Enchanting
Enchanting is a powerful skill which is divided into the following:
- Scrollcrafting - used to create enchantment scrolls.
- Enchanting - used to apply enchantment scrolls.
- Augmenting - used to improve gear stats.
Contents
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using silver and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
List of Enchantments
Scroll | Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | Effect per scroll | |
---|---|---|---|---|---|---|---|---|---|
Scroll of the Shrimp Lord | Cooking | Gloves, Boots | 1 | 80 | 100 | 10 | Air, Water, Chaos, Nature | Gain a 5% chance per cooking action to gain one Raw Shrimp. | |
Scroll of Weakening | Combat Equipment | Helm, Body, Legs, Weapon, Shield | 4 | 300 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 5. | |
Scroll of Pyromancy | Cooking, Smithing | Ring, Necklace | 7 | 600 | 100 | 30 | Fire, Water, Nature | Use 10% less heat when Cooking and smithing. | |
Scroll of Healing | Combat | Shield | 10 | 700 | 200 | 30 | Blood, Nature, Cosmic | Passive healing is increased by 0.5 health per minute. | |
Scroll of Overhealing | Combat | Weapon | 11 | 700 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | |
Scroll of Cultivation | Farming | Hoe | 12 | 800 | 200 | 30 | Air, Water, Blood | Gain a 1% chance to get a seed back when harvesting. | |
Scroll of Reinforcement | Combat | Helm, Body, Legs | 13 | 800 | 200 | 30 | Death, Chaos, Mind | Reduce the enemy's chance to hit by 5%. | |
Scroll of Destructive Testing | Mining | Pickaxe | 16 | 900 | 200 | 30 | Earth, Fire, Chaos, Mind | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. | |
Scroll of Nature | Foraging | Hatchet | 19 | 1000 | 300 | 30 | Earth, Water, Nature, Cosmic | Gain a 5% chance to generate a random log or branch every foraging action. | |
Scroll of Root Digging | Foraging | Hatchet | 22 | 1000 | 300 | 30 | Earth, Nature, Cosmic | Gain a chance to find gems while foraging. | |
Scroll of the Prospector | Mining | Pickaxe | 25 | 1500 | 300 | 40 | Air, Fire, Cosmic | Increases your chance to find gems while mining by a mysterious amount. | |
Scroll of Accuracy | Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Mind | Increase the player's accuracy bonus 5%. | |
Scroll of Protection | Combat | Helm, Body, Legs | 31 | 1700 | 400 | 40 | Air, Earth, Cosmic | Reduces all damage taken by 4%. | |
Scroll of Refining | Smithing | Gloves, Boots | 34 | 1800 | 400 | 40 | Air, Earth, Fire, Cosmic | Gain a chance to find gems while smithing. | |
Scroll of the Gold Digger | Farming | Hoe | 36 | 2300 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 1000 Gold Coins. | |
Scroll of Wealth | Gathering and Production skills | Ring, Necklace | 37 | 2300 | 500 | 50 | Nature, Mind, Cosmic | Automatically sell resources for 20% more gold than their vendor value. | |
Scroll of Cooking | Cooking | Gloves, Boots | 40 | 2400 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4%. | |
Scroll of Runecrafting | Runecrafting | Gloves, Boots | 43 | 2500 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in runecrafting by 5%. | |
Scroll of Inferno | Smithing | Gloves, Boots | 46 | 2600 | 600 | 50 | Earth, Fire, Chaos | Gain a 5% chance per smithing action to complete another smithing action. | |
Scroll of Naturalist | Gathering Skills | Gloves, Boots | 49 | 3200 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests while gathering by 20%. | |
Scroll of Critical Strike | Combat | Weapon | 52 | 3300 | 600 | 60 | Blood, Death, Chaos, Cosmic | Gain a 5% chance on hit to critically strike, dealing 130% damage. | |
Scroll of Fishing | Fishing | Gloves, Boots | 55 | 3400 | 700 | 60 | Earth, Water, Mind | Increases the fish catch chance by 5%. | |
Scroll of Prolonging | Consumables | Gloves, Boots | 58 | 3500 | 700 | 60 | Nature, Mind | Grants 10% more buff stacks from consumables. | |
Scroll of Embers | Foraging | Hatchet | 61 | 4200 | 700 | 70 | Fire, Nature | Gain a 10% chance to instantly burn Logs and Branches for double heat every foraging action. | |
Scroll of Gathering | Gather Skills | Ring, Necklace | 64 | 4300 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. | |
Scroll of Crafting | Crafting | Gloves, Boots | 67 | 4400 | 800 | 70 | Air, Nature | Each crafted item costs 2% less ingredients. | |
Scroll of Chances | Augumentation | Gloves, Boots | 70 | 4500 | 800 | 70 | Nature, Mind, Cosmic | Increase the chance of a successful augmentation by 1%. | |
Scroll of Farming | Farming | Hoe | 72 | 4600 | 900 | 70 | Earth, Water, Nature | Gain a 1% chance to get double yield when harvesting. | |
Scroll of Enlightenment | Runecrafting | Gloves, Boots | 73 | 4600 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. | |
Scroll of Superheating | Mining | Pickaxe | 76 | 5400 | 900 | 80 | Earth, Fire, Cosmic | Gain a 1% chance to instantly smelt an ore into a bar when mining. | |
Scroll of Force | Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 10% of the shield's average melee defense as accuracy. The shield no longer provides any defensive bonuses. | |
Scroll of Recklessness | Combat | Helm, Body, Legs | 81 | 5600 | 1000 | 80 | Blood, Death, Chaos | Increases outgoing damage by 1. | |
Scroll of Patience | Combat | Body, Legs | 82 | 5600 | 1000 | 80 | Air, Water, Death | Increases the efficiency of slower attacks. | |
Scroll of the Treasure Hunter | Combat | Gloves, Boots | 85 | 5700 | 1000 | 80 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. | |
Scroll of the Scholar | All Skills* | Ring, Necklace | 88 | 6500 | 1000 | 90 | Chaos, Mind, Cosmic | Gain 20% more experience, but no items. This does not apply to combat, farming, or crafting. | |
Scroll of Fertilizing | Farming | Hoe | 90 | 6600 | 1100 | 90 | Air, Earth, Water, Nature, Cosmic | Gain 1% increased harvest speed. | |
Scroll of Efficiency | Smithing, Cooking | Gloves, Boots | 91 | 6600 | 1100 | 90 | Air, Earth, Fire, Water, Nature | Gain a 1% chance to produce an extra item during Smithing and Cooking. | |
Scroll of Haste | All Skill except Combat | Ring, Necklace | 94 | 7500 | 1100 | 100 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. |
Entries marked with an * has a special condition to them, read scroll tool tip to find out more
Chance to Make Scrolls
When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Mastery levels does not affect the percentage, which means haste scrolls will be capped at 60% success chance.
The Scroll of Chances enchantment does not increase success chance to craft scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchant of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the scroll.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you added.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the moss maul can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
WARNING: If you fail while augmenting an item, it will be destroyed!
Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear..
An item can be augmented any number of times. However, the chance to fail will progressively increase with each level of augmentation. It is recommended to stop augmenting once the success rate gets too low for comfort.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.
Augmenting increase can be gained via the Scroll of Chances enchant.
Naming
Clicking on the name of a item at the top of the screen (while it is in the augmenting slot) allows players to change the item name. The maximum length of the name is 13. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.
List of Augment Upgrades
Augmenting Success Formula
The chance for an augment to succeed is calculated by the formula:
Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff.
Augment experience per tier/+
This table is for any armor/weapon piece in their respective tier/amount of scroll slots.
Tier | Slots | 0→1 | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bronze | 1 | 20 | 57 | 104 | 160 | 224 | 294 | 370 | 453 | 540 | 632 | ||
Iron | 2 | 113 | 320 | 588 | 905 | 1 265 | 1 663 | 2 095 | 2 560 | 3 055 | 3 578 | ||
Obsidian | 5 | 1 118 | 3 162 | 5 809 | 8 944 | 12 500 | 16 432 | 20 706 | 25 298 | 30 187 | 35 355 | ||
Mithril | 3 | 312 | 882 | 1 620 | 2 494 | 3 486 | 4 582 | 5 774 | 7 055 | 8 418 | 9 859 | ||
Adamantite | 4 | 640 | 1 810 | 3 326 | 5 120 | 7 155 | 9 406 | 11 853 | 14 482 | 17 280 | 20 239 | ||
Runite | 5 | 1 118 | 3 162 | 5 809 | 8 944 | 12 500 | 16 432 | 20 706 | 25 298 | 30 187 | 35 355 | ||
Stygian | 6 | 1 764 | 4 988 | 9 164 | 14 109 | 19 718 | 25 920 | 32 663 | 39 906 | 47 618 | 55 771 | ||
No item in game |
7 slots | 7 | 2 593 | 7 334 | 13 473 | 20 743 | 28 989 | 38 107 | 48 020 | 58 669 | 70 007 | 81 993 | |
8 slots | 8 | 3 620 | 10 240 | 18 812 | 28 963 | 40 477 | 53 209 | 67 051 | 81 920 | 97 750 | 114 487 |
The experience gained from augmentation is calculated by the following formula:
Augmenting Messages in Chat
Items show up at augment (20 - (2 x # enchanting slots)).
Items with 0 enchantment slots will never show up in chat.
Augmentation messages show in chat at the following augmented item levels, you can turn off these messages in settings:
Item Type | Aug needed for chat msg |
---|---|
Bronze | 17 → 18 |
Iron | 15 → 16 |
Mithril | 13 → 14 |
Obsidian * | 15 → 16 |
Adamantite | 11 → 12 |
Runite | 9 → 10 |
Stygian | 7 → 8 |
Fire/Moss/Ice Giant Drops (Fire Orb, etc.) | 3 → 4 |
Full list is available here
Items marked with * does not use regular formula for chat messages
Changes
- 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
Attack • Strength • Defense • Constitution |