User:Tongs19

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This guide is intended to help players understand the intricacies of Runecrafting, Cloth Weaving, and Affix Warding. This is not a beginner's guide, it is intended to be a min-max 'tips and tricks' guide for players wanting to make the most out of runecrafting.

Note: this guide has been split into 4 sections, one for general gear and the runecrafting dungeon, and one for each part of the Runecrafting skill. I felt this was necessary as runecrafting, cloth weaving, and affix warding are very different yet all under the runecrafting skill.

Another Note: Obtaining essence requires you to utilize almost every other skill in the game. I will be going over some of these briefly.

Gear and Enchants

Generally speaking, there are a lot of items you must have for peak runecrafting efficiency:

  • A piece of jewelry with Haste. Ideally you would use a Prismatic Necklace due to the fact it adds effective runecrafting levels (also don't put haste on a ring you'll get bullied).
    • Do note that because Runecrafting is no longer a Production skill and is now a Magic skill, the Quick Producer Affix does not speed up runecrafting or clothweaving.
  • Ancient Runic Chisel with Fibrous Fabrication or Engraving (try to get the legendary chisel for 8 slots; it's worth it).
    • Swapping out Fibrous Fabrication for Engraving depending on what you want to do can save you lots of money in the long run and is worth the cost of crafting the scrolls.
  • Runecrafting on your boots/gloves if you choose to use engraving on your chisel (try to get to 7 slots; it's worth it).
  • Essence Concentration on your boots/gloves (try to get to 7 slots; it's worth it).
  • Efficiency on your boots/gloves (try to get to 7 slots; it's worth it).
  • 2 Journeyman Runic Chisels, with the bonus gathering essence, bonus combat essence, and bonus production essence affixes (to equip when you are not runecrafting, so you can get an extra 3 essence)
    • You can also use 3 Apprentice Runic Chisels, I just chose these because they are cheap to affix and give the same bonuses as a rare or legendary chisel

Interestingly enough, unless you want to use Scholar for more mastery XP, you don't need a ring at all for anything in this skill, as the Prismatic Ring does not give you runecrafting levels like its necklace counterpart does.

General Priority List

From most important to least important:

  1. 1 of every Talisman.
  2. Some kind of Chisel, affix it with
  3. Runecrafting on gloves/boots: Conserving essence early is very important.
  4. Fibrous Fabrication on chisel: for conserving fibers.
  5. Necklace with Haste: buy it if you can't craft it, it's more than worth it.
  6. Enlightenment: for use during other tasks if you have a free slot or want to grind essence.
  7. Runecrafter's Robe Top: as it's the only Runecrafting Robe piece with an enchantment we don't already have.
  8. Bottoms and Hood: For the set bonus.
  9. Cloak of the Void: You'll probably get a Void Portal Anchor while you try and grind the armor, but if not don't sweat it and move on.
  10. Ancient Runic Chisel: By now, you should, in theory, have your legendary Chisel, and can start swapping out enchants.
  11. Essence Concentration: for more runes.
  12. Essence Concentration Master: You may not have it at this step, but from here on it should be your #1 after Essence Concentration as you gain mastery levels.
  13. Elven and Dwarven Pendants.

Priority for Augmenting

Aside from the Runecrafter's Robe set and Ancient Runic Chisel, augmentation doesn't do much for Runecrafting.

You should augment your Robes until you run out of Academy Wards, as it is twice as cost effective to augment per Runecrafting level than the Chisel (30 Runecrafting Shards for +1 Runecrafting Level vs 300 Shards for 5 Levels)

Augmenting your Dwarven Manufacturing Pendant, Elven Logistics Pendant, Cloak of the Void, and Prismatic Necklace all increase your effective runecrafting level as well, and I would augment them in the order presented.

Leveling

I'll keep it real someone double check my work

The fastest way to gain Runecrafting XP is through runecrafting (lol). You gain 25 XP per rune created, so if you make 8 runes per action then you get 200XP per action. For the highest XP/hr, you need the highest effective level of runecrafting you can get, a max of 8 levels of Essence concentration on your chisel, 6 levels of haste on your Necklace, a dwarven pendant, and Cloak of the Void. With 200 effective levels, this gets you 19 runes per action and an action speed of almost 2.5 seconds, equaling an estimated 27,360 runes an hour and 684,000 XP/hr. This can be doubled to 1,368,000 with 5 levels of Scholar. Wow. More on this in the runecrafting section.

Cloth weaving is a close second in the XP/hr race. With the same loadout, swapping Essence Concentration for Efficiency, we get about 642,000 XP/hr when weaving Elder Cloth.

I've made a theory on a decently fast and cheap way to level that also works in Ironman and NGIM utilizing affixing: grinding the Enchanted Armory for Golem Rings, Defenders Bands, Defenders Pendants, and Prime Runic Dust, researching the rings and pendants to gain more prime runic dust, and finally affixing said rings and pendants. This nets 70 XP per Prime Runic Dust through affixing, and an average of 9 Runic Dust per ring/pendant through researching. This also gets you Blood, Death, and Chaos essence, to make more runes out of.

Runecrafting Dungeon

The Runecrafting dungeon is very useful in progressing through the runecrafting levels, and can make you some money from the dungeon's rare drops

The Academy drops three major things that we care about:

  1. Academy Wards: This is the material used to make the Runecrafter's Robe set, also sells for not bad amounts of money.
  2. Void Portal Anchor: This is used to make the Cloak of the Void and sells for an absurd amount of money.
  3. Dwarven Manufacturing Pendant: Surprisingly, this doesn't drop from the Dwarven Key dungeon, and increases your speed at the cost of increased material cost. Also sells for not bad.

Each key also drops 25 shards, which is equal to about 2 hours of Runecrafting. Since shards are time-gated, this should be used when you want to push for an extra level on your Chisel or get your Runecrafting gear up to the max.

Talents

When it comes to talents, if you are not going to go all in on Runecrafting, you can narrow down your options to these few:

I would NOT recommend Essence Concentration Master if you are not fully specializing in runecrafting, as it provides less Essence Concentration reduction than its Expert counterpart (1.5x less) for 12 talent points (2x more).

You can visit the Talents page to see more on what each of these talents do.

Extra Tips and Advice

Runecrafting is not a skill that will get you rich quick, but comes in slow waves, as most of your money from this skill will come from selling runes and cloth in mass and runecrafting dungeon drops. Affix Warding is more for personal upgrades (at least until people stockpile Runic Dust and start taking warding item requests). Therefore, I would not recommend going all in on Runecrafting as your main source of income, but rather as a side income/passive income that you come back to every week to get rid of all your essence from doing other activities and sell it. If you want, you can supplement your thirst for runecrafting content by doing combat, as it seems like the easiest way to get Runic Dust, and high levels of essence.

Useful Terminology

Runecrafting

This section talks about the Runecrafting tab of the Runecrafting skill. Runecrafting is also an enchantment name. Try not to get confused.

Essence

Essence is one of 2 materials needed to craft runes. Essence is an interesting resource as obtaining it is a bit awkward compared to production skills. Normally, players who mainly use production skills purchase resources to produce them and sell them for a profit, as it saves more time (and therefore money) than gathering said resources themselves. However, the only way to purchase essence is to buy and consume Talismans, which reward random amounts of essence and are not very profitable if at all.

Essence is gained naturally through completing actions of other skills, and the amount you get per action is the same everywhere, with a few exceptions. This means that normally, an action that takes 1s and an action that takes 10s reward the same amount of essence. The few exceptions to this rule are Smithing and Cooking. The amount of fire essence you get from Smithing is multiplied by the intensity you are smithing at (ie. at 3 base essence and smithing at 5 intensity you gain 15 essence per action). Preparing always gives you normal amounts; Cooking gives +1 multiplier every 7 difficulty levels, starting at difficulty 7 (ie. X2 at diff. 14, X3 at diff. 21, etc.); Brewing (Alchemy) gives X2 for rare, X3 for epic, and X4 for legendary. You do gain the essence from failed cooking actions with no penalties.

The base amount of essence per action is 3, and can be increased in many ways, up to a maximum of 25 per action:

Since most essences reward the same amount per action, we want to complete actions as fast as possible. This means that for non-combat essence farming you should always have a Haste 6 Necklace with Quick Gatherer and Quick Producer Affixes, the full skilling set and legendary tool relevant to the skill you are doing, and a Cloak of the Void.

Here is the fastest way to gain each type of essence. Most are either not profitable, not worth your time, or not worth the investment as most utilize the lowest tier area with high level gear. I've tried to include other options for making your time worth it if you really need the essence. I do strongly recommend you go do what you want and play the game and have fun because even that will generate essence.

Air

Idling! Idling gives you double air essence, otherwise you gain air essence passively over time while doing other activities.

Earth

Mining Clay Pit. Gathering does not affect essence gain, as it isn't completing another action, but when combined with Destructive Testing 8 and Scholar you can get a lot of XP per hour.

Fire

For this one I'll give you a couple options

  1. The fastest way to gain fire essence is by Smithing bronze bars at City Forge with 7 (8 with Overheating) intensity and Inferno 11 (7 from gloves/boots, 4 from potions). However, this loses you money as bronze bars don't even sell for more than one copper ore.
  2. Preparing carrots, mushrooms, and wildberries with Inferno 11 can result in multiple actions very fast. You can also use Blitzing with this for more cooking ingredients, but note that Blitzing procs do not reward essence, as they don't complete an action.
  3. Mithril Bars at Forge 2 Intensity 10 with Inferno 11. Not the fastest by any means but it is the fastest that's also really profitable. You could also try Gold Bars at the same forge and intensity with Inferno 11 as its similar in profitability and only a tad bit slower

Water

Fishing in the Shallow Pond with high reel power from Reinforced Line 12 (8 from Tacklebox, 4 from potions), and Speedster Fishing, Instant node finding, and Reeling (or Prepared) Affixes

Blood

Low Difficulty (around 4, or the highest before elites show up) Overgrown Woods has many large groups of enemies that can survive more than one hit, allowing you to make use of low damage multi hit attacks, such as Blade Storm and Cleave, to gain lots of essence (Note: attacks that deal no damage, such as Parry This! and Bestial Camouflage still give essence and are usually instant, so include as many as you can) (Note 2: essence is only gained when an enemy dies, so if you can't kill an enemy, you gain no essence). I recommend the Empowered Bestial Dagger with Haste and Speed Affixes. While they don't have the highest attack speed of all weapons, they have access to both wild slash and greater wild slash, giving them a high amount of actions per hour, while still killing quickly enough to gain a decent amount of death essence per hour.

Death

Fighting in zones with waves of multiple enemies is extremely effective as the time between waves is around 2 seconds, the same amount of time you could be getting another kill in, but only if you can guarantee a one shot. For this I simply recommend the Farm around difficulty 5, with the Empowered Bestial Dagger with speed and haste affixes. I will say, while grinding the Farm is the best for death essence (and Farm Fiend Achievement), it is otherwise a waste of time as the drops aren't very valuable and the Overgrown Woods has at least good junk drops with only a slightly lower essence per hour rate.

Chaos

The same as Blood essence, Low Difficulty (around 4, or the highest before elites show up) Overgrown Woods has many large groups of enemies that can survive more than one hit, allowing you to make use of low damage multi hit attacks, such as Blade Storm and Cleave, to gain lots of essence.

Nature

Farming any single slot (30m) seed with water totem and coalescing totem should be done at all times, even when you are doing other activities. Foraging in Grasslands with Speedster Foraging Affix.

Mind

Again, strategy is similar to blood and chaos, but instead of essence based off of hits and then gained on kill, essence is gained on cast. this means that multi hit attacks are not worth the extra cast time, and you just want to add any ability with a lower speed or equal speed to your auto attack (the one with no cooldown). The Elder Wand has the fastest magic attack of all magic weapons and is cheap to Affix with Haste and Speed and does low enough damage to hit multiple times before killing, giving you more essence per hour.

Cosmic

Runecrafting!! You should craft Cosmic runes last when runecrafting because runecrafting any rune grants cosmic essence (even crafting cosmic runes!) and we love funny big number.

Blood, Death, Chaos, and Mind

revise these 4 with new data

Rune Slates

Crafting Runes

Talents

Cloth Weaving

higher reel power is better for faster

Affix Warding

- guide written by Tongs19, a man who used to buy his runes and cloth