Difference between revisions of "Flamboyant Cape"
m (Changed capitalization on Cape so other pages can be linked properly.) |
LilMissMDK (talk | contribs) (Some formatting and grammar corrections in the details. Added a reference to runecrafting cloth. Corrected the Major and Great Cloth values in the crafting table. Some rephrasing in the Enchanting Section. Changed the Navbar Items from Combat to Skill.) |
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{{AutoInfobox|Flamboyant Cape}} | {{AutoInfobox|Flamboyant Cape}} | ||
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− | == | + | A '''Flamboyant Cape''' is a cloak used during [[Dangerous Encounters|dangerous gathering encounters]] and gathering dungeons. This cape requires level 40 [[Enchanting]] to equip. |
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+ | Wearing the '''Flamboyant Cape''' gives the player an extra 50% chance of meeting a monster while gathering in dangerous locations. The gathering delay is reduced by 10% with a 1 in 25 chance to encounter an elite variant of the monster. This can result in better mob drops at the cost of more time spent delayed while gathering. | ||
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+ | ==Acquisition== | ||
+ | |||
+ | This cape is [[Crafting|crafted]] using a variety of [[Runecrafting|runecrafted]] cloth. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! | ||
+ | !{{img|crafting|25}} Level | ||
+ | !{{img|crafting|25}} Exp | ||
+ | !Materials | ||
+ | |- | ||
+ | | rowspan = 7 |{{img|Flamboyant Cape|80}} | ||
+ | | rowspan = 7 |<center>60 | ||
+ | | rowspan = 7 |<center>20,250 | ||
+ | |300 {{img|Rough Cloth|30|word=1}} | ||
+ | |- | ||
+ | |250 {{img|Restored Cloth|30|word=1}} | ||
+ | |- | ||
+ | |200 {{img|Lesser Cloth|30|word=1}} | ||
+ | |- | ||
+ | |150 {{img|Imbued Cloth|30|word=1}} | ||
+ | |- | ||
+ | |100 {{img|Major Cloth|30|word=1}} | ||
+ | |- | ||
+ | |50 {{img|Greater Cloth|30|word=1}} | ||
+ | |} | ||
+ | |||
==Enchanting== | ==Enchanting== | ||
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+ | The '''Flamboyant Cape''' has one enchantment slot which is pre-enchanted with [[Danger Zone]] upon creation. '''Danger Zone''' increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount. Although this enchantment can be replaced, there is no way to re-enchant the cape with Danger Zone when this is done. | ||
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{{Enchantments|Cape}} | {{Enchantments|Cape}} | ||
− | ==See | + | |
+ | ==See Also== | ||
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*[[Equipment]] | *[[Equipment]] | ||
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[[Category:Cape]] | [[Category:Cape]] | ||
− | {{Navbar Items| | + | {{Navbar Items|Skill}} |
Revision as of 10:40, 5 April 2025
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![]() | 1,000,000 | ||||
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![]() | 200,000,000 | ||||
Level Required | 40 Enchanting | ||||
Slot | Cape | ||||
Enchantment Slots | 1 | ||||
Enchantments | Danger Zone | ||||
Augmentation | |||||
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Research | |||||
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Tooltip | |||||
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A Flamboyant Cape is a cloak used during dangerous gathering encounters and gathering dungeons. This cape requires level 40 Enchanting to equip.
Wearing the Flamboyant Cape gives the player an extra 50% chance of meeting a monster while gathering in dangerous locations. The gathering delay is reduced by 10% with a 1 in 25 chance to encounter an elite variant of the monster. This can result in better mob drops at the cost of more time spent delayed while gathering.
Acquisition
This cape is crafted using a variety of runecrafted cloth.
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Materials | |
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300 ![]() | ||
250 ![]() | |||
200 ![]() | |||
150 ![]() | |||
100 ![]() | |||
50 ![]() |
Enchanting
The Flamboyant Cape has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount. Although this enchantment can be replaced, there is no way to re-enchant the cape with Danger Zone when this is done.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also
ExpandSkill Equipment |
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