Difference between revisions of "Scrollcrafting Guide"

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(added some text)
(Removed the old content that was making things confusing, re-did the whole scroll table, as well as added a list for some popular scrolls( this is purely my opinion, and can be later changed if its not helpful enough) used for certain skills and a brief description for them.)
Line 5: Line 5:
  
  
Each enchantment scroll needs a piece of [[Scroll]], [[Silver]], and its own set of different [[runes]].
+
Each enchantment scroll needs a [[Scroll]], [[Silver]], and its own set of different [[runes]].
  
===Available scrolls that can be made and their requirements and use cases:===
+
===Available scrolls that can be made and their requirements and use cases===
{| class="wikitable sortable mw-collapsible mw-collapsed hover-highlight"
+
{| class="wikitable"
 +
|+
 
!{{img|Scrollcrafting|40}}Scroll
 
!{{img|Scrollcrafting|40}}Scroll
 
!Area Affected
 
!Area Affected
! width="200" |Slot
+
!Slot
 
!Level
 
!Level
 
!Exp
 
!Exp
! width="50" |Silver Amount
+
!Silver Amount
! width="50" |Rune Amount
+
!Rune Amount
 
!Runes
 
!Runes
! class="unsortable" style="width: 300px" |Effect per scroll
+
!Effect per scroll
 
|-
 
|-
|{{img|Scroll of Weakening|60|word=1}}
+
|{{img|Scroll of Weakening|40}}
|[[Combat]] [[Equipment]]
+
|
|Helm, Body, Legs, Weapon, Shield
+
|helm, body, legs, shield, weapon
| style="text-align:center;" |1
+
|1
| style="text-align:center;" |50
+
|50
| style="text-align:center;" |25
+
|25
| style="text-align:center;" |10
+
|10
 
|Air, Fire, Mind
 
|Air, Fire, Mind
 
|Decreases the level requirements of the item by 1.
 
|Decreases the level requirements of the item by 1.
 
|-
 
|-
|{{img|Scroll of the Shrimp Lord|60|word=1}}
+
|{{img|Scroll of the Shrimp Lord|40}}
|[[Cooking]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |1
+
|1
| style="text-align:center;" |80
+
|80
| style="text-align:center;" |100
+
|100
| style="text-align:center;" |10
+
|10
 
|Air, Water, Chaos, Nature
 
|Air, Water, Chaos, Nature
|Gain a 5% chance per [[Cooking]] action to gain one [[Raw Shrimp]].
+
|Gain 5% chance per cooking action to gain one Raw Shrimp.
 
|-
 
|-
|{{img|Scroll of Overly Well Done|60|word=1}}
+
|{{img|Scroll of Overly Well Done|40}}
|[[Cooking]]
+
|
|Ladle
+
|ladle, cookingset
| style="text-align:center;" |2
+
|2
| style="text-align:center;" |120
+
|120
| style="text-align:center;" |100
+
|100
| style="text-align:center;" |10
+
|10
|Water, Fire, Earth
+
|Earth, Fire, Water
|Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%
+
|Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
 
|-
 
|-
|{{img|Scroll of Pyromancy|60|word=1}}
+
|{{img|Scroll of Pyromancy|40}}
|[[Cooking]], [[Smithing]]
+
|
|Ring, Necklace
+
|ring, necklace
| style="text-align:center;" |7
+
|7
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |100
+
|100
| style="text-align:center;" |30
+
|30
|Fire, Water, Nature
+
|Fire, Water, Nature  
|Use 5% less heat when [[Cooking]] and [[Smithing]]. Caps at 80% reduction.
+
|Use 5% less heat when cooking and smithing. Caps at 80% reduction.
 
|-
 
|-
|{{img|Scroll of Healing|60|word=1}}
+
|{{img|Scroll of Healing|40}}
|[[Combat]]
+
|
|Shield, Combat-Talisman
+
|shield, combat-talisman
| style="text-align:center;" |10
+
|10
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
|Blood, Nature, Cosmic
+
|Blood, Nature, Cosmic  
|Passive heal per tick is increased by 20%, healing from food is increased by 10%.
+
|Increases health received from consumables by 10%.
 
|-
 
|-
|{{img|Scroll of Overhealing|60|word=1}}
+
|{{img|Scroll of Overhealing|40}}
|[[Combat]]
+
|
|Weapon
+
|weapon
| style="text-align:center;" |11
+
|11
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
 
|Air, Water, Death
 
|Air, Water, Death
 
|Heal for 1% of overkill damage on a target.
 
|Heal for 1% of overkill damage on a target.
 
|-
 
|-
|{{img|Scroll of Cultivation|60|word=1}}
+
|{{img|Scroll of Cultivation|40}}
|[[Farming]]
+
|
|Hoe
+
|hoe
| style="text-align:center;" |12
+
|12
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
 
|Air, Water, Blood
 
|Air, Water, Blood
|Gain a 2% chance to get a seed back when harvesting.
+
|Gain a 2% chance on harvest to refund any planted item.
 
|-
 
|-
|{{img|Scroll of Reinforcement|60|word=1}}
+
|{{img|Scroll of Reinforcement|40}}
|[[Combat]]
+
|
|Helm, Body, Legs
+
|helm, body, legs
| style="text-align:center;" |13
+
|13
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
 
|Death, Chaos, Mind
 
|Death, Chaos, Mind
 
|Increases agility by 12.
 
|Increases agility by 12.
 
|-
 
|-
|{{img|Scroll of Pungent Bait|60|word=1}}
+
|{{img|Scroll of Pungent Bait|40}}
|[[Fishing]]
+
|
|Tacklebox, Fishing Set
+
|tacklebox, fishingset
| style="text-align:center;" |14
+
|14
| style="text-align:center;" |850
+
|850
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
|Nature, Water
+
|Water, Nature
|Increase bait power by 3.
+
|Increases bait power by 3.
 
|-
 
|-
|{{img|Scroll of Destructive Testing|60|word=1}}
+
|{{img|Scroll of Destructive Testing|40}}
|[[Mining]]
+
|
|Pickaxe, Mining Set
+
|pickaxe, miningset
| style="text-align:center;" |16
+
|16
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |30
+
|30
 
|Earth, Fire, Chaos, Mind
 
|Earth, Fire, Chaos, Mind
|[[Sand]], [[Stone]] and [[Clay]] mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack.
+
|Sand, Stone and Clay mined will be destroyed and give additional mining experience in that action by 5%, rounded down, per resource destroyed.
 
|-
 
|-
|{{img|Scroll of Nature|60|word=1}}
+
|{{img|Scroll of Nature|40}}
|[[Foraging]]
+
|
|Hatchet
+
|hatchet, foragingset
| style="text-align:center;" |19
+
|19
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |300
+
|300
| style="text-align:center;" |30
+
|30
 
|Earth, Water, Nature, Cosmic
 
|Earth, Water, Nature, Cosmic
|Access hidden tree nodes and greatly increase your chance to find a tree related node while [[Foraging]].
+
|Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
 
|-
 
|-
|{{img|Scroll of Fiber Snagging|60|word=1}}
+
|{{img|Scroll of Fiber Snagging|40}}
|[[Fishing]]
+
|
|Gloves, Boots, Fishing Set
+
|gloves, boots, fishingset
| style="text-align:center;" |20
+
|20
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |20
+
|20
|Cosmic, Mind, Nature
+
|Nature, Mind, Cosmic
|1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%
+
|1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%.
 
|-
 
|-
|{{img|Scroll of Junk Snagging|60|word=1}}
+
|{{img|Scroll of Junk Snagging|40}}
|[[Fishing]]
+
|
|Gloves, Boots, Fishing Set
+
|gloves, boots, fishingset
| style="text-align:center;" |20
+
|20
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |200
+
|200
| style="text-align:center;" |20
+
|20
|Cosmic, Mind, Nature
+
|Nature, Mind, Cosmic
|1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%
+
|1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
 
|-
 
|-
|{{img|Scroll of Root Digging|60|word=1}}
+
|{{img|Scroll of Root Digging|40}}
|[[Foraging]]
+
|
|Hatchet, Foraging Set
+
|hatchet, foragingset
 
|22
 
|22
 
|1000
 
|1000
Line 157: Line 158:
 
|30
 
|30
 
|Earth, Nature, Cosmic
 
|Earth, Nature, Cosmic
|Gain a chance to find gems while [[Foraging]]. Stronger enchantments are stronger chances. Has a 10% chance to consume an [[Earth Rune]] on success. Attempts to pull rune from your stockpile then ammo pouch if none found.
+
|Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Reinforced Line|60|word=1}}
+
|{{img|Scroll of Reinforced Line|40}}
|[[Fishing]]
+
|
|Tacklebox, Fishing Set
+
|tacklebox, fishingset
 
|23
 
|23
 
|1250
 
|1250
 
|300
 
|300
 
|40
 
|40
|Water, Earth
+
|Earth, Water
 
|Increases reel power by 3.
 
|Increases reel power by 3.
 
|-
 
|-
|{{img|Scroll of the Prospector|60|word=1}}
+
|{{img|Scroll of the Prospector|40}}
|[[Mining]]
+
|
|Pickaxe, Mining Set
+
|pickaxe, miningset
| style="text-align:center;" |25
+
|25
| style="text-align:center;" |1500
+
|1500
| style="text-align:center;" |300
+
|300
| style="text-align:center;" |40
+
|40
 
|Air, Fire, Cosmic
 
|Air, Fire, Cosmic
|Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an [[Earth Rune]] on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
+
|Increase your chance to find gems or silver while mining by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Taunting|60|word=1}}
+
|{{img|Scroll of Taunting|40}}
|[[Combat]]
+
|
|Helm, Body, Legs, Shield, Shield, Combat-talisman
+
|helm, body, legs, shield, combat-talisman
| style="text-align:center;" |26
+
|26
| style="text-align:center;" |1600
+
|1600
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
|Chaos, Blood, Earth
+
|Earth, Blood, Chaos
 
|Increases your threat by 20%.
 
|Increases your threat by 20%.
 
|-
 
|-
|{{img|Scroll of Blitzing|60|word=1}}
+
|{{img|Scroll of Blitzing|40}}
|[[Cooking]]
+
|
|Ladle, Cooking Set
+
|ladle, cookingset
| style="text-align:center;" |27
+
|27
| style="text-align:center;" |1600
+
|1600
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
 
|Air, Water, Blood
 
|Air, Water, Blood
 
|Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
 
|Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
 
|-
 
|-
|{{img|Scroll of Accuracy|60|word=1}}
+
|{{img|Scroll of Accuracy|40}}
|[[Combat]]
+
|
|Weapon
+
|weapon
| style="text-align:center;" |28
+
|28
| style="text-align:center;" |1600
+
|1600
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
 
|Blood, Death, Mind
 
|Blood, Death, Mind
|Increases accuracy for all 3 styles by 3% multiplicativey.
+
|Increases accuracy for all three combat styles by 3% multiplicatively.
 
|-
 
|-
|{{img|Scroll of Elemental Accuracy|60|word=1}}
+
|{{img|Scroll of Elemental Accuracy|40}}
|[[Combat]]
+
|
|Weapon
+
|weapon
 
|28
 
|28
 
|1600
 
|1600
 
|400
 
|400
 
|40
 
|40
|Blood, Death, Cosmic
+
|Blood, Death, Chaos
|Increases accuracy for all elemental affinities by 5% multiplicativey.
+
|Increases accuracy for all elemental affinities by 5% multiplicatively.
 
|-
 
|-
|{{img|Scroll of Physical Accuracy|60|word=1}}
+
|{{img|Scroll of Physical Accuracy|40}}
|[[Combat]]
+
|
|Weapon
+
|weapon
 
|28
 
|28
 
|1600
 
|1600
 
|400
 
|400
 
|40
 
|40
|Blood, Death, Earth
+
|Earth, Blood, Death
|Increases accuracy for all physical affinities by 5% multiplicativey.
+
|Increases accuracy for all physical affinities by 5% multiplicatively.
 
|-
 
|-
|{{img|Scroll of Endless Ammo|60|word=1}}
+
|{{img|Scroll of Endless Ammo|40}}
|[[Combat]]
+
|
|Cape, Weapon
+
|cape, weapon
| style="text-align:center;" |29
+
|29
| style="text-align:center;" |1650
+
|1650
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
|Mind, Nature, Chaos
+
|Chaos, Nature, Mind
|Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
+
|Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,melee whetstones, and magic charms.
 
|-
 
|-
|{{img|Scroll of Seed Harvesting|60|word=1}}
+
|{{img|Scroll of Seed Harvesting|40}}
|[[Combat]]
+
|
|Weapon
+
|hatchet, foragingset
| style="text-align:center;" |30
+
|30
| style="text-align:center;" |1650
+
|1650
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
|Nature, Blood, Earth
+
|Earth, Blood, Nature
|Access hidden seed nodes and greatly increase your chance to find a seed related node while [[Foraging]].
+
|Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
 
|-
 
|-
|{{img|Scroll of Protection|60|word=1}}
+
|{{img|Scroll of Protection|40}}
|[[Combat]]
+
|
|Helm, Body, Legs
+
|helm, body, legs
| style="text-align:center;" |31
+
|31
| style="text-align:center;" |1700
+
|1700
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
 
|Air, Earth, Cosmic
 
|Air, Earth, Cosmic
 
|Increases protection by 10.
 
|Increases protection by 10.
 
|-
 
|-
|{{img|Scroll of Resistance|60|word=1}}
+
|{{img|Scroll of Resistance|40}}
|[[Combat]]
+
|
|Helm, Body, Legs
+
|helm, body, legs
| style="text-align:center;" |32
+
|32
| style="text-align:center;" |1750
+
|1750
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
|Cosmic, Fire, Air
+
|Air, Fire, Cosmic
 
|Increases resistance by 10.
 
|Increases resistance by 10.
 
|-
 
|-
|{{img|Scroll of Fishing Magnetism|60|word=1}}
+
|{{img|Scroll of Fishing Magnetism|40}}
|[[Fishing]]
+
|
|Tacklebox
+
|tacklebox, fishingset
| style="text-align:center;" |33
+
|33
| style="text-align:center;" |1750
+
|1750
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
|Cosmic, Water, Earth
+
|Earth, Water, Cosmic
|Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
+
|Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
 
|-
 
|-
|{{img|Scroll of Refining|60|word=1}}
+
|{{img|Scroll of Refining|40}}
|[[Smithing]]
+
|
|Gloves, Boots, Tongs, smithingset
+
|gloves, boots, tongs, smithingset
| style="text-align:center;" |34
+
|34
| style="text-align:center;" |1800
+
|1800
| style="text-align:center;" |400
+
|400
| style="text-align:center;" |40
+
|40
 
|Air, Earth, Fire, Cosmic
 
|Air, Earth, Fire, Cosmic
|Gain a mysterious chance to find gems and other rare materials while [[Smithing]]. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
+
|Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
 
|-
 
|-
|{{img|Scroll of Rune Reserves|60|word=1}}
+
|{{img|Scroll of Rune Reserves|40}}
|[[Combat]]
+
|
|Cape, Weapon
+
|cape, weapon
| style="text-align:center;" |35
+
|35
| style="text-align:center;" |2100
+
|2100
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
|Mind, Chaos, Water
+
|Water, Chaos, Mind
 
|Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
 
|Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
 
|-
 
|-
|{{img|Scroll of the Gold Digger|60|word=1}}
+
|{{img|Scroll of the Gold Digger|40}}
|[[Farming]]
+
|
|Hoe
+
|hoe
| style="text-align:center;" |36
+
|36
| style="text-align:center;" |2300
+
|2300
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
 
|Earth, Nature, Cosmic
 
|Earth, Nature, Cosmic
 
|Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
 
|Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
 
|-
 
|-
|{{img|Scroll of Wealth|60|word=1}}
+
|{{img|Scroll of Wealth|40}}
|Gathering and Production skills
+
|
|Ring, Necklace
+
|ring, necklace
| style="text-align:center;" |37
+
|37
| style="text-align:center;" |2300
+
|2300
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
 
|Nature, Mind, Cosmic
 
|Nature, Mind, Cosmic
|Automatically sell resources for 20% more gold than their vendor value. Does not affect [[Crafting]] or stack with Scholar.
+
|Automatically sells gathering and production items for 120% of their vendor price. Does not affect Crafting or stack with Scholar.
 
|-
 
|-
|{{img|Scroll of Metallurgy|60|word=1}}
+
|{{img|Scroll of Metallurgy|40}}
|[[Smithing]]
+
|
|Tongs, smithingset
+
|tongs, smithingset
| style="text-align:center;" |38
+
|38
| style="text-align:center;" |2350
+
|2350
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |40
+
|40
|Mind, Fire, Air
+
|Air, Fire, Mind
|Increases the forge's max heat intensity by 0.5 (rounded down).
+
|Increases the forge's max heat intensity by 0.5. (Rounded down)
 
|-
 
|-
|{{img|Scroll of Engraving|60|word=1}}
+
|{{img|Scroll of Engraving|40}}
|[[Runecrafting]]
+
|
|Chisel
+
|chisel, runecraftingset
| style="text-align:center;" |39
+
|39
| style="text-align:center;" |2400
+
|2400
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
|Cosmic, Mind, Nature
+
|Nature, Mind, Cosmic
|Gives a 2% chance to not consume rune slates while [[Runecrafting]].
+
|Gives a 2% chance to not consume rune slates while Runecrafting. Caps at 80%.
 
|-
 
|-
|{{img|Scroll of Cooking|60|word=1}}
+
|{{img|Scroll of Cooking|40}}
|[[Cooking]]
+
|
|Gloves, Boots, Ladle
+
|gloves, boots, ladle, cookingset
| style="text-align:center;" |40
+
|40
| style="text-align:center;" |2400
+
|2400
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
 
|Earth, Fire, Water
 
|Earth, Fire, Water
|Decreases chance to burn food while [[Cooking]] by 4%.
+
|Decrease chance to burn food while cooking by 4%.
 
|-
 
|-
|{{img|Scroll of Archaeology|60|word=1}}
+
|{{img|Scroll of Archaeology|40}}
|Gathering Skills
+
|
|Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set
+
|tacklebox, fishingset, pickaxe, hatchet, miningset, foragingset
| style="text-align:center;" |41
+
|41
| style="text-align:center;" |2400
+
|2400
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
|Nature, Water, Earth
+
|Earth, Water, Nature
 
|Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
 
|Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
 
|-
 
|-
|{{img|Scroll of the Herbalist|60|word=1}}
+
|{{img|Scroll of the Herbalist|40}}
|[[Foraging]]
+
|
|Hatchet, Foraging Set
+
|hatchet, foragingset
| style="text-align:center;" |42
+
|42
| style="text-align:center;" |2450
+
|2450
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
|Nature, Death, Fire
+
|Fire, Death, Nature
|Access hidden plant nodes and greatly increase your chance to find a plant related node while [[Foraging]].
+
|Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
 
|-
 
|-
|{{img|Scroll of Runecrafting|60|word=1}}
+
|{{img|Scroll of Runecrafting|40}}
|[[Runecrafting]]
+
|
|Gloves, Boots, Chisel
+
|gloves, boots, chisel, runecraftingset
| style="text-align:center;" |43
+
|43
| style="text-align:center;" |2500
+
|2500
| style="text-align:center;" |500
+
|500
| style="text-align:center;" |50
+
|50
 
|Nature, Mind, Cosmic
 
|Nature, Mind, Cosmic
|Reduces essence used in [[Runecrafting]] by 5%.
+
|Reduces essence used in Runecrafting by 5%. Caps at 80%.
 
|-
 
|-
|{{img|Scroll of the Fishy Fortune|60|word=1}}
+
|{{img|Scroll of Fishy Fortune|40}}
|[[Fishing]]
+
|
|Gloves, Boots, Fishing Set
+
|gloves, boots, fishingset
 
|44
 
|44
 
|2600
 
|2600
 
|500
 
|500
 
|50
 
|50
|Mind, Water, Earth
+
|Earth, Water, Mind
|1% chance to double fish caught while fishing. Caps at 50%.
+
|1% chance to double fish caught while fishing. Caps at 50%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
 
|-
 
|-
|{{img|Scroll of Inferno|60|word=1}}
+
|{{img|Scroll of Fishing|40}}
|[[Smithing]]
+
|
|Gloves, Boots
+
|gloves, boots, fishingset
| style="text-align:center;" |46
+
|45
| style="text-align:center;" |2600
+
|2600
| style="text-align:center;" |600
+
|500
| style="text-align:center;" |50
+
|50
 +
|Earth, Water, Mind
 +
|Increases fish catch chance by 2.5%.
 +
|-
 +
|{{img|Scroll of Inferno|40}}
 +
|
 +
|boots, gloves
 +
|46
 +
|2600
 +
|600
 +
|50
 
|Earth, Fire, Chaos
 
|Earth, Fire, Chaos
|Gain a 4% chance per [[Smithing]]/[[Cooking]] action to complete another [[Smithing]]/[[Cooking]] action. Caps at 80% strength and 5 consecutive procs.
+
|Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.Caps at 80% strength and 5 consecutive procs.
 
|-
 
|-
|{{img|Scroll of Bait Preservation|60|word=1}}
+
|{{img|Scroll of Bait Preservation|40}}
|[[Fishing]]
+
|
|Tacklebox, Fishing Set
+
|tacklebox, fishingset
| style="text-align:center;" |47
+
|47
| style="text-align:center;" |2800
+
|2800
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |60
+
|60
|Chaos, Water, Earth
+
|Earth, Water, Chaos
 
|Increases chance to preserve bait by 4%.
 
|Increases chance to preserve bait by 4%.
 
|-
 
|-
|{{img|Scroll of Naturalist|60|word=1}}
+
|{{img|Scroll of the Hunter Gatherer|40}}
|Gathering Skills
+
|
|Gloves, Boots
+
|hatchet, foragingset
| style="text-align:center;" |49
+
|48
| style="text-align:center;" |3200
+
|3000
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |60
+
|60
 +
|Fire, Death, Nature
 +
|Access hidden hunting nodes while Foraging.
 +
|-
 +
|{{img|Scroll of Naturalist|40}}
 +
|
 +
|gloves, boots
 +
|49
 +
|3200
 +
|600
 +
|60
 
|Air, Water, Nature, Cosmic
 
|Air, Water, Nature, Cosmic
|Increase your chance to gain [[chests]] as well as convert standard chests to their greater variants while gathering by 20%.
+
|Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
 
|-
 
|-
|{{img|Scroll of the Fiber Finder|60|word=1}}
+
|{{img|Scroll of the Fiber Finder|40}}
|[[Fishing]]
+
|
|Tacklebox, Fishing Set
+
|tacklebox, fishingset
| style="text-align:center;" |50
+
|50
| style="text-align:center;" |3300
+
|3300
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |60
+
|60
|Mind, Water, Earth
+
|Earth, Water, Mind
|Increases chance of find aquatic fibers by 25%.
+
|Increases chance to find aquatic fibers by 25%. Significantly boosts chance of finding fiber related nodes by 25% and potentially unlocks new ones.
 
|-
 
|-
|{{img|Scroll of Scrapper|60|word=1}}
+
|{{img|Scroll of Scrapper|40}}
|[[Enchanting]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |51
+
|51
| style="text-align:center;" |3300
+
|3300
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |60
+
|60
 
|Nature, Mind, Cosmic
 
|Nature, Mind, Cosmic
|Decreases your chance to successfully research an item by 10%.
+
|Decreases the average number of research attempts before an item is destroyed by 1.
 
|-
 
|-
|{{img|Scroll of Critical Strike|60|word=1}}
+
|{{img|Scroll of Critical Strike|40}}
|[[Combat]]
+
|
|Weapon
+
|weapon
| style="text-align:center;" |52
+
|52
| style="text-align:center;" |3300
+
|3300
| style="text-align:center;" |600
+
|600
| style="text-align:center;" |60
+
|60
 
|Blood, Death, Chaos, Cosmic
 
|Blood, Death, Chaos, Cosmic
|Increases critical chance and damage multiplier by 2.5%.
+
|Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x.
 
|-
 
|-
|{{img|Scroll of Fishing|60|word=1}}
+
|{{img|Scroll of DOT Dealer|40}}
|[[Fishing]]
+
|
|Gloves, Boots
+
|shield, weapon
| style="text-align:center;" |55
+
|53
| style="text-align:center;" |3400
+
|3350
| style="text-align:center;" |700
+
|900
| style="text-align:center;" |60
+
|80
|Earth, Water, Mind
+
|Blood, Death, Chaos
|Increases the fish catch chance by 2.5%.
+
|Increases Damage over Time tick damage by 5%, capping at +50 damage per tick.
 
|-
 
|-
|{{img|Scroll of Immunity|60|word=1}}
+
|{{img|Scroll of Immunity|40}}
|[[Combat]]
+
|
|Capes
+
|cape
| style="text-align:center;" |56
+
|56
| style="text-align:center;" |3450
+
|3450
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |70
+
|70
 
|Earth, Death, Cosmic
 
|Earth, Death, Cosmic
 
|Gives a 10% chance to halve debuff stacks taken.
 
|Gives a 10% chance to halve debuff stacks taken.
 
|-
 
|-
|{{img|Scroll of Prolonging|60|word=1}}
+
|{{img|Scroll of Prolonging|40}}
|Consumables
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |58
+
|58
| style="text-align:center;" |3500
+
|3500
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |60
+
|60
 
|Nature, Mind
 
|Nature, Mind
 
|Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
 
|Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
 
|-
 
|-
|{{img|Scroll of Essence Concentration|60|word=1}}
+
|{{img|Scroll of Essence Concentration|40}}
|[[Runecrafting]]
+
|
|Gloves, Boots, Chisel
+
|gloves, boots, chisel, runecraftingset
| style="text-align:center;" |59
+
|59
| style="text-align:center;" |4000
+
|4000
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |70
+
|70
|Cosmic, Mind, Chaos
+
|Chaos, Mind, Cosmic
 
|Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
 
|Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
 
|-
 
|-
|{{img|Scroll of Embers|60|word=1}}
+
|{{img|Scroll of Embers|40}}
|[[Foraging]]
+
|
|Hatchet, Foraging Set
+
|hatchet, foragingset
| style="text-align:center;" |61
+
|61
| style="text-align:center;" |4200
+
|4200
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |70
+
|70
 
|Fire, Nature
 
|Fire, Nature
 
|Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
 
|Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
 
|-
 
|-
|{{img|Scroll of Crucible|60|word=1}}
+
|{{img|Scroll of Crucible|40}}
|[[Smithing]]
+
|
|Tongs, smithingset
+
|tongs, smithingset
| style="text-align:center;" |62
+
|62
| style="text-align:center;" |4200
+
|4200
| style="text-align:center;" |700
+
|700
| style="text-align:center;" |70
+
|70
|Mind, Fire, Earth
+
|Earth, Fire, Mind
|Increases input and output of materials in [[Smithing]] by 2%. Heat cost is instead increased by 3%.
+
|Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%.
 
|-
 
|-
|{{img|Scroll of Gathering|60|word=1}}
+
|{{img|Scroll of Gathering|40}}
|Gather Skills
+
|
|Ring, Necklace
+
|ring, necklace
| style="text-align:center;" |64
+
|64
| style="text-align:center;" |4300
+
|4300
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |70
+
|70
 
|Earth, Fire, Water, Mind, Cosmic
 
|Earth, Fire, Water, Mind, Cosmic
|Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a [[Nature Rune]] is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
+
|Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Fibrous Fabrication|60|word=1}}
+
|{{img|Scroll of Fibrous Fabrication|40}}
|[[Runecrafting]]
+
|
|Chisel, Runecrafting Set
+
|chisel, runecraftingset
| style="text-align:center;" |66
+
|66
| style="text-align:center;" |4400
+
|4400
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |80
+
|80
 
|Air, Mind, Cosmic
 
|Air, Mind, Cosmic
|Gain a 2% chance to preserve fibers while weaving. Caps at 80%
+
|2% chance to preserve fibers while weaving. Caps at 80%
 
|-
 
|-
|{{img|Scroll of Crafting|60|word=1}}
+
|{{img|Scroll of Crafting|40}}
|[[Crafting]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |67
+
|67
| style="text-align:center;" |4400
+
|4400
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |70
+
|70
 
|Air, Nature
 
|Air, Nature
|Each crafted item costs 2% less ingredients.(Currently replaced by a quest talent reward, and doesn't work as it used to.)
+
|Replaced by a quest talent reward. Give us ideas for its replacement!
 
|-
 
|-
|{{img|Scroll of Fortitude|60|word=1}}
+
|{{img|Scroll of Fortitude|40}}
|[[Combat]]
+
|
|Shield, Combat-Talisman
+
|shield, combat-talisman
| style="text-align:center;" |68
+
|68
| style="text-align:center;" |4400
+
|4400
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |70
+
|70
|Nature, Chaos, Blood
+
|Blood, Chaos, Nature
 
|Increases stamina by 10.
 
|Increases stamina by 10.
 
|-
 
|-
|{{img|Scroll of Oil Spill|60|word=1}}
+
|{{img|Scroll of Oil Spill|40}}
|[[Fishing]]
+
|
|Tacklebox
+
|tacklebox, fishingset
| style="text-align:center;" |69
+
|69
| style="text-align:center;" |4450
+
|4450
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |70
+
|70
|Death, Water, Earth
+
|Earth, Water, Death
|Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
+
|Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
 
|-
 
|-
|{{img|Scroll of Chances|60|word=1}}
+
|{{img|Scroll of Chances|40}}
|[[Enchanting#Augmenting|Augumentation]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |70
+
|70
| style="text-align:center;" |4500
+
|4500
| style="text-align:center;" |800
+
|800
| style="text-align:center;" |70
+
|70
 
|Nature, Mind, Cosmic
 
|Nature, Mind, Cosmic
|Increase the chance of a successful augmentation by 1%.
+
|Multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
 
|-
 
|-
|{{img|Scroll of Deadliest Catch|60|word=1}}
+
|{{img|Scroll of Deadliest Catch|40}}
|[[Fishing]]
+
|
|Tacklebox, Fishing Set
+
|tacklebox, fishingset
| style="text-align:center;" |71
+
|71
| style="text-align:center;" |4550
+
|4550
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |70
+
|70
|Blood, Water, Earth
+
|Earth, Water, Blood
|Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%.
+
|Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.
 
|-
 
|-
|{{img|Scroll of Farming|60|word=1}}
+
|{{img|Scroll of Farming|40}}
|[[Farming]]
+
|
|Hoe
+
|hoe
| style="text-align:center;" |72
+
|72
| style="text-align:center;" |4600
+
|4600
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |70
+
|70
 
|Earth, Water, Nature
 
|Earth, Water, Nature
|Gain a 2% chance to get double yield when harvesting.
+
|Gain a 2% chance to get double the yield when harvesting.
 
|-
 
|-
|{{img|Scroll of Enlightenment|60|word=1}}
+
|{{img|Scroll of Enlightenment|40}}
|[[Runecrafting]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |73
+
|73
| style="text-align:center;" |4600
+
|4600
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |70
+
|70
 
|Air, Water, Chaos, Mind
 
|Air, Water, Chaos, Mind
 
|Gain 1 more essence per action where essence is acquired.
 
|Gain 1 more essence per action where essence is acquired.
 
|-
 
|-
|{{img|Scroll of Leftovers|60|word=1}}
+
|{{img|Scroll of Leftovers|40}}
|[[Cooking]]
+
|
|Ladle, Cooking Set
+
|ladle, cookingset
| style="text-align:center;" |74
+
|74
| style="text-align:center;" |4800
+
|4800
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Fire, Chaos, Mind
 
|Fire, Chaos, Mind
|Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
+
|Gain a 1% chance to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
 
|-
 
|-
|{{img|Scroll of Supercooling|60|word=1}}
+
|{{img|Scroll of Supercooling|40}}
|[[Mining]]
+
|
|Pickaxe, Mining Set
+
|pickaxe, miningset
| style="text-align:center;" |75
+
|75
| style="text-align:center;" |5000
+
|5000
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Earth, Water, Cosmic
 
|Earth, Water, Cosmic
|Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a [[Water Rune]] every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
+
|Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Superheating|60|word=1}}
+
|{{img|Scroll of Superheating|40}}
|[[Mining]]
+
|
|Pickaxe, Mining Set
+
|pickaxe, miningset
| style="text-align:center;" |76
+
|76
| style="text-align:center;" |5400
+
|5400
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Earth, Fire, Cosmic
 
|Earth, Fire, Cosmic
|Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a [[Fire Rune]] every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
+
|Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Forge Maintenance|60|word=1}}
+
|{{img|Scroll of Forge Maintenance|40}}
|[[Smithing]]
+
|
|Tongs, smithingset
+
|tongs, smithingset
 
|77
 
|77
 
|5500
 
|5500
 
|900
 
|900
 
|90
 
|90
|Cosmic, Nature, Fire
+
|Fire, Nature, Cosmic
|Decreases negative forge effects by 1%. Caps at 30%
+
|Decreases negative forge effects by 1%. Caps at 30%.
 
|-
 
|-
|{{img|Scroll of Forge Enhancement|60|word=1}}
+
|{{img|Scroll of Forge Enhancement|40}}
|[[Smithing]]
+
|
|Tongs, smithingset
+
|tongs, smithingset
 
|78
 
|78
 
|5400
 
|5400
 
|900
 
|900
 
|90
 
|90
|Cosmic, Water, Fire
+
|Fire, Water, Cosmic
|Increases positive forge effects by 1%. Caps at 30%
+
|Increases positive forge effects by 1%. Caps at 30%.
 
|-
 
|-
|{{img|Scroll of Force|60|word=1}}
+
|{{img|Scroll of Force|40}}
|[[Combat]], [[Equipment]]
+
|
|Shield
+
|shield, weapon
| style="text-align:center;" |79
+
|79
| style="text-align:center;" |5500
+
|5500
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Blood, Death, Chaos
 
|Blood, Death, Chaos
|Gain 1% of your protection as strength.
+
|Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%.
 
|-
 
|-
|{{img|Scroll of Convergence|60|word=1}}
+
|{{img|Scroll of Convergence|40}}
|[[Combat]], [[Equipment]]
+
|
|Shield
+
|shield, weapon
| style="text-align:center;" |79
+
|79
| style="text-align:center;" |5500
+
|5500
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Blood, Death, Chaos
 
|Blood, Death, Chaos
|Gain 1% of your Resistance as Intellect. Caps at 100%.
+
|Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100%
 
|-
 
|-
|{{img|Scroll of Finesse|60|word=1}}
+
|{{img|Scroll of Finesse|40}}
|[[Combat]], [[Equipment]]
+
|
|Shield
+
|shield, weapon
| style="text-align:center;" |79
+
|79
| style="text-align:center;" |5500
+
|5500
| style="text-align:center;" |900
+
|900
| style="text-align:center;" |80
+
|80
 
|Blood, Death, Chaos
 
|Blood, Death, Chaos
|Gain 1% of your agility as dexterity. Caps at 100%
+
|Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100%
 
|-
 
|-
|{{img|Scroll of Recklessness|60|word=1}}
+
|{{img|Scroll of Recklessness|40}}
|[[Combat]]
+
|
|Helm, Body, Legs
+
|helm, body, legs
| style="text-align:center;" |80
+
|80
| style="text-align:center;" |5550
+
|5550
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |80
+
|80
 
|Blood, Death, Chaos
 
|Blood, Death, Chaos
|Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount.
+
|Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount.
 
|-
 
|-
|{{img|Scroll of Duster|60|word=1}}
+
|{{img|Scroll of Duster|40}}
|[[Enchanting]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |81
+
|80
| style="text-align:center;" |5220
+
|5550
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |80
+
|80
 
|Nature, Mind, Cosmic
 
|Nature, Mind, Cosmic
|Increases your average number of research attempts before an item is destroyed by 3.
+
|Increases the average number of research attempts before an item is destroyed by 3.
 
|-
 
|-
|{{img|Scroll of False Equilibrium|60|word=1}}
+
|{{img|Scroll of False Equilibrium|40}}
|[[Combat]]
+
|
|Helm, Body, Legs
+
|helm, body, legs
| style="text-align:center;" |81
+
|81
| style="text-align:center;" |5600
+
|5600
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |80
+
|80
|Chaos, Death, Blood
+
|Blood, Death, Chaos
|Increase maximum damage and decreases minimum damage by 1.5%.
+
|Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%.
 
|-
 
|-
|{{img|Scroll of Patience|60|word=1}}
+
|{{img|Scroll of Patience|40}}
|[[Combat]]
+
|
|Body, Legs
+
|body, legs
| style="text-align:center;" |82
+
|82
| style="text-align:center;" |5600
+
|5600
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |80
+
|80
 
|Air, Water, Death
 
|Air, Water, Death
|Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
+
|Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage.
 
|-
 
|-
|{{img|Scroll of Dwarven Engineering|60|word=1}}
+
|{{img|Scroll of Dwarven Engineering|40}}
|[[Mining]]
+
|
|Pickaxe, Mining Set
+
|pickaxe, miningset
| style="text-align:center;" |83
+
|83
| style="text-align:center;" |5600
+
|5600
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |90
+
|90
|Mind, Nature, Air
+
|Air, Nature, Mind
|Gives a 0.20% chance to massively boost amount gathered.
+
|Gives a 0.2% chance to massively boost amount gathered while mining.
 
|-
 
|-
|{{img|Scroll of the Master Chef|60|word=1}}
+
|{{img|Scroll of the Master Chef|40}}
|[[Cooking]]
+
|
|Ladle
+
|ladle, cookingset
| style="text-align:center;" |84
+
|84
| style="text-align:center;" |5650
+
|5650
| style="text-align:center;" |1000
+
|1000
| style="text-align:center;" |90
+
|90
|Water, Fire, Earth
+
|Earth, Fire, Water
|Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance)
+
|Decreases chance to burn food while cooking by 0.04% of your effective cooking level.
 
|-
 
|-
|{{img|Scroll of the Treasure Hunter|60|word=1}}
+
|{{img|Scroll of the Treasure Hunter|40}}
|[[Combat]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |85
+
|85
| style="text-align:center;" |5700
+
|5700
| style="text-align:center;" |1200
+
|1200
| style="text-align:center;" |100
+
|100
 
|Chaos, Nature, Cosmic
 
|Chaos, Nature, Cosmic
 
|Increases your chance of finding items from slain enemies by 3%.
 
|Increases your chance of finding items from slain enemies by 3%.
 
|-
 
|-
|{{img|Scroll of the Threadbare Charm|60|word=1}}
+
|{{img|Scroll of Threadbare Charm|40}}
|[[Runecrafting]]
+
|
|Chisel, Runecrafting Set
+
|chisel, runecraftingset
 
|86
 
|86
 
|6000
 
|6000
 
|1200
 
|1200
 
|100
 
|100
|Chaos, Water, Cosmic
+
|Water, Chaos, Cosmic
 
|Gain a 1% chance to get a cloth from a lower tier while weaving. There is a 40% chance that a cosmic rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|Gain a 1% chance to get a cloth from a lower tier while weaving. There is a 40% chance that a cosmic rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
 
|-
 
|-
|{{img|Scroll of Pure Metals|60|word=1}}
+
|{{img|Scroll of Pure Metals|40}}
|[[Smithing]]
+
|
|Tongs, smithingset
+
|tongs, smithingset
| style="text-align:center;" |87
+
|87
| style="text-align:center;" |6400
+
|6400
| style="text-align:center;" |1200
+
|1200
| style="text-align:center;" |100
+
|100
|Mind, Fire, Earth
+
|Earth, Fire, Mind
 
|Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%.
 
|Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%.
 
|-
 
|-
|{{img|Scroll of the Scholar|60|word=1}}
+
|{{img|Scroll of the Scholar|40}}
|All Skills*
+
|
|Ring, Necklace
+
|ring, necklace
| style="text-align:center;" |88
+
|88
| style="text-align:center;" |6500
+
|6500
| style="text-align:center;" |1300
+
|1300
| style="text-align:center;" |110
+
|110
 
|Chaos, Mind, Cosmic
 
|Chaos, Mind, Cosmic
|Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation.
+
|Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes on average. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation.
 
|-
 
|-
|{{img|Scroll of Fertilizing|60|word=1}}
+
|{{img|Scroll of Overgrowth|40}}
|[[Farming]]
+
|
|Hoe
+
|hoe
| style="text-align:center;" |90
+
|89
| style="text-align:center;" |6600
+
|6500
| style="text-align:center;" |1400
+
|1500
| style="text-align:center;" |120
+
|140
 +
|Earth, Water, Nature
 +
|Gain a 5% chance per harvest to double yield and experience of a plot, but consumes 5x as many seeds as it costs to initially set the plot.
 +
|-
 +
|{{img|Scroll of Fertilizing|40}}
 +
|
 +
|hoe
 +
|90
 +
|6600
 +
|1400
 +
|120
 
|Air, Earth, Water, Nature, Cosmic
 
|Air, Earth, Water, Nature, Cosmic
 
|Increase minimum harvest yield by 6%.
 
|Increase minimum harvest yield by 6%.
 
|-
 
|-
|{{img|Scroll of Efficiency|60|word=1}}
+
|{{img|Scroll of Efficiency|40}}
|[[Cooking]], [[Smithing]]
+
|
|Gloves, Boots
+
|gloves, boots
| style="text-align:center;" |91
+
|91
| style="text-align:center;" |6600
+
|6600
| style="text-align:center;" |1500
+
|1500
| style="text-align:center;" |130
+
|130
 
|Air, Earth, Fire, Water, Nature
 
|Air, Earth, Fire, Water, Nature
|Gain a 1% chance to produce an extra item during [[Cooking]], [[Smithing]], [[Scrollcrafting]], and [[Weaving]] fibers.
+
|Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
 
|-
 
|-
|{{img|Scroll of Quick study|60|word=1}}
+
|{{img|Scroll of Quick Study|40}}
|[[Enchanting]]
+
|
|Gloves, Boots
+
|boots, gloves
 
|92
 
|92
 
|6800
 
|6800
 
|1600
 
|1600
 
|160
 
|160
|Mind, Chaos, Fire, Air
+
|Air, Fire, Chaos, Mind
|Gain a 4% chance per enchanting action to complete another enchanting action. Caps at 80% strength and 5 consecutive procs.
+
|Gain a 4% chance per enchanting action to complete another enchanting action.Caps at 80% strength and 5 consecutive procs.
 
|-
 
|-
|{{img|Scroll of Researcher's Boon|60|word=1}}
+
|{{img|Scroll of Researcher's Boon|40}}
|Skills that give shards
+
|
|Cape
+
|cape
 
|93
 
|93
 
|7400
 
|7400
 
|1900
 
|1900
 
|190
 
|190
|Cosmic, Mind, Nature, Air
+
|Air, Nature, Mind, Cosmic
 
|Increases shard generation rate by 10%.
 
|Increases shard generation rate by 10%.
 
|-
 
|-
|{{img|Scroll of Haste|60|word=1}}
+
|{{img|Scroll of Haste|40}}
|All Skill except [[Combat]]
+
|
|Ring, Necklace
+
|ring, necklace
| style="text-align:center;" |94
+
|94
| style="text-align:center;" |7500
+
|7500
| style="text-align:center;" |2000
+
|2000
| style="text-align:center;" |200
+
|200
 
|Air, Chaos, Mind, Cosmic
 
|Air, Chaos, Mind, Cosmic
|Increases non-combat action speed by 4%. Caps at halving action time. Stacks with [[Empowered Haste]].
+
|Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
 
|-
 
|-
 
|}
 
|}
 
in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on.   
 
in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on.   
  
==Uses:==
+
==Uses==
 
There are a few reasons why one would want to make scrolls:   
 
There are a few reasons why one would want to make scrolls:   
  
Line 839: Line 870:
 
#To sell it to other people for a profit, since there are cases where people tend to buy the scrolls rather than make their own
 
#To sell it to other people for a profit, since there are cases where people tend to buy the scrolls rather than make their own
 
#To sell it to other people to help, this is in the case that most newbies cannot make some scrolls, like the haste scroll which needs one to be level 94 in enchanting, and is very hard to reach in a beginner phase.
 
#To sell it to other people to help, this is in the case that most newbies cannot make some scrolls, like the haste scroll which needs one to be level 94 in enchanting, and is very hard to reach in a beginner phase.
 
 
  
 
There are some enchantments and affixes that affect the process of scrollcrafting.  
 
There are some enchantments and affixes that affect the process of scrollcrafting.  
Line 849: Line 878:
 
#Scrollcrafting mat preserve ([[Affixes|Affix]]): This is a affix similar to production preservation, but this one is exclusive to scrollcrafting, and doesn't stack with production preservation, meaning you can have two instance of resource saving at the same time, if you have both of these affixes with you.  <br />
 
#Scrollcrafting mat preserve ([[Affixes|Affix]]): This is a affix similar to production preservation, but this one is exclusive to scrollcrafting, and doesn't stack with production preservation, meaning you can have two instance of resource saving at the same time, if you have both of these affixes with you.  <br />
 
#Haste ([[Efficiency|Enchantment]]) : This enchantment is used on either necklace or ring, and is used to increase your non-combat speed. In this case, its supposed to decrease the time taken to make a scroll for you. This is very useful because at later levels, you can make scrolls faster and wont need to bother waiting for a while ( even if thats just in like 1 or 2 seconds).
 
#Haste ([[Efficiency|Enchantment]]) : This enchantment is used on either necklace or ring, and is used to increase your non-combat speed. In this case, its supposed to decrease the time taken to make a scroll for you. This is very useful because at later levels, you can make scrolls faster and wont need to bother waiting for a while ( even if thats just in like 1 or 2 seconds).
 +
 +
 +
==Popular scrolls to use on certain skills==
 +
<br />
  
 +
===For Skilling:===
 +
Skilling consists of these skills: mining, foraging, fishing, smithing, cooking, runecrafting and enchanting, and the scrolls that can be used in all of these skills are:
  
There are more (mostly haste affixes), but with my limited knowledge, i just added them, since they are some of the most important affix/ enchantments used on it.  
+
#Scroll of Haste: This enchantment is the most used for skilling as it increases your speed to do things by a certain percentage. So if haste is at strength 1, then the time taken per action is reduced by 4%.This enchantment stacks with empowered haste.
 +
#Scroll of the Scholar: This enchantment is most used for skills that give you shards. At strength 1, it converts a gathered or produced item into its respective shard once every 37.5 minutes in average. so if you are smithing bronze bars, it'll consume a bar once every 37.5 minutes in average and give you a smithing shard in return. This enchantment doesnt work with enchanting,crafting and combat since they dont have skilling shards.
 +
#Scroll of prolonging: This enchantment helps you preserve your buffs for more action count. Say you drink 100 intuition potions, and you get 100 action worth of the buff, and you have prolonging used. At its strength 1, it gives a 20% chance to not consume the buff while doing the action but still have the effects in it. so you can use this buff for 125 actions in average instead of 100.
  
==Tips on Starting out:==
 
If you're someone starting out on this skill, it is recommended to finish the [[Quests|quest]] that needs you to make some scrolls.
 
  
But then again, if you're at enchanting level 1, you can just make some shrimp lord scrolls.
+
===For Gathering===
 +
Gathering includes three skills: mining, foraging and fishing, and these are some scrolls that can be used in all three of these skills:
  
So if you're trying to level up enchanting with just scrolls, starting out with [[Scroll of the Shrimp Lord]] is a nice place to do it. You can use that scroll on one of your boots, or gloves so you can get further more enchanting xp. <br />After you're done getting some levels there, making some [[Scroll of Pyromancy]] would help you as well. You can make a few of them, and then put them in one of your ring or necklace, which'll give you some more enchanting xp.  
+
#Scroll of Gathering: This enchantment gives you a certain chance to drop extra items you just gathered. May be an extra ore, or a extra seed or log, or a extra fish.
 +
#Scroll of the Naturalist: This enchantment lets you gain more chests while gathering, and gives you another chance to convert a chest you obtained into its greater form, like a geode to greater geode, or bird's nest to greater bird's nest, or sunken treasure to ancient treasure.
 +
#Scroll of Archaeology: This enchantment lets you get a second drop table, but for junks only. While gathering, for example, while mining, you can basically put this enchantment on your tacklebox or your hatchet and it'll still work while mining, or on your pickaxe while youre foraging or fishing, and vice versa. <br />
  
You can then slowly move on to [[Scroll of Cultivation]], as this can be used on your farming hoe, and its one of the first farming enchant scroll you can make yourself.
+
====For Mining only====
<br />
+
These are scrolls that work for mining only. So having this on your mining set / equipment would be better because it wont work while youre doing something else other than mining.  
  
===A sample list of useful scrolls to make :===
+
#Scroll of the prospector: This increases your chance to find gems and silver while mining. Helps if youre mining for silver or even if youre not, you get a free loot roll for these things.
(This list is just a sample and isn't supposed to be 100% helpful. It's just here because these are some of the very useful enchants in-game that you can make serially and not need to regret later)
+
#Scroll of Dwarven Engineering: This is another very helpful enchantment, that boosts your drops and potentially gives you more items than you were supposed to initially.
  
The list has the scroll listed with the level required to make it. So the further you go, the more level you need to make that scroll.  
+
====For Foraging only====
 +
These are scrolls that work for foraging only. So having this on your foraging set / equipment would be better because it wont work while youre doing something else other than foraging.  
  
#[[Scroll of the Shrimp Lord]] ( for getting more shrimps while cooking. Do they fall from the sky when you cook? Nobody knows)
+
#Scroll of Nature : This enchantment gives you higher chance to get more tree related nodes while youre foraging.  This enchantment gives you access to tree only nodes, so you have better chance to get logs to farm.
#[[Scroll of Pyromancy]] ( When you feel like the forge or the stove is too hot. Reduces the heat used while not bothering what you're doing)
+
#Scroll of Seed Harvesting :This enchantment gives you higher chance to get more seed related nodes while youre foraging.  This enchantment gives you access to seed only nodes, so you have better chance to get seeds to farm.
#[[Scroll of Cultivation]] ( To get your seed back while harvesting. You're basically getting a free loot roll if you hit that small chance)
+
#Scroll of Hunter gatherer: This enchantment gives you higher chance to get more hunter related nodes while youre foraging. This enchantment gives you access to hunter only nodes, so you have better chance to get scales, furs, hides to farm.
#[[Scroll of Nature]] ( When you feel like your logs aren't enough. Helps you get more logs while foraging)
+
#Scroll of Embers: This enchantment gives you a chance to get the heat equivalent to the log you forage. For example, when you get 1 yew log from a foraging action, and you proc this enchant, then you get 1 yew log and 200 heat without losing the log. <br />
#[[Scroll of Taunting]] ( if you feel like making a tank merc by yourself )
 
#[[Scroll of Accuracy]] ( for those who feel like there isn't enough accuracy on their weapon)
 
#[[Scroll of Protection]] ( again, for your tank, or your equipment, if you feel like you're not protected enough)
 
#[[Scroll of Refining]] ( this is one of the best enchantment for smithing. Trust me , you'll need it when you're gonna smith someday)
 
#[[Scroll of Metallurgy]] ( for those who feel like there isn't enough heat on the forge)
 
#[[Scroll of Engraving]] ( One of the best enchantments for runecrafting. Trust me, this'll save you so many slates, you'll pretty much profit instantly )
 
#[[Scroll of Archaeology]] ( This is a very special enchantment. More details later )
 
#[[Scroll of Runecrafting]] ( One of the best enchantments for runecrafting. Combined with Engraving, it'll help you profit even more)
 
#[[Scroll of Inferno]] ( One of the best enchantments for cooking and smithing. This'll help you do multiple actions at once, potentially reducing your time consumption on these actions)
 
#[[Scroll of Naturalist]]  (This increases your chance of getting a chest. You know, those shiny things... )
 
#[[Scroll of Scrapper]] ( For those who want to break things faster, maybe because you don't like it?  )
 
#[[Scroll of Critical Strike]] ( This is the most popular enchantment for main weapon. You get a chance to hit more critically and it even multiplies your damage. who needs more than that? )
 
#[[Scroll of Prolonging]] ( One of the best enchantment, for when you need to have a buff stack that you feel like it'll be wasted on a single action. This'll help you use that buff stack more than once)
 
#[[Scroll of Essence Concentration]] ( For those who feel like engraving and runecrafting enchants aren't enough, and you need more runes per action. ONLY USE WHEN YOU HAVE TOO MUCH ESSENCE)
 
#[[Scroll of Embers]] ( One of the best enchantment for foraging. You'll get heat when you cut trees. Its free heat! Who doesn't need that? )
 
#[[Scroll of Gathering]] ( One of the best enchantment for gathering. You'll get one more item while gathering. Who doesn't like free bonus rolls? )
 
#[[Scroll of Fibrous Fabrication]] ( Best enchantment for weaving. Well practically the only enchantment that is specifically for weaving, but.. it works like engraving, but for weaving)
 
#[[Scroll of Chances]] ( You're gonna have to rely on this enchantment when you want to transform something while researching. )
 
#[[Scroll of Enlightenment]] ( An all rounder enchantment that can can be used on your boots or gloves for when you don't have any other enchantment to put on. Gives you more essence from that skill so you can later craft more runes.)
 
#[[Scroll of Recklessness]] ( One of the most recommended scrolls to put on your combat armor, mainly helm, body, and legs. It increases your damage done, while you're left a lil more defenseless)
 
#[[Scroll of Duster]] ( For those who doesn't want their things to break faster. Just delays your sadness,and potentially compensates you with more dust or transformation tries. You can't use this with scrapper)
 
#[[Scroll of False Equilibrium]] ( One of the most recommended scrolls to put on your combat armor, mainly helm, body, and legs. It tweaks your damage output range, so you'll have a chance to either deal more damage, or less depending on your luck)
 
#[[Scroll of Patience]] ( One of the most recommended scrolls to put on your combat armor, mainly body, and legs. It expects you to hit slower, so you'll have more power when hitting slower. Practically testing how patient you are)
 
#[[Scroll of Dwarven Engineering]] ( One of the best enchants for mining. it has a small chance, but when hit, you're getting free resources for that particular action. you know, more profit... )
 
#[[Scroll of the Master Chef]] ( The name speaks all. Helps you burn your food less, so you can have a delicious snack in the middle of fighting... )
 
#[[Scroll of the Treasure Hunter]] ( For those who wants to hunt for greater treasures, or just loot the enemies more? This increases your chance of getting items from slain enemies)
 
#[[Scroll of the Scholar]] ( For those who wants an extra shard while skilling. This converts the item you produced or gathered into a shard every x minutes.. leaving you confused with how a ore or log or fish or ingredient or cloth or metal bar or a plate of good food turned into a shard)
 
#[[Scroll of Efficiency]] ( It practically doubles the thing you made.. you're getting double rewards while producing something. One of the best enchantments for production)
 
#[[Scroll of Haste]] ( The best enchantment for skilling and the highest level of scroll that you can make. Practically reduces the time taken to do things while skilling.. so you can do more on the same time. )
 
  
 +
====For Fishing only====
 +
These are scrolls that work for fishing only. So having this on your fishing set / equipment would be better because it wont work while youre doing something else other than fishing.
  
==Recommended scrolls to use on certain skills:==
+
#Scroll of Fiber Finder: This enchantment helps you get better chance on getting a fiber while fishing. You can use the fibers to craft cloth, that you can further craft into other things.. and so on.
<br />
+
#Scroll of Pungent bait: This enchantment gives you more bait power. More bait power means you have a higher chance and speed of finding nodes. More speed means more resources
 +
#Scroll of Reinforced line: This enchantment gives you more reel power. More reel power means you have a higher chance and speed of gathering resources. More speed means more nodes cleared quickly   
  
===For Gathering:===
+
===For Production===
Lets say you want to mine some ores, or forage some logs, or fish for some.. fishes, and you try to create some scrolls. You'll want more speed right? More chests, why not? Extra drops, who doesn't want free stuffs. Here are some recommended scrolls you can use to gather a bit more efficiently than just going naked or with a default set:  
+
Production includes these four skills: farming, smithing, cooking and crafting, and these are some scrolls that can be used in these skills: ( Note: crafting doesnt have any scroll enchantment that helps it)
  
#Scroll of Haste: This is the most used, and the most helpful enchantment for you, as it'll increase your speed of non-combat skills(mining, foraging, fishing here) by a significant bit.
+
# Scroll of Efficiency: This enchantment helps you get double product while smithing, cooking, scrollcrafting and cloth weaving. For example, if youre smithing stygian bars, and you proc this, you'll get two stygian bars instead of one.  
#Scroll of Gathering: This gives you a chance to gain a extra resource while gathering. like when you were supposed to get 19 ores, you proc this, and you get 20, or when you were supposed to get 4 logs, you proc this, and you get 5, or when you were supposed to get 9 fish, you proc this, and you get 10. Looks small, but trust me, with higher speed and more luck, that 1 extra number turns to thousands soon enough.
+
# Scroll of Pyromancy: This enchantment helps you use less heat while cooking and smithing. This helps when youre trying to save some heat while cooking some food or smithing some bars.  
#Scroll of the Naturalist: This enchantment lets you gain more chests while gathering, and gives you another chance to convert a chest like geode into a greater geode, or birds nest to greater birds nest, or sunken treasure to ancient treasure. Greater geodes/nests and ancient treasure are better than normal ones because they have a chance to give you the crafting materials for the legendary gathering tool, like the [[Dwarven Rocksmasher]], [[The Grovekeeper]], [[Ocean Embrace]].
+
# Scroll of Inferno: This enchantment helps you proc multiple actions in a single action. If you proc this enchant while smithing a bronze bar, it'll instead do the thing as multiple actions , max upto 5 actions, instead of a single action
#Scroll of Archaeology: This enchantment lets you get a second drop table , but for junks only. While gathering, for example, while mining, you can basically put this enchantment on your tacklebox or your hatchet and it'll still work while mining. This is not really important if you feel like not making a extra tool just for some junks.
 
  
There are other enchantments like empowered haste, and empowered prospecting, but theyre not craftable so far, so no mention here.
 
 
<br />
 
<br />
  
==== For Mining only: ====
+
==== For Smithing only ====
These are scrolls that work for mining only. So having this on your mining set / equipment would be better because it wont work while youre doing something else other than mining.  
+
These are scrolls that work for smithing only. So having this on your smithing set / equipment would be better because it wont work while youre doing something else other than smithing.
 +
 
 +
# Scroll of Refining: This enchantment helps you get gems and some rare items while smithing. items like obsidian glass or molten ashes or core fragment can be obtained while smithing if refining is used.
 +
# Scroll of Metallurgy: This enchantment helps you increase the forge's max heat by a set amount. This helps mostly in the volcanic forge because in the volcanic forge, heat increase makes the ore be used less for more bars. so you can get more bars for less heat, but by spending more heat.  
  
#Scroll of the prospector: This increases your chance to find gems and silver while mining. Helps if youre mining for silver or even if youre not, you get a free loot roll for these things.
+
==== For Cooking only ====
#Scroll of Dwarven Engineering: This is another very helpful enchantment, that boosts your drops and potentially gives you more items than you were supposed to initially.  
+
These are scrolls that work for cooking only. So having this on your cooking set / equipment would be better because it wont work while youre doing something else other than cooking.
  
 +
# Scroll of Blitzing: This enchantment helps you prepare your ingredients faster. Something like inferno but for Preparation.
 +
# Scroll of the Master Chef: This enchantment helps you to not burn food while cooking based on your cooking effective level. so the higher your cooking effective level is, the higher chance you get to successfully cook a food.
  
There are more than just these that can be used for mining.. but this is just a recommendations, and you can always do trial and error method to find the best one for you
 
 
<br />
 
<br />
  
==== For Foraging only: ====
+
==== For Farming only ====
These are scrolls that work for foraging only. So having this on your foraging set / equipment would be better because it wont work while youre doing something else other than foraging.  
+
These are scrolls that work for cooking only. So having this on your cooking set / equipment would be better because it wont work while youre doing something else other than cooking.
 +
 
 +
# Scroll of Cultivation: This enchantment helps you get your seed back while harvesting. For example, you plant a mysterious seed, and you proc this enchantment during harvest, then you get the seed back plus the drops the seed that was harvested gave.  
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# Scroll of Overgrowth: This enchantment helps you get double yield while harvesting, but consumes 5x the amount of seed during the process. Say you harvested a mysterious seed, and this procs, now you get double drops, but you end up consuming 5 seeds in the process. This enchantment is useful for people that are stacking up on seeds that might take them forever to plant all of them.
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#Scroll of Nature : This enchantment gives you higher chance to get more tree related nodes while youre foraging. So when you feel like you want more yew logs or any other logs, you can rely on this to get a better chance of finding the logs and their respective seeds faster.
 
#Scroll of Seed Harvesting : Similar to Scroll of Nature, this scroll gives an enchantment that gives a higher chance of a seed related node while foraging. Say you want more tomatoes, or mushroom, or even trees like apple, yew, banana.. This enchantment gives you access to seed only nodes, so you have better chance to get seeds to farm for even more loot.
 
#Scroll of Embers: This enchantment gives you a chance to get the heat equivalent to the log you just foraged , without losing the log. Like when you forage for a yew log, and you proc this, you get 200 heat, and you still get your yew logs. Works like magic, and trust me this will help you a lot when you want to cook or smith something, you dont necessarily need to burn logs too much, because you got enough heat while foraging.
 
  
Similarly , there are more than just these that can be used for foraging.. and these are only recommendations.
 
 
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==== For Fishing only: ====
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=== For Magic ===
These are scrolls that work for fishing only. So having this on your fishing set / equipment would be better because it wont work while youre doing something else other than fishing.  
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Magic ( not to be mistaken by the combat skill ) consists of two skills: runecrafting and enchanting. These are some scrolls that can be used in both of them:
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# Scroll of Efficiency: As mentioned earlier, it gives you a chance to double the product. so if you were crafting a scroll and you proc this, you get two scrolls at the cost and time of one scroll, or if you weave a cloth and you proc this, you get two clothes at the cost and time of one cloth.  
  
#Scroll of Fiber Finder: This enchantment helps you get better chance on getting a fiber while fishing. You can use the fibers to craft cloth, that you can further craft into other things.. and so on.
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#Scroll of Pungent bait: This enchantment gives you more bait power. More bait power means you have a higher chance and speed of finding nodes. More speed means more resources
 
#Scroll of Reinforced line: This enchantment gives you more reel power. More reel power means you have a higher chance and speed of gathering resources. More speed means more nodes cleared quickly
 
  
Similarly , there are more than just these that can be used for fishing .. and these are only recommendations.
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==== For Runecrafting only ====
  
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# Scroll of Engraving: This enchantment gives you a chance to not consume rune slates while runecrafting. Pretty handy when you want more runes made from the essence you have for less slates used.
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# Scroll of runecrafting: This enchantment helps you reduce essence while runecrafting. Useful when you want more runes made for less essence than you were supposed to use.
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# Scroll of Fibrous Fabrication: This enchantment gives you a chance to not consume fibers while weaving clothes. Helpful when you want more clothes for less fibers used.
  
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==== For Enchanting only ====
  
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# Scroll of Chances: This enchantment multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
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# Scroll of Duster: This enchantment increases the average number of research attempts before an item is destroyed by 3 for each strength. so you can have more chance to research the item and get the dust you want , or maybe get more chance to transform the item before it breaks.
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# Scroll of Quick Study:  This enchantment gives a chance per enchanting action to complete another enchanting action. Its similar to inferno , but this one's for enchanting. Helps you do consecutive actions on a single action for scrollcrafting, Augmenting and researching.
  
  

Revision as of 16:11, 18 March 2025

Introduction

Scrollcrafting is a skill that helps you create a scroll, that you later may use on your tools to help you boost your task.

There are many kinds of scrolls, and each have their own separate uses, and separate requirements to how they're made and used.


Each enchantment scroll needs a Scroll, Silver, and its own set of different runes.

Available scrolls that can be made and their requirements and use cases

ScrollcraftingScroll Area Affected Slot Level Exp Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening helm, body, legs, shield, weapon 1 50 25 10 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of the Shrimp Lord gloves, boots 1 80 100 10 Air, Water, Chaos, Nature Gain 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Overly Well Done ladle, cookingset 2 120 100 10 Earth, Fire, Water Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
Scroll of Pyromancy ring, necklace 7 600 100 30 Fire, Water, Nature Use 5% less heat when cooking and smithing. Caps at 80% reduction.
Scroll of Healing shield, combat-talisman 10 700 200 30 Blood, Nature, Cosmic Increases health received from consumables by 10%.
Scroll of Overhealing weapon 11 700 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation hoe 12 800 200 30 Air, Water, Blood Gain a 2% chance on harvest to refund any planted item.
Scroll of Reinforcement helm, body, legs 13 800 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Pungent Bait tacklebox, fishingset 14 850 200 30 Water, Nature Increases bait power by 3.
Scroll of Destructive Testing pickaxe, miningset 16 900 200 30 Earth, Fire, Chaos, Mind Sand, Stone and Clay mined will be destroyed and give additional mining experience in that action by 5%, rounded down, per resource destroyed.
Scroll of Nature hatchet, foragingset 19 1000 300 30 Earth, Water, Nature, Cosmic Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
Scroll of Fiber Snagging gloves, boots, fishingset 20 1000 200 20 Nature, Mind, Cosmic 1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%.
Scroll of Junk Snagging gloves, boots, fishingset 20 1000 200 20 Nature, Mind, Cosmic 1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
Scroll of Root Digging hatchet, foragingset 22 1000 300 30 Earth, Nature, Cosmic Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Reinforced Line tacklebox, fishingset 23 1250 300 40 Earth, Water Increases reel power by 3.
Scroll of the Prospector pickaxe, miningset 25 1500 300 40 Air, Fire, Cosmic Increase your chance to find gems or silver while mining by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Taunting helm, body, legs, shield, combat-talisman 26 1600 400 40 Earth, Blood, Chaos Increases your threat by 20%.
Scroll of Blitzing ladle, cookingset 27 1600 400 40 Air, Water, Blood Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
Scroll of Accuracy weapon 28 1600 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Elemental Accuracy weapon 28 1600 400 40 Blood, Death, Chaos Increases accuracy for all elemental affinities by 5% multiplicatively.
Scroll of Physical Accuracy weapon 28 1600 400 40 Earth, Blood, Death Increases accuracy for all physical affinities by 5% multiplicatively.
Scroll of Endless Ammo cape, weapon 29 1650 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,melee whetstones, and magic charms.
Scroll of Seed Harvesting hatchet, foragingset 30 1650 400 40 Earth, Blood, Nature Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
Scroll of Protection helm, body, legs 31 1700 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance helm, body, legs 32 1750 400 40 Air, Fire, Cosmic Increases resistance by 10.
Scroll of Fishing Magnetism tacklebox, fishingset 33 1750 400 40 Earth, Water, Cosmic Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Refining gloves, boots, tongs, smithingset 34 1800 400 40 Air, Earth, Fire, Cosmic Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
Scroll of Rune Reserves cape, weapon 35 2100 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of the Gold Digger hoe 36 2300 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
Scroll of Wealth ring, necklace 37 2300 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 120% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of Metallurgy tongs, smithingset 38 2350 500 40 Air, Fire, Mind Increases the forge's max heat intensity by 0.5. (Rounded down)
Scroll of Engraving chisel, runecraftingset 39 2400 500 50 Nature, Mind, Cosmic Gives a 2% chance to not consume rune slates while Runecrafting. Caps at 80%.
Scroll of Cooking gloves, boots, ladle, cookingset 40 2400 500 50 Earth, Fire, Water Decrease chance to burn food while cooking by 4%.
Scroll of Archaeology tacklebox, fishingset, pickaxe, hatchet, miningset, foragingset 41 2400 500 50 Earth, Water, Nature Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of the Herbalist hatchet, foragingset 42 2450 500 50 Fire, Death, Nature Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
Scroll of Runecrafting gloves, boots, chisel, runecraftingset 43 2500 500 50 Nature, Mind, Cosmic Reduces essence used in Runecrafting by 5%. Caps at 80%.
Scroll of Fishy Fortune gloves, boots, fishingset 44 2600 500 50 Earth, Water, Mind 1% chance to double fish caught while fishing. Caps at 50%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
Scroll of Fishing gloves, boots, fishingset 45 2600 500 50 Earth, Water, Mind Increases fish catch chance by 2.5%.
Scroll of Inferno boots, gloves 46 2600 600 50 Earth, Fire, Chaos Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.Caps at 80% strength and 5 consecutive procs.
Scroll of Bait Preservation tacklebox, fishingset 47 2800 600 60 Earth, Water, Chaos Increases chance to preserve bait by 4%.
Scroll of the Hunter Gatherer hatchet, foragingset 48 3000 600 60 Fire, Death, Nature Access hidden hunting nodes while Foraging.
Scroll of Naturalist gloves, boots 49 3200 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of the Fiber Finder tacklebox, fishingset 50 3300 600 60 Earth, Water, Mind Increases chance to find aquatic fibers by 25%. Significantly boosts chance of finding fiber related nodes by 25% and potentially unlocks new ones.
Scroll of Scrapper gloves, boots 51 3300 600 60 Nature, Mind, Cosmic Decreases the average number of research attempts before an item is destroyed by 1.
Scroll of Critical Strike weapon 52 3300 600 60 Blood, Death, Chaos, Cosmic Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x.
Scroll of Dot Dealer shield, weapon 53 3350 900 80 Blood, Death, Chaos Increases Damage over Time tick damage by 5%, capping at +50 damage per tick.
Scroll of Immunity cape 56 3450 700 70 Earth, Death, Cosmic Gives a 10% chance to halve debuff stacks taken.
Scroll of Prolonging gloves, boots 58 3500 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Essence Concentration gloves, boots, chisel, runecraftingset 59 4000 700 70 Chaos, Mind, Cosmic Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
Scroll of Embers hatchet, foragingset 61 4200 700 70 Fire, Nature Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
Scroll of Crucible tongs, smithingset 62 4200 700 70 Earth, Fire, Mind Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%.
Scroll of Gathering ring, necklace 64 4300 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Fibrous Fabrication chisel, runecraftingset 66 4400 800 80 Air, Mind, Cosmic 2% chance to preserve fibers while weaving. Caps at 80%
Scroll of Crafting gloves, boots 67 4400 800 70 Air, Nature Replaced by a quest talent reward. Give us ideas for its replacement!
Scroll of Fortitude shield, combat-talisman 68 4400 800 70 Blood, Chaos, Nature Increases stamina by 10.
Scroll of Oil Spill tacklebox, fishingset 69 4450 800 70 Earth, Water, Death Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Chances gloves, boots 70 4500 800 70 Nature, Mind, Cosmic Multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
Scroll of Deadliest Catch tacklebox, fishingset 71 4550 900 70 Earth, Water, Blood Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.
Scroll of Farming hoe 72 4600 900 70 Earth, Water, Nature Gain a 2% chance to get double the yield when harvesting.
Scroll of Enlightenment gloves, boots 73 4600 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Leftovers ladle, cookingset 74 4800 900 80 Fire, Chaos, Mind Gain a 1% chance to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
Scroll of Supercooling pickaxe, miningset 75 5000 900 80 Earth, Water, Cosmic Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Superheating pickaxe, miningset 76 5400 900 80 Earth, Fire, Cosmic Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Forge Maintenance tongs, smithingset 77 5500 900 90 Fire, Nature, Cosmic Decreases negative forge effects by 1%. Caps at 30%.
Scroll of Forge Enhancement tongs, smithingset 78 5400 900 90 Fire, Water, Cosmic Increases positive forge effects by 1%. Caps at 30%.
Scroll of Force shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%.
Scroll of Convergence shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100%
Scroll of Finesse shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100%
Scroll of Recklessness helm, body, legs 80 5550 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount.
Scroll of Duster gloves, boots 80 5550 1000 80 Nature, Mind, Cosmic Increases the average number of research attempts before an item is destroyed by 3.
Scroll of False Equilibrium helm, body, legs 81 5600 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%.
Scroll of Patience body, legs 82 5600 1000 80 Air, Water, Death Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage.
Scroll of Dwarven Engineering pickaxe, miningset 83 5600 1000 90 Air, Nature, Mind Gives a 0.2% chance to massively boost amount gathered while mining.
Scroll of the Master Chef ladle, cookingset 84 5650 1000 90 Earth, Fire, Water Decreases chance to burn food while cooking by 0.04% of your effective cooking level.
Scroll of the Treasure Hunter gloves, boots 85 5700 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Threadbare Charm chisel, runecraftingset 86 6000 1200 100 Water, Chaos, Cosmic Gain a 1% chance to get a cloth from a lower tier while weaving. There is a 40% chance that a cosmic rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Pure Metals tongs, smithingset 87 6400 1200 100 Earth, Fire, Mind Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%.
Scroll of the Scholar ring, necklace 88 6500 1300 110 Chaos, Mind, Cosmic Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes on average. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation.
Scroll of Overgrowth hoe 89 6500 1500 140 Earth, Water, Nature Gain a 5% chance per harvest to double yield and experience of a plot, but consumes 5x as many seeds as it costs to initially set the plot.
Scroll of Fertilizing hoe 90 6600 1400 120 Air, Earth, Water, Nature, Cosmic Increase minimum harvest yield by 6%.
Scroll of Efficiency gloves, boots 91 6600 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Quick Study boots, gloves 92 6800 1600 160 Air, Fire, Chaos, Mind Gain a 4% chance per enchanting action to complete another enchanting action.Caps at 80% strength and 5 consecutive procs.
Scroll of Researcher's Boon cape 93 7400 1900 190 Air, Nature, Mind, Cosmic Increases shard generation rate by 10%.
Scroll of Haste ring, necklace 94 7500 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.

in-game , if you click on a gear icon on the enchanting tab, it'll filter the scrolls based on the item that you clicked on. if you clicked on a pickaxe, you'll see a list of only-pickaxe allowed scrolls, and so on.

Uses

There are a few reasons why one would want to make scrolls:

  1. To use it on their own equipment, mainly for their own uses.
  2. To level up enchanting by making scrolls, and enchanting it on their equipment
  3. To sell it to other people for a profit, since there are cases where people tend to buy the scrolls rather than make their own
  4. To sell it to other people to help, this is in the case that most newbies cannot make some scrolls, like the haste scroll which needs one to be level 94 in enchanting, and is very hard to reach in a beginner phase.

There are some enchantments and affixes that affect the process of scrollcrafting.

  1. Efficiency (Enchantment) : This enchantment is used on either gloves or boots, and can be used to get a x% chance to get double the product. For scrollcrafting, one has a chance to get double scrolls at a single action. This is helpful when you want more scrolls for a limited resource, since it'll save you one scroll worth of resources when it procs
  2. Production Doubling (Affix): This is a affix that works similarly as efficiency. In scrollcrafting, this affix gives a chance to double the scroll made. This affix doesn't stack with efficiency and rolls separately. So you have a chance to roll efficiency and doubling at the same time, increasing your scrollcrafting output from 1 to 4 with just the resource of 1 scroll. Though i'll remind that this is a very low chance, so don't rely on both of them to roll together too often.
  3. Production Preservation (Affix): This is a affix that preserves your item when you make a scroll. For example, when making the Scroll of Haste, you have a chance to preserve either the scroll used on it, or the silver used on it, or any one of the rune types used on it. This preservation affects one resource per action, like 2000 silver ( which is used per action for a haste scroll) , or 200 runes of either type.
  4. Scrollcrafting mat preserve (Affix): This is a affix similar to production preservation, but this one is exclusive to scrollcrafting, and doesn't stack with production preservation, meaning you can have two instance of resource saving at the same time, if you have both of these affixes with you.
  5. Haste (Enchantment) : This enchantment is used on either necklace or ring, and is used to increase your non-combat speed. In this case, its supposed to decrease the time taken to make a scroll for you. This is very useful because at later levels, you can make scrolls faster and wont need to bother waiting for a while ( even if thats just in like 1 or 2 seconds).


Popular scrolls to use on certain skills


For Skilling:

Skilling consists of these skills: mining, foraging, fishing, smithing, cooking, runecrafting and enchanting, and the scrolls that can be used in all of these skills are:

  1. Scroll of Haste: This enchantment is the most used for skilling as it increases your speed to do things by a certain percentage. So if haste is at strength 1, then the time taken per action is reduced by 4%.This enchantment stacks with empowered haste.
  2. Scroll of the Scholar: This enchantment is most used for skills that give you shards. At strength 1, it converts a gathered or produced item into its respective shard once every 37.5 minutes in average. so if you are smithing bronze bars, it'll consume a bar once every 37.5 minutes in average and give you a smithing shard in return. This enchantment doesnt work with enchanting,crafting and combat since they dont have skilling shards.
  3. Scroll of prolonging: This enchantment helps you preserve your buffs for more action count. Say you drink 100 intuition potions, and you get 100 action worth of the buff, and you have prolonging used. At its strength 1, it gives a 20% chance to not consume the buff while doing the action but still have the effects in it. so you can use this buff for 125 actions in average instead of 100.


For Gathering

Gathering includes three skills: mining, foraging and fishing, and these are some scrolls that can be used in all three of these skills:

  1. Scroll of Gathering: This enchantment gives you a certain chance to drop extra items you just gathered. May be an extra ore, or a extra seed or log, or a extra fish.
  2. Scroll of the Naturalist: This enchantment lets you gain more chests while gathering, and gives you another chance to convert a chest you obtained into its greater form, like a geode to greater geode, or bird's nest to greater bird's nest, or sunken treasure to ancient treasure.
  3. Scroll of Archaeology: This enchantment lets you get a second drop table, but for junks only. While gathering, for example, while mining, you can basically put this enchantment on your tacklebox or your hatchet and it'll still work while mining, or on your pickaxe while youre foraging or fishing, and vice versa.

For Mining only

These are scrolls that work for mining only. So having this on your mining set / equipment would be better because it wont work while youre doing something else other than mining.

  1. Scroll of the prospector: This increases your chance to find gems and silver while mining. Helps if youre mining for silver or even if youre not, you get a free loot roll for these things.
  2. Scroll of Dwarven Engineering: This is another very helpful enchantment, that boosts your drops and potentially gives you more items than you were supposed to initially.

For Foraging only

These are scrolls that work for foraging only. So having this on your foraging set / equipment would be better because it wont work while youre doing something else other than foraging.

  1. Scroll of Nature : This enchantment gives you higher chance to get more tree related nodes while youre foraging. This enchantment gives you access to tree only nodes, so you have better chance to get logs to farm.
  2. Scroll of Seed Harvesting :This enchantment gives you higher chance to get more seed related nodes while youre foraging. This enchantment gives you access to seed only nodes, so you have better chance to get seeds to farm.
  3. Scroll of Hunter gatherer: This enchantment gives you higher chance to get more hunter related nodes while youre foraging. This enchantment gives you access to hunter only nodes, so you have better chance to get scales, furs, hides to farm.
  4. Scroll of Embers: This enchantment gives you a chance to get the heat equivalent to the log you forage. For example, when you get 1 yew log from a foraging action, and you proc this enchant, then you get 1 yew log and 200 heat without losing the log.

For Fishing only

These are scrolls that work for fishing only. So having this on your fishing set / equipment would be better because it wont work while youre doing something else other than fishing.

  1. Scroll of Fiber Finder: This enchantment helps you get better chance on getting a fiber while fishing. You can use the fibers to craft cloth, that you can further craft into other things.. and so on.
  2. Scroll of Pungent bait: This enchantment gives you more bait power. More bait power means you have a higher chance and speed of finding nodes. More speed means more resources
  3. Scroll of Reinforced line: This enchantment gives you more reel power. More reel power means you have a higher chance and speed of gathering resources. More speed means more nodes cleared quickly

For Production

Production includes these four skills: farming, smithing, cooking and crafting, and these are some scrolls that can be used in these skills: ( Note: crafting doesnt have any scroll enchantment that helps it)

  1. Scroll of Efficiency: This enchantment helps you get double product while smithing, cooking, scrollcrafting and cloth weaving. For example, if youre smithing stygian bars, and you proc this, you'll get two stygian bars instead of one.
  2. Scroll of Pyromancy: This enchantment helps you use less heat while cooking and smithing. This helps when youre trying to save some heat while cooking some food or smithing some bars.
  3. Scroll of Inferno: This enchantment helps you proc multiple actions in a single action. If you proc this enchant while smithing a bronze bar, it'll instead do the thing as multiple actions , max upto 5 actions, instead of a single action


For Smithing only

These are scrolls that work for smithing only. So having this on your smithing set / equipment would be better because it wont work while youre doing something else other than smithing.

  1. Scroll of Refining: This enchantment helps you get gems and some rare items while smithing. items like obsidian glass or molten ashes or core fragment can be obtained while smithing if refining is used.
  2. Scroll of Metallurgy: This enchantment helps you increase the forge's max heat by a set amount. This helps mostly in the volcanic forge because in the volcanic forge, heat increase makes the ore be used less for more bars. so you can get more bars for less heat, but by spending more heat.

For Cooking only

These are scrolls that work for cooking only. So having this on your cooking set / equipment would be better because it wont work while youre doing something else other than cooking.

  1. Scroll of Blitzing: This enchantment helps you prepare your ingredients faster. Something like inferno but for Preparation.
  2. Scroll of the Master Chef: This enchantment helps you to not burn food while cooking based on your cooking effective level. so the higher your cooking effective level is, the higher chance you get to successfully cook a food.


For Farming only

These are scrolls that work for cooking only. So having this on your cooking set / equipment would be better because it wont work while youre doing something else other than cooking.

  1. Scroll of Cultivation: This enchantment helps you get your seed back while harvesting. For example, you plant a mysterious seed, and you proc this enchantment during harvest, then you get the seed back plus the drops the seed that was harvested gave.
  2. Scroll of Overgrowth: This enchantment helps you get double yield while harvesting, but consumes 5x the amount of seed during the process. Say you harvested a mysterious seed, and this procs, now you get double drops, but you end up consuming 5 seeds in the process. This enchantment is useful for people that are stacking up on seeds that might take them forever to plant all of them.



For Magic

Magic ( not to be mistaken by the combat skill ) consists of two skills: runecrafting and enchanting. These are some scrolls that can be used in both of them:

  1. Scroll of Efficiency: As mentioned earlier, it gives you a chance to double the product. so if you were crafting a scroll and you proc this, you get two scrolls at the cost and time of one scroll, or if you weave a cloth and you proc this, you get two clothes at the cost and time of one cloth.


For Runecrafting only

  1. Scroll of Engraving: This enchantment gives you a chance to not consume rune slates while runecrafting. Pretty handy when you want more runes made from the essence you have for less slates used.
  2. Scroll of runecrafting: This enchantment helps you reduce essence while runecrafting. Useful when you want more runes made for less essence than you were supposed to use.
  3. Scroll of Fibrous Fabrication: This enchantment gives you a chance to not consume fibers while weaving clothes. Helpful when you want more clothes for less fibers used.


For Enchanting only

  1. Scroll of Chances: This enchantment multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
  2. Scroll of Duster: This enchantment increases the average number of research attempts before an item is destroyed by 3 for each strength. so you can have more chance to research the item and get the dust you want , or maybe get more chance to transform the item before it breaks.
  3. Scroll of Quick Study: This enchantment gives a chance per enchanting action to complete another enchanting action. Its similar to inferno , but this one's for enchanting. Helps you do consecutive actions on a single action for scrollcrafting, Augmenting and researching.