Scrollcrafting Guide
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Scrollcrafting is a skill that helps you create a scroll, that you later may use on your tools to help you boost your task.
There are many kinds of scrolls, and each have their own separate uses, and separate requirements to how they're made and used.
Each enchantment scroll needs a piece of Scroll, Silver, and its own set of different runes.
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Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | ExpandEffect per scroll |
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Cooking | Gloves, Boots | 1 | 80 | 100 | 10 | Air, Water, Chaos, Nature | Gain a 5% chance per Cooking action to gain one Raw Shrimp. |
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Cooking | Ladle | 2 | 120 | 100 | 10 | Water, Fire, Earth | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20% |
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Combat Equipment | Helm, Body, Legs, Weapon, Shield | 4 | 300 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Cooking, Smithing | Ring, Necklace | 7 | 600 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when Cooking and Smithing. Caps at 80% reduction. |
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Combat | Shield, Combat-Talisman | 10 | 700 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick is increased by 20%, healing from food is increased by 10%. |
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Combat | Weapon | 11 | 700 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Farming | Hoe | 12 | 800 | 200 | 30 | Air, Water, Blood | Gain a 2% chance to get a seed back when harvesting. |
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Combat | Helm, Body, Legs | 13 | 800 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
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Fishing | Tacklebox, Fishing Set | 14 | 850 | 200 | 30 | Nature, Water | Increase bait power by 3. |
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Mining | Pickaxe, Mining Set | 16 | 900 | 200 | 30 | Earth, Fire, Chaos, Mind | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack. |
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Foraging | Hatchet | 19 | 1000 | 300 | 30 | Earth, Water, Nature, Cosmic | Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging. |
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Fishing | Gloves, Boots, Fishing Set | 20 | 1000 | 200 | 20 | Cosmic, Mind, Nature | 1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100% |
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Fishing | Gloves, Boots, Fishing Set | 20 | 1000 | 200 | 20 | Cosmic, Mind, Nature | 1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100% |
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Foraging | Hatchet, Foraging Set | 22 | 1000 | 300 | 30 | Earth, Nature, Cosmic | Gain a chance to find gems while Foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an Earth Rune on success. Attempts to pull rune from your stockpile then ammo pouch if none found. |
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Fishing | Tacklebox, Fishing Set | 23 | 1250 | 300 | 40 | Water, Earth | Increases reel power by 3. |
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Mining | Pickaxe, Mining Set | 25 | 1500 | 300 | 40 | Air, Fire, Cosmic | Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an Earth Rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
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Combat | Helm, Body, Legs, Shield, Shield, Combat-talisman | 26 | 1600 | 400 | 40 | Chaos, Blood, Earth | Increases your threat by 20%. |
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Cooking | Ladle, Cooking Set | 27 | 1600 | 400 | 40 | Air, Water, Blood | Gain a chance to prepare another ingredient by 0.05% per effective cooking level. |
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Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all 3 styles by 3% multiplicativey. |
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Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Cosmic | Increases accuracy for all elemental affinities by 5% multiplicativey. |
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Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Earth | Increases accuracy for all physical affinities by 5% multiplicativey. |
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Combat | Cape, Weapon | 29 | 1650 | 400 | 40 | Mind, Nature, Chaos | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Combat | Weapon | 30 | 1650 | 400 | 40 | Nature, Blood, Earth | Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging. |
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Combat | Helm, Body, Legs | 31 | 1700 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
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Combat | Helm, Body, Legs | 32 | 1750 | 400 | 40 | Cosmic, Fire, Air | Increases resistance by 10. |
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Fishing | Tacklebox | 33 | 1750 | 400 | 40 | Cosmic, Water, Earth | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. |
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Smithing | Gloves, Boots, Tongs, smithingset | 34 | 1800 | 400 | 40 | Air, Earth, Fire, Cosmic | Gain a mysterious chance to find gems and other rare materials while Smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted. |
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Combat | Cape, Weapon | 35 | 2100 | 500 | 50 | Mind, Chaos, Water | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
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Farming | Hoe | 36 | 2300 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
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Gathering and Production skills | Ring, Necklace | 37 | 2300 | 500 | 50 | Nature, Mind, Cosmic | Automatically sell resources for 20% more gold than their vendor value. Does not affect Crafting or stack with Scholar. |
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Smithing | Tongs, smithingset | 38 | 2350 | 500 | 40 | Mind, Fire, Air | Increases the forge's max heat intensity by 0.5 (rounded down). |
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Runecrafting | Chisel | 39 | 2400 | 500 | 50 | Cosmic, Mind, Nature | Gives a 2% chance to not consume rune slates while Runecrafting. |
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Cooking | Gloves, Boots, Ladle | 40 | 2400 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while Cooking by 4%. |
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Gathering Skills | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 2400 | 500 | 50 | Nature, Water, Earth | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
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Foraging | Hatchet, Foraging Set | 42 | 2450 | 500 | 50 | Nature, Death, Fire | Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging. |
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Runecrafting | Gloves, Boots, Chisel | 43 | 2500 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in Runecrafting by 5%. |
Scroll of the Fishy Fortune | Fishing | Gloves, Boots, Fishing Set | 44 | 2600 | 500 | 50 | Mind, Water, Earth | 1% chance to double fish caught while fishing. Caps at 50%. |
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Smithing | Gloves, Boots | 46 | 2600 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per Smithing/Cooking action to complete another Smithing/Cooking action. Caps at 80% strength and 5 consecutive procs. |
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Fishing | Tacklebox, Fishing Set | 47 | 2800 | 600 | 60 | Chaos, Water, Earth | Increases chance to preserve bait by 4%. |
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Gathering Skills | Gloves, Boots | 49 | 3200 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
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Fishing | Tacklebox, Fishing Set | 50 | 3300 | 600 | 60 | Mind, Water, Earth | Increases chance of find aquatic fibers by 25%. |
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Enchanting | Gloves, Boots | 51 | 3300 | 600 | 60 | Nature, Mind, Cosmic | Decreases your chance to successfully research an item by 10%. |
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Combat | Weapon | 52 | 3300 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Fishing | Gloves, Boots | 55 | 3400 | 700 | 60 | Earth, Water, Mind | Increases the fish catch chance by 2.5%. |
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Combat | Capes | 56 | 3450 | 700 | 70 | Earth, Death, Cosmic | Gives a 10% chance to halve debuff stacks taken. |
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Consumables | Gloves, Boots | 58 | 3500 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Runecrafting | Gloves, Boots, Chisel | 59 | 4000 | 700 | 70 | Cosmic, Mind, Chaos | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. |
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Foraging | Hatchet, Foraging Set | 61 | 4200 | 700 | 70 | Fire, Nature | Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. |
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Smithing | Tongs, smithingset | 62 | 4200 | 700 | 70 | Mind, Fire, Earth | Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%. |
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Gather Skills | Ring, Necklace | 64 | 4300 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
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Runecrafting | Chisel, Runecrafting Set | 66 | 4400 | 800 | 80 | Air, Mind, Cosmic | Gain a 2% chance to preserve fibers while weaving. Caps at 80% |
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Crafting | Gloves, Boots | 67 | 4400 | 800 | 70 | Air, Nature | Each crafted item costs 2% less ingredients.(Currently replaced by a quest talent reward, and doesn't work as it used to.) |
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Combat | Shield, Combat-Talisman | 68 | 4400 | 800 | 70 | Nature, Chaos, Blood | Increases stamina by 10. |
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Fishing | Tacklebox | 69 | 4450 | 800 | 70 | Death, Water, Earth | Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
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Augumentation | Gloves, Boots | 70 | 4500 | 800 | 70 | Nature, Mind, Cosmic | Increase the chance of a successful augmentation by 1%. |
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Fishing | Tacklebox, Fishing Set | 71 | 4550 | 900 | 70 | Blood, Water, Earth | Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%. |
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Farming | Hoe | 72 | 4600 | 900 | 70 | Earth, Water, Nature | Gain a 2% chance to get double yield when harvesting. |
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Runecrafting | Gloves, Boots | 73 | 4600 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Cooking | Ladle, Cooking Set | 74 | 4800 | 900 | 80 | Fire, Chaos, Mind | Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used. |
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Mining | Pickaxe, Mining Set | 75 | 5000 | 900 | 80 | Earth, Water, Cosmic | Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Water Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
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Mining | Pickaxe, Mining Set | 76 | 5400 | 900 | 80 | Earth, Fire, Cosmic | Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Fire Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
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Smithing | Tongs, smithingset | 77 | 5500 | 900 | 90 | Cosmic, Nature, Fire | Decreases negative forge effects by 1%. Caps at 30% |
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Smithing | Tongs, smithingset | 78 | 5400 | 900 | 90 | Cosmic, Water, Fire | Increases positive forge effects by 1%. Caps at 30% |
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Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
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Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your Resistance as Intellect. Caps at 100%. |
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Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your agility as dexterity. Caps at 100% |
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Combat | Helm, Body, Legs | 80 | 5550 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount. |
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Enchanting | Gloves, Boots | 81 | 5220 | 1000 | 80 | Nature, Mind, Cosmic | Increases your average number of research attempts before an item is destroyed by 3. |
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Combat | Helm, Body, Legs | 81 | 5600 | 1000 | 80 | Chaos, Death, Blood | Increase maximum damage and decreases minimum damage by 1.5%. |
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Combat | Body, Legs | 82 | 5600 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
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Mining | Pickaxe, Mining Set | 83 | 5600 | 1000 | 90 | Mind, Nature, Air | Gives a 0.20% chance to massively boost amount gathered. |
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Cooking | Ladle | 84 | 5650 | 1000 | 90 | Water, Fire, Earth | Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance) |
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Combat | Gloves, Boots | 85 | 5700 | 1200 | 100 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. |
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Smithing | Tongs, smithingset | 87 | 6400 | 1200 | 100 | Mind, Fire, Earth | Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%. |
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All Skills* | Ring, Necklace | 88 | 6500 | 1300 | 110 | Chaos, Mind, Cosmic | Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation. |
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Farming | Hoe | 90 | 6600 | 1400 | 120 | Air, Earth, Water, Nature, Cosmic | Increase minimum harvest yield by 6%. |
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Cooking, Smithing | Gloves, Boots | 91 | 6600 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain a 1% chance to produce an extra item during Cooking, Smithing, Scrollcrafting, and Weaving fibers. |
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Enchanting | Gloves, Boots | 92 | 6800 | 1600 | 160 | Mind, Chaos, Fire, Air | Gain a 4% chance per enchanting action to complete another enchanting action. Caps at 80% strength and 5 consecutive procs. |
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All Skill except Combat | Ring, Necklace | 94 | 7500 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on.