Difference between revisions of "Combat (Pre-Refactor)"

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(Added Hp column on the encounter table, corrected greater demon ichor drop rate)
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==Enchantments==
 
==Enchantments==
{| class="wikitable"
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{| class="wikitable mw-collapsible mw-collapsed"
|+Enchantments
+
|+
 
!Enchantment
 
!Enchantment
!Item that it can be put on
+
!Applicable to
 
!Effect
 
!Effect
 
|-
 
|-
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|Weapon
 
|Weapon
 
|It gives a 5% chance to deal a critical strike, which multiplies the hit by 1.4 Again, it is best on a powerful weapon, because it multiplies instead of adding, which is much better.
 
|It gives a 5% chance to deal a critical strike, which multiplies the hit by 1.4 Again, it is best on a powerful weapon, because it multiplies instead of adding, which is much better.
 +
|-
 +
|Accuracy
 +
|Weapon
 +
|Increase your accuracy. This is not recommended as it is significantly weaker than critical strike.
 
|-
 
|-
 
|Recklessness
 
|Recklessness
|Armor
+
|Helmet, Body, Legs
|Each scroll increases your hit by 1. This is added <u>AFTER</u> critical strike.
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|Each scroll increases your damage by 1. This is added <u>AFTER</u> critical strike.
 +
|-
 +
|Patience
 +
|Body, Legs
 +
|Increases your damage based on the attack speed (Slower means higher damage).  This is added <u>AFTER</u> critical strike.
 
|-
 
|-
 
|Healing
 
|Healing
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|-
 
|-
 
|Weakening
 
|Weakening
|Armor, Shield, Weapon
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|Everything
 
|Each weakening enchantment decreases the level requirements of the equipment by 5. This should only be added to extremely powerful weapons, as it is cheaper, because it is much cheaper just to level up attack or defence on a low level.
 
|Each weakening enchantment decreases the level requirements of the equipment by 5. This should only be added to extremely powerful weapons, as it is cheaper, because it is much cheaper just to level up attack or defence on a low level.
 
|-
 
|-
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|Protection
 
|Protection
 
|Armor
 
|Armor
|Each scroll reduces all damage you take by 4%.
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|Each scroll reduces all damage you take by 4%. This enchantment is significantly stronger than protection.
 
|}
 
|}
  
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===Aberrant Shrimp===
 
===Aberrant Shrimp===
Aberrant Shrimp are fought when augmenting a [[Shrimp Bauble]] until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 [[Magic Shrimp]], up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
+
[[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 [[Magic Shrimp]], up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
 
<br />
 
<br />
  
===[[Spriggan]]===
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===Spriggan===
Spriggans are fought when [[Foraging]] in the [[Living Forest]]. They have 150 HP and drop [[Branch|Branches]] , up to 10 Logs, Sageberry Bush Seed, or Elder Tree Seeds. See: [[Spriggan]]<br />
+
[[Spriggan|Spriggans]] are fought when [[Foraging]] in the [[Living Forest]]. They have 150 HP and drop [[Branch|Branches]] , up to 10 [[Log|Logs]], [[Sageberry Bush Seed]], or [[Elder Tree Seed|Elder Tree Seeds]].<br />
  
===[[Greater Demon]]===
+
===Greater Demon===
Greater Demons are fought when mining in the Deep Pit. They drop up to 1 [[scroll]], up to 2 [[Ichor]] and [[Gold Ore]].
+
[[Greater Demon|Greater Demons]] are fought when mining in the Deep Pit. They drop up to 1 [[scroll]], up to 2 [[Ichor]] and [[Gold Ore]].
  
 
<br />
 
<br />

Revision as of 08:05, 30 September 2020

Combat UI

Combat is a game play option where your character fights enemies located within increasingly difficult zones.

There are 4 skills to level in combat.

Zones

There are currently 5 zones; Farm, Caves, City, Lava Maze, Valley of Giants.

Locations

Zone Lowest recommended

level of each

combat skills

Lowest

Recommended gear

Deep Pit 50-60 Adamantite-Runite
Living Forest 50-60 Adamantite-Runite
Farm 1-20 None - Bronze
Caves 10-30 Bronze - Iron
City 20 - 60 Iron - Adamantite
Lava Maze 60 - 80 Adamantite - Runite
Valley of Giants 80 -99 Runite - Stygian

Encounter table

Zones Monster Encounter rate Hp
Deep Pit Greater Demon 100%
Living Forest Spriggan 100%
Farm Chicken 30% 3
Rat 30% 2
Cow 30% 8
Goblin 10% 5
Caves Goblin 30% 5
Imp 30% 10
Greater Imp 30% 10
City Guard 80% 22
Black Knight 20% 42
Lava Maze Deadly Red Spider 40% 35
Lesser demon 60% 81
Valley of Giants Fire Giant 33% 130
Moss Giant 33% 140
Ice Giant 33% 150

Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 15 minute lockout timer before you may access that zone again.


Combat experience

Players gain combat skill Exp when dealing damage. The normal value is 2 Exp in the combat skill used and 1 Exp in Constitution per damage. When fighting in a balanced stance, each skill gains 2/3 of an experience per damage.

Skills

Constitution

Constitution is the skill that determines your maximum health points (HP).

The amount of health left can be seen next to the heart icon in the combat page.

Attack

Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Strength

Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Defense

Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.


Stats

There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon).

Accuracy

Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.

Attack Type

There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.

Defense

Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.

Attack Speed

Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception (Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.

Strength

Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.


You can calculate your maximum hit with this formula:

Enchantments

Enchantment Applicable to Effect
Demon Skin Food It reduces all damage taken in combat by 2. It is only available if you are fighting, so if you consume it while not fighting, it does nothing. Also, if you stop fighting, the buff disappears. It can be created by cooking food with Ichor. An example is 4 apples and 1 Ichor.
Overhealing Weapon It heals, rounded down, 1% of overkill damage dealt, per scroll. It is the best on a powerful weapon, as you will overkill much further.
Critical Strike Weapon It gives a 5% chance to deal a critical strike, which multiplies the hit by 1.4 Again, it is best on a powerful weapon, because it multiplies instead of adding, which is much better.
Accuracy Weapon Increase your accuracy. This is not recommended as it is significantly weaker than critical strike.
Recklessness Helmet, Body, Legs Each scroll increases your damage by 1. This is added AFTER critical strike.
Patience Body, Legs Increases your damage based on the attack speed (Slower means higher damage). This is added AFTER critical strike.
Healing Shield It increases your health regen rate.
Weakening Everything Each weakening enchantment decreases the level requirements of the equipment by 5. This should only be added to extremely powerful weapons, as it is cheaper, because it is much cheaper just to level up attack or defence on a low level.
Reinforcement Armor Each enchantment decreases your enemy's accuracy by 5%.
Protection Armor Each scroll reduces all damage you take by 4%. This enchantment is significantly stronger than protection.

Other Combat

Aberrant Shrimp

Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 Magic Shrimp, up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.

Spriggan

Spriggans are fought when Foraging in the Living Forest. They have 150 HP and drop Branches , up to 10 Logs, Sageberry Bush Seed, or Elder Tree Seeds.

Greater Demon

Greater Demons are fought when mining in the Deep Pit. They drop up to 1 scroll, up to 2 Ichor and Gold Ore.


See also