Difference between revisions of "Enchanting"
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!{{img|Scrollcrafting|40}}Scroll | !{{img|Scrollcrafting|40}}Scroll | ||
!Area Affected | !Area Affected | ||
− | ! width=" | + | ! width="200"|Slot |
!Level | !Level | ||
!Exp | !Exp | ||
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! width="50" |Rune Amount | ! width="50" |Rune Amount | ||
!Runes | !Runes | ||
− | ! class="unsortable" style="width: | + | ! class="unsortable" style="width: 300px" |Effect per scroll |
|- | |- | ||
|{{img|Scroll of the Shrimp Lord|60|word=1}} | |{{img|Scroll of the Shrimp Lord|60|word=1}} | ||
Line 32: | Line 32: | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
|Air, Water, Chaos, Nature | |Air, Water, Chaos, Nature | ||
− | |Gain a 5% chance per [[ | + | |Gain a 5% chance per [[Cooking]] action to gain one [[Raw Shrimp]]. |
|- | |- | ||
|{{img|Scroll of Overly Well Done|60|word=1}} | |{{img|Scroll of Overly Well Done|60|word=1}} | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Fire, Water, Nature | |Fire, Water, Nature | ||
− | |Use | + | |Use 5% less heat when [[Cooking]] and [[Smithing]]. Caps at 80% reduction. |
|- | |- | ||
|{{img|Scroll of Healing|60|word=1}} | |{{img|Scroll of Healing|60|word=1}} | ||
|[[Combat]] | |[[Combat]] | ||
− | |Shield | + | |Shield, Combat-Talisman |
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |700 | | style="text-align:center;" |700 | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Air, Water, Blood | |Air, Water, Blood | ||
− | |Gain a | + | |Gain a 2% chance to get a seed back when harvesting. |
|- | |- | ||
|{{img|Scroll of Reinforcement|60|word=1}} | |{{img|Scroll of Reinforcement|60|word=1}} | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Death, Chaos, Mind | |Death, Chaos, Mind | ||
− | |Increases agility by 12 | + | |Increases agility by 12. |
|- | |- | ||
|{{img|Scroll of Pungent Bait|60|word=1}} | |{{img|Scroll of Pungent Bait|60|word=1}} | ||
|[[Fishing]] | |[[Fishing]] | ||
− | |Tacklebox | + | |Tacklebox, Fishing Set |
| style="text-align:center;" |14 | | style="text-align:center;" |14 | ||
| style="text-align:center;" |850 | | style="text-align:center;" |850 | ||
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|{{img|Scroll of Destructive Testing|60|word=1}} | |{{img|Scroll of Destructive Testing|60|word=1}} | ||
|[[Mining]] | |[[Mining]] | ||
− | |Pickaxe | + | |Pickaxe, Mining Set |
| style="text-align:center;" |16 | | style="text-align:center;" |16 | ||
| style="text-align:center;" |900 | | style="text-align:center;" |900 | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Earth, Fire, Chaos, Mind | |Earth, Fire, Chaos, Mind | ||
− | |[[Sand]], [[Stone]] and [[Clay]] mined will be destroyed and provide 5 mining experience per piece. | + | |[[Sand]], [[Stone]] and [[Clay]] mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack. |
|- | |- | ||
|{{img|Scroll of Nature|60|word=1}} | |{{img|Scroll of Nature|60|word=1}} | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Earth, Water, Nature, Cosmic | |Earth, Water, Nature, Cosmic | ||
− | | | + | |Access hidden tree nodes and greatly increase your chance to find a tree related node while [[Foraging]]. |
|- | |- | ||
|{{img|Scroll of Root Digging|60|word=1}} | |{{img|Scroll of Root Digging|60|word=1}} | ||
|[[Foraging]] | |[[Foraging]] | ||
− | |Hatchet | + | |Hatchet, Foraging Set |
| style="text-align:center;" |22 | | style="text-align:center;" |22 | ||
| style="text-align:center;" |1000 | | style="text-align:center;" |1000 | ||
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| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|Earth, Nature, Cosmic | |Earth, Nature, Cosmic | ||
− | |Gain a chance to find gems while [[ | + | |Gain a chance to find gems while [[Foraging]]. Stronger enchantments are stronger chances. Has a 10% chance to consume an [[Earth Rune]] on success. Attempts to pull rune from your stockpile then ammo pouch if none found. |
|- | |- | ||
|{{img|Scroll of Reinforced Line|60|word=1}} | |{{img|Scroll of Reinforced Line|60|word=1}} | ||
|[[Fishing]] | |[[Fishing]] | ||
− | |Tacklebox | + | |Tacklebox, Fishing Set |
| style="text-align:center;" |23 | | style="text-align:center;" |23 | ||
| style="text-align:center;" |1250 | | style="text-align:center;" |1250 | ||
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| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|Water, Earth | |Water, Earth | ||
− | | | + | |Increases reel power by 3. |
|- | |- | ||
|{{img|Scroll of the Prospector|60|word=1}} | |{{img|Scroll of the Prospector|60|word=1}} | ||
|[[Mining]] | |[[Mining]] | ||
− | |Pickaxe | + | |Pickaxe, Mining Set |
| style="text-align:center;" |25 | | style="text-align:center;" |25 | ||
| style="text-align:center;" |1500 | | style="text-align:center;" |1500 | ||
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| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|Air, Fire, Cosmic | |Air, Fire, Cosmic | ||
− | | | + | |Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an [[Earth Rune]] on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
|- | |- | ||
|{{img|Scroll of Taunting|60|word=1}} | |{{img|Scroll of Taunting|60|word=1}} | ||
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| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|Cosmic, Water, Earth | |Cosmic, Water, Earth | ||
− | |Increase bonus rarity by 2 and decreases bait and reel power by the same amount. | + | |Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. |
|- | |- | ||
|{{img|Scroll of Refining|60|word=1}} | |{{img|Scroll of Refining|60|word=1}} | ||
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| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|Air, Earth, Fire, Cosmic | |Air, Earth, Fire, Cosmic | ||
− | |Gain a chance to find gems while [[ | + | |Gain a mysterious chance to find gems and other rare materials while [[Smithing]]. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted. |
|- | |- | ||
|{{img|Scroll of Rune Reserves|60|word=1}} | |{{img|Scroll of Rune Reserves|60|word=1}} | ||
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| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|Earth, Nature, Cosmic | |Earth, Nature, Cosmic | ||
− | |Gain a fixed 10% chance per harvested plant to get | + | |Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins. |
|- | |- | ||
|{{img|Scroll of Wealth|60|word=1}} | |{{img|Scroll of Wealth|60|word=1}} | ||
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| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|Nature, Mind, Cosmic | |Nature, Mind, Cosmic | ||
− | |Automatically sell resources for 20% more gold than their vendor value. | + | |Automatically sell resources for 20% more gold than their vendor value. Does not affect [[Crafting]] or stack with Scholar. |
|- | |- | ||
|{{img|Scroll of Metallurgy|60|word=1}} | |{{img|Scroll of Metallurgy|60|word=1}} | ||
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|{{img|Scroll of Cooking|60|word=1}} | |{{img|Scroll of Cooking|60|word=1}} | ||
|[[Cooking]] | |[[Cooking]] | ||
− | |Gloves, Boots | + | |Gloves, Boots, Ladle |
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
| style="text-align:center;" |2400 | | style="text-align:center;" |2400 | ||
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| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|Earth, Fire, Water | |Earth, Fire, Water | ||
− | |Decreases chance to burn food while [[ | + | |Decreases chance to burn food while [[Cooking]] by 4%. |
|- | |- | ||
|{{img|Scroll of Archaeology|60|word=1}} | |{{img|Scroll of Archaeology|60|word=1}} | ||
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|{{img|Scroll of Runecrafting|60|word=1}} | |{{img|Scroll of Runecrafting|60|word=1}} | ||
|[[Runecrafting]] | |[[Runecrafting]] | ||
− | |Gloves, Boots | + | |Gloves, Boots, Chisel |
| style="text-align:center;" |43 | | style="text-align:center;" |43 | ||
| style="text-align:center;" |2500 | | style="text-align:center;" |2500 | ||
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| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|Nature, Mind, Cosmic | |Nature, Mind, Cosmic | ||
− | |Reduces essence used in [[ | + | |Reduces essence used in [[Runecrafting]] by 5%. |
|- | |- | ||
|{{img|Scroll of Inferno|60|word=1}} | |{{img|Scroll of Inferno|60|word=1}} | ||
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| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|Earth, Fire, Chaos | |Earth, Fire, Chaos | ||
− | |Gain a | + | |Gain a 4% chance per [[Smithing]]/[[Cooking]] action to complete another [[Smithing]]/[[Cooking]] action. Caps at 80% strength and 5 consecutive procs. |
|- | |- | ||
|{{img|Scroll of Bait Preservation|60|word=1}} | |{{img|Scroll of Bait Preservation|60|word=1}} | ||
|[[Fishing]] | |[[Fishing]] | ||
− | |Tacklebox | + | |Tacklebox, Fishing Set |
| style="text-align:center;" |47 | | style="text-align:center;" |47 | ||
| style="text-align:center;" |2800 | | style="text-align:center;" |2800 | ||
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| style="text-align:center;" |60 | | style="text-align:center;" |60 | ||
|Air, Water, Nature, Cosmic | |Air, Water, Nature, Cosmic | ||
− | |Increase your chance to gain [[chests]] while gathering by 20%. | + | |Increase your chance to gain [[chests]] as well as convert standard chests to their greater variants while gathering by 20%. |
|- | |- | ||
|{{img|Scroll of the Fiber Finder|60|word=1}} | |{{img|Scroll of the Fiber Finder|60|word=1}} | ||
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| style="text-align:center;" |60 | | style="text-align:center;" |60 | ||
|Nature, Mind | |Nature, Mind | ||
− | | | + | |Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
|- | |- | ||
|{{img|Scroll of Essence Concentration|60|word=1}} | |{{img|Scroll of Essence Concentration|60|word=1}} | ||
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|{{img|Scroll of Embers|60|word=1}} | |{{img|Scroll of Embers|60|word=1}} | ||
|[[Foraging]] | |[[Foraging]] | ||
− | |Hatchet | + | |Hatchet, Foraging Set |
| style="text-align:center;" |61 | | style="text-align:center;" |61 | ||
| style="text-align:center;" |4200 | | style="text-align:center;" |4200 | ||
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| style="text-align:center;" |70 | | style="text-align:center;" |70 | ||
|Fire, Nature | |Fire, Nature | ||
− | |Gain a 10% chance to | + | |Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. |
|- | |- | ||
|{{img|Scroll of Gathering|60|word=1}} | |{{img|Scroll of Gathering|60|word=1}} | ||
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| style="text-align:center;" |70 | | style="text-align:center;" |70 | ||
|Earth, Fire, Water, Mind, Cosmic | |Earth, Fire, Water, Mind, Cosmic | ||
− | |Gain a 10% chance to find an extra resource while gathering. | + | |Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a [[Nature Rune]] is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
|- | |- | ||
|{{img|Scroll of Crafting|60|word=1}} | |{{img|Scroll of Crafting|60|word=1}} | ||
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| style="text-align:center;" |70 | | style="text-align:center;" |70 | ||
|Death, Water, Earth | |Death, Water, Earth | ||
− | |Adds a | + | |Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
|- | |- | ||
|{{img|Scroll of Chances|60|word=1}} | |{{img|Scroll of Chances|60|word=1}} | ||
Line 486: | Line 486: | ||
|{{img|Scroll of Deadliest Catch|60|word=1}} | |{{img|Scroll of Deadliest Catch|60|word=1}} | ||
|[[Fishing]] | |[[Fishing]] | ||
− | |Tacklebox | + | |Tacklebox, Fishing Set |
| style="text-align:center;" |71 | | style="text-align:center;" |71 | ||
| style="text-align:center;" |4550 | | style="text-align:center;" |4550 | ||
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| style="text-align:center;" |70 | | style="text-align:center;" |70 | ||
|Earth, Water, Nature | |Earth, Water, Nature | ||
− | |Gain a | + | |Gain a 2% chance to get double yield when harvesting. |
|- | |- | ||
|{{img|Scroll of Enlightenment|60|word=1}} | |{{img|Scroll of Enlightenment|60|word=1}} | ||
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|Air, Water, Chaos, Mind | |Air, Water, Chaos, Mind | ||
|Gain 1 more essence per action where essence is acquired. | |Gain 1 more essence per action where essence is acquired. | ||
+ | |- | ||
+ | |{{img|Scroll of Supercooling|60|word=1}} | ||
+ | |[[Mining]] | ||
+ | |Pickaxe, Mining Set | ||
+ | | style="text-align:center;" |76 | ||
+ | | style="text-align:center;" |5400 | ||
+ | | style="text-align:center;" |900 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Earth, Fire, Cosmic | ||
+ | |Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a [[Water Rune]] every mining action. Attempts to pull from your stockpile then ammo pouch if none found. | ||
|- | |- | ||
|{{img|Scroll of Superheating|60|word=1}} | |{{img|Scroll of Superheating|60|word=1}} | ||
|[[Mining]] | |[[Mining]] | ||
− | |Pickaxe | + | |Pickaxe, Mining Set |
| style="text-align:center;" |76 | | style="text-align:center;" |76 | ||
| style="text-align:center;" |5400 | | style="text-align:center;" |5400 | ||
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| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|Earth, Fire, Cosmic | |Earth, Fire, Cosmic | ||
− | | | + | |Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a [[Fire Rune]] every mining action. Attempts to pull from your stockpile then ammo pouch if none found. |
|- | |- | ||
|{{img|Scroll of Force|60|word=1}} | |{{img|Scroll of Force|60|word=1}} | ||
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| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|Blood, Death, Chaos | |Blood, Death, Chaos | ||
− | |Gain 1% of your protection as strength | + | |Gain 1% of your protection as strength. |
|- | |- | ||
|{{img|Scroll of Recklessness|60|word=1}} | |{{img|Scroll of Recklessness|60|word=1}} | ||
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| style="text-align:center;" |90 | | style="text-align:center;" |90 | ||
|Chaos, Mind, Cosmic | |Chaos, Mind, Cosmic | ||
− | | | + | |Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect [[Crafting]] or stack with Wealth. Only active for mastery experience when a skill is at level 99. |
|- | |- | ||
|{{img|Scroll of Fertilizing|60|word=1}} | |{{img|Scroll of Fertilizing|60|word=1}} | ||
Line 622: | Line 632: | ||
| style="text-align:center;" |90 | | style="text-align:center;" |90 | ||
|Air, Earth, Water, Nature, Cosmic | |Air, Earth, Water, Nature, Cosmic | ||
− | | | + | |Increase minimum harvest yield by 6%. |
|- | |- | ||
|{{img|Scroll of Efficiency|60|word=1}} | |{{img|Scroll of Efficiency|60|word=1}} | ||
Line 632: | Line 642: | ||
| style="text-align:center;" |90 | | style="text-align:center;" |90 | ||
|Air, Earth, Fire, Water, Nature | |Air, Earth, Fire, Water, Nature | ||
− | |Gain a 1% chance to produce an extra item during [[Smithing]] and [[ | + | |Gain a 1% chance to produce an extra item during [[Cooking]], [[Smithing]], [[Scrollcrafting]], and [[Weaving]] fibers. |
|- | |- | ||
|{{img|Scroll of Haste|60|word=1}} | |{{img|Scroll of Haste|60|word=1}} | ||
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| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|Air, Chaos, Mind, Cosmic | |Air, Chaos, Mind, Cosmic | ||
− | |Increases non-combat action speed by 4%. | + | |Increases non-combat action speed by 4%. Caps at halving action time. Stacks with [[Empowered Haste]]. |
|} | |} | ||
Revision as of 04:46, 4 January 2024
Enchanting is a powerful skill which is divided into the following sections within the skill page:
- Scrollcrafting - used to create enchantment scrolls.
- Enchanting - used to apply enchantment scrolls.
- Augmenting - used to improve gear stats.
Contents
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
You can filter the list of craftable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.
List of Enchantments
![]() |
Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | ExpandEffect per scroll |
---|
Entries marked with an * have a special condition to them, read scroll tool tip to find out more
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the previous enchantment scroll.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you add.
- See Skilling Efficiency for a table on gold to exp efficiency.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
WARNING: If you fail while augmenting an item, it will be destroyed!
Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear.
Almost all items have no limit to the number of augmentations. However, the chance of failure will progressively increase with each level of augmentation. (See the augmentation calculator on Useful Stuff for more information). It is recommended to stop augmenting once the success rate gets too low for comfort.
Exceptions to the above include the Ocean's Embrace, which caps at +10 and Elite Scrolls, which cap at +20.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.
Augmenting chance can be increased via the Scroll of Chances enchantment. As well as through a global Shrine buff.
List of Augment Upgrades
![]() |
Chance of Transforming | Upgrade Result | Expand |
---|
Augmenting Success Formula
The chance of an augmentation succeeding is calculated by the formula:
Where L is effective enchanting level, a is the target augmentation level, and c is level of the chances buff.
Augment experience per tier/+
This table is accurate for all equipment in their respective tier/amount of scroll slots.
![]() |
Tier | Slots | 0→1 | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | Expand |
---|
The experience gained from augmentation is calculated by the following formula:
Soulbinding
To soulbind an item, you click on it in your inventory and thereafter chose the soulbind option. The item must be below augment +3, for it to be soulbound.
When you soulbind an item, the item start to get experience and levels when it is in use. You are able to augment soulbound items up to their respective item level with a 100% chance, as long as your effective enchanting level is high enough. Soulbinding therefore allows for risk-free augmentation.
Every 3 levels requires an additional base item, see the below table.
Base items required | Augment |
---|---|
1 | 3 → 4 |
2 | 6 → 7 |
3 | 9 → 10 |
4 | 12 → 13 |
5 | 15 → 16 |
6 | 18 → 19 |
For every enchanting mastery level the augmentation cost decreases by 1% for soulbound items:
Changes
- 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets
CollapseSkills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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