Cooking
Cooking is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into potions, using heat and other reagents to produce enchanted buffs. New recipes can be unlocked by preparing or obtaining new ingredients.
Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either burnt food or burnt fish is produced when failing depending on whether meat or fish is used respectively. Failed potions will result in Ashes being produced.
Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related enchantments (such as the Cooking Set, the chef achieves higher quality food for increased healing and improved buff strength.
Uses
Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available.
HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring.
Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during combat. Their effects disappear upon leaving combat.
Drinking potions may temporarily improve non-combat skills such as foraging, mining, runecrafting etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle.
In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as Raw Shrimp, Fish Oil, Ashes, Shrimp Baubles and the Prismatic Extract.
Fish Oil Chance
Fish Oil has a possibility of being produced when:
- Raw fish is prepared into filleted fish.
- Dishes are cooked using filleted fish.
- Potions are brewed using filleted fish.
Oil chance is determined by the total size of fish being prepared, with each increased size giving an additional 5% chance.
Fish | Fish Size | ![]() |
Collapse |
---|---|---|---|
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1 | 5% | |
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1 | 5% | |
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2 | 10% | |
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2 | 10% | |
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2 | 10% | |
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3 | 15% | |
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4 | 20% | |
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4 | 20% | |
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5 | 25% | |
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8 | 40% |
To further improve Fish Oil production:
- Prepare larger fish like the Raw Huge Tuna.
- Cook fish dishes like Seared Fish at the highest level possible. This increases the amounts of Filleted Fish used and increases the chance of fish oil being produced.
- Brew higher quality potions with increased amounts of Filleted Fish. Legendary potions (brewed from Empty Vials) have a greater chance of producing fish oil than their lower quality counterparts.
- Drink Efficiency potions and/or wear gear enchanted with scrolls of Efficiency to potentially double the fish oil produced.
- Perform cooking activities while an Efficiency buff or is active (these are game-wide buffs provided by the Shrine of Toucan purchased with in-game gold or by the Platinum Shop courtesy of players using real life currency.)
- Level up your Cooking Skill. (Although fish oil chance is tied to quantities of Filleted Fish used, higher cooking skill means access to higher level dishes which in turn means more Filleted Fish being used.)
* Fish Oil chances above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to a chance for an additional oil.
Food Preparation
Some raw ingredients require further processing before they can be used to cook dishes or brew potions. This is done in the Preparation tab of the Cooking Interface in game. To prepare ingredients:
- (Optional) toggle the Hide Buff Ingredients to hide or display ingredients used as enchantment additives or potion reagents.
- Select which ingredient(s) to prepare from the Preparation Queue.
- Select the Queue Order button to choose the order (unsorted, prepare evenly, highest experience, by level) in which ingredients are prepared. (Preparation is done from top left corner to bottom right corner of green highlighted ingredients.)
- Sorting by Experience or Level will rearrange the items in descending order of experience and level respectively.
- Unsorted will return the order back to the original order of your selection. Any ingredient selected last moves to the top of the queue.
- Prepare Evenly will do one round of ingredient preparation per ingredient whereas all other selections will finish the entire stack of a particular ingredient before moving onto the next selected ingredient.
- Click Start to begin preparation.
- Preparation will continue until the Stop button is selected, or the ingredients to prepare run out or if another skill action is selected.
Ingredients
There are several characteristics associated with each ingredient:
- "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
- There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
- Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
- Alchemy Size - This is used to calculate the number of alchemy reagents an ingredient produces when it is prepared.
- XP - The amount of experience gained when the ingredient is prepared. This is used to calculate difficulty (the chance to burn the food).
- Difficulty - Determines the chance of burning food or potions.
- Alchemy Enchantment - The skill related buff effect that is added to the brewed potion when this ingredient is used in the alchemy recipe.
- Potions can be brewed at an enchantment strength (quality) of levels: 1 (
common), 2 (
rare), 3 (
epic), or 4 (
legendary).
- Potions can be brewed at an enchantment strength (quality) of levels: 1 (
- Cooking Enchantment - The combat buff effect that is added to the cooked dish when this ingredient is used in the dish recipe.
- The buff effect applies the enchantment with a level of 2 in cooked dishes, and cannot be increased or decreased.
- Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has Gathering 5 on their worn boots and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.
Unprepared Ingredients
Many ingredients are tradeable in the Marketplace, received as combat drops from monsters, earned as rewards from quests or successful dungeon raids, or found by luck in treasure chests, dungeon caches or nests. However the most reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging.
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source | Seed | Buff | Collapse |
---|---|---|---|---|---|---|---|---|---|
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Dairy | 10 | 2 | 2 | Combat with cows or Farming Pitfall Traps | ||||
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Dairy | 40 | 6 | 8 | Crafting | ||||
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Cooking / Preparing Fish / Brewing Potions with raw or filleted fish. Fishing with Oil Spill |
Deep fry | |||||||
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Fish | 5 | 1 | 1 | Fishing or any cooking activity while the Shrimp Lord buff is active. | Shrimp Lord | |||
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Fish | 10 | 1 | 2 | Fishing | ||||
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Fishing Magnetism | ||||||||
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Fish | 15 | 2 | 3 | |||||
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Fish | 10 | 2 | 2 | |||||
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Fish, Meat | 15 | 2 | 3 | |||||
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Fish | 25 | 4 | 5 | |||||
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Reinforced Line | ||||||||
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Oil Spill | ||||||||
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Fish, Meat | 20 | 3 | 4 | |||||
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Fish | 30 | 4 | 6 | |||||
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Fish, Sour | 40 | 5 | 8 | |||||
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Deadliest Catch | ||||||||
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Fish, Sweet | 50 | 8 | 1 | 10 | ||||
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Foraging | Yes | Gathering | ||||||
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Fruit | 10 | 1 | 2 | Yes | ||||
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Farming | Yes | Intuition | ||||||
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Fruit, Sweet | 30 | 5 | 1 | 6 | Foraging | Yes | ||
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Fruit, Sour | 20 | 3 | 1 | 4 | Yes | |||
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Flour | 20 | 3 | 4 | Yes | ||||
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Flour | 35 | 6 | 7 | Yes | ||||
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Crafting | Flame Resistance | |||||||
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Combat / Crafting or by burning potions. | Pyromancy | |||||||
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Meat | 25 | 4 | 5 | Combat or harvesting Pitfall Traps, Net Traps or Bear Traps while Farming | ||||
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Meat | 10 | 2 | 2 | Combat or harvesting Box Traps or Bird Traps while Farming | ||||
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Monster | 7 | 1 | 1.5 | Combat | Demon Skin | |||
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Combat or harvesting Monster Traps while Farming. | Runecrafting | |||||||
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Monster | 15 | 2 | 3 | Nimble | ||||
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Monster, Meat | 40 | 5 | 8 | Fishing | ||||
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Monster, Spicy | 60 | 8 | 1 | 12 | ||||
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Monster | 90 | 12 | 1 | 18 | ||||
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Farming | Yes | Inferno | ||||||
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Mining | Cooking | |||||||
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Farming | Yes | Efficiency | ||||||
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Foraging | Fishing | |||||||
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Fishing | Pungent Bait | |||||||
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Vegetable | 5 | 1 | 1 | Foraging | Yes | |||
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Bitter | 5 | 1 | 1 | Yes | Root Digging | |||
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Spicy | 5 | 2 | 1 | 1 | Yes | Superheated | ||
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Vegetable, Flour | 15 | 2 | 3 | Yes | ||||
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Vegetable, Sweet | 40 | 6 | 1 | 8 | Yes | |||
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Empowered Gathering | ||||||||
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Naturalist | ||||||||
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Vegetable, Spicy | 10 | 1 | 2 | 2 | ||||
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Rune Reserves | ||||||||
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Flour, Bitter | 20 | 2 | 4 | 4 | ||||
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Flour, Bitter | 10 | 1 | 3 | 2 | ||||
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Vegetable, Bitter | 15 | 1 | 3 | 3 | ||||
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Vegetable, Bitter | 40 | 2 | 7 | 8 | ||||
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Fruit, Sweet | 35 | 1 | 6 | 7 | ||||
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Supercooling | ||||||||
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Sweet, Spicy | 50 | 4 | 10 | |||||
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Treasure Hunter | ||||||||
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Fruit, Sweet, Sour | 15 | 2 | 2 | 3 | ||||
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Vegetable, Sour, Spicy | 70 | 1 | 6 | 14 | ||||
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Dairy | 50 | 8 | 10 | Combat with Chocolate Cows | ||||
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Bitter, Spicy | 15 | 2 | 3 | Crafting seeds |
Prepared Ingredients
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source |
---|---|---|---|---|---|---|
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Fish | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Flour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Dairy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() | |
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Fruit | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Vegetable | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Meat | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Monster | 7 | 1 | 1.5 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Sour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Bitter | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() | |
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Sweet | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() | |
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Spicy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cookery
After gathering and preparing ingredients, the second stage of cookery is the cooking itself which is accessed by the Cooking tab in game. To cook:
- Select a recipe. Only one recipe and one dish can be cooked at a time.
- Select an optional reagent (used to add a combat buff) by clicking on the empty cauldron.
- Drag the quality slider to select the desired dish quality level.
- Click Start when ready. In this example, more
Ground Flour is required so the chef will need to prepare a sufficient quantity beforehand.
- Cooking will continue until:
Recipes
Each recipe has the following properties:
- ID - The unique ID of the recipe in the recipe list within the game's code.
- HP - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
- Value - The price that the dish can be sold to the non-marketplace vendor.
- Ingredient Tags - The ingredient types indicate what is required to cook the dish. For example, the Kebabs recipe has the Meat, Vegetable, and Fruit tags, meaning that this dish requires Minced Meat, Chopped Vegetables, and Diced Fruit.
All Recipes Table
ID | Food | Total HP | HP | Tick HP | #Tick | Tick Delay | Cooldown | Vendor Price | Ingredient 1 | Ingredient 2 | Ingredient 3 | Availability | Collapse |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2100 | ![]() |
8 | 3 | 1 | 5 | 5 | 5 | 5 | N/A | ||||
2101 | ![]() |
105 | 0 | 7 | 15 | 8 | 10 | 5 | Monster | N/A | N/A | Available | |
2102 | ![]() |
82 | 4 | 6 | 13 | 7 | 8 | 50 | N/A | ||||
2103 | ![]() |
86 | 5 | 9 | 9 | 6 | 6 | 30 | Fish | N/A | N/A | Available | |
2014 | ![]() |
35 | 3 | 3 | 12 | 5 | 5 | 50 | N/A | ||||
2015 | ![]() |
135 | 15 | 15 | 8 | 4 | 8 | 75 | |||||
2016 | ![]() |
178 | 18 | 16 | 10 | 5.5 | 13 | 75 | |||||
2107 | ![]() |
190 | 22 | 21 | 8 | 5 | 11 | 100 | Fish | Flour | N/A | Available | |
2108 | ![]() |
144 | 24 | 40 | 3 | 5 | 15 | 125 | N/A | ||||
2109 | ![]() |
375 | 63 | 39 | 8 | 5 | 17 | 125 | Meat | Flour | Dairy | Available | |
2110 | ![]() |
355 | 61 | 42 | 7 | 4.67 | 15 | 125 | Fish | ||||
2111 | ![]() |
335 | 90 | 49 | 5 | 3.67 | 12 | 125 | Fruit | ||||
2112 | ![]() |
225 | 16 | 19 | 11 | 6 | 15 | 175 | Monster | N/A | |||
2113 | ![]() |
147 | 28 | 17 | 7 | 5 | 12 | 100 | N/A | ||||
2114 | ![]() |
180 | 45 | 29 | 5 | 3.5 | 8 | 125 | Fruit | Flour | N/A | Available | |
2115 | ![]() |
165 | 33 | 22 | 6 | 4 | 9 | 125 | N/A | ||||
2116 | ![]() |
66 | 10 | 7 | 8 | 6 | 7 | 75 | |||||
2117 | ![]() |
191 | 15 | 16 | 11 | 7 | 17 | 150 | |||||
2118 | ![]() |
181 | 21 | 16 | 10 | 6.5 | 15 | 125 | |||||
2119 | ![]() |
143 | 24 | 17 | 7 | 5.5 | 13 | 125 | |||||
2120 | ![]() |
152 | 42 | 22 | 5 | 4.5 | 10 | 150 | |||||
2121 | ![]() |
163 | 37 | 21 | 6 | 5 | 11 | 50 | |||||
2122 | ![]() |
402 | 18 | 32 | 12 | 7 | 24 | 150 | Meat | Fish | Monster | Available | |
2123 | ![]() |
64 | 22 | 14 | 3 | 3 | 3 | 100 | Fruit | N/A | N/A | ||
2124 | ![]() |
80 | 8 | 9 | 8 | 5 | 6 | 100 | Vegetable | ||||
2125 | ![]() |
354 | 60 | 42 | 7 | 5 | 17 | 150 | Meat | Vegetable | Fruit | ||
2126 | ![]() |
66 | 6 | 6 | 10 | 5 | 7.5 | 125 | N/A | ||||
2127 | ![]() |
180 | 56 | 31 | 4 | 3.5 | 7 | 75 | Fruit | Dairy | N/A | Available | |
2128 | ![]() |
160 | 28 | 22 | 6 | 4.5 | 10 | 150 | N/A | ||||
2129 | ![]() |
210 | 34 | 22 | 8 | 5.5 | 12 | 125 | Dairy | Meat | N/A | Available | |
2130 | ![]() |
220 | 20 | 20 | 10 | 6 | 14 | 200 | N/A | ||||
2131 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 75 | |||||
2132 | ![]() |
144 | 24 | 24 | 5 | 5 | 12.5 | 100 | |||||
2133 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 100 | |||||
2134 | ![]() |
383 | 33 | 35 | 10 | 5.67 | 21 | 150 | Monster | Flour | Vegetable | Available | |
2135 | ![]() |
120 | 24 | 32 | 3 | 3 | 17.5 | 175 | N/A | ||||
2136 | ![]() |
358 | 43 | 35 | 9 | 5.33 | 19 | 175 | Meat | Flour | Vegetable | Available | |
2137 | ![]() |
80 | 20 | 15 | 4 | 3 | 5 | 175 | Fish | ||||
2138 | ![]() |
365 | 50 | 35 | 9 | 6 | 21 | 225 | N/A |
Food Quality
The quality level of food is determined by the following formula:
Any fractional amounts gives the chance to cook a dish with an additional +1 to quality level.
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
Food Healing
The amount of HP recovered when the dish is consumed is based on the quality of food.
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.
Food Buffs
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
Cooked dishes with buffs have an Enchantment strength of 2 and can be created by using special buff-granting ingredients or reagents while cooking.
Cooking Speed
Cooking speed is determined by the following formula:
- The first part of the formula represents the base cooking speed of the ingredients.
- The second part accounts for the speed bonus from cooking stats on an augmented ladle.
- The third part accounts for the speed bonus from the Haste enchantment.
There are further modifiers depending on the cooking types.
- Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which increases the chance to prepare another ingredient instantly after the initial preparing action.
- Alchemy uses the Deep Fry enchantment to speed up brewing.
- Food cooking also uses the Deep Fry enchantment and additionally has its duration increased depending on the number and types of ingredients.
- All cooking tasks (preparation, dish cooking and brewing) are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.
Difficulty
Chance of cooking success is determined by the following formula:
where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.
- Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients.
Buffs
Cooking and eating food created with a few specific ingredients (see below) provide various buffs, similar to those from enchantments. The amount of buff stacks given by food is determined by the food's quality and player's effective cooking level (base cooking level + additional modifiers such as an augmented ladle). Chefs can hover over the cooking skill icon to see their effective level.
Identical food buffs and enchantments will stack. For example, if a player has an active 20% Inferno buff while wearing equipment enchanted by Inferno 5 and then consumes an Inferno 3 potion (with 12% Inferno buff), they will have a total of 32% chance for Inferno (possibility of completing another identical action instantly).
Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the dish is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking potions in combat will be kept until used once out of combat.
Non-combat buff stacks (when set to active) are consumed by performing an action outside of combat with respect to their affected skill. For example stacks of Pyromancy (an enchantment that reduces amount of heat) will be used even when smithing or cooking dishes/potions but will not be used when mining or foraging.
Food and Potion Buffs
The following descriptions assume Buff or potion strength of level 2.
Name | Skill Affected | Description | Buff Gained From |
---|---|---|---|
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Cooking | Increased cooking speed by 8%. Caps at halving action time. Stacks with Haste. | ![]() |
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Mining | Increases your chance to find gems and silver while mining by 100%. Rolls before Prospecting and does not stack with it. Does not require an ![]() |
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Foraging | Gain a chance to find gems while foraging. Has a 10% chance to consume an ![]() |
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Mining | Items with lower ![]() ![]() |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. Rolls before the Gathering enchantment and does not stack with it. | ![]() |
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Cooking | Decreases chance of burning food by 8% while cooking. | ![]() |
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Cooking | Player gains 10% chance of finding a ![]() |
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Cooking and Smithing | Player uses 10% less ![]() |
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Smithing | Gain a 10% chance to automatically smelt ores an additional time while smithing. | ![]() |
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Mining | Resources with higher ![]() |
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Foraging | Increase your chance to gain chests by %20 as well as convert chests to their greater variants while gathering. | ![]() |
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Fishing | Increases fishing catch rate by 10%. | ![]() |
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Fishing | Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | ![]() |
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Fishing | Increases reel power by 6. | ![]() |
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Fishing | Increases bait power by 6. | ![]() |
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Fishing | Adds 15% chance to try and extract ![]() |
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Fishing | Increases bonuses from bait by 10%, but decreases chance of Bait Preservation by 10%. Increases chance to find known rare resources. | ![]() |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. There is a 15% chance that a ![]() |
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Runecrafting | Reduces essence used in runecrafting by 10%. | ![]() |
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Cooking, Smithing, Runecrafting and Scrollcrafting | Gain a 2% chance to produce an extra item during cooking and smithing. | ![]() |
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Most activities | Increases experience gained by 10% while doing most things. | ![]() |
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Combat | All damage taken is reduced by 2. | ![]() |
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Combat | Increases Defense rolls by about 20% when being attacked, thus improving dodge chance. | ![]() |
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Combat | Grants some resistance to intense heat. Counteracts up to 2 levels of Overheating. | ![]() |
Brewing
To brew a batch of potions:
- Select the Brewing (Alchemy) tab while in the
Cooking Guild.
- Choose a potion recipe.
- Select the desired potion quality (strength) using the green slider (Common=1, Rare=2, Epic=3, Legendary=4).
- Click the empty Cauldron and choose a Vial type.
- Click on Start to begin brewing.
- Potions will continue to brew until:
Enchantments
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
---|---|---|---|---|---|---|
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Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance per cooking action to gain one Raw Shrimp. |
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Gloves, Boots, Ladle | 40 | 500 | 50 | Earth, Fire, Water | Decrease chance to burn food while cooking by 4%. |
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Boots, Gloves | 46 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.
Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1. For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc. |
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Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when cooking and smithing. Caps at 80% reduction. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
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Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
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Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
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Ladle | 2 | 100 | 10 | Earth, Fire, Water | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%. |
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Ladle | 84 | 1000 | 90 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4% of your effective cooking level. |
Bonus Items
See Shrimp Bauble
CollapseSkills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
|