | Increases chance to preserve bait by 4%. |
Scroll of the Fiber Finder | Tacklebox, Fishing Set | 50 | 600 | 60 | Earth, Water, Mind | Increases chance to find aquatic fibers by 25%. |
Scroll of Oil Spill | Tacklebox, Fishing Set | 69 | 800 | 70 | Earth, Water, Death | Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
Scroll of Deadliest Catch | Tacklebox, Fishing Set | 71 | 900 | 70 | Earth, Water, Blood | Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources. |
Change Log
The fishing skill was released on September 12, 2019.
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
Attack • Strength • Defense • Constitution |