Healing
Revision as of 10:49, 13 September 2021 by Silent1 (talk | contribs) (Silent1 moved page Scroll of Healing to Healing: Remove scroll name)
Description | Passive healing is increased by 0.5 health per minute. |
---|---|
Scroll | |
Scroll of Healing | |
Slot | Shield (8) Combat Amulet (3) |
Source | Enchanting#Scrollcrafting |
Level | 10 |
Silver | 200 |
Rune Amount | 30 |
Rune Type | Blood, Nature, Cosmic |
Experience | 700 |
Healing increases health regeneration by 0.5 health per minute. The time between healing is decreased instead of increasing the amount healed.
Uses
Healing is the most efficient way to recover health as;
- Food requires regular topping up and buying or cooking
- Corruption is zone specific and consumes all ichor obtained in combat
- Overhealing requires a large max hit and sacrifices damage output from Critical Strike
Combine any of the above in addition to armor and other defensive enchantments for harder zones.
Formula
Number of buffs | Time to regen 1HP |
---|---|
0 | 60 seconds |
1 | 40 seconds |
2 | 30 seconds |
3 | 24 seconds |
4 | 20 seconds |
5 | 17.1 seconds |
6 | 15 seconds |
7 | 13.3 seconds |
8 | 12 seconds |
Scroll
Different equipment with the same enchantment do not stack and only the higher applies.
Scroll | Slot | Level | Silver | Rune 1 | Rune 2 | Rune 3 | |
---|---|---|---|---|---|---|---|
Scroll of Healing | Shield, Combat Amulet | 10 | 200 | 30 Blood | 30 Nature | 30 Cosmic |