Difference between revisions of "Scrollcrafting Guide"
(Changes made to some of the outdated data in the scrollcrafting table.) |
(Added some use cases and enchants/affixes that affect scrollcrafting. Got more to add.) |
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| − | Scrollcrafting is a skill that helps you create a scroll, that you later may use on your tools to help you boost your task. | + | == Introduction == |
| + | Scrollcrafting is a skill that helps you create a scroll, that you later may use on your tools to help you boost your task. | ||
There are many kinds of scrolls, and each have their own separate uses, and separate requirements to how they're made and used. | There are many kinds of scrolls, and each have their own separate uses, and separate requirements to how they're made and used. | ||
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Each enchantment scroll needs a piece of [[Scroll]], [[Silver]], and its own set of different [[runes]]. | Each enchantment scroll needs a piece of [[Scroll]], [[Silver]], and its own set of different [[runes]]. | ||
| + | |||
| + | === Available scrolls that can be made and their requirements and use cases: === | ||
{| class="wikitable sortable mw-collapsible mw-collapsed hover-highlight" | {| class="wikitable sortable mw-collapsible mw-collapsed hover-highlight" | ||
!{{img|Scrollcrafting|40}}Scroll | !{{img|Scrollcrafting|40}}Scroll | ||
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| style="text-align:center;" |110 | | style="text-align:center;" |110 | ||
|Chaos, Mind, Cosmic | |Chaos, Mind, Cosmic | ||
| − | |Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation. | + | |Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation. |
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|{{img|Scroll of Fertilizing|60|word=1}} | |{{img|Scroll of Fertilizing|60|word=1}} | ||
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|} | |} | ||
| − | in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on. | + | in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on. |
| + | |||
| + | == Uses: == | ||
| + | There are a few reasons why one would want to make scrolls: | ||
| + | |||
| + | # To use it on their own equipment, mainly for their own uses. | ||
| + | # To level up enchanting by making scrolls, and enchanting it on their equipment | ||
| + | # To sell it to other people for a profit, since there are cases where people tend to buy the scrolls rather than make their own | ||
| + | # To sell it to other people to help, this is in the case that most newbies cannot make some scrolls, like the haste scroll which needs one to be level 94 in enchanting, and is very hard to reach in a beginner phase. | ||
| + | |||
| + | |||
| + | |||
| + | There are some enchantments and affixes that affect the process of scrollcrafting. | ||
| + | |||
| + | # Efficiency ([[Efficiency|Enchantment]]) : This enchantment is used on either gloves or boots, and can be used to get a x% chance to get double the product. For scrollcrafting, one has a chance to get double scrolls at a single action. This is helpful when you want more scrolls for a limited resource, since it'll save you one scroll worth of resources when it procs <br /> | ||
| + | # Production Doubling ([[Affixes|Affix]]): This is a affix that works similarly as efficiency. In scrollcrafting, this affix gives a chance to double the scroll made. This affix doesn't stack with efficiency and rolls separately. So you have a chance to roll efficiency and doubling at the same time, increasing your scrollcrafting output from 1 to 4 with just the resource of 1 scroll. Though i'll remind that this is a very low chance, so don't rely on both of them to roll together too often. <br /> | ||
| + | # Production Preservation ([[Affixes|Affix]]): This is a affix that preserves your item when you make a scroll. For example, when making the [[Scroll of Haste]], you have a chance to preserve either the scroll used on it, or the silver used on it, or any one of the rune types used on it. This preservation affects one resource per action, like 2000 silver ( which is used per action for a haste scroll) , or 200 runes of either type. <br /> | ||
| + | # Scrollcrafting mat preserve ([[Affixes|Affix]]): This is a affix similar to production preservation, but this one is exclusive to scrollcrafting, and doesn't stack with production preservation, meaning you can have two instance of resource saving at the same time, if you have both of these affixes with you. <br /> | ||
| + | # Haste ([[Efficiency|Enchantment]]) : This enchantment is used on either necklace or ring, and is used to increase your non-combat speed. In this case, its supposed to decrease the time taken to make a scroll for you. This is very useful because at later levels, you can make scrolls faster and wont need to bother waiting for a while ( even if thats just in like 1 or 2 seconds). | ||
| + | There are more (mostly haste affixes), but with my limited knowledge, i just added them, since they are some of the most important affix/ enchantments used on it. | ||
| + | <br /> | ||
[[Category:Enchanting]] | [[Category:Enchanting]] | ||
[[Category:Scrollcrafting]] | [[Category:Scrollcrafting]] | ||
[[Category:Scrolls]] | [[Category:Scrolls]] | ||
Revision as of 17:35, 13 January 2025
Introduction
Scrollcrafting is a skill that helps you create a scroll, that you later may use on your tools to help you boost your task.
There are many kinds of scrolls, and each have their own separate uses, and separate requirements to how they're made and used.
Each enchantment scroll needs a piece of Scroll, Silver, and its own set of different runes.
Available scrolls that can be made and their requirements and use cases:
Scroll
|
Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|---|---|
Scroll of the Shrimp Lord
|
Cooking | Gloves, Boots | 1 | 80 | 100 | 10 | Air, Water, Chaos, Nature | Gain a 5% chance per Cooking action to gain one Raw Shrimp. |
Scroll of Overly Well Done
|
Cooking | Ladle | 2 | 120 | 100 | 10 | Water, Fire, Earth | Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20% |
Scroll of Weakening
|
Combat Equipment | Helm, Body, Legs, Weapon, Shield | 4 | 300 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Pyromancy
|
Cooking, Smithing | Ring, Necklace | 7 | 600 | 100 | 30 | Fire, Water, Nature | Use 5% less heat when Cooking and Smithing. Caps at 80% reduction. |
Scroll of Healing
|
Combat | Shield, Combat-Talisman | 10 | 700 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick is increased by 20%, healing from food is increased by 10%. |
Scroll of Overhealing
|
Combat | Weapon | 11 | 700 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Cultivation
|
Farming | Hoe | 12 | 800 | 200 | 30 | Air, Water, Blood | Gain a 2% chance to get a seed back when harvesting. |
Scroll of Reinforcement
|
Combat | Helm, Body, Legs | 13 | 800 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
Scroll of Pungent Bait
|
Fishing | Tacklebox, Fishing Set | 14 | 850 | 200 | 30 | Nature, Water | Increase bait power by 3. |
Scroll of Destructive Testing
|
Mining | Pickaxe, Mining Set | 16 | 900 | 200 | 30 | Earth, Fire, Chaos, Mind | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack. |
Scroll of Nature
|
Foraging | Hatchet | 19 | 1000 | 300 | 30 | Earth, Water, Nature, Cosmic | Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging. |
Scroll of Fiber Snagging
|
Fishing | Gloves, Boots, Fishing Set | 20 | 1000 | 200 | 20 | Cosmic, Mind, Nature | 1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100% |
Scroll of Junk Snagging
|
Fishing | Gloves, Boots, Fishing Set | 20 | 1000 | 200 | 20 | Cosmic, Mind, Nature | 1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100% |
Scroll of Root Digging
|
Foraging | Hatchet, Foraging Set | 22 | 1000 | 300 | 30 | Earth, Nature, Cosmic | Gain a chance to find gems while Foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an Earth Rune on success. Attempts to pull rune from your stockpile then ammo pouch if none found. |
Scroll of Reinforced Line
|
Fishing | Tacklebox, Fishing Set | 23 | 1250 | 300 | 40 | Water, Earth | Increases reel power by 3. |
Scroll of the Prospector
|
Mining | Pickaxe, Mining Set | 25 | 1500 | 300 | 40 | Air, Fire, Cosmic | Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an Earth Rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
Scroll of Taunting
|
Combat | Helm, Body, Legs, Shield, Shield, Combat-talisman | 26 | 1600 | 400 | 40 | Chaos, Blood, Earth | Increases your threat by 20%. |
Scroll of Blitzing
|
Cooking | Ladle, Cooking Set | 27 | 1600 | 400 | 40 | Air, Water, Blood | Gain a chance to prepare another ingredient by 0.05% per effective cooking level. |
Scroll of Accuracy
|
Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all 3 styles by 3% multiplicativey. |
Scroll of Elemental Accuracy
|
Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Cosmic | Increases accuracy for all elemental affinities by 5% multiplicativey. |
Scroll of Physical Accuracy
|
Combat | Weapon | 28 | 1600 | 400 | 40 | Blood, Death, Earth | Increases accuracy for all physical affinities by 5% multiplicativey. |
Scroll of Endless Ammo
|
Combat | Cape, Weapon | 29 | 1650 | 400 | 40 | Mind, Nature, Chaos | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Seed Harvesting
|
Combat | Weapon | 30 | 1650 | 400 | 40 | Nature, Blood, Earth | Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging. |
Scroll of Protection
|
Combat | Helm, Body, Legs | 31 | 1700 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
Scroll of Resistance
|
Combat | Helm, Body, Legs | 32 | 1750 | 400 | 40 | Cosmic, Fire, Air | Increases resistance by 10. |
Scroll of Fishing Magnetism
|
Fishing | Tacklebox | 33 | 1750 | 400 | 40 | Cosmic, Water, Earth | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. |
Scroll of Refining
|
Smithing | Gloves, Boots, Tongs, smithingset | 34 | 1800 | 400 | 40 | Air, Earth, Fire, Cosmic | Gain a mysterious chance to find gems and other rare materials while Smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted. |
Scroll of Rune Reserves
|
Combat | Cape, Weapon | 35 | 2100 | 500 | 50 | Mind, Chaos, Water | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of the Gold Digger
|
Farming | Hoe | 36 | 2300 | 500 | 50 | Earth, Nature, Cosmic | Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
Scroll of Wealth
|
Gathering and Production skills | Ring, Necklace | 37 | 2300 | 500 | 50 | Nature, Mind, Cosmic | Automatically sell resources for 20% more gold than their vendor value. Does not affect Crafting or stack with Scholar. |
Scroll of Metallurgy
|
Smithing | Tongs, smithingset | 38 | 2350 | 500 | 40 | Mind, Fire, Air | Increases the forge's max heat intensity by 0.5 (rounded down). |
Scroll of Engraving
|
Runecrafting | Chisel | 39 | 2400 | 500 | 50 | Cosmic, Mind, Nature | Gives a 2% chance to not consume rune slates while Runecrafting. |
Scroll of Cooking
|
Cooking | Gloves, Boots, Ladle | 40 | 2400 | 500 | 50 | Earth, Fire, Water | Decreases chance to burn food while Cooking by 4%. |
Scroll of Archaeology
|
Gathering Skills | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 2400 | 500 | 50 | Nature, Water, Earth | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
Scroll of the Herbalist
|
Foraging | Hatchet, Foraging Set | 42 | 2450 | 500 | 50 | Nature, Death, Fire | Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging. |
Scroll of Runecrafting
|
Runecrafting | Gloves, Boots, Chisel | 43 | 2500 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in Runecrafting by 5%. |
| Scroll of the Fishy Fortune | Fishing | Gloves, Boots, Fishing Set | 44 | 2600 | 500 | 50 | Mind, Water, Earth | 1% chance to double fish caught while fishing. Caps at 50%. |
Scroll of Inferno
|
Smithing | Gloves, Boots | 46 | 2600 | 600 | 50 | Earth, Fire, Chaos | Gain a 4% chance per Smithing/Cooking action to complete another Smithing/Cooking action. Caps at 80% strength and 5 consecutive procs. |
Scroll of Bait Preservation
|
Fishing | Tacklebox, Fishing Set | 47 | 2800 | 600 | 60 | Chaos, Water, Earth | Increases chance to preserve bait by 4%. |
Scroll of Naturalist
|
Gathering Skills | Gloves, Boots | 49 | 3200 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
Scroll of the Fiber Finder
|
Fishing | Tacklebox, Fishing Set | 50 | 3300 | 600 | 60 | Mind, Water, Earth | Increases chance of find aquatic fibers by 25%. |
Scroll of Scrapper
|
Enchanting | Gloves, Boots | 51 | 3300 | 600 | 60 | Nature, Mind, Cosmic | Decreases your chance to successfully research an item by 10%. |
Scroll of Critical Strike
|
Combat | Weapon | 52 | 3300 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Fishing
|
Fishing | Gloves, Boots | 55 | 3400 | 700 | 60 | Earth, Water, Mind | Increases the fish catch chance by 2.5%. |
Scroll of Immunity
|
Combat | Capes | 56 | 3450 | 700 | 70 | Earth, Death, Cosmic | Gives a 10% chance to halve debuff stacks taken. |
Scroll of Prolonging
|
Consumables | Gloves, Boots | 58 | 3500 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Essence Concentration
|
Runecrafting | Gloves, Boots, Chisel | 59 | 4000 | 700 | 70 | Cosmic, Mind, Chaos | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. |
Scroll of Embers
|
Foraging | Hatchet, Foraging Set | 61 | 4200 | 700 | 70 | Fire, Nature | Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. |
Scroll of Crucible
|
Smithing | Tongs, smithingset | 62 | 4200 | 700 | 70 | Mind, Fire, Earth | Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%. |
Scroll of Gathering
|
Gather Skills | Ring, Necklace | 64 | 4300 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
Scroll of Fibrous Fabrication
|
Runecrafting | Chisel, Runecrafting Set | 66 | 4400 | 800 | 80 | Air, Mind, Cosmic | Gain a 2% chance to preserve fibers while weaving. Caps at 80% |
Scroll of Crafting
|
Crafting | Gloves, Boots | 67 | 4400 | 800 | 70 | Air, Nature | Each crafted item costs 2% less ingredients.(Currently replaced by a quest talent reward, and doesn't work as it used to.) |
Scroll of Fortitude
|
Combat | Shield, Combat-Talisman | 68 | 4400 | 800 | 70 | Nature, Chaos, Blood | Increases stamina by 10. |
Scroll of Oil Spill
|
Fishing | Tacklebox | 69 | 4450 | 800 | 70 | Death, Water, Earth | Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
Scroll of Chances
|
Augumentation | Gloves, Boots | 70 | 4500 | 800 | 70 | Nature, Mind, Cosmic | Increase the chance of a successful augmentation by 1%. |
Scroll of Deadliest Catch
|
Fishing | Tacklebox, Fishing Set | 71 | 4550 | 900 | 70 | Blood, Water, Earth | Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%. |
Scroll of Farming
|
Farming | Hoe | 72 | 4600 | 900 | 70 | Earth, Water, Nature | Gain a 2% chance to get double yield when harvesting. |
Scroll of Enlightenment
|
Runecrafting | Gloves, Boots | 73 | 4600 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Scroll of Leftovers
|
Cooking | Ladle, Cooking Set | 74 | 4800 | 900 | 80 | Fire, Chaos, Mind | Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used. |
Scroll of Supercooling
|
Mining | Pickaxe, Mining Set | 75 | 5000 | 900 | 80 | Earth, Water, Cosmic | Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Water Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
Scroll of Superheating
|
Mining | Pickaxe, Mining Set | 76 | 5400 | 900 | 80 | Earth, Fire, Cosmic | Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Fire Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
Scroll of Forge Maintenance
|
Smithing | Tongs, smithingset | 77 | 5500 | 900 | 90 | Cosmic, Nature, Fire | Decreases negative forge effects by 1%. Caps at 30% |
Scroll of Forge Enhancement
|
Smithing | Tongs, smithingset | 78 | 5400 | 900 | 90 | Cosmic, Water, Fire | Increases positive forge effects by 1%. Caps at 30% |
Scroll of Force
|
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
Scroll of Convergence
|
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your Resistance as Intellect. Caps at 100%. |
Scroll of Finesse
|
Combat, Equipment | Shield | 79 | 5500 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your agility as dexterity. Caps at 100% |
Scroll of Recklessness
|
Combat | Helm, Body, Legs | 80 | 5550 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount. |
Scroll of Duster
|
Enchanting | Gloves, Boots | 81 | 5220 | 1000 | 80 | Nature, Mind, Cosmic | Increases your average number of research attempts before an item is destroyed by 3. |
Scroll of False Equilibrium
|
Combat | Helm, Body, Legs | 81 | 5600 | 1000 | 80 | Chaos, Death, Blood | Increase maximum damage and decreases minimum damage by 1.5%. |
Scroll of Patience
|
Combat | Body, Legs | 82 | 5600 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
Scroll of Dwarven Engineering
|
Mining | Pickaxe, Mining Set | 83 | 5600 | 1000 | 90 | Mind, Nature, Air | Gives a 0.20% chance to massively boost amount gathered. |
Scroll of the Master Chef
|
Cooking | Ladle | 84 | 5650 | 1000 | 90 | Water, Fire, Earth | Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance) |
Scroll of the Treasure Hunter
|
Combat | Gloves, Boots | 85 | 5700 | 1200 | 100 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. |
Scroll of Pure Metals
|
Smithing | Tongs, smithingset | 87 | 6400 | 1200 | 100 | Mind, Fire, Earth | Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%. |
Scroll of the Scholar
|
All Skills* | Ring, Necklace | 88 | 6500 | 1300 | 110 | Chaos, Mind, Cosmic | Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation. |
Scroll of Fertilizing
|
Farming | Hoe | 90 | 6600 | 1400 | 120 | Air, Earth, Water, Nature, Cosmic | Increase minimum harvest yield by 6%. |
Scroll of Efficiency
|
Cooking, Smithing | Gloves, Boots | 91 | 6600 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain a 1% chance to produce an extra item during Cooking, Smithing, Scrollcrafting, and Weaving fibers. |
Scroll of Quick Study
|
Enchanting | Gloves, Boots | 92 | 6800 | 1600 | 160 | Mind, Chaos, Fire, Air | Gain a 4% chance per enchanting action to complete another enchanting action. Caps at 80% strength and 5 consecutive procs. |
Scroll of Haste
|
All Skill except Combat | Ring, Necklace | 94 | 7500 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on.
Uses:
There are a few reasons why one would want to make scrolls:
- To use it on their own equipment, mainly for their own uses.
- To level up enchanting by making scrolls, and enchanting it on their equipment
- To sell it to other people for a profit, since there are cases where people tend to buy the scrolls rather than make their own
- To sell it to other people to help, this is in the case that most newbies cannot make some scrolls, like the haste scroll which needs one to be level 94 in enchanting, and is very hard to reach in a beginner phase.
There are some enchantments and affixes that affect the process of scrollcrafting.
- Efficiency (Enchantment) : This enchantment is used on either gloves or boots, and can be used to get a x% chance to get double the product. For scrollcrafting, one has a chance to get double scrolls at a single action. This is helpful when you want more scrolls for a limited resource, since it'll save you one scroll worth of resources when it procs
- Production Doubling (Affix): This is a affix that works similarly as efficiency. In scrollcrafting, this affix gives a chance to double the scroll made. This affix doesn't stack with efficiency and rolls separately. So you have a chance to roll efficiency and doubling at the same time, increasing your scrollcrafting output from 1 to 4 with just the resource of 1 scroll. Though i'll remind that this is a very low chance, so don't rely on both of them to roll together too often.
- Production Preservation (Affix): This is a affix that preserves your item when you make a scroll. For example, when making the Scroll of Haste, you have a chance to preserve either the scroll used on it, or the silver used on it, or any one of the rune types used on it. This preservation affects one resource per action, like 2000 silver ( which is used per action for a haste scroll) , or 200 runes of either type.
- Scrollcrafting mat preserve (Affix): This is a affix similar to production preservation, but this one is exclusive to scrollcrafting, and doesn't stack with production preservation, meaning you can have two instance of resource saving at the same time, if you have both of these affixes with you.
- Haste (Enchantment) : This enchantment is used on either necklace or ring, and is used to increase your non-combat speed. In this case, its supposed to decrease the time taken to make a scroll for you. This is very useful because at later levels, you can make scrolls faster and wont need to bother waiting for a while ( even if thats just in like 1 or 2 seconds).
There are more (mostly haste affixes), but with my limited knowledge, i just added them, since they are some of the most important affix/ enchantments used on it.

Scroll of the Shrimp Lord
Scroll of Overly Well Done
Scroll of Weakening
Scroll of Pyromancy
Scroll of Healing
Scroll of Overhealing
Scroll of Cultivation
Scroll of Reinforcement
Scroll of Pungent Bait
Scroll of Destructive Testing
Scroll of Nature
Scroll of Fiber Snagging
Scroll of Root Digging
Scroll of Reinforced Line
Scroll of the Prospector
Scroll of Taunting
Scroll of Blitzing
Scroll of Accuracy
Scroll of Endless Ammo
Scroll of Seed Harvesting
Scroll of Protection
Scroll of Fishing Magnetism
Scroll of Refining
Scroll of the Gold Digger
Scroll of Wealth
Scroll of Metallurgy
Scroll of Engraving
Scroll of Archaeology
Scroll of Bait Preservation
Scroll of Naturalist
Scroll of Critical Strike
Scroll of Prolonging
Scroll of Embers
Scroll of Crucible
Scroll of Gathering
Scroll of Crafting
Scroll of Fortitude
Scroll of Oil Spill
Scroll of Deadliest Catch
Scroll of Farming
Scroll of Enlightenment
Scroll of Supercooling
Scroll of Superheating
Scroll of Recklessness
Scroll of False Equilibrium
Scroll of Patience
Scroll of the Treasure Hunter
Scroll of Pure Metals
Scroll of the Scholar
Scroll of Fertilizing
Scroll of Efficiency
Scroll of Haste