Difference between revisions of "Combat (Pre-Refactor)"
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− | [[File:Combat UI. | + | {{Incomplete|[[Refactor]] March 02, 2023}}[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI]] |
− | '''Combat''' is a | + | '''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] or on the forum [https://forum.idlescape.com/topic/107/sloppy-seconds-the-mainscape-combat-guide-by-magnus combat guide made by Magnus]. |
− | There are | + | There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], magic and range.<br /> |
==Zones== | ==Zones== | ||
− | |||
===Locations=== | ===Locations=== | ||
+ | ====Solo Combat==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Zone | !Zone | ||
− | !Lowest | + | !Lowest Recommended Combat Levels |
− | + | !Lowest Recommended Gear | |
− | |||
− | |||
− | !Lowest | ||
− | Recommended | ||
|- | |- | ||
− | |Farm | + | |[[Farm]] |
− | |1-20 | + | |1 - 20 |
|None - Bronze | |None - Bronze | ||
|- | |- | ||
− | |Caves | + | |[[Caves]] |
− | |10-30 | + | |10 - 30 |
|Bronze - Iron | |Bronze - Iron | ||
|- | |- | ||
− | |City | + | |[[City]] |
|20 - 60 | |20 - 60 | ||
|Iron - Adamantite | |Iron - Adamantite | ||
|- | |- | ||
− | | | + | |[[Deep Pit]] * |
− | |60 | + | |50 - 60 |
|Adamantite - Runite | |Adamantite - Runite | ||
|- | |- | ||
− | |Valley of Giants | + | |[[Living Forest]] * |
− | |80 -99 | + | |50 - 60 |
− | | | + | |Adamantite - Runite |
+ | |- | ||
+ | |[[Lava Maze]] | ||
+ | |60 - 80 (Using 1 of Healing, Overhealing, or Corrupted Ring) | ||
+ | |Adamantite - Runite | ||
+ | |- | ||
+ | |[[Corrupted Lands]] | ||
+ | |70 - 90 (Using 1-2 of Healing, Overhealing, or Corrupted Ring) | ||
+ | |Runite - Stygian | ||
+ | |- | ||
+ | |[[Valley of Giants]] | ||
+ | |80 - 99 (Using 1-2 of Healing or Overhealing) | ||
+ | |Runite - Stygian | ||
+ | |- | ||
+ | |[[Elite Scroll]] | ||
+ | |<- Click for more info | ||
+ | |Runite - Stygian | ||
+ | |} | ||
+ | Zones marked with * are special combat areas | ||
+ | |||
+ | ====Group Combat==== | ||
+ | {| class="wikitable" | ||
+ | !Zone | ||
+ | !Lowest Recommended Combat Levels | ||
+ | !Lowest Recommended Gear | ||
+ | !Maximum Amount Of Players | ||
+ | |- | ||
+ | |[[Chaos Wastes]] | ||
+ | |90 - 99 | ||
+ | |Stygian +5 | ||
+ | |2 | ||
+ | |- | ||
+ | |[[Goblin Village]] | ||
+ | |80 - 99 | ||
+ | |Obsidian +5/Runite +0 | ||
+ | |3 | ||
+ | |- | ||
+ | |[[Dark Fortress]] | ||
+ | |90 - 99 | ||
+ | |Runite +5 | ||
+ | |3 | ||
+ | |- | ||
+ | |[[Giant's Keep]] | ||
+ | |99 | ||
+ | |Stygian +5 | ||
+ | |5 | ||
+ | |- | ||
+ | |[[RISE OF INFO]] | ||
+ | |99 | ||
+ | |See ROI page | ||
+ | |10 | ||
|} | |} | ||
Line 42: | Line 88: | ||
!Zones | !Zones | ||
!Monster | !Monster | ||
− | !Encounter | + | !Encounter Rate |
+ | !HP | ||
|- | |- | ||
− | | rowspan="4" |Farm | + | | rowspan="4" |[[Farm]] |
|[[Chicken]] | |[[Chicken]] | ||
|30% | |30% | ||
+ | |3 | ||
|- | |- | ||
|[[Rat]] | |[[Rat]] | ||
|30% | |30% | ||
+ | |2 | ||
|- | |- | ||
|[[Cow]] | |[[Cow]] | ||
|30% | |30% | ||
+ | |8 | ||
|- | |- | ||
|[[Goblin]] | |[[Goblin]] | ||
|10% | |10% | ||
+ | |5 | ||
|- | |- | ||
− | | rowspan="2" |Caves | + | | rowspan="2" |[[Caves]] |
|[[Goblin]] | |[[Goblin]] | ||
|45% | |45% | ||
+ | |5 | ||
|- | |- | ||
− | |[[Imp]] | + | |[[Imp]] / [[Greater Imp]] |
|55% | |55% | ||
+ | |10 | ||
|- | |- | ||
− | | rowspan="2" |City | + | | rowspan="2" |[[City]] |
|[[Guard]] | |[[Guard]] | ||
|80% | |80% | ||
+ | |22 | ||
|- | |- | ||
|[[Black Knight]] | |[[Black Knight]] | ||
|20% | |20% | ||
+ | |42 | ||
|- | |- | ||
− | | rowspan="2" |Lava Maze | + | |[[Living Forest]] |
+ | |[[Spriggan]] | ||
+ | |100% | ||
+ | |75 | ||
+ | |- | ||
+ | |[[Deep Pit]] | ||
+ | |[[Greater Demon]] | ||
+ | |100% | ||
+ | |89 | ||
+ | |- | ||
+ | | rowspan="2" |[[Lava Maze]] | ||
|[[Deadly Red Spider]] | |[[Deadly Red Spider]] | ||
|40% | |40% | ||
+ | |35 | ||
|- | |- | ||
|[[Lesser Demon|Lesser demon]] | |[[Lesser Demon|Lesser demon]] | ||
|60% | |60% | ||
+ | |81 | ||
+ | |- | ||
+ | | rowspan="3" |[[Corrupted Lands]] | ||
+ | |[[Corrupted Tree]] | ||
+ | |45% | ||
+ | |95 | ||
+ | |- | ||
+ | |[[Infected Naga]] | ||
+ | |45% | ||
+ | |100 | ||
+ | |- | ||
+ | |[[Bone Giant]] | ||
+ | |10% | ||
+ | |125 | ||
|- | |- | ||
− | | rowspan="3" |Valley of Giants | + | | rowspan="3" |[[Valley of Giants]] |
|[[Fire Giant]] | |[[Fire Giant]] | ||
|33% | |33% | ||
+ | |130 | ||
|- | |- | ||
|[[Moss Giant]] | |[[Moss Giant]] | ||
|33% | |33% | ||
+ | |150 | ||
|- | |- | ||
|[[Ice Giant]] | |[[Ice Giant]] | ||
|33% | |33% | ||
+ | |160 | ||
+ | |- | ||
+ | | rowspan="2" |[[Chaos Wastes]]* | ||
+ | |[[Chaos Giant]] | ||
+ | |50% | ||
+ | |300 | ||
+ | |- | ||
+ | |[[Chaotic Abomination]] | ||
+ | |50% | ||
+ | |425 | ||
|- | |- | ||
|} | |} | ||
− | Special combat areas include [[Foraging]] zone | + | <nowiki>*</nowiki> Chaos Wastes is a combat zone balanced for group combat, allowing a maximum of two players in a party to fight alongside each other. Stats differ for one and two players. |
+ | |||
+ | Special combat areas include the [[Foraging]] zone [[Living Forest]], and the [[Mining]] zone [[Deep Pit]], where you may randomly encounter [[Spriggan]]s or [[Greater Demon]]s respectively. Players may not run from these encounters, and failing results in a 15-minute lockout timer before they can access that zone again. | ||
− | + | ==Combat Experience== | |
+ | Players gain combat skill experience when dealing damage; 2 experience in the selected combat skill and 1 experience in Constitution per damage dealt. When fighting in a balanced stance, each skill gains 2/3 of an experience per point of damage. Fractions of experience are not shown but are kept so a balanced stance does not gain or lose experience through rounding. | ||
− | == | + | ==Death== |
− | + | Death occurs when a player's health reaches zero. The preceding action will be cancelled and the player returns to idling. | |
+ | Health slowly regenerates on its own and can be modified with the [[Scroll of Healing]]. Dying will not result in the loss of exp/items/gold etc. | ||
==Skills== | ==Skills== | ||
+ | {| class="wikitable align-center-1" | ||
+ | ! colspan="3" |Combat skills | ||
+ | |- | ||
+ | |<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35"> | ||
+ | |'''Constitution''' | ||
+ | |Constitution in addition to the [[Scroll of Fortitude]] is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page. | ||
+ | Food can restore health inside or outside of battle, and can provide buffs to combat for a short time. | ||
− | === | + | ''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.'' |
− | + | |- | |
+ | |<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35"> | ||
+ | |'''Attack''' | ||
+ | |Attack determines a player's hit chance, along with the players accuracy bonus. | ||
+ | |- | ||
+ | |<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35"> | ||
+ | |'''Strength''' | ||
+ | |Strength contributes to your maximum damage per hit, along with the players melee strength bonus. | ||
+ | |- | ||
+ | |<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35"> | ||
+ | |'''Defense''' | ||
+ | |Defense determines a players dodge chance. | ||
+ | |- | ||
+ | |} | ||
+ | Mastery levels have no effect on combat. | ||
+ | |||
+ | ==Stats== | ||
+ | There are various stats that can affect combat. These stats are determined by a player's equipment (armor and weapon), although each point in a player's level contributes more to stats than equipment. | ||
+ | |||
+ | ===Accuracy=== | ||
+ | Accuracy is determined from a combination of stats from equipment and attack level which is used to determine hit chance. | ||
+ | |||
+ | The formula for accuracy is <math>Accuracy = Attack Level * (Accuracy Bonus + 64)</math> | ||
− | + | Keep in mind that the hit chance is also determined by an enemy's defense toward your attack type. | |
− | + | The only way to deal 0 damage is by missing the target, all accurate hits will deal at least 1 damage. The [[Cooking#Buffs gained from food|Demon Skin]] buff can decrease a damage to 0. | |
− | |||
===Strength=== | ===Strength=== | ||
− | Strength | + | Strength from equipment determines the maximum damage you can deal along with strength level. The damage you deal can also be affected by enchantments such as [[Scroll of Critical Strike]], [[Scroll of Patience]], and [[Scroll of Recklessness]]. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage. |
+ | |||
+ | Max hit can be calculated with the following formula: | ||
+ | |||
+ | <math>Max Hit= \Biggl\lfloor 0.5 + \frac {(Strength Level + 8) \times (Strength Bonus + 64)}{640} \Biggr\rfloor </math> | ||
− | + | Max hit from a hard-hitting monster can only be decreased with the [[Scroll of Protection]] and/or the [[Cooking#Buffs gained from food|Demon Skin]] buff. | |
− | |||
− | + | ===Defense=== | |
− | == | + | Defense from equipment and bonuses determine the dodge rate along with defense level. Keep in mind that dodge chance is also determined by enemy's attack and your defense to their attack type. |
− | |||
− | = | + | The formula for defense is <math>Defense = Defense Level * (Defense Bonus + 64)</math> where you use the corresponding defense bonus for whatever type of attack you are defending from (ex. Stab). |
− | |||
===Attack Type=== | ===Attack Type=== | ||
− | There are three types | + | There are three attack types (slash, stab, crush) which is determined by the weapon you use (bare hands are considered crush). Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack, making it easier to hit if that type of attack is used. E.g. all giants are weak to crush, making battleaxes effective weapons to use. |
+ | |||
+ | ===Hit Chance=== | ||
+ | If Accuracy > Defense: | ||
+ | |||
+ | <math>Hit Chance =1 - 0.5 * \frac {Defense}{Accuracy}</math> | ||
+ | |||
+ | Else: | ||
− | = | + | <math>Hit Chance = 0.5 * \frac {Accuracy}{Defense}</math> |
− | |||
===Attack Speed=== | ===Attack Speed=== | ||
− | Attack speed is a stat that determines the amount of time | + | Attack speed is a stat that determines the amount of time between attacks. The attack speed differs with every weapon. Bare fists have an attack speed of 2.4 seconds. |
+ | |||
+ | The [[Scroll of Patience]] increases damage based on how slow the weapon hits. | ||
+ | |||
+ | ==Enchantments== | ||
+ | {{Enchantments|Combat}} | ||
+ | |||
+ | ===Food Buffs=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Image | ||
+ | !Enchantment | ||
+ | !Effect | ||
+ | | | ||
+ | |- | ||
+ | |<img src="https://www.idlescape.com/images/magic/buffs/nimble.png" alt="" height="60"> | ||
+ | |Nimble | ||
+ | |Increases defense for a short time. Each level of Nimble increases defense by around 10%. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs. | ||
+ | |- | ||
+ | |<img src="https://www.idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="60"> | ||
+ | |Demon Skin | ||
+ | |Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with [[Ichor]]; an example is 4 apples and 1 Ichor. Stacks are not consumed if the monster hits a 0. | ||
+ | |} | ||
+ | |||
+ | ==Special Combat== | ||
+ | |||
+ | ===Elite Scroll=== | ||
+ | [[Elite Scroll]]s are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones drop a scroll, full info can be found [[Elite Scroll|here]] | ||
+ | |||
+ | ===Dungeon=== | ||
+ | Dungeons are multiplayer instances containing harder versions of the monsters and a boss. A key is required to enter the dungeon with craftable key pieces found in select zones. | ||
+ | |||
+ | ===Aberrant Shrimp=== | ||
+ | [[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. They have 300 HP and drop [[Shrimp]] and one of either [[Shrimp Carapace]], [[Shrimp Greaves]], [[Shrimp Helm]], or [[Shrimp Shell]]. | ||
+ | <br /> | ||
+ | |||
+ | ===Spriggan=== | ||
+ | [[Spriggan]]s are fought when [[Foraging]] in the [[Living Forest]]. They have 75 HP and drop [[Branch]]es, [[Log]]s, [[Sageberry Bush Seed]]s, and [[Elder Tree Seed]]s. | ||
+ | <br /> | ||
− | === | + | ===Greater Demon=== |
− | + | [[Greater Demon]]s are fought when mining in the [[Deep Pit]]. They have 89 HP and drop [[Scroll]]s, [[Demonic Trial]], [[Ichor]], and [[Gold Ore]]. | |
+ | <br /> | ||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment]] | ||
+ | |||
+ | ---- | ||
+ | {{Skills}} | ||
+ | [[Category:Combat]] |
Latest revision as of 12:54, 1 September 2023
Combat is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page combat guide or on the forum combat guide made by Magnus.
There are 6 skills to level in combat; constitution, attack, strength, and defense, magic and range.
Contents
Zones
Locations
Solo Combat
Zone | Lowest Recommended Combat Levels | Lowest Recommended Gear |
---|---|---|
Farm | 1 - 20 | None - Bronze |
Caves | 10 - 30 | Bronze - Iron |
City | 20 - 60 | Iron - Adamantite |
Deep Pit * | 50 - 60 | Adamantite - Runite |
Living Forest * | 50 - 60 | Adamantite - Runite |
Lava Maze | 60 - 80 (Using 1 of Healing, Overhealing, or Corrupted Ring) | Adamantite - Runite |
Corrupted Lands | 70 - 90 (Using 1-2 of Healing, Overhealing, or Corrupted Ring) | Runite - Stygian |
Valley of Giants | 80 - 99 (Using 1-2 of Healing or Overhealing) | Runite - Stygian |
Elite Scroll | <- Click for more info | Runite - Stygian |
Zones marked with * are special combat areas
Group Combat
Zone | Lowest Recommended Combat Levels | Lowest Recommended Gear | Maximum Amount Of Players |
---|---|---|---|
Chaos Wastes | 90 - 99 | Stygian +5 | 2 |
Goblin Village | 80 - 99 | Obsidian +5/Runite +0 | 3 |
Dark Fortress | 90 - 99 | Runite +5 | 3 |
Giant's Keep | 99 | Stygian +5 | 5 |
RISE OF INFO | 99 | See ROI page | 10 |
Encounter table
Zones | Monster | Encounter Rate | HP |
---|---|---|---|
Farm | Chicken | 30% | 3 |
Rat | 30% | 2 | |
Cow | 30% | 8 | |
Goblin | 10% | 5 | |
Caves | Goblin | 45% | 5 |
Imp / Greater Imp | 55% | 10 | |
City | Guard | 80% | 22 |
Black Knight | 20% | 42 | |
Living Forest | Spriggan | 100% | 75 |
Deep Pit | Greater Demon | 100% | 89 |
Lava Maze | Deadly Red Spider | 40% | 35 |
Lesser demon | 60% | 81 | |
Corrupted Lands | Corrupted Tree | 45% | 95 |
Infected Naga | 45% | 100 | |
Bone Giant | 10% | 125 | |
Valley of Giants | Fire Giant | 33% | 130 |
Moss Giant | 33% | 150 | |
Ice Giant | 33% | 160 | |
Chaos Wastes* | Chaos Giant | 50% | 300 |
Chaotic Abomination | 50% | 425 |
* Chaos Wastes is a combat zone balanced for group combat, allowing a maximum of two players in a party to fight alongside each other. Stats differ for one and two players.
Special combat areas include the Foraging zone Living Forest, and the Mining zone Deep Pit, where you may randomly encounter Spriggans or Greater Demons respectively. Players may not run from these encounters, and failing results in a 15-minute lockout timer before they can access that zone again.
Combat Experience
Players gain combat skill experience when dealing damage; 2 experience in the selected combat skill and 1 experience in Constitution per damage dealt. When fighting in a balanced stance, each skill gains 2/3 of an experience per point of damage. Fractions of experience are not shown but are kept so a balanced stance does not gain or lose experience through rounding.
Death
Death occurs when a player's health reaches zero. The preceding action will be cancelled and the player returns to idling.
Health slowly regenerates on its own and can be modified with the Scroll of Healing. Dying will not result in the loss of exp/items/gold etc.
Skills
Combat skills | ||
---|---|---|
![]() |
Constitution | Constitution in addition to the Scroll of Fortitude is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
Food can restore health inside or outside of battle, and can provide buffs to combat for a short time. Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting. |
![]() |
Attack | Attack determines a player's hit chance, along with the players accuracy bonus. |
![]() |
Strength | Strength contributes to your maximum damage per hit, along with the players melee strength bonus. |
![]() |
Defense | Defense determines a players dodge chance. |
Mastery levels have no effect on combat.
Stats
There are various stats that can affect combat. These stats are determined by a player's equipment (armor and weapon), although each point in a player's level contributes more to stats than equipment.
Accuracy
Accuracy is determined from a combination of stats from equipment and attack level which is used to determine hit chance.
The formula for accuracy is
Keep in mind that the hit chance is also determined by an enemy's defense toward your attack type.
The only way to deal 0 damage is by missing the target, all accurate hits will deal at least 1 damage. The Demon Skin buff can decrease a damage to 0.
Strength
Strength from equipment determines the maximum damage you can deal along with strength level. The damage you deal can also be affected by enchantments such as Scroll of Critical Strike, Scroll of Patience, and Scroll of Recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
Max hit can be calculated with the following formula:
Max hit from a hard-hitting monster can only be decreased with the Scroll of Protection and/or the Demon Skin buff.
Defense
Defense from equipment and bonuses determine the dodge rate along with defense level. Keep in mind that dodge chance is also determined by enemy's attack and your defense to their attack type.
The formula for defense is where you use the corresponding defense bonus for whatever type of attack you are defending from (ex. Stab).
Attack Type
There are three attack types (slash, stab, crush) which is determined by the weapon you use (bare hands are considered crush). Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack, making it easier to hit if that type of attack is used. E.g. all giants are weak to crush, making battleaxes effective weapons to use.
Hit Chance
If Accuracy > Defense:
Else:
Attack Speed
Attack speed is a stat that determines the amount of time between attacks. The attack speed differs with every weapon. Bare fists have an attack speed of 2.4 seconds.
The Scroll of Patience increases damage based on how slow the weapon hits.
Enchantments
List of useful Enchantments.
![]() |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
![]() |
Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel | 48 | 600 | 60 | Chaos, Mind, Cosmic | ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
![]() |
Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() |
Shield, Combat-Amulet | 10 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick increased by 20%. Increases health received from consumables by 10%. |
![]() |
Shield, Combat-Amulet | 68 | 800 | 70 | Blood, Chaos, Nature | Increases stamina by 10. |
![]() |
Shield | 79 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
![]() |
Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() |
Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() |
Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
![]() |
Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() |
Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() |
Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
![]() |
Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() |
Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
![]() |
Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
![]() |
Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
![]() |
Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
![]() |
Gloves, Boots | 85 | 1200 | 100 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. |
![]() |
Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
![]() |
Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Food Buffs
Image | Enchantment | Effect | |
---|---|---|---|
![]() |
Nimble | Increases defense for a short time. Each level of Nimble increases defense by around 10%. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs. | |
![]() |
Demon Skin | Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with Ichor; an example is 4 apples and 1 Ichor. Stacks are not consumed if the monster hits a 0. |
Special Combat
Elite Scroll
Elite Scrolls are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones drop a scroll, full info can be found here
Dungeon
Dungeons are multiplayer instances containing harder versions of the monsters and a boss. A key is required to enter the dungeon with craftable key pieces found in select zones.
Aberrant Shrimp
Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. They have 300 HP and drop Shrimp and one of either Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
Spriggan
Spriggans are fought when Foraging in the Living Forest. They have 75 HP and drop Branches, Logs, Sageberry Bush Seeds, and Elder Tree Seeds.
Greater Demon
Greater Demons are fought when mining in the Deep Pit. They have 89 HP and drop Scrolls, Demonic Trial, Ichor, and Gold Ore.
See also
Skills (Experience Table) | |
---|---|
Gathering | |
Production | |
Magic | |
Combat |
|