Fishing
Fishing is a gathering skill that allows players to catch raw fish and gather fibers. Fish can be prepared using the Cooking skill, while fibers are used in Cloth Weaving.
Contents
General
Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system. Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.
The caught fish can be prepared with the Cooking skill to create Filleted Fish and Fish Oil, as well as some essences depending on the fish. These can be used to create food, buff food, or buff potions. There are different recipes that can be used for different benefits, more information can be found on the Cooking page.
Fibers gathered through Fishing are used to weave cloth which can then be used to craft magic equipment for Combat.
Players have a small chance of obtaining either Sunken Treasures or Ancient Treasures. Ancient treasures have a rare chance to drop fishing gear such as Ancient Harpoon, Ancient Fishing Net and Ancient Fishing Rod which are used to craft Idlescape's first legendary tier tool, the Ocean's Embrace. Sunken treasures have a rare chance of dropping Modified Diving Gloves or a Forgotten Soul.
Equipment
Fishing equipment serves to boost your stats, increasing the chances of succeeding in fishing as well as decreasing the time needed. Wearing the Fisherman's Bucket Hat, Smock, and Waders together provides the player with a 15% stat buff, together with the Ocean's Embrace this rises to a 30% buff.
Equipment | Level | Slot | Fishing Level | Bait Power | Reel Power | Bonus Rarity | |
---|---|---|---|---|---|---|---|
(+Augment Bonus) | |||||||
Novice Tacklebox | N/A | Tacklebox | 1 | 3 (+0.5) | 15 (+1) | 5 (+1) | 0 (+0.5) |
Basic Tacklebox | 10 | 2 | 6 (+1) | 20 (+1.5) | 10 (+2) | 3 (+1) | |
Advanced Tacklebox | 30 | 3 | 9 (+1.5) | 25 (+2.5) | 15 (+3) | 6 (+1.5) | |
Pro Tacklebox | 40 | 4 | 12 (+2) | 30 (+3.5) | 20 (+4) | 10 (+2) | |
Supreme Tacklebox | 50 | 5 | 15 (+2.5) | 35 (+4.5) | 25 (+5) | 15 (+3.5) | |
Ocean's Embrace | 80 | 8 | 40 (+5) | 100 (+7) | 100 (+7.5) | 60 (+6) | |
Fisherman's Bucket Hat | N/A | Helm | 3 | 0 (+0.5) | 0 (+0.5) | 0 (+0.5) | 0 (+0.5) |
Fisherman's Smock | N/A | Body | 3 | 0 (+1) | 0 (+1) | 0 (+1) | 0 (+1) |
Fisherman's Waders | N/A | Legs | 3 | 0 (+1) | 0 (+1) | 0 (+1) | 0 (+1) |
Bait
Bait can be used by clicking on it and moving it into the tacklebox. This is separate from tacklebox equipment and can be used even without one equipped.
Bait | Source | Fishing Level | Bait Power | Reel Power | Bonus Rarity |
---|---|---|---|---|---|
Earthworm Bait | Game Shop | N/A | N/A | 5 | 5 |
Fat Nightcrawler Bait | Mining | 1 | 15 | 10 | 5 |
Glowbug Bait | Foraging | 1 | 10 | 15 | 5 |
Shrimp Tail Bait | Crafting (Raw Shrimp) | 1 | 20 | 5 | 5 |
Fish Guts Bait | Crafting (Various Fish) | 2 | 25 | 5 | 10 |
Smelly Meat Bait | Combat | 2 | 10 | 20 | 10 |
Hardened Hook Bait | Crafting (Adamantite Bar) | 3 | N/A | 35 | 20 |
Alluring Lure Bait | Crafting (Adamantite, Gold Bar) | 3 | 30 | N/A | 20 |
Writhing Tentacle Bait | Crafting (Writhing Tentacle Bait) | 5 | -30 | -30 | 60 |
Mysterious Bait | Bird's Nest, Mysterious Seed | ? | ? | ? | ? |
Areas
Bonus Rarity must be above the minimum rarity for nodes to appear and a further 10~25 rarity for rare resources to drop.
Nodes without a minimum rarity can appear at any rarity threshold.
It is possible to get both type of fishing chests Sunken Treasure Ancient Treasure from all zones.
Level | Zone | Exp | Recommended Gear | Min. Rarity | Node | Possible Loot |
---|---|---|---|---|---|---|
1 | Shallow Pond | 20 | Novice Tacklebox | N/A | Drifting Around | |
Oop, All Shrimp! | ||||||
Small Schools of Fish | ||||||
The Shallow Pond | ||||||
20 | Lazy River | 30 | Basic Tacklebox | 25 | ANGY Bois | |
N/A | Migrating Schools | |||||
The Lazy River | ||||||
50 | Still Lake | 60 | Advanced Tacklebox, Fisherman's hat or smock or waders |
30 | Big Catch! | |
N/A | Cage Match | |||||
The Still Lake | ||||||
75 | Yedyod’s Cave | |||||
65 | Open Ocean | 90 | Pro Tacklebox/Supreme Tacklebox, Fisherman's hat, smock and waders |
50 | Almost Jurassic | |
N/A | Carefree Day | |||||
75 | Ghost Ship | |||||
100 | Is that a tentacle? | |||||
50 | Playtester’s Paradise | |||||
N/A | Sharks Ate All The Tuna | |||||
25 | Shipwreck Bay | |||||
N/A | The Open Ocean | |||||
85 | Stormy Seas | 100 | Supreme Tacklebox/Ocean's Embrace, Fisherman's hat, smock and waders |
75 | Endless Vortex | |
N/A | Eye of the Storm | |||||
100 | INFO’s Stand | |||||
N/A | The Stormy Seas | |||||
50 | World’s End | |||||
Common Encounter | Ascended | |||||
Rare
Encounter |
Swordfish Champion | Smelly Meat Bait, Mystical Driftwood | ||||
Common Encounter | Swordfish |
The Stormy Seas is a dangerous location. While fishing there, a Swordfish, Ascended or Swordfish Champion will occasionally spawn and attack the player. This fight cannot be escaped from, and losing will lock the player out of the location for 15 minutes.
Fibers
In addition to the above drops, each area has a chance to yield fibers per Fishing action. Fibers can be processed through Cloth Weaving to produce Cloth, which is used to craft Magic equipment and Skilling equipment. Some fibers require a specific Bonus Rarity threshold to be met before they can be gathered. This stat can be increased by using certain baits and fishing equipment.
Fishing Area | Fishing Level | Fibers | Quantity | Chance |
---|---|---|---|---|
Shallow Pond | Aqueous Grass | |||
Water Weeds | ||||
Lazy River | Aqueous Grass | |||
Water Weeds | ||||
River Vines | 10 Rarity | |||
Still Lake | Aqueous Grass | |||
Water Weeds | ||||
River Vines | ||||
Violet Ribbons | 10 Rarity | |||
Open Ocean | Aqueous Grass | |||
Water Weeds | ||||
River Vines | ||||
Violet Ribbons | ||||
White Reeds | 10 Rarity | |||
Stormy Seas | Aqueous Grass | |||
Water Weeds | ||||
River Vines | ||||
Violet Ribbons | ||||
White Reeds | 5 Rarity | |||
Ancient Kelp | 20 Rarity |
Fishing Stats
There are various stats that can be gained through levels and equipment that affect fishing.
Effective Fishing Level
Effective fishing level is the combination of the players fishing and mastery level and the fishing stats on equipment. It affects various secondary stats:
- Chance of finding and gathering from a node
- Rarity of resources
- Quantity of resources in a node
- Chance to preserve bait
Bait Preservation
Bait preservation comes from both effective fishing level and the enchantment of the same name which comes enchanted by default on the Fisherman's Bucket Hat. It determines the chance that a bait is used on an action and is capped at 50%.
Bait preservation is reduced by Deadliest Catch but cannot go lower than 0%.
Bait Power
Increases the chance and speed of finding nodes, and the size of nodes found. Chance is capped at 100% and speed is capped at 1 second.
Reel Power
Increases the chance and speed of gathering resources. Chance is capped at 100% and speed is capped at 1 second.
Bonus Rarity
Some nodes require a certain bonus rarity to start appearing. Rare resources require a rarity higher than the node. Nodes and resources have a cap where bonus rarity above will not provide additional drop frequency.
Bonus Rarity must be above the minimum rarity for resources to appear. Resources not listed here require no bonus rarity to collect.
Zone | Resource | Min. Rarity |
---|---|---|
Shallow Pond | Raw Magnetic Minnow | 1 |
Lazy River | Rotten Driftwood | 5 |
Raw Tigerfish | 15 | |
Sturdy Driftwood | 25 | |
Aquamarine | 50 | |
Still Lake | Rotten Driftwood | 10 |
Sturdy Driftwood | 10 | |
Raw Tigerfish | 25 | |
Raw Slippery Eel | 25 | |
Raw Ancient Lobster | 25 | |
Aquamarine | 50 | |
Open Ocean | Mystical Driftwood | 15 |
Raw Huge Tuna | 25 | |
Raw Megalodon | 25 | |
Aquamarine | 30 | |
Raw Tentacle Meat | 100 | |
Stormy Seas | Raw Great White Shark | 10 |
Raw Megalodon | 25 | |
Aquamarine | 30 | |
Mystical Driftwood | 35 | |
Raw Tentacle Meat | 75 |
Enchantments
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Naturalist | Gloves, Boots | 49 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
Scroll of Fishing | Gloves, Boots | 55 | 700 | 60 | Earth, Water, Mind | Increases fish catch chance by 2.5%. |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Enlightenment | Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Scroll of Gathering | Ring, Necklace | 64 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
Scroll of Wealth | Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
Scroll of the Scholar | Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
Scroll of Haste | Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
Scroll of Archaeology | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 500 | 50 | Earth, Water, Nature | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
Scroll of Pungent Bait | Tacklebox, Fishing Set | 14 | 200 | 30 | Water, Nature | Increases bait power by 3. |
Scroll of Reinforced Line | Tacklebox, Fishing Set | 23 | 300 | 40 | Earth, Water | Increases reel power by 3. |
Scroll of Fishing Magnetism | Tacklebox, Fishing Set | 33 | 400 | 40 | Earth, Water, Cosmic | Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes. |
Scroll of Bait Preservation | Tacklebox, Fishing Set | 47 | 600 | 60 | Earth, Water, Chaos | Increases chance to preserve bait by 4%. |
Scroll of the Fiber Finder | Tacklebox, Fishing Set | 50 | 600 | 60 | Earth, Water, Mind | Increases chance to find aquatic fibers by 25%. |
Scroll of Oil Spill | Tacklebox, Fishing Set | 69 | 800 | 70 | Earth, Water, Death | Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
Scroll of Deadliest Catch | Tacklebox, Fishing Set | 71 | 900 | 70 | Earth, Water, Blood | Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources. |
Change Log
Date | History |
---|---|
12 September 2019 | The fishing skill was released |
11 November 2021 | Major rework, node system, new gear, etc |
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
Attack • Strength • Defense • Constitution |