Combat
Combat is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner guide on combat can be found in the combat guide.
There are 4 skills to level in combat; constitution, attack, strength, and defense.
Contents
Zones
There are currently 7 zones; Farm, Caves, City, Lava Maze, Valley of Giants, Living Forest, and Deep Pit.
Locations
Zone | Lowest Recommended Combat Lvls | Lowest Recommended Gear |
---|---|---|
Farm | 1 - 20 | None - Bronze |
Caves | 10 - 30 | Bronze - Iron |
City | 20 - 60 | Iron - Adamantite |
Deep Pit * | 50 - 60 | Adamantite - Runite |
Living Forest * | 50 - 60 | Adamantite - Runite |
Lava Maze | 60 - 80 | Adamantite - Runite |
Valley of Giants | 80 - 99 | Runite - Stygian |
Zones marked with * are special combat areas
Encounter table
Zones | Monster | Encounter Rate | HP |
---|---|---|---|
Deep Pit | Greater Demon | 100% | 89 |
Living Forest | Spriggan | 100% | 75 |
Farm | Chicken | 30% | 3 |
Rat | 30% | 2 | |
Cow | 30% | 8 | |
Goblin | 10% | 5 | |
Caves | Goblin | 45% | 5 |
Imp / Greater Imp | 55% | 10 | |
City | Guard | 80% | 22 |
Black Knight | 20% | 42 | |
Lava Maze | Deadly Red Spider | 40% | 35 |
Lesser demon | 60% | 81 | |
Valley of Giants | Fire Giant | 33% | 130 |
Moss Giant | 33% | 150 | |
Ice Giant | 33% | 160 |
Special combat areas include the Foraging zone Living Forest, and the Mining zone Deep Pit, where you may randomly encounter Spriggans or Greater Demons respectively. Players may not run from these encounters, and failing results in a 15 minute lockout timer before they can access that zone again.
Combat Experience
Players gain combat skill experience when dealing damage; 2 experience in the selected combat skill and 1 experience in Constitution per damage dealt. When fighting in a balanced stance, each skill gains 2/3 of an experience per point of damage.
Death
Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling.
Health slowly regenerates on its own. Dying will not result in the loss of exp/items/gold etc.
Skills
Constitution
Constitution is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
Food can restore health inside or outside of battle, and can provide buffs to combat for a short time. It is not recommended to use high healing food at a low constitution level because auto-eat will not trigger.
Attack
Attack is the skill that determines a player's hit chance.
Strength
Strength is the skill that contributes to your maximum damage per hit, along with a player's melee strength bonus.
Defense
Defense is the skill that determines a player's dodge chance.
Stats
There are various stats that can affect combat. These stats are determined by a player's equipment (armor and weapon), though do note that player levels contribute to stats far more than equipment.
Accuracy
Accuracy from equipment determines the hit rate along with attack level. Keep in mind that the hit chance is also determined by an enemy's defense toward your attack type. You will hit a 0 if you miss, but you can never hit a 0 when you don't miss an attack.
Strength
Strength from equipment determines the maximum damage you can deal along with strength level. The damage you deal can also be affected by enchantments such as critical strike, patience, and recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
Max hit can be calculated with the following formula:
Defense
Defense from equipment and bonuses determine the dodge rate along with defense level. Keep in mind that dodge chance is also determined by enemy's attack and your defense to their attack type.
Attack Type
There are three attack types (slash, stab, crush) which is determined by the weapon you use (bare hands are considered crush). Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack, making it easier to hit if that type of attack is used. E.g. all giants are weak to crush, making battleaxes effective weapons to use.
Attack Speed
Attack speed is a stat that determines the amount of time between attacks. The attack speed differs with every weapon type, with the exception of Zero Edge which has a 2s attack speed instead of 2.4s. A faster attack speed isn't necessarily better because of the patience enchantment, which makes slow weapons hit harder.
Enchantments
Special Combat
Aberrant Shrimp
Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. They have 300 HP and drop Magic Shrimp and one of either Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
Spriggan
Spriggans are fought when Foraging in the Living Forest. They have 75 HP and drop branches, logs, Sageberry Bush Seeds, and Elder Tree Seeds.
Greater Demon
Greater Demons are fought when mining in the Deep Pit. They have 89 HP and drop scrolls, Ichor, and Gold Ore.