Enchantments
Revision as of 15:09, 12 December 2021 by Silent1 (talk | contribs) (Silent1 moved page Category:Enchantments to Enchantments: Better to be a regular page if linked from the sidebar.)
Enchantment | Scroll | Food | Shrine | Other | Skill | Description |
---|---|---|---|---|---|---|
Chances | Yes | Augmenting | Increased chance of augmentation by 1%. | |||
Cooking (Enchantment) | Yes | Cooking | Decreases chance to burn food while cooking by 4%. | |||
Crafting (Enchantment) | Yes | Crafting | Each crafted item costs 2% less ingredients. | |||
Cultivation | Yes | Farming | Gain a 1% chance to get your seed back when harvesting. | |||
Efficiency | Yes | Cooking, Smithing | Gain a 1% chance to produce an extra item during cooking and smithing. | |||
Embers | Foraging | Gain a 10% chance to instantly burn Logs and Branches for double heat every foraging action. | ||||
Destructive Testing | Mining | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. | ||||
Enlightenment | Yes | All Skills | Gain 1 more essence per action where essence is acquired. | |||
Farming (Enchantment) | Yes | Farming | Gain a 1% chance to get double yield when harvesting. | |||
Fertilizing | Yes | Farming | Gain 1% increased harvest speed. | |||
Fishing (Enchantment) | Yes | Fishing | Increase fish catch chance by 2.5%. | |||
Gathering | Yes | Gathering Skills | Gain a 10% chance to find an extra resource. | |||
Gold Digger | Yes | Farming | Gain a fixed 10% chance per harvested plant to get 1000 Gold Coins. | |||
Haste | Yes | Non-Combat Skills | Increases non-combat action speed by 4%. | |||
Inferno | Yes | Smithing | Gain a 5% chance per smithing action to complete another smithing action. | |||
Intuition | Yes | All Skills | Gain 5% increased experience while doing most things. | |||
Naturalist | Yes | Gathering Skills | Increase your chance to gain chests while gathering by 20%. | |||
Nature | Yes | Foraging | Gain a 5% chance to generate a random log or branch every foraging action. | |||
Prolonging | Yes | Consumables | Gain 10% more buff stacks from consumables. | |||
Prospector | Yes | Mining | Increase your chance to find gems by a mysterious amount. | |||
Pyromancy | Cooking, Smithing | Use 10% less heat when cooking and smithing. | ||||
Refining | Yes | Smithing | Gain a chance to find gems while smithing. | |||
Root Digging | Yes | Foraging | Gain a chance to find gems while foraging. | |||
Runecrafting (Enchantment) | Yes | Runecrafting | Reduces essences used in runecrafting by 5%. | |||
Scholar | Non-Combat Skills | Gain 20% more experience, but NO items. Only works on Mastery experience. | ||||
Shrimp Lord | Yes | Cooking | Gain 5% chance per cooking action to gain one Raw Shrimp. | |||
Superheating | Yes | Mining | Gain a 1% chance to instantly smelt an ore into a bar while mining. | |||
Wealth | Non-Combat Skills | Automatically sell resources for 20% more gold than their normal value. | ||||
Pungent Bait | Fisherman's Waders | Fishing | Increase bait power by 3. | |||
Reinforced Line | Fisherman's Smock | Fishing | Increase reel power by 3. | |||
Fishing Magnetism | Fishing | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | ||||
Bait Preservation | Fisherman's Bucket Hat | Fishing | Increases chance to preserve bait by 4%. | |||
Deadliest Catch | Fishing | Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%. Increases chance to find known rare resources. | ||||
Oil Spill | Fishing | Adds a 5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | ||||
Master Chef | Scroll of Master Chef | Cooking | Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance) |
Enchantment | Scroll | Food | Shrine | Other | Description |
---|---|---|---|---|---|
Accuracy | Yes | Increase the players accuracy bonus 5%. | |||
Aspect of Chaos | Signet Ring | Converts 5% of damage into chaos damage. COSMETIC ONLY UNTIL C2.0P2 | |||
Aspect of Flame | Ancient Fire Amulet | Converts 5% of damage into fire damage. COSMETIC ONLY UNTIL C2.0P2 | |||
Corruption | Corrupted Ring | Consumes ichor received in combat to heal for 5 health. | |||
Critical Strike | Yes | Gain a 5% chance on hit to critically strike, dealing 130% damage. | |||
Demon Skin | Yes | Shrimp Armor (3, 4 pieces) | All damage taken is reduced by 1. | ||
Force | Gain 10% of the shield's average melee defense as accuracy. The shield no longer provides any defensive bonuses. | ||||
Fortitude | Ancient Nature Amulet | Increases max health by 4.5. | |||
Healing | Yes | Passive healing is increased by 0.5 health per minute. | |||
Nimble | Yes | Increases defense by about 10%. | |||
Overhealing | Heal for 1% of overkill damage on a target. | ||||
Patience | Yes | Increases the efficiency of slower attacks. | |||
Protection | Yes | Reduces all damage taken by 4%. | |||
Recklessness | Yes | Increases outgoing damage by 1. | |||
Reinforcement | Yes | Reduce the enemy's chance to hit by 5%. | |||
Treasure Hunter | Yes | Increases your chance of finding items from slain enemies by 3%. | |||
Weakening | Decreases the level requirements of the item by 5. |