Cooking
Cooking is a skill that allows raw ingredients to be prepared, then transformed into dishes or brewed into potions, using heat and other reagents to produce enchanted buffs. New recipes can be unlocked by preparing or obtaining new ingredients.
Food has a chance to burn, depending on the player's effective cooking level and the level of the recipe. Either burnt food or burnt fish is produced when failing depending on whether meat or fish is used respectively. Failed potions will result in Ashes being produced.
Effective cooking level and the amount of ingredients utilized also affects the level (or quality) of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cookery or wearing gear with cooking related enchantments (such as the Cooking Set, the chef achieves higher quality food for increased healing and improved buff strength.
Uses
Food can be placed in the combat inventory to recover health during combat. While some raw ingredients and prepared ingredients provide HP when consumed, it is recommended that they be cooked into dishes beforehand to increase the amount of HP available.
HP is restored upon exiting battle so consuming dishes or edible ingredients is not required outside of combat. Ingredients and cooked dishes do not go bad while stored in the general or combat inventory. However it may be prudent to occasionally restock the combat inventory in case a particular dish has run out or if a specific buff is desired before adventuring.
Cooked dishes may be enhanced with different buffs, with the limitation being one buff per dish. Pairing which dish with a preferred buff is left to the chef's discretion. Seasoned adventurers prioritize order, amount and type of food (enhanced or not) stocked in their combat inventories to suit the dungeon or combat zone. Combat buffs are only applied when food is eaten during combat. Their effects disappear upon leaving combat.
Drinking potions may temporarily improve non-combat skills such as foraging, mining, runecrafting etc. Typically potions are consumed outside of combat given that they are enchantments that improve productivity. While it is possible to drink potions during combat, none of the resulting buffs can be turned on or off during battle.
In addition to prepared ingredients, cooked dishes and potions, cooking activities may also result in byproducts such as Raw Shrimp, Fish Oil, Ashes, Shrimp Baubles and the Prismatic Extract.
Fish Oil Chance
Fish Oil has a possibility of being produced when:
- Raw fish is prepared into filleted fish.
- Dishes are cooked using filleted fish.
- Potions are brewed using raw fish or filleted fish.
Oil chance is determined by the total size of fish being prepared, with each increased size giving an addition 5% chance.
Fish | Fish Size | Chance % | |
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1 | 5% | |
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1 | 5% | |
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2 | 10% | |
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2 | 10% | |
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2 | 10% | |
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3 | 15% | |
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4 | 20% | |
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4 | 20% | |
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5 | 25% | |
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8 | 40% |
To further improve the chance of Fish Oil production:
- Wear gear with higher Cooking (Enchantment) levels. If more than one piece is worn, the gear with the higher enchantment level takes precedence.
- Drink potions with the Cooking (Enchantment). If potions with identical enchantments but different strength levels are consumed, the higher level enchantment is used up first before preceding to the lower one(s).
- Perform cooking activities while a global Cooking buff is active. (These are game-wide buffs provided by the Shrine of Toucan purchased with in-game gold or by the Platinum Shop courtesy of players using real life currency.)
- Cook fish dishes with increased amounts of ingredients, the higher the level, the more chance of oil being produced.
- Brew potions (those involving raw fish or filleted fish) with increased amounts of ingredients. Legendary potions have better chances to produce fish oil than their lower quality counterparts.
- Level up your Cooking Skill.
* Oil chance above 100% as shown in the Cooking pot (displayed in the Cooking game interface) equates to chance for additional oil.
Food Preparation
Some raw ingredients require further processing before they can be used in cooking dishes or brewing potions. This is done in the Preparing tab of the Cooking Interface in game.
Ingredients
There are six factors associated with each ingredient:
- "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
- There are a total of 11 Tags: Fruit, Vegetable, Flour, Dairy, Meat, Fish, Monster, Sour, Bitter, Sweet and Spicy.
- Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
- XP - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food).
- Heat - The amount of heat required to cook the ingredient.
- Difficulty - Determines the burn chance of food.
- Buff - The buff effect that is added to the cooked dish or potion when this ingredient is used in the recipe. Only some ingredients are additives to dishes as Combat buffs while others are alchemical reagents in potion brewing.
- The buff effect applies the buff with a level of 2 in cooked dishes, and cannot be increased or decreased.
- Potions can be brewed at a strength of level 1, 2, 3 or 4.
- Buffs stack with enchantments of identical nature but different sources such as armor. For example, if the player has Gathering 5 on their worn boots and consumes a potion that grants Gathering 2, the player will have a total effect of Gathering 7.
Unprepared Ingredients
Many ingredients are tradeable or available in the Marketplace, earned as rewards from quests or successful dungeon raids, or found by luck in treasure chests, dungeon caches or bird's nests. However the more reliable and cost-effective way to source them is by farming, fishing, mining and/or foraging.
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source | Seed | Buff | |
---|---|---|---|---|---|---|---|---|---|
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Dairy | 10 | 2 | 2 | Combat or Farming Pitfall Trap | ||||
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Dairy | 40 | 6 | 8 | Crafting | ||||
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Cooking / Preparing Fish / Brewing Potions with raw or filleted fish. Fishing with Oil Spill |
Deep fry | |||||||
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Fish | 5 | 1 | 1 | Fishing or any cooking activity while Shrimp Lord buff is active. | Shrimp Lord | |||
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Fish | 10 | 1 | 2 | Fishing | ||||
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Fishing Magnetism | ||||||||
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Fish | 15 | 2 | 3 | |||||
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Fish | 10 | 2 | 2 | |||||
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Fish, Meat | 15 | 2 | 3 | |||||
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Fish | 25 | 4 | 5 | |||||
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Reinforced Line | ||||||||
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Oil Spill | ||||||||
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Fish, Meat | 20 | 3 | 4 | |||||
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Fish | 30 | 4 | 6 | |||||
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Fish, Sour | 40 | 5 | 8 | |||||
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Deadliest Catch | ||||||||
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Fish | 50 | 8 | 1 | 10 | ||||
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Foraging | Yes | Gathering | ||||||
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Fruit | 10 | 1 | 2 | Yes | ||||
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Farming | Yes | Intuition | ||||||
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Fruit, Sweet | 30 | 5 | 1 | 6 | Foraging | Yes | ||
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Fruit, Sour | 20 | 3 | 1 | 4 | Yes | |||
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Flour | 20 | 3 | 4 | Yes | ||||
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Flour | 35 | 6 | 7 | Yes | ||||
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Crafting | Flame Resistance | |||||||
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Combat / Crafting or by burning potions. | Pyromancy | |||||||
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Meat | 25 | 4 | 5 | Combat or harvesting Pitfall Traps, Net Traps or Bear Traps by Farming | ||||
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Meat | 10 | 2 | 2 | Combat or harvesting Box Traps or Bird Traps by Farming | ||||
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Monster | 7 | 1 | 1.5 | Combat | Demon Skin | |||
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Combat or harvesting Monster Traps while Farming. | Runecrafting | |||||||
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Monster | 15 | 2 | 3 | Nimble | ||||
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Monster, Meat | 40 | 5 | 8 | Fishing | ||||
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Monster, Spicy | 60 | 8 | 1 | 12 | ||||
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Monster | 90 | 12 | 1 | 18 | ||||
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Farming | Yes | Inferno | ||||||
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Mining | Cooking | |||||||
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Farming | Yes | Efficiency | ||||||
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Foraging | Fishing | |||||||
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Fishing | Pungent Bait | |||||||
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Vegetable | 5 | 1 | 1 | Foraging | Yes | |||
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Bitter | 5 | 1 | 1 | Yes | Root Digging | |||
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Spicy | 5 | 2 | 1 | 1 | Yes | Superheated | ||
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Vegetable, Flour | 15 | 2 | 3 | Yes | ||||
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Vegetable, Sweet | 40 | 6 | 1 | 8 | Yes | |||
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Empowered Gathering | ||||||||
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Naturalist | ||||||||
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Vegetable, Spicy | 10 | 1 | 2 | 2 | ||||
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Rune Reserves | ||||||||
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Flour, Bitter | 20 | 2 | 4 | 4 | ||||
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Flour, Bitter | 10 | 1 | 3 | 2 | ||||
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Vegetable, Bitter | 15 | 1 | 3 | 3 | ||||
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Vegetable, Bitter | 40 | 2 | 7 | 8 | ||||
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Fruit, Sweet | 35 | 1 | 6 | 7 | ||||
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Supercooling | ||||||||
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Sweet, Spicy | 50 | 4 | 10 | |||||
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Treasure Hunter | ||||||||
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Fruit, Sweet, Sour | 15 | 2 | 2 | 3 | ||||
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Vegetable, Sour, Spicy | 70 | 1 | 6 | 14 | ||||
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Dairy | 50 | 8 | 10 | Combat | ||||
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Bitter, Spicy | 15 | 2 | 3 | Crafting seeds |
Prepared Ingredients
Ingredient | Category | EXP | Size | Alchemy Size | Difficulty | Source |
---|---|---|---|---|---|---|
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Fish | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Flour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Dairy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() | |
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Fruit | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Vegetable | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Meat | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Monster | 7 | 1 | 1.5 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Sour | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Bitter | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() | |
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Sweet | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() | |
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Spicy | 5 | 1 | 1 | Preparing ![]() ![]() ![]() ![]() ![]() ![]() |
Recipes
Each recipe has the following properties:
- ID - The unique ID of the recipe in the recipe list within the game's code.
- HP - The base hit point recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
- Value - The price that the dish can be sold to the non-marketplace vendor.
- Ingredient Tags - The ingredient types indicate what is required to cook the dish. For example, the Kebabs recipe has the Meat, Vegetable, and Fruit tags, meaning that this dish requires Minced Meat, Chopped Vegetables, and Diced Fruit.
All Recipes Table
ID | Food | Total HP | HP | Tick HP | #Tick | Tick Delay | Cooldown | Vendor price | Ingredient 1 | Ingredient 2 | Ingredient 3 | Availability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2100 | ![]() |
8 | 3 | 1 | 5 | 5 | 5 | 5 | N/A | ||||
2101 | ![]() |
105 | 0 | 7 | 15 | 8 | 10 | 5 | Monster | N/A | N/A | Available | |
2102 | ![]() |
82 | 4 | 6 | 13 | 7 | 8 | 50 | N/A | ||||
2103 | ![]() |
86 | 5 | 9 | 9 | 6 | 6 | 30 | Fish | N/A | N/A | Available | |
2014 | ![]() |
35 | 3 | 3 | 12 | 5 | 5 | 50 | N/A | ||||
2015 | ![]() |
135 | 15 | 15 | 8 | 4 | 8 | 75 | |||||
2016 | ![]() |
178 | 18 | 16 | 10 | 5.5 | 13 | 75 | |||||
2107 | ![]() |
190 | 22 | 21 | 8 | 5 | 11 | 100 | Fish | Flour | N/A | Available | |
2108 | ![]() |
144 | 24 | 40 | 3 | 5 | 15 | 125 | N/A | ||||
2109 | ![]() |
375 | 63 | 39 | 8 | 5 | 17 | 125 | Meat | Flour | Dairy | Available | |
2110 | ![]() |
355 | 61 | 42 | 7 | 4.67 | 15 | 125 | Fish | ||||
2111 | ![]() |
335 | 90 | 49 | 5 | 3.67 | 12 | 125 | Fruit | ||||
2112 | ![]() |
225 | 16 | 19 | 11 | 6 | 15 | 175 | Monster | N/A | |||
2113 | ![]() |
147 | 28 | 17 | 7 | 5 | 12 | 100 | N/A | ||||
2114 | ![]() |
180 | 45 | 29 | 5 | 3.5 | 8 | 125 | Fruit | Flour | N/A | Available | |
2115 | ![]() |
165 | 33 | 22 | 6 | 4 | 9 | 125 | N/A | ||||
2116 | ![]() |
66 | 10 | 7 | 8 | 6 | 7 | 75 | |||||
2117 | ![]() |
191 | 15 | 16 | 11 | 7 | 17 | 150 | |||||
2118 | ![]() |
181 | 21 | 16 | 10 | 6.5 | 15 | 125 | |||||
2119 | ![]() |
143 | 24 | 17 | 7 | 5.5 | 13 | 125 | |||||
2120 | ![]() |
152 | 42 | 22 | 5 | 4.5 | 10 | 150 | |||||
2121 | ![]() |
163 | 37 | 21 | 6 | 5 | 11 | 50 | |||||
2122 | ![]() |
402 | 18 | 32 | 12 | 7 | 24 | 150 | Meat | Fish | Monster | Available | |
2123 | ![]() |
64 | 22 | 14 | 3 | 3 | 3 | 100 | Fruit | N/A | N/A | ||
2124 | ![]() |
80 | 8 | 9 | 8 | 5 | 6 | 100 | Vegetable | ||||
2125 | ![]() |
354 | 60 | 42 | 7 | 5 | 17 | 150 | Meat | Vegetable | Fruit | ||
2126 | ![]() |
66 | 6 | 6 | 10 | 5 | 7.5 | 125 | N/A | ||||
2127 | ![]() |
180 | 56 | 31 | 4 | 3.5 | 7 | 75 | Fruit | Dairy | N/A | Available | |
2128 | ![]() |
160 | 28 | 22 | 6 | 4.5 | 10 | 150 | N/A | ||||
2129 | ![]() |
210 | 34 | 22 | 8 | 5.5 | 12 | 125 | Dairy | Meat | N/A | Available | |
2130 | ![]() |
220 | 20 | 20 | 10 | 6 | 14 | 200 | N/A | ||||
2131 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 75 | |||||
2132 | ![]() |
144 | 24 | 24 | 5 | 5 | 12.5 | 100 | |||||
2133 | ![]() |
144 | 18 | 18 | 7 | 5 | 10 | 100 | |||||
2134 | ![]() |
383 | 33 | 35 | 10 | 5.67 | 21 | 150 | Monster | Flour | Vegetable | Available | |
2135 | ![]() |
120 | 24 | 32 | 3 | 3 | 17.5 | 175 | N/A | ||||
2136 | ![]() |
358 | 43 | 35 | 9 | 5.33 | 19 | 175 | Meat | Flour | Vegetable | Available | |
2137 | ![]() |
80 | 20 | 15 | 4 | 3 | 5 | 175 | Fish | ||||
2138 | ![]() |
365 | 50 | 35 | 9 | 6 | 21 | 225 | N/A |
Food Quality
The quality of food is determined by the following formula:
Any fractional amounts gives the chance to craft a food with an additional +1 quality.
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
Food Healing
The amount of HP recovered when the dish is consumed is based on the quality of food.
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover hitpoints.
Food Buffs
The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:
Food with buffs can be created by using special buff-granting ingredients while cooking.
Cooking Speed
Cooking speed is determined by the following formula:
- The first part of the formula represents the base cooking speed of the ingredients.
- The second part accounts for the speed bonus from cooking stats on an augmented ladle.
- The third part accounts for the speed bonus from the Haste enchantment.
There are further modifiers depending on the cooking types.
- Preparation time uses the general cooking time. Preparation can be sped up indirectly with the Blitzing enchantment which prepares multiple ingredients at a time.
- Alchemy uses the Deep Fry enchantment to speed up brewing.
- Food cooking also uses the Deep Fry enchantment and additionally has it's duration increased depending of the number of types of ingredients.
All cooking types are also affected by the Inferno enchantment which gives a chance to instantly complete the next action.
Difficulty
Chance of success is determined by the following formula:
where difficulty is the total difficulty of the ingredients, effLvl the effective cooking level, clvl, mlvl and olvl are the level of the Cooking, Master Chef and Overly Well Done enchantment.
- Preparation always succeeds and instead has a minimum cooking level for more difficult ingredients.
Buffs
Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.
Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from wearing armor enchanted by Inferno 3 and a 10% inferno buff from food, they will have a total of 40%.
Food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from drinking potions in combat will be kept until used once out of combat.
Non-combat buff stacks are consumed by performing an action outside of combat, regardless of the type of skill being trained. For example stacks of Inferno will be used even when not smithing nor cooking dishes.
Food and Potion Buffs
Name | Skill Affected | Description | Buff Gained From |
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Cooking | Increased cooking speed by 8%. Caps at halving action time. Stacks with haste | Fish Oil |
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Mining | Increases your chance to find gems and silver while mining by 100%. Rolls before Prospecting and does not stack with it. Does not require an earth rune | Yellow Pepper |
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Foraging | Gain a chance to find gems while foraging. Has a 10% to consume earth rune on success. | Mushroom |
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Mining | Items with lower heat costs to process have an increased chance to be gathered. Has a 2% chance to consume a water rune every mining action. | Frost Flowers |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. Rolls before gathering and does not stack with it. | Watermelon |
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Cooking | Decreases chance of burning food by 8% while cooking. | Salt |
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Cooking | Player gains 10% increased chance of finding Raw Shrimp while Cooking. | Raw Shrimp |
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Cooking and Smithing | Player uses 5% less heat while Cooking and Smithing. | Ashes |
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Smithing | Gain a 10% chance to automatically smelt ores an additional time while smithing. | Pepper |
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Mining | Items with higher heat requirements have an increased chance to be found while mining. | Chili Pepper |
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Foraging | Increase your chance to gain chests by %20 as well as convert chests to their greater variants while gathering. | Durian |
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Fishing | Increases fishing catch rate by 10%. | Honey |
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Fishing | Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | Raw Magnetic Minnow |
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Fishing | Increases reel power by 6. | Raw Tigerfish |
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Fishing | Increases bait power by 6. | Seaweed |
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Fishing | Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | Raw Slippery Eel |
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Fishing | Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. | Raw Great White Shark |
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Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. | Banana |
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Runecrafting | Reduces essence used in runecrafting by 10%. | Goblin Brain |
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Cooking, Smithing, Runecrafting and Scrollcrafting | Gain a 2% chance to produce an extra item during cooking and smithing. | Sugar |
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Most activities | Increases experience gained by 10% while doing most things. | Sageberry |
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Combat | All damage taken is reduced by 2. | Ichor |
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Combat | Increases Defense by about 20%. | Spider Legs |
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Combat | Grants some resistance to intense heat. | Water Imbued Dust |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Gloves, Boots | 1 | 100 | 10 | Air, Water, Chaos, Nature | Gain 5% chance per cooking action to gain one Raw Shrimp. |
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Gloves, Boots, Ladle | 40 | 500 | 50 | Earth, Fire, Water | Decrease chance to burn food while cooking by 4%. |
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Boots, Gloves | 46 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.
Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1. For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc. |
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Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 7 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when cooking and smithing. Caps at 80% reduction. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
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Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
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Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
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Ladle | 2 | 100 | 10 | Earth, Fire, Water | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%. |
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Ladle | 84 | 1000 | 90 | Earth, Fire, Water | Decreases chance to burn food while cooking by 4% of your effective cooking level. |
Bonus Items
See Shrimp Bauble
Skills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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