Difference between revisions of "Combat (Pre-Refactor)"
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Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling. | Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling. | ||
− | Your health slowly regenerates on its own. Dying will not cause you to lose anything, you will keep all exp/items/gold etc. | + | Your health slowly regenerates on its own. Dying will not cause you to lose anything, you will keep all exp/items/gold etc. |
==Skills== | ==Skills== |
Revision as of 22:51, 4 December 2020
Combat is a game play option where your character fights enemies located within increasingly more difficult zones.
There are 4 skills to level in combat.
Contents
Zones
There are currently 7 zones; Farm, Caves, City, Lava Maze, Valley of Giants, Living Forest, and Deep Pit.
Locations
Zone | Lowest recommended
level of each combat skills |
Lowest
Recommended Gear |
---|---|---|
Deep Pit | 50-60 | Adamantite-Runite |
Living Forest | 50-60 | Adamantite-Runite |
Farm | 1-20 | None - Bronze |
Caves | 10-30 | Bronze - Iron |
City | 20 - 60 | Iron - Adamantite |
Lava Maze | 60 - 80 | Adamantite - Runite |
Valley of Giants | 80 -99 | Runite - Stygian |
Encounter table
Zones | Monster | Encounter Rate | HP |
---|---|---|---|
Deep Pit | Greater Demon | 100% | 89 |
Living Forest | Spriggan | 100% | 75 |
Farm | Chicken | 30% | 3 |
Rat | 30% | 2 | |
Cow | 30% | 8 | |
Goblin | 10% | 5 | |
Caves | Goblin | 45% | 5 |
Imp / Greater Imp | 55% | 10 | |
City | Guard | 80% | 22 |
Black Knight | 20% | 42 | |
Lava Maze | Deadly Red Spider | 40% | 35 |
Lesser demon | 60% | 81 | |
Valley of Giants | Fire Giant | 33% | 130 |
Moss Giant | 33% | 150 | |
Ice Giant | 33% | 160 |
Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 15 minute lockout timer before you may access that zone again.
Combat Experience
Players gain combat skill Exp when dealing damage. The normal value is 2 Exp in the combat skill used and 1 Exp in Constitution per damage. When fighting in a balanced stance, each skill gains 2/3 of an experience per damage.
Death
Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling.
Your health slowly regenerates on its own. Dying will not cause you to lose anything, you will keep all exp/items/gold etc.
Skills
Constitution
Constitution is the skill that determines your maximum health points (HP). The amount of health left can be seen next to the heart icon in the combat page.
Food can restore your health inside of or outside of battle and can have buffs to make your fighting better for a short time. It is not recommended to use high healing food at a low constitution level because auto-eat will not eat.
Attack
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Strength
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Defense
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Stats
There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon).
Accuracy
Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.
Attack Type
There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giants are weak to crush, making them weak to battleaxes.
Defense
Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.
Attack Speed
Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception (Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.
Strength
Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
You can calculate your maximum hit with this formula:
Enchantments
Image | Enchantment | Applicable to | Effect |
---|---|---|---|
Nimble | Food | Increases defense for a short time. Each "level" of Nimble increases your defense level by 3. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs. | |
Demon Skin | Food | It reduces all damage taken in combat by the power of the enchantment. It is only available if you are fighting, so if you consume it while not fighting, it only heals you. If you stop fighting, the buff disappears. It can be created by cooking food with Ichor; An example is 4 apples and 1 Ichor. If a monster hits a 0 on you, you will not lose a stack. | |
Overhealing | Weapon | It heals, rounded, 1% of overkill damage dealt, per scroll. It is the best on a powerful weapon, as you will overkill much further. | |
Critical Strike | Weapon | It gives a 5% chance to deal a critical strike, which multiplies the maximum hit by 1.4. Again, it is best on a powerful weapon, because it multiplies instead of adding, which is much better. | |
Accuracy | Weapon | Increase your accuracy. Recommended for higher combat zones if you have low attack. | |
Recklessness | Helmet, Body, Legs | Each scroll increases your damage by 1. This is added last. You will still be able to hit zeroes. | |
Patience | Body, Legs | Increases your maximum damage. The slower your weapon is, the more it will increase damage by, but even if you have a 2-second weapon, it will still increase you maximum damage. This is added AFTER critical strike but before recklessness. | |
Healing | Shield | It increases your health regeneration rate. | |
Weakening | Everything | Each weakening enchantment decreases the level requirements of the equipment by 5. This should only be added to extremely powerful weapons, as it is cheaper, because it is much cheaper just to level up attack or defence on a low level. | |
Reinforcement | Armor | Each enchantment decreases your enemy's accuracy by 5%. This enchantment is stronger than Protection. | |
Protection | Armor | Each scroll reduces all damage you take by 4%. This enchantment is weaker than Reinforcement. |
Other Combat
Aberrant Shrimp
Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 Magic Shrimp, up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
Spriggan
Spriggans are fought when Foraging in the Living Forest. They have 75 HP and drop Branches , up to 10 of each type of Log, Sageberry Bush Seed, or Elder Tree Seeds.
Greater Demon
Greater Demons are fought when mining in the Deep Pit, each with 89 HP. They drop up to 1 scroll, up to 2 Ichor and Gold Ore.