Enchanting

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Revision as of 11:17, 18 March 2025 by Idlegamer (talk | contribs) (Removed the scrollcrafting content in enchanting page, as all data is in the scrollcrafting page. plus the enchanting page was outdated, so it was gonna get removed later anyways)
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Enchanting is a powerful skill which is divided into the following sections within the skill page:

  • Scrollcrafting - used to create enchantment scrolls.
  • Augmenting - used to improve gear stats.
  • Item Research -used to research items into dust or scrap.
  • Enchanting - used to apply enchantment scrolls.

Equipment

In addition to the equipment listed below, gloves and boots with augment slots can be enchanted with enchantment scrolls crafted in Scrollcrafting.

Equipment Level Requirement Equipment Slot Affix Warding Slots Enchanting Stats CollapseAugment Bonus
Lesser Magic Tome Lesser Magic Tome 1 Tome 0 10 +0.5 Enchanting
Major Magic Tome Major Magic Tome 10 Tome 1 20 +1 Enchanting
Greater Magic Tome Greater Magic Tome 30 Tome 2 30 +1.5 Enchanting
Elder Magic Tome Elder Magic Tome 40 Tome 3 40 +2 Enchanting
Ancient Magic Tome Ancient Magic Tome 40 Tome 4 50 +2.5 Enchanting

Scrollcrafting

Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.

A separate detailed page for scrollcrafting is made in Scrollcrafting

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the previous enchantment scroll. It does however automatically disenchant the item before applying the new enchantment, which refunds some of the scroll ressources.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you add.
  • See Skilling Efficiency for a table on gold to exp efficiency.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

Augmenting allows players to increase the base stats of a piece of gear. This process cannot fail and on every action will increase the augment counter by one (two if critical augmentation happens). Once the counter is full, the item will upgrade by one level and reset and increase the next counter requirements.

Almost all items have no limit to the number of augmentations. However, the time of augmenting will progressively increase with each level of augmentation. After level five, it will start to require base copies of the item you are augmenting, progressively scaling every five levels there after.

Exceptions to the above include Dungeon Keys and Elite Scrolls, which cap at +20.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 1% of the item's crafting cost, but it varies from item to item.

Augmenting critically starts at a static 10% chance, but can be increase with Enchantment Scrolls and Talents.

Researching

Researching is a new mechanic introduced in season 2.

Researching an item will produce dust on a successful action or scrap on an unsuccessful action at a base rate of 90% success.

These chances can be increase or decreased with Enchantment Scrolls or Talents capping at either 98% or 10% chance of success.

Researching has a chance of transforming items into a different item. Check the table below for more information. (This has replaced augmenting transformations, unless otherwise stated.)

List of Research Upgrades (Needs updating)

Augmenting Source Item Chance of Transforming Upgrade Result
Obsidian Helm 0.1%
(Any Research)
Gargoyle Helm
Obsidian Helm 0.1%
(Any Research)
Crest of Chaos Crest of Chaos
Obsidian Full Helm 0.1%
(Any Research)
Black Knight Great Helm
Obsidian Chainmail 0.1%
(Any Research)
Gargoyle Chainmail
Obsidian Plate Leggings 0.1%
(Any Research)
Gargoyle Legs
Obsidian Boots 0.1%
(Any Research)
Gargoyle Boots
Obsidian Scimitar 0.1%
(Any Research)
Gargoyle Falchion
Obsidian Daggers 0.1%
(Any Research)
Gargoyle Daggers
Obsidian Greatsword 0.1%
(Any Research)
Gargoyle Glaive
Obsidian Shield 0.1%
(Any Research)
Gargoyle Shield
Gargoyle Glaive [?]
(Any Research)
Infernal Lance
Runite Scimitar 0.2%
(Any Research)
Zero Edge
Sapphire Ring 0.4%
(Any Research)
Emerald Ring
Sapphire Necklace 0.4%
(Any Research)
Emerald Necklace
Emerald Ring 0.33%
(Any Research)
Ruby Ring
Emerald Necklace 0.33%
(Any Research)
Ruby Necklace
Ruby Ring 0.29%
(Any Research)
Diamond Ring
Ruby Necklace 0.29%
(Any Research)
Diamond Necklace
Diamond Ring 0.25%
(Any Research)
Black Opal Ring
Diamond Necklace 0.25%
(Any Research)
Black Opal Necklace
Black Opal Ring 0.2%
(Any Research)
Prismatic Ring
Black Opal Necklace 0.2%
(Any Research)
Prismatic Necklace
Decayed Cloak [?]
(Any Research)
Festive Shroud
Shrimp [?]
(Any Research)
Shrimp Ascendant
Shrimp Ascendant [?]
(Any Research)
Shrimp Bauble
Titanic Gauntlet 1 (100%)
(Augmenting from +0 to +1)
Awakened World Shaper
Any ladle [?]
(Any Research)
Searing Ladle
Bestial Dagger Bestial Dagger Augmenting from +10 to +11 Empowered Bestial Dagger Empowered Bestial Dagger
Bestial Defender Bestial Defender Augmenting from +10 to +11 Empowered Bestial Defender Empowered Bestial Defender
Small Bag of Holding Small Bag of Holding Augmenting from +4 to +5 Bag of Holding Bag of Holding
Bag of Holding Bag of Holding Augmenting from +9 to +10 Large Bag of Holding Large Bag of Holding
Forgotten Anger Forgotten Anger Every augment turns into Forgotten Sadness Forgotten Sadness
Forgotten Sadness Forgotten Sadness Every augment turns into Forgotten Madness Forgotten Madness
Forgotten Madness Forgotten Madness Every augment turns into Forgotten Anger Forgotten Anger


Augment experience per tier/+

This table is accurate for all equipment in their respective tier.

Augmenting Tier Slots EXP
Bronze 1 20
Iron 2 20
Obsidian 5 180
Mithril 3 180
Adamantite 4 320
Runite 5 500
Stygian 6 720
Sylvan Staff 7 slots 7 980
8 slots 8 ?

The experience gained from augmentation is calculated by the items tier, no longer by its enchantment slots. Special cases do exist.


Augmentation requirements per level

The Augment Counter follows the following formula:

Augmenting Augment
Counter
Cumulative
Counter
Base
Copies
Cumulative
Copies
+1 50 50 0 0
+2 60 110 0 0
+3 90 200 0 0
+4 140 340 0 0
+5 210 550 0 0
+6 300 850 1 1
+7 410 1260 1 2
+8 540 1800 1 3
+9 690 2490 1 4
+10 860 3350 1 5
+11 1050 4400 4 9
+12 1260 5660 4 13
+13 1490 7150 4 17
+14 1740 8890 4 21
+15 2010 10900 4 25
+16 2300 13200 9 34
+17 2610 15810 9 43
+18 2940 18750 9 52
+19 3290 22040 9 61
+20 3660 25700 9 70
+21 4050 29750 16 86
+22 4460 34210 16 102
+23 4890 39100 16 118
+24 5340 44440 16 134
+25 5810 50250 16 150
+26 6300 56550 25 175
+27 6810 63360 25 200
+28 7340 70700 25 225
+29 7890 78590 25 250
+30 8460 87050 25 275
+31 9050 96100 36 311
+32 9660 105760 36 347
+33 10290 116050 36 383
+34 10940 126990 36 419
+35 11610 138600 36 455
+36 12300 150900 49 504
+37 13010 163910 49 553
+38 13740 177650 49 602
+39 14490 192140 49 651
+40 15260 207400 49 700
+41 16050 223450 64 764
+42 16860 240310 64 828
+43 17690 258000 64 892
+44 18540 276540 64 956
+45 19410 295950 64 1020
+46 20300 316250 81 1101
+47 21210 337460 81 1182
+48 22140 359600 81 1263
+49 23090 382690 81 1344
+50 24060 406750 81 1425
+51 25050 431800 100 1525
+52 26060 457860 100 1625
+53 27090 484950 100 1725
+54 28140 513090 100 1825
+55 29210 542300 100 1925
+56 30300 572600 121 2046
+57 31410 604010 121 2167
+58 32540 636550 121 2288
+59 33690 670240 121 2409
+60 34860 705100 121 2530
+61 36050 741150 144 2674
+62 37260 778410 144 2818
+63 38490 816900 144 2962
+64 39740 856640 144 3106
+65 41010 897650 144 3250
+66 42300 939950 169 3419
+67 43610 983560 169 3588
+68 44940 1028500 169 3757
+69 46290 1074790 169 3926
+70 47660 1122450 169 4095
+71 49050 1171500 196 4291
+72 50460 1221960 196 4487
+73 51890 1273850 196 4683
+74 53340 1327190 196 4879
+75 54810 1382000 196 5075
+76 56300 1438300 225 5300
+77 57810 1496110 225 5525
+78 59340 1555450 225 5750
+79 60890 1616340 225 5975
+80 62460 1678800 225 6200
+81 64050 1742850 256 6456
+82 65660 1808510 256 6712
+83 67290 1875800 256 6968
+84 68940 1944740 256 7224
+85 70610 2015350 256 7480
+86 72300 2087650 289 7769
+87 74010 2161660 289 8058
+88 75740 2237400 289 8347
+89 77490 2314890 289 8636
+90 79260 2394150 289 8925
+91 81050 2475200 324 9249
+92 82860 2558060 324 9573
+93 84690 2642750 324 9897
+94 86540 2729290 324 10221
+95 88410 2817700 324 10545
+96 90300 2908000 361 10906
+97 92210 3000210 361 11267
+98 94140 3094350 361 11628
+99 96090 3190440 361 11989
+100 98060 3288500 361 12350


Soulbinding

Soulbinding was a mechanic that was removed during season two in favor of the new augmenting system. Any soulbound items players had at the time were un-soulbound and kept their levels.


Changes

  • 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets