Difference between revisions of "User:Tongs19"

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(day 2 done mostly just researching. i want that biggest edit award but idk if ill get it with already posting 7k characters lol)
 
(runecraftnig pt done need to do clothweaving and affixawarding)
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Another Note: Obtaining essence requires you to utilize almost every other skill in the game. I will be going over some of these briefly.
 
Another Note: Obtaining essence requires you to utilize almost every other skill in the game. I will be going over some of these briefly.
==Gear and Enchants==
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== Gear and Enchants ==
 
Generally speaking, there are a lot of items you must have for peak runecrafting efficiency:
 
Generally speaking, there are a lot of items you must have for peak runecrafting efficiency:
  
*A piece of jewelry with [[Haste]]. Ideally you would use a [[Prismatic Necklace]] due to the fact it adds effective runecrafting levels <s>(also don't put haste on a ring you'll get bullied)</s>.
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* A piece of jewelry with [[Haste]]. Ideally you would use a [[Prismatic Necklace]] due to the fact it adds effective runecrafting levels <s>(also don't put haste on a ring you'll get bullied)</s>.
**Do note that because Runecrafting is no longer a Production skill and is now a Magic skill, the Quick Producer Affix does not speed up runecrafting or clothweaving.
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** Do note that because Runecrafting is no longer a Production skill and is now a Magic skill, the Quick Producer Affix does not speed up runecrafting or clothweaving.
  
*One of every [[Talismans|Talisman]] (to increase passive essence gain).
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* One of every [[Talismans|Talisman]] (to increase passive essence gain).
*The full Runecrafter's Robe set: [[Runcrafter's Robe Hood]], [[Runecrafter's Robe Top]], [[Runecrafter's Robe Bottoms]].
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* The full Runecrafter's Robe set: [[Runcrafter's Robe Hood]], [[Runecrafter's Robe Top]], [[Runecrafter's Robe Bottoms]].
**As runecrafting only has 6 relevant enchants, and you'll only ever be using at most 3 at once, you can leave the enchantments alone on these.
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** As runecrafting only has 6 relevant enchants, and you'll only ever be using at most 3 at once, you can leave the enchantments alone on these.
  
*[[Ancient Runic Chisel]] with [[Fibrous Fabrication]] or [[Engraving]] (try to get the legendary chisel for 8 slots; it's worth it).
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* [[Ancient Runic Chisel]] with [[Fibrous Fabrication]] or [[Engraving]] (try to get the legendary chisel for 8 slots; it's worth it).
**Swapping out Fibrous Fabrication for Engraving depending on what you want to do can save you lots of money in the long run and is worth the cost of crafting the scrolls.
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** Swapping out Fibrous Fabrication for Engraving depending on what you want to do can save you lots of money in the long run and is worth the cost of crafting the scrolls.
*[[Runecrafting (Enchantment)|Runecrafting]] on your boots/gloves if you choose to use engraving on your chisel (try to get to 7 slots; it's worth it).
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* [[Runecrafting (Enchantment)|Runecrafting]] on your boots/gloves if you choose to use engraving on your chisel (try to get to 7 slots; it's worth it).
  
*[[Essence Concentration]] on your boots/gloves (try to get to 7 slots; it's worth it).
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* [[Essence Concentration]] on your boots/gloves (try to get to 7 slots; it's worth it).
*[[Efficiency]] on your boots/gloves (try to get to 7 slots; it's worth it).
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* [[Efficiency]] on your boots/gloves (try to get to 7 slots; it's worth it).
*2 [[Journeyman Runic Chisel|Journeyman Runic Chisels]], with the bonus gathering essence, bonus combat essence, and bonus production essence affixes (to equip when you are not runecrafting, so you can get an extra 3 essence)
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* 2 [[Journeyman Runic Chisel|Journeyman Runic Chisels]], with the bonus gathering essence, bonus combat essence, and bonus production essence affixes (to equip when you are not runecrafting, so you can get an extra 3 essence)
**You can also use 3 [[Apprentice Runic Chisel|Apprentice Runic Chisels]], I just chose these because they are cheap to affix and give the same bonuses as a rare or legendary chisel
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** You can also use 3 [[Apprentice Runic Chisel|Apprentice Runic Chisels]], I just chose these because they are cheap to affix and give the same bonuses as a rare or legendary chisel
  
*A [[Cloak of the Void]].
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* A [[Cloak of the Void]].
*[[Enlightenment]] on your boots/gloves (optional but recommended sometimes).
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* [[Enlightenment]] on your boots/gloves (optional but recommended sometimes).
*[[Dwarven Manufacturing Pendant]] or [[Elven Logistics Pendant]] (optional).
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* [[Dwarven Manufacturing Pendant]] or [[Elven Logistics Pendant]] (optional).
*A good mining set (optional, for mining rune slates).
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* A good mining set (optional, for mining rune slates).
*A good fishing set (optional, for fishing up fibers).
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* A good fishing set (optional, for fishing up fibers).
  
 
Interestingly enough, unless you want to use [[Scholar]] for more mastery XP, you don't need a ring at all for anything in this skill, as the [[Prismatic Ring]] does not give you runecrafting levels like its necklace counterpart does.
 
Interestingly enough, unless you want to use [[Scholar]] for more mastery XP, you don't need a ring at all for anything in this skill, as the [[Prismatic Ring]] does not give you runecrafting levels like its necklace counterpart does.
===General Priority List===
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=== General Priority List ===
 
From most important to least important:
 
From most important to least important:
  
#1 of every [[Talismans|Talisman]].
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# 1 of every [[Talismans|Talisman]].
#Some kind of [[Chisel]], affix it with
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# Some kind of [[Chisel]], affix it with
#[[Runecrafting (Enchantment)|Runecrafting]] on gloves/boots: Conserving essence early is very important.
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# [[Runecrafting (Enchantment)|Runecrafting]] on gloves/boots: Conserving essence early is very important.
#[[Fibrous Fabrication]] on chisel: for conserving fibers.
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# [[Fibrous Fabrication]] on chisel: for conserving fibers.
#Necklace with [[Haste]]: buy it if you can't craft it, it's more than worth it.
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# Necklace with [[Haste]]: buy it if you can't craft it, it's more than worth it.
#[[Enlightenment]]: for use during other tasks if you have a free slot or want to grind essence.
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# [[Enlightenment]]: for use during other tasks if you have a free slot or want to grind essence.
#[[Runecrafter's Robe Top]]: as it's the only Runecrafting Robe piece with an enchantment we don't already have.
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# [[Runecrafter's Robe Top]]: as it's the only Runecrafting Robe piece with an enchantment we don't already have.
#[[Runecrafter's Robe Bottoms|Bottoms]] and [[Runcrafter's Robe Hood|Hood]]: For the set bonus.
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# [[Runecrafter's Robe Bottoms|Bottoms]] and [[Runcrafter's Robe Hood|Hood]]: For the set bonus.
#[[Cloak of the Void]]: You'll probably get a [[Void Portal Anchor]] while you try and grind the armor, but if not don't sweat it and move on.
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# [[Cloak of the Void]]: You'll probably get a [[Void Portal Anchor]] while you try and grind the armor, but if not don't sweat it and move on.
#[[Ancient Runic Chisel]]: By now, you should, in theory, have your legendary Chisel, and can start swapping out enchants.
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# [[Ancient Runic Chisel]]: By now, you should, in theory, have your legendary Chisel, and can start swapping out enchants.
#[[Essence Concentration]]: for more runes.
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# [[Essence Concentration]]: for more runes.
#[[Talents|Essence Concentration Master]]: You may not have it at this step, but from here on it should be your #1 after Essence Concentration as you gain mastery levels.
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# [[Talents|Essence Concentration Master]]: You may not have it at this step, but from here on it should be your #1 after Essence Concentration as you gain mastery levels.
#[[Elven Logistics Pendant|Elven]] and [[Dwarven Manufacturing Pendant|Dwarven]] Pendants.
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# [[Elven Logistics Pendant|Elven]] and [[Dwarven Manufacturing Pendant|Dwarven]] Pendants.
  
===Priority for Augmenting===
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=== '''Priority for Augmenting''' ===
 
Aside from the Runecrafter's Robe set and Ancient Runic Chisel, augmentation doesn't do much for Runecrafting.
 
Aside from the Runecrafter's Robe set and Ancient Runic Chisel, augmentation doesn't do much for Runecrafting.
  
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Augmenting your Dwarven Manufacturing Pendant, Elven Logistics Pendant, Cloak of the Void, and Prismatic Necklace all increase your effective runecrafting level as well, and I would augment them in the order presented.
 
Augmenting your Dwarven Manufacturing Pendant, Elven Logistics Pendant, Cloak of the Void, and Prismatic Necklace all increase your effective runecrafting level as well, and I would augment them in the order presented.
==Leveling==
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'''''I'll keep it real someone double check my work'''''
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== Leveling ==
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'''I'll keep it real someone double check my work'''
  
 
The fastest way to gain Runecrafting XP is through runecrafting (lol). You gain 25 XP per rune created, so if you make 8 runes per action then you get 200XP per action. For the highest XP/hr, you need the highest effective level of runecrafting you can get, a max of 8 levels of Essence concentration on your chisel, 6 levels of haste on your Necklace, a dwarven pendant, and Cloak of the Void. With 200 effective levels, this gets you 19 runes per action and an action speed of almost 2.5 seconds, equaling an estimated 27,360 runes an hour and 684,000 XP/hr. This can be doubled to 1,368,000 with 5 levels of [[Scholar]]. Wow. More on this in the runecrafting section.
 
The fastest way to gain Runecrafting XP is through runecrafting (lol). You gain 25 XP per rune created, so if you make 8 runes per action then you get 200XP per action. For the highest XP/hr, you need the highest effective level of runecrafting you can get, a max of 8 levels of Essence concentration on your chisel, 6 levels of haste on your Necklace, a dwarven pendant, and Cloak of the Void. With 200 effective levels, this gets you 19 runes per action and an action speed of almost 2.5 seconds, equaling an estimated 27,360 runes an hour and 684,000 XP/hr. This can be doubled to 1,368,000 with 5 levels of [[Scholar]]. Wow. More on this in the runecrafting section.
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I've made a theory on a decently fast and cheap way to level that also works in [[Ironman]] and NGIM utilizing affixing: grinding the [[Enchanted Armory]] for [[Golem Ring|Golem Rings]], [[Defenders Band|Defenders Bands]], [[Defenders Pendant|Defenders Pendants,]] and [[Prime Runic Dust]], researching the rings and pendants to gain more prime runic dust, and finally affixing said rings and pendants. This nets 70 XP per Prime Runic Dust through affixing, and an average of 9 Runic Dust per ring/pendant through researching. This also gets you Blood, Death, and Chaos essence, to make more runes out of.
 
I've made a theory on a decently fast and cheap way to level that also works in [[Ironman]] and NGIM utilizing affixing: grinding the [[Enchanted Armory]] for [[Golem Ring|Golem Rings]], [[Defenders Band|Defenders Bands]], [[Defenders Pendant|Defenders Pendants,]] and [[Prime Runic Dust]], researching the rings and pendants to gain more prime runic dust, and finally affixing said rings and pendants. This nets 70 XP per Prime Runic Dust through affixing, and an average of 9 Runic Dust per ring/pendant through researching. This also gets you Blood, Death, and Chaos essence, to make more runes out of.
==Runecrafting Dungeon==
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== Runecrafting Dungeon ==
 
The [[Abandoned Academy Scroll|Runecrafting dungeon]] is very useful in progressing through the runecrafting levels, and can make you some money from the dungeon's rare drops
 
The [[Abandoned Academy Scroll|Runecrafting dungeon]] is very useful in progressing through the runecrafting levels, and can make you some money from the dungeon's rare drops
  
 
The Academy drops three major things that we care about:
 
The Academy drops three major things that we care about:
  
#[[Academy Wards]]: This is the material used to make the Runecrafter's Robe set, also sells for not bad amounts of money.
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# [[Academy Wards]]: This is the material used to make the Runecrafter's Robe set, also sells for not bad amounts of money.
#[[Void Portal Anchor]]: This is used to make the [[Cloak of the Void]] and sells for an absurd amount of money.
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# [[Void Portal Anchor]]: This is used to make the [[Cloak of the Void]] and sells for an absurd amount of money.
#[[Dwarven Manufacturing Pendant]]: Surprisingly, this doesn't drop from the Dwarven Key dungeon, and increases your speed at the cost of increased material cost. Also sells for not bad.
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# [[Dwarven Manufacturing Pendant]]: Surprisingly, this doesn't drop from the Dwarven Key dungeon, and increases your speed at the cost of increased material cost. Also sells for not bad.
  
 
Each key also drops 25 shards, which is equal to about 2 hours of Runecrafting. Since shards are time-gated, this should be used when you want to push for an extra level on your Chisel or get your Runecrafting gear up to the max.
 
Each key also drops 25 shards, which is equal to about 2 hours of Runecrafting. Since shards are time-gated, this should be used when you want to push for an extra level on your Chisel or get your Runecrafting gear up to the max.
==Talents==
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== Talents ==
 
When it comes to talents, if you are not going to go all in on Runecrafting, you can narrow down your options to these few:
 
When it comes to talents, if you are not going to go all in on Runecrafting, you can narrow down your options to these few:
  
*[[Runecrafting Master]]: an increase in [[Runecrafting (Enchantment)]] levels is always good and this one is decently cheap.
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* [[Runecrafting Master]]: an increase in [[Runecrafting (Enchantment)]] and [[Engraving]] levels is always good and this one is decently cheap.
*[[Runecrafting Grandmaster]]: the exact same as Runecrafting Master, cheap 5% essence cost reduction.
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* [[Runecrafting Grandmaster]]: the exact same as Runecrafting Master, adding another level.
*[[Fantastic Fiber Finder]]: 3 levels of [[Fiber Finder]] for an extra 75% chance to get fibers can really help fish for fibers.
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* [[Fantastic Fiber Finder]]: 3 levels of [[Fiber Finder]] for an extra 75% chance to get fibers can be really helpful.
*[[Essence Concentration Expert]]: This fully counteracts the negative effects one level of [[Essence Concentration]] and a bit of a 2nd level, more on the calculations of this in the runecrafting section.
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* [[Essence Concentration Expert]]: This fully counteracts the negative effects one level of [[Essence Concentration]] and a bit of a 2nd level, more on the calculations of this in the runecrafting section.
  
 
I would NOT recommend [[Essence Concentration Master]] if you are not fully specializing in runecrafting, as it provides less Essence Concentration reduction than its Expert counterpart (1.5x less) for 12 talent points (2x more).
 
I would NOT recommend [[Essence Concentration Master]] if you are not fully specializing in runecrafting, as it provides less Essence Concentration reduction than its Expert counterpart (1.5x less) for 12 talent points (2x more).
  
 
You can visit the [[Talents|Talents page]] to see more on what each of these talents do.
 
You can visit the [[Talents|Talents page]] to see more on what each of these talents do.
==Extra Tips and Advice==
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== Extra Tips and Advice ==
 
Runecrafting is not a skill that will get you rich quick, but comes in slow waves, as most of your money from this skill will come from selling runes and cloth in mass and runecrafting dungeon drops. Affix Warding is more for personal upgrades (at least until people stockpile [[Runic Dust]] and start taking warding item requests). Therefore, I would not recommend going all in on Runecrafting as your main source of income, but rather as a side income/passive income that you come back to every week to get rid of all your essence from doing other activities and sell it. If you want, you can supplement your thirst for runecrafting content by doing combat, as it seems like the easiest way to get Runic Dust, and high levels of essence.
 
Runecrafting is not a skill that will get you rich quick, but comes in slow waves, as most of your money from this skill will come from selling runes and cloth in mass and runecrafting dungeon drops. Affix Warding is more for personal upgrades (at least until people stockpile [[Runic Dust]] and start taking warding item requests). Therefore, I would not recommend going all in on Runecrafting as your main source of income, but rather as a side income/passive income that you come back to every week to get rid of all your essence from doing other activities and sell it. If you want, you can supplement your thirst for runecrafting content by doing combat, as it seems like the easiest way to get Runic Dust, and high levels of essence.
==Useful Terminology==
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=Runecrafting=
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= Runecrafting =
 
''This section talks about the Runecrafting tab of the Runecrafting skill. Runecrafting is also an enchantment name. Try not to get confused.''
 
''This section talks about the Runecrafting tab of the Runecrafting skill. Runecrafting is also an enchantment name. Try not to get confused.''
  
 
== Essence ==
 
== Essence ==
Essence is one of 2 materials needed to craft runes. Essence is an interesting resource as obtaining it is a bit awkward compared to production skills. Normally, players who mainly use production skills purchase resources to produce them and sell them for a profit, as it saves more time (and therefore money) than gathering said resources themselves. However, the only way to purchase essence is to buy and consume [[Talismans]], which reward random amounts of essence and are not very profitable if at all.  
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Essence is one of 2 materials needed to craft runes. Essence is an interesting resource as obtaining it is a bit awkward compared to production skills. Normally, players who mainly use production skills purchase resources to produce them and sell them for a profit, as it saves more time (and therefore money) than gathering said resources themselves. However, the only way to purchase essence is to buy and consume [[Talismans]], which reward random amounts of essence and are not very profitable if at all.
  
Essence is gained naturally through completing actions of other skills, and the amount you get per action is the same everywhere, with a few exceptions. This means that normally, an action that takes 1s and an action that takes 10s reward the same amount of essence. The few exceptions to this rule are [[Smithing]] and [[Cooking]]. The amount of fire essence you get from Smithing is multiplied by the intensity you are smithing at (ie. at 3 base essence and smithing at 5 intensity you gain 15 essence per action). Preparing always gives you normal amounts; Cooking gives +1 multiplier every 7 difficulty levels, starting at difficulty 7 (ie. X2 at diff. 14, X3 at diff. 21, etc.); Brewing (Alchemy) gives X2 for rare, X3 for epic, and X4 for legendary. You do gain the essence from failed cooking actions with no penalties.
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Essence is gained naturally through completing actions of other skills, and the amount you get per action is the same everywhere, with a few exceptions. This means that normally, an action that takes 1s and an action that takes 10s reward the same amount of essence. The few exceptions to this rule are [[Smithing]] and [[Cooking]]. The amount of fire essence you get from Smithing is multiplied by the intensity you are smithing at (ie. at 3 base essence and smithing at 5 intensity you gain 15 essence per action). Preparing always gives you normal amounts; Cooking gives +1 multiplier every 7 difficulty levels, starting at difficulty 7 (ie. X2 at diff. 14, X3 at diff. 21, etc.); Brewing (Alchemy) gives X2 for rare, X3 for epic, and X4 for legendary potions. You do gain the essence from failed cooking actions with no penalties to essence gain.
  
 
The base amount of essence per action is 3, and can be increased in many ways, up to a maximum of 25 per action:
 
The base amount of essence per action is 3, and can be increased in many ways, up to a maximum of 25 per action:
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Here is the fastest way to gain each type of essence. Most are either not profitable, not worth your time, or not worth the investment as most utilize the lowest tier area with high level gear. I've tried to include other options for making your time worth it if you really need the essence. I do strongly recommend you go do what you want and play the game and have fun because even that will generate essence.
 
Here is the fastest way to gain each type of essence. Most are either not profitable, not worth your time, or not worth the investment as most utilize the lowest tier area with high level gear. I've tried to include other options for making your time worth it if you really need the essence. I do strongly recommend you go do what you want and play the game and have fun because even that will generate essence.
  
==== Air ====
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==== '''Air''' ====
 
Idling! Idling gives you double air essence, otherwise you gain air essence passively over time while doing other activities.
 
Idling! Idling gives you double air essence, otherwise you gain air essence passively over time while doing other activities.
  
==== Earth ====
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==== '''Earth''' ====
 
Mining [[Clay Pit]]. [[Gathering]] does not affect essence gain, as it isn't completing another action, but when combined with [[Destructive Testing]] 8 and [[Scholar]] you can get a lot of XP per hour.
 
Mining [[Clay Pit]]. [[Gathering]] does not affect essence gain, as it isn't completing another action, but when combined with [[Destructive Testing]] 8 and [[Scholar]] you can get a lot of XP per hour.
  
==== Fire ====
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==== '''Fire''' ====
 
For this one I'll give you a couple options
 
For this one I'll give you a couple options
  
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# Mithril Bars at Forge 2 Intensity 10 with Inferno 11. Not the fastest by any means but it is the fastest that's also really profitable. You could also try Gold Bars at the same forge and intensity with Inferno 11 as its similar in profitability and only a tad bit slower
 
# Mithril Bars at Forge 2 Intensity 10 with Inferno 11. Not the fastest by any means but it is the fastest that's also really profitable. You could also try Gold Bars at the same forge and intensity with Inferno 11 as its similar in profitability and only a tad bit slower
  
==== Water ====
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==== '''Water''' ====
Fishing in the Shallow Pond with high reel power from [[Reinforced Line]] 12 (8 from Tacklebox, 4 from potions), and Speedster Fishing, Instant node finding, and Reeling (or Prepared) Affixes  
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Fishing in the Shallow Pond with high reel power from [[Reinforced Line]] 12 (8 from Tacklebox, 4 from potions), and Speedster Fishing, Instant node finding, and Reeling (or Prepared) Affixes
  
==== Blood ====
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==== '''Blood''' ====
Low Difficulty (around 4, or the highest before elites show up) [[Overgrown Woods]] has many large groups of enemies that can survive more than one hit, allowing you to make use of low damage multi hit attacks, such as Blade Storm and Cleave, to gain lots of essence (Note: attacks that deal no damage, such as Parry This! and Bestial Camouflage still give essence and are usually instant, so include as many as you can) (Note 2: essence is only gained when an enemy dies, so if you can't kill an enemy, you gain no essence). I recommend the [[Empowered Bestial Dagger]] with Haste and Speed Affixes. While they don't have the highest attack speed of all weapons, they have access to both wild slash and greater wild slash, giving them a high amount of actions per hour, while still killing quickly enough to gain a decent amount of death essence per hour.
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While multi hit attacks would seem the best for getting high amounts of hits, you aren't always guaranteed to hit the max amount of enemies and get the most value out of them. It is instead better to focus on enemies with large hit points, in areas like the [[Chaos Wastes]] or [[Valley of Giants]], to maximize your time hitting them and not waiting in between waves. (Note: attacks that deal no damage, such as Parry This! and Bestial Camouflage still give essence and are usually instant, so include as many as you can) (Note 2: essence is only gained when an enemy dies, so if you can't kill an enemy, you gain no essence). I recommend the [[Empowered Bestial Dagger]] with speed and haste affixes, [[Empowered Bestial Defender|Defender]], and [[Bestial Shawl|Shawl]]. While they don't have the highest attack speed or damage of all weapons, they have access to multiple fast attacks and a chance to decrease attack delay by 25% from the set bonus, giving them a high amount of actions per hour.
  
==== Death ====
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==== '''Death''' ====
Fighting in zones with waves of multiple enemies is extremely effective as the time between waves is around 2 seconds, the same amount of time you could be getting another kill in, but only if you can guarantee a one shot. For this I simply recommend the [[Farm]] around difficulty 5, with the [[Empowered Bestial Dagger]] with speed and haste affixes. I will say, while grinding the Farm is the best for death essence (and Farm Fiend [[Achievements|Achievement]]), it is otherwise a waste of time as the drops aren't very valuable and the Overgrown Woods has at least good junk drops with only a slightly lower essence per hour rate.
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Fighting in zones with waves of multiple enemies is extremely effective as the time between waves is around 2 seconds, the same amount of time you could be getting another kill in, but only if you can guarantee a one shot. For this I simply recommend the [[Farm]] around difficulty 5, with the [[Empowered Bestial Dagger]] with speed and haste affixes, [[Empowered Bestial Defender|Defender]], and [[Bestial Shawl|Shawl]] for the set bonus for faster attacks. I will say, while grinding the Farm is the best for death essence (and Farm Fiend [[Achievements|Achievement]]), it is otherwise a waste of time as the drops aren't very valuable.
  
==== Chaos ====
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==== '''Chaos''' ====
The same as Blood essence, Low Difficulty (around 4, or the highest before elites show up) [[Overgrown Woods]] has many large groups of enemies that can survive more than one hit, allowing you to make use of low damage multi hit attacks, such as Blade Storm and Cleave, to gain lots of essence.
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The same as Blood essence
  
==== Nature ====
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==== '''Nature''' ====
Farming any single slot (30m) seed with [[Water Totem|water totem]] and [[Coalescing Totem|coalescing totem]] should be done at all times, even when you are doing other activities. Foraging in [[Grasslands]] with Speedster Foraging Affix.
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Farming any single slot (30m) seed with [[Water Totem|water totem]] and [[Coalescing Totem|coalescing totem]] should be done at all times, even when you are doing other activities. For an active method, Foraging in [[Grasslands]] with Speedster Foraging Affix.
  
==== Mind ====
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==== '''Mind''' ====
Again, strategy is similar to blood and chaos, but instead of essence based off of hits and then gained on kill, essence is gained on cast. this means that multi hit attacks are not worth the extra cast time, and you just want to add any ability with a lower speed or equal speed to your auto attack (the one with no cooldown). The [[Elder Wand]] has the fastest magic attack of all magic weapons and is cheap to Affix with Haste and Speed and does low enough damage to hit multiple times before killing, giving you more essence per hour.
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Again, strategy is similar to blood and chaos, but instead of essence based off of hits and then gained on kill, essence is gained on cast of magic damage. This means that you just want to add any magic ability with a lower speed or equal speed to your auto attack (the one with no cooldown). The [[Elder Wand]] has the fastest magic attack of all magic weapons and is cheap to Affix with Haste and Speed and does low enough damage to hit multiple times before killing, giving you more essence per hour.
  
==== Cosmic ====
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==== '''Cosmic''' ====
 
Runecrafting!! You should craft Cosmic runes last when runecrafting because runecrafting any rune grants cosmic essence (even crafting cosmic runes!) and we love funny big number.
 
Runecrafting!! You should craft Cosmic runes last when runecrafting because runecrafting any rune grants cosmic essence (even crafting cosmic runes!) and we love funny big number.
  
==== Blood, Death, Chaos, and Mind ====
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== Rune Slates ==
revise these 4 with new data
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At higher levels, [[Rune Slate|Rune Slates]] start to become the more expensive component of crafting runes. An effective way to get rune slates fast is by mining at the [[Slate Spires]] with a [[Bag of Holding]], to gain the max amount of rune slates per action.
  
== Rune Slates ==
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When runecrafting, you will always consume an amount of rune slates equal to the number of runes you craft in that action. There is an exception with the [[Elven Logistics Pendant]], which reduces the amount of rune slates used in one action by 25% while keeping the number of crafted runes the same. [[Engraving]] is also very useful for saving runes as it gives you a chance to not consume rune slates.
  
 
== Crafting Runes ==
 
== Crafting Runes ==
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For the highest efficiency when Runecrafting, we want the lowest essence per rune, and the highest number of runes per action. The amount of essence used per action is as follows:
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<math>400*(1-Runecrafting)*(1+Essence Concentration-EssenceConcentrationExpert)*(1+Dwarven Manufacturing-Elven Logistics)</math>
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As you can see, [[Runecrafting (Enchantment)|Runecrafting]], [[Essence Concentration]], and your Pendant of choice are all multiplicative of one another. The Talent, Essence Concentration Expert, is additive with Essence Concentration, but can only subtract from Essence Concentration (ie. if Essence Concentration is 0 then Essence Concentration Expert does not apply).
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The number of Runes crafted per action is determined by the formula:
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<math>\frac{Effective Runecrafting Level}{20}+Talisman+EssenceConcentration</math>
  
== Talents ==
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If the result of the formula isn't a whole number, the decimal is turned into a percent chance to create another rune.
  
=Cloth Weaving=
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To get the most efficient Runecrating actions, you need as high of an Effective Runecrafting Level as possible, [[Runecrafting (Enchantment)]] 13 (7 from boots/gloves, 4 from potions, 2 from talents), [[Essence Concentration]] 2 (2 from Runecrafting armor), Essence Concentration Expert 5 (3 from Essence Concentration Expert Talent, 2 from Essence Concentration Master Talent), Engraving 10 (8 from chisel, 2 from talents), and [[Elven Logistics Pendant]]. Death runes almost always sell for the most, and chaos and blood essence seem to be the cheapest to use with scholar.
higher reel power is better for faster
 
  
=Affix Warding=
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= Cloth Weaving =
  
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== Obtaining Fibers ==
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higher reel power is better for faster
  
''- guide written by Tongs19, a man who used to buy his runes and cloth''
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= Affix Warding =
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- guide written by Tongs19, a man who used to buy his runes and cloth

Revision as of 08:18, 30 May 2024

This guide is intended to help players understand the intricacies of Runecrafting, Cloth Weaving, and Affix Warding. This is not a beginner's guide, it is intended to be a min-max 'tips and tricks' guide for players wanting to make the most out of runecrafting.

Note: this guide has been split into 4 sections, one for general gear and the runecrafting dungeon, and one for each part of the Runecrafting skill. I felt this was necessary as runecrafting, cloth weaving, and affix warding are very different yet all under the runecrafting skill.

Another Note: Obtaining essence requires you to utilize almost every other skill in the game. I will be going over some of these briefly.

Gear and Enchants

Generally speaking, there are a lot of items you must have for peak runecrafting efficiency:

  • A piece of jewelry with Haste. Ideally you would use a Prismatic Necklace due to the fact it adds effective runecrafting levels (also don't put haste on a ring you'll get bullied).
    • Do note that because Runecrafting is no longer a Production skill and is now a Magic skill, the Quick Producer Affix does not speed up runecrafting or clothweaving.
  • Ancient Runic Chisel with Fibrous Fabrication or Engraving (try to get the legendary chisel for 8 slots; it's worth it).
    • Swapping out Fibrous Fabrication for Engraving depending on what you want to do can save you lots of money in the long run and is worth the cost of crafting the scrolls.
  • Runecrafting on your boots/gloves if you choose to use engraving on your chisel (try to get to 7 slots; it's worth it).
  • Essence Concentration on your boots/gloves (try to get to 7 slots; it's worth it).
  • Efficiency on your boots/gloves (try to get to 7 slots; it's worth it).
  • 2 Journeyman Runic Chisels, with the bonus gathering essence, bonus combat essence, and bonus production essence affixes (to equip when you are not runecrafting, so you can get an extra 3 essence)
    • You can also use 3 Apprentice Runic Chisels, I just chose these because they are cheap to affix and give the same bonuses as a rare or legendary chisel

Interestingly enough, unless you want to use Scholar for more mastery XP, you don't need a ring at all for anything in this skill, as the Prismatic Ring does not give you runecrafting levels like its necklace counterpart does.

General Priority List

From most important to least important:

  1. 1 of every Talisman.
  2. Some kind of Chisel, affix it with
  3. Runecrafting on gloves/boots: Conserving essence early is very important.
  4. Fibrous Fabrication on chisel: for conserving fibers.
  5. Necklace with Haste: buy it if you can't craft it, it's more than worth it.
  6. Enlightenment: for use during other tasks if you have a free slot or want to grind essence.
  7. Runecrafter's Robe Top: as it's the only Runecrafting Robe piece with an enchantment we don't already have.
  8. Bottoms and Hood: For the set bonus.
  9. Cloak of the Void: You'll probably get a Void Portal Anchor while you try and grind the armor, but if not don't sweat it and move on.
  10. Ancient Runic Chisel: By now, you should, in theory, have your legendary Chisel, and can start swapping out enchants.
  11. Essence Concentration: for more runes.
  12. Essence Concentration Master: You may not have it at this step, but from here on it should be your #1 after Essence Concentration as you gain mastery levels.
  13. Elven and Dwarven Pendants.

Priority for Augmenting

Aside from the Runecrafter's Robe set and Ancient Runic Chisel, augmentation doesn't do much for Runecrafting.

You should augment your Robes until you run out of Academy Wards, as it is twice as cost effective to augment per Runecrafting level than the Chisel (30 Runecrafting Shards for +1 Runecrafting Level vs 300 Shards for 5 Levels)

Augmenting your Dwarven Manufacturing Pendant, Elven Logistics Pendant, Cloak of the Void, and Prismatic Necklace all increase your effective runecrafting level as well, and I would augment them in the order presented.

Leveling

I'll keep it real someone double check my work

The fastest way to gain Runecrafting XP is through runecrafting (lol). You gain 25 XP per rune created, so if you make 8 runes per action then you get 200XP per action. For the highest XP/hr, you need the highest effective level of runecrafting you can get, a max of 8 levels of Essence concentration on your chisel, 6 levels of haste on your Necklace, a dwarven pendant, and Cloak of the Void. With 200 effective levels, this gets you 19 runes per action and an action speed of almost 2.5 seconds, equaling an estimated 27,360 runes an hour and 684,000 XP/hr. This can be doubled to 1,368,000 with 5 levels of Scholar. Wow. More on this in the runecrafting section.

Cloth weaving is a close second in the XP/hr race. With the same loadout, swapping Essence Concentration for Efficiency, we get about 642,000 XP/hr when weaving Elder Cloth.

I've made a theory on a decently fast and cheap way to level that also works in Ironman and NGIM utilizing affixing: grinding the Enchanted Armory for Golem Rings, Defenders Bands, Defenders Pendants, and Prime Runic Dust, researching the rings and pendants to gain more prime runic dust, and finally affixing said rings and pendants. This nets 70 XP per Prime Runic Dust through affixing, and an average of 9 Runic Dust per ring/pendant through researching. This also gets you Blood, Death, and Chaos essence, to make more runes out of.

Runecrafting Dungeon

The Runecrafting dungeon is very useful in progressing through the runecrafting levels, and can make you some money from the dungeon's rare drops

The Academy drops three major things that we care about:

  1. Academy Wards: This is the material used to make the Runecrafter's Robe set, also sells for not bad amounts of money.
  2. Void Portal Anchor: This is used to make the Cloak of the Void and sells for an absurd amount of money.
  3. Dwarven Manufacturing Pendant: Surprisingly, this doesn't drop from the Dwarven Key dungeon, and increases your speed at the cost of increased material cost. Also sells for not bad.

Each key also drops 25 shards, which is equal to about 2 hours of Runecrafting. Since shards are time-gated, this should be used when you want to push for an extra level on your Chisel or get your Runecrafting gear up to the max.

Talents

When it comes to talents, if you are not going to go all in on Runecrafting, you can narrow down your options to these few:

I would NOT recommend Essence Concentration Master if you are not fully specializing in runecrafting, as it provides less Essence Concentration reduction than its Expert counterpart (1.5x less) for 12 talent points (2x more).

You can visit the Talents page to see more on what each of these talents do.

Extra Tips and Advice

Runecrafting is not a skill that will get you rich quick, but comes in slow waves, as most of your money from this skill will come from selling runes and cloth in mass and runecrafting dungeon drops. Affix Warding is more for personal upgrades (at least until people stockpile Runic Dust and start taking warding item requests). Therefore, I would not recommend going all in on Runecrafting as your main source of income, but rather as a side income/passive income that you come back to every week to get rid of all your essence from doing other activities and sell it. If you want, you can supplement your thirst for runecrafting content by doing combat, as it seems like the easiest way to get Runic Dust, and high levels of essence.

Runecrafting

This section talks about the Runecrafting tab of the Runecrafting skill. Runecrafting is also an enchantment name. Try not to get confused.

Essence

Essence is one of 2 materials needed to craft runes. Essence is an interesting resource as obtaining it is a bit awkward compared to production skills. Normally, players who mainly use production skills purchase resources to produce them and sell them for a profit, as it saves more time (and therefore money) than gathering said resources themselves. However, the only way to purchase essence is to buy and consume Talismans, which reward random amounts of essence and are not very profitable if at all.

Essence is gained naturally through completing actions of other skills, and the amount you get per action is the same everywhere, with a few exceptions. This means that normally, an action that takes 1s and an action that takes 10s reward the same amount of essence. The few exceptions to this rule are Smithing and Cooking. The amount of fire essence you get from Smithing is multiplied by the intensity you are smithing at (ie. at 3 base essence and smithing at 5 intensity you gain 15 essence per action). Preparing always gives you normal amounts; Cooking gives +1 multiplier every 7 difficulty levels, starting at difficulty 7 (ie. X2 at diff. 14, X3 at diff. 21, etc.); Brewing (Alchemy) gives X2 for rare, X3 for epic, and X4 for legendary potions. You do gain the essence from failed cooking actions with no penalties to essence gain.

The base amount of essence per action is 3, and can be increased in many ways, up to a maximum of 25 per action:

Since most essences reward the same amount per action, we want to complete actions as fast as possible. This means that for non-combat essence farming you should always have a Haste 6 Necklace with Quick Gatherer and Quick Producer Affixes, the full skilling set and legendary tool relevant to the skill you are doing, and a Cloak of the Void.

Here is the fastest way to gain each type of essence. Most are either not profitable, not worth your time, or not worth the investment as most utilize the lowest tier area with high level gear. I've tried to include other options for making your time worth it if you really need the essence. I do strongly recommend you go do what you want and play the game and have fun because even that will generate essence.

Air

Idling! Idling gives you double air essence, otherwise you gain air essence passively over time while doing other activities.

Earth

Mining Clay Pit. Gathering does not affect essence gain, as it isn't completing another action, but when combined with Destructive Testing 8 and Scholar you can get a lot of XP per hour.

Fire

For this one I'll give you a couple options

  1. The fastest way to gain fire essence is by Smithing bronze bars at City Forge with 7 (8 with Overheating) intensity and Inferno 11 (7 from gloves/boots, 4 from potions). However, this loses you money as bronze bars don't even sell for more than one copper ore.
  2. Preparing carrots, mushrooms, and wildberries with Inferno 11 can result in multiple actions very fast. You can also use Blitzing with this for more cooking ingredients, but note that Blitzing procs do not reward essence, as they don't complete an action.
  3. Mithril Bars at Forge 2 Intensity 10 with Inferno 11. Not the fastest by any means but it is the fastest that's also really profitable. You could also try Gold Bars at the same forge and intensity with Inferno 11 as its similar in profitability and only a tad bit slower

Water

Fishing in the Shallow Pond with high reel power from Reinforced Line 12 (8 from Tacklebox, 4 from potions), and Speedster Fishing, Instant node finding, and Reeling (or Prepared) Affixes

Blood

While multi hit attacks would seem the best for getting high amounts of hits, you aren't always guaranteed to hit the max amount of enemies and get the most value out of them. It is instead better to focus on enemies with large hit points, in areas like the Chaos Wastes or Valley of Giants, to maximize your time hitting them and not waiting in between waves. (Note: attacks that deal no damage, such as Parry This! and Bestial Camouflage still give essence and are usually instant, so include as many as you can) (Note 2: essence is only gained when an enemy dies, so if you can't kill an enemy, you gain no essence). I recommend the Empowered Bestial Dagger with speed and haste affixes, Defender, and Shawl. While they don't have the highest attack speed or damage of all weapons, they have access to multiple fast attacks and a chance to decrease attack delay by 25% from the set bonus, giving them a high amount of actions per hour.

Death

Fighting in zones with waves of multiple enemies is extremely effective as the time between waves is around 2 seconds, the same amount of time you could be getting another kill in, but only if you can guarantee a one shot. For this I simply recommend the Farm around difficulty 5, with the Empowered Bestial Dagger with speed and haste affixes, Defender, and Shawl for the set bonus for faster attacks. I will say, while grinding the Farm is the best for death essence (and Farm Fiend Achievement), it is otherwise a waste of time as the drops aren't very valuable.

Chaos

The same as Blood essence

Nature

Farming any single slot (30m) seed with water totem and coalescing totem should be done at all times, even when you are doing other activities. For an active method, Foraging in Grasslands with Speedster Foraging Affix.

Mind

Again, strategy is similar to blood and chaos, but instead of essence based off of hits and then gained on kill, essence is gained on cast of magic damage. This means that you just want to add any magic ability with a lower speed or equal speed to your auto attack (the one with no cooldown). The Elder Wand has the fastest magic attack of all magic weapons and is cheap to Affix with Haste and Speed and does low enough damage to hit multiple times before killing, giving you more essence per hour.

Cosmic

Runecrafting!! You should craft Cosmic runes last when runecrafting because runecrafting any rune grants cosmic essence (even crafting cosmic runes!) and we love funny big number.

Rune Slates

At higher levels, Rune Slates start to become the more expensive component of crafting runes. An effective way to get rune slates fast is by mining at the Slate Spires with a Bag of Holding, to gain the max amount of rune slates per action.

When runecrafting, you will always consume an amount of rune slates equal to the number of runes you craft in that action. There is an exception with the Elven Logistics Pendant, which reduces the amount of rune slates used in one action by 25% while keeping the number of crafted runes the same. Engraving is also very useful for saving runes as it gives you a chance to not consume rune slates.

Crafting Runes

For the highest efficiency when Runecrafting, we want the lowest essence per rune, and the highest number of runes per action. The amount of essence used per action is as follows:

As you can see, Runecrafting, Essence Concentration, and your Pendant of choice are all multiplicative of one another. The Talent, Essence Concentration Expert, is additive with Essence Concentration, but can only subtract from Essence Concentration (ie. if Essence Concentration is 0 then Essence Concentration Expert does not apply).

The number of Runes crafted per action is determined by the formula:

If the result of the formula isn't a whole number, the decimal is turned into a percent chance to create another rune.

To get the most efficient Runecrating actions, you need as high of an Effective Runecrafting Level as possible, Runecrafting (Enchantment) 13 (7 from boots/gloves, 4 from potions, 2 from talents), Essence Concentration 2 (2 from Runecrafting armor), Essence Concentration Expert 5 (3 from Essence Concentration Expert Talent, 2 from Essence Concentration Master Talent), Engraving 10 (8 from chisel, 2 from talents), and Elven Logistics Pendant. Death runes almost always sell for the most, and chaos and blood essence seem to be the cheapest to use with scholar.

Cloth Weaving

Obtaining Fibers

higher reel power is better for faster

Affix Warding

- guide written by Tongs19, a man who used to buy his runes and cloth