Fishing Guide
This guide is intended to be an overview of the mechanics of fishing as well as basic advice on how to progress. A brief summary is included at the bottom of the page for those who don't want to read through all the mechanics involved.
Any questions, feedback, or parts that are not clear? Feel free to /whisper TJ_ in game and I'll try to answer and update the guide.
Contents
A brief overview of fishing
Fishing is the most complex of the three gathering skills in the game, and is intended to require more investment than mining or foraging. It was the first to receive the node system that has been adapted for mining and foraging and has five substats that influence the skill compared to mining and foraging which only account for skill level. On top of this, fishing is the only gathering skill in which you can fail to gather anything after completing an action, resulting in no items and 0 XP gained.
While mining and foraging are pretty easy to level up and gather resources without using any gear, fishing is the gathering skill where aiming for gear, buffs and bait has a large impact.
But why fish? Apart from just wanting to max out all your skills, fishing provides:
- Fish - (obviously) for use in cooking
- Fibers - The raw materials used in cloth weaving for crafting and augmenting magic armor. As well as augmenting fishing equipment
- Driftwood and Aquamarines - Components used in crafting and augmenting magic weapons and fishing equipment.
- Fish Oil - Provided you have the oil spill enchantment, this makes fishing actions have a chance to also give you Fish Oil which is used for crafting Pyre Logs for a lot of heat. Preparing caught fish will also give you Fish Oil.
What makes fishing different? In short, the node system and substats. In long:
The node system
The node system has been confusing for players ever since it was released. An easy way to think of it is that when you start fishing, your player gets on a boat and sails for a certain amount of time to find a school of fish (a node) and then takes a different amount of time to catch one of those fish (a resource). After your player has caught everything in the area, they have to sail onward to find another school of fish to catch (another node).
The node system consists of two components: searching for a node and fishing for that node's resource. The icons at the bottom of each fishing location on the fishing screen will tell you the following information from left to right:
Level Required:
The fishing level required to unlock the fishing location. This does not include effective levels given to the player by fishing gear.
Searching Time and Gathering Time:
Searching time is how long it takes your player to find a fishing node.
Gathering time is the time it takes for your player to gather one resource from that node.
Base Find Chance and Base Gather Chance:
Base Find Chance is your chance to find a fishing node after completing a search.
Base Gather Chance is your chance to fish up a resource from a node.
Experience per action:
This is the amount of fishing experience you receive per catch.
As you level up your fishing and fishing stats, search and gather times will decrease and their success chances will increase, making it easier and faster to gather fishing resources. Because of this, a lot of early game fishing time is actually wasted failing to find nodes and failing to harvest them.
Getting the fishing enchantment on a pair of gloves / boots or affixing a tacklebox with "Successful Fisher" is a top priority for those who want to level up quickly. Luckily, later in the skill, your stats will improve to the point where this isn't necessary. For players that want to spend money to speed things up further, there are also buffs you can acquire to help with this; more on all this further down.
Bait Power
Bait power is used to calculate the time it takes you to find nodes, the chance of succeeding in doing so, and the size of the node you find. Bait power can be acquired in tiny amounts by leveling fishing. The main way to gain bait power is through fishing equipment / Tackleboxes, augmenting both of those, and lastly from bait. This can also be supplemented with buffs and enchantments. As finding a node happens less often than gathering from a node, bait power can be considered the least important stat in fishing and will passively increase alongside your level and gear, but don't neglect it entirely.
Reel Power
Reel power is used to calculate the time it takes you to gather one item from a node as well as the chance of succeeding in doing so. Reel power can also be acquired in tiny amounts by leveling fishing. Again, the main way to gain reel power is through fishing equipment / Tackleboxes, augmenting both of those, and lastly from bait. This can also be supplemented with buffs and enchantments. Reel power comes into play multiple times per node, as you have to gather everything before moving on. Having high reel power means gathering fish faster.
Bonus Rarity
Bonus rarity affects the quality of the nodes you find while fishing. This can lead to you finding rarer fish and other resources, as well as larger nodes to gather from in general. If you are aiming for specific drops from fishing, try to increase your rarity as much as possible, as meeting the minimum requirement for a node doesn't make it a common find. You should aim for around 50 rarity over the unlock minimum if possible to gather these drops in any meaningful amounts. Just like for bait and reel power, rarity can also be acquired in tiny amounts by leveling fishing, mostly from fishing equipment and bait, and can also be supplemented with buffs and enchantments.
The UI
Opening the fishing tab will show you three key sections:
An info panel on the left:
This shows you all of your current fishing related stats, such as your:
Effective fishing level:
This is what the game treats as your fishing level. Tackleboxes and fishing gear can increase this slightly, reducing the time needed to search and gather and increasing the success chance.
Bait Preservation Chance:
The chance that bait will not be removed from your tacklebox on a gathering action
Bait Power:
The strength of your bait, used to calculate the speed of searching for a fishing node.
Reel Power:
Your fishing strength, the time taken to pull a resource out of the water.
Bonus rarity:
This is used to calculate your chance of finding rarer fishing nodes.
A tacklebox section in the top middle:
This is where you store your bait for use in fishing, You should always be using bait to fish, as it's the main way to boost all fishing stats before you unlock fishing gear.
Fishing locations:
This is where you can select a zone to fish in. Clicking the i icons in the top right will show what you can receive from nodes and what rarities they unlock at. Again, this is the minimum rarity, and you should aim for at least 50 rarity over if you want to gather these in any meaningful amounts.
Bait
You will always want to use bait while fishing. This is because bait is relatively cheap to acquire and gives a significant stat bump to fishing, especially so in the early game. Use bait by clicking on it in your inventory and selecting the box that says "move to tacklebox". You can have multiple bait in your tacklebox (confusingly not your equippable tacklebox) however you will only use the first type until you run out. By clicking on the bait in the fishing screen you can move it to the front of the tacklebox to be used instead.
Bait is not consumed while searching for a node, but it can be consumed when failing a gather action. Failing to gather also reduces the node size by one, the fish got away...
The "best bait" to use is a hard question to answer, as it will depend on what you are aiming for. As a rough guide, if your node search chance is less than 100%, go for bait power. otherwise you should go for reel. If you want to try and get rarer drops from a zone, go for higher bonus rarity.
Do not use Tentacle Bait until you are in late-game fishing, as before then the 1.3 multiplier does not outscale the -30 bait and reel. If when you equip it your stats go down its too early to use.
Nightcrawler, Glowbug, and Shrimp Tail are the early options, and are fairly easy to acquire thanks to the addition of Worm Bins. I think it's not worth spending the money on Earthworm unless you're unable to get any other bait at all. My recommendation would be glowbug due to the higher reel having the largest impact on fishing speed/success chance (as long as you are at 100% success chance). And if you can afford it, Smelly Meat as a nice all rounder with a slight boost to fishing level.
There are 10 types of bait available for fishing, these are:
Bait | Source | Fishing Level | Bait Power | Reel Power | Bonus Rarity |
---|---|---|---|---|---|
Earthworm Bait | Game Shop | N/A | N/A | 5 | 5 |
Fat Nightcrawler Bait | Mining | 1 | 15 | 10 | 5 |
Glowbug Bait | Foraging | 1 | 10 | 15 | 5 |
Shrimp Tail Bait | Crafting (Raw Shrimp) | 1 | 20 | 5 | 5 |
Fish Guts Bait | Crafting (Anchovy, Trout, or Salmon) | 2 | 25 | 5 | 10 |
Smelly Meat Bait | Combat | 2 | 10 | 20 | 10 |
Hardened Hook Bait | Crafting (Adamantite Bar) | 3 | N/A | 35 | 20 |
Alluring Lure Bait | Crafting (Adamantite, Gold Bar) | 3 | 30 | N/A | 20 |
Writhing Tentacle Bait | Crafting (Writhing Tentacle Bait) | 5 | (-30) * 1.3 | (-30) * 1.3 | (60) * 1.3 |
Mysterious Bait | Bird's Nest, Mysterious Seed | ? | ? | ? | ? |
Areas
Bonus Rarity must be above the minimum rarity shown on the fishing zones for rarer nodes to appear and a further 10~25 rarity for rare resources to drop in meaningful amounts. Personally I'd aim to try and get at least 50 rarity above if you are trying to farm a specific resource.
Nodes without a minimum rarity can appear at any rarity threshold.
It is possible to get both type of fishing chests Sunken Treasure Ancient Treasure from all zones.
Level | Zone | Exp | Recommended Gear | Min. Rarity | Node | Possible Loot |
---|---|---|---|---|---|---|
1 | Shallow Pond | 20 | Novice Tacklebox | N/A | Drifting Around | |
Oop, All Shrimp! | ||||||
Small Schools of Fish | ||||||
The Shallow Pond | ||||||
20 | Lazy River | 30 | Basic Tacklebox | 25 | ANGY Bois | |
N/A | Migrating Schools | |||||
The Lazy River | ||||||
50 | Still Lake | 60 | Advanced Tacklebox, Fisherman's hat or smock or waders |
30 | Big Catch! | |
N/A | Cage Match | |||||
The Still Lake | ||||||
75 | Yedyod’s Cave | |||||
65 | Open Ocean | 90 | Pro Tacklebox/Supreme Tacklebox, Fisherman's hat, smock and waders |
50 | Almost Jurassic | |
N/A | Carefree Day | |||||
75 | Ghost Ship | |||||
100 | Is that a tentacle? | |||||
50 | Playtester’s Paradise | |||||
N/A | Sharks Ate All The Tuna | |||||
25 | Shipwreck Bay | |||||
N/A | The Open Ocean | |||||
85 | Stormy Seas | 100 | Supreme Tacklebox/Ocean's Embrace, Fisherman's hat, smock and waders |
75 | Endless Vortex | |
N/A | Eye of the Storm | |||||
100 | INFO’s Stand | |||||
N/A | The Stormy Seas | |||||
50 | World’s End | |||||
Rare Encounter | Ascended | |||||
Common Encounter | Swordfish |
The Stormy Seas is a dangerous location. While fishing there, a fight with a Swordfish or Ascended will occasionally be simulated and appear as a "Danger Simulation" node, this delays you from gathering in the zone anywhere between 15 to 30 seconds. This "fight" cannot be escaped from, but the Camo Cloak can be used to reduce this delay by 20% and the chance of one occurring by 50%.
Chests
While fishing there is a low chance for one of two treasure's to be gathered at the same time as any item. These are the sunken treasure and ancient treasure. By wearing gear with the naturalist enchant you can increase the rate in which you get these slightly. Chests can give fibers, gems, and talismans early on these are worth opening. The ancient treasure is always worth opening until end game. There is a 3% chance for each legendary tool piece to drop, if you are lucky and get one you have saved yourself around 75 hours of fishing due to the base cost of these being 900 shards.
Specializing
This doesn't change the core skill loop at all but does change the output of what you receive by fishing.
Fish: The default option, focusing on enchants that only buff stats to increase your speed along with using gathering while fishing results in the same drop distribution as normal.
Oil: Equipping Oil Spill enchant gives a base 8% chance per enchant level to try and extract fish oil from a fish based on the fish's size. On an Ocean's Embrace this equals a 60% chance. This chance is not guaranteed and is less likely the smaller the fish is. More information can be found on the Oil Spill page.
Fiber: Equipping Fiber Finder enchant increases chance to find fibers by 25% per enchant level, On an Ocean's Embrace this equals an increased 200% chance. Doing this does not replace all fish.
XP: Starting after level 99 you can equip jewelry with a scholar enchantment, this gives +20% XP per enchant level at the cost of the gathered item being destroyed, this does not scale with multiple items gathered. The only items received from fishing when using scholar are chests and mob drops in stormy seas.
Fishing Gear
There are two types of fishing gear. The Fisherman's skilling set and Tackleboxes.
Fisherman's set
The Fisherman's Set recipe is locked behind the quest "Fishing Set Quest". You will need to be level 50 before you can unlock this quest and upon completion you will receive enough shards to craft 2/3 of the fishing set. By level 50 you should have plenty of shards to craft the 3rd piece. However, it is only the recipe that is level locked, if you have the cash, you can purchase a set from the market and wear it at level 1.
Fishing Gear | Enchantment |
---|---|
Fisherman's Bucket Hat | Bait Preservation 3 |
Fisherman's Smock | Reinforced Line 3 |
Fisherman's Waders | Pungent Bait 3 |
The fisherman's set is a must have for fishing, the earlier you can get it, the faster you will be able to level fishing. The set bonus from wearing all 3 pieces increases all of your fishing stats (not including bait) by 15%, as well as reducing damage taken and increasing damage done in dangerous gathering locations (stormy seas) if you have that zone unlocked. Each piece can be augmented to give +1 to all fishing stats for the cost of some fibers and fishing shards. There is a fourth piece to the Fisherman's Set. The legendary tacklebox Ocean's Embrace. We will cover this below in...
Tackleboxes
Tackleboxes are a skill specific tool for fishing. Like pickaxes and hatchets, tackleboxes can be equipped and will give the player stat boosts towards fishing. By doing the gathering tutorial quest, you can get the first tier of tacklebox for free. Due to how integral the substats of fishing are to the time taken and XP gained, you should be upgrading your tacklebox as soon as possible every time you reach the level requirements to equip the next tier, as well as affixing them. If you want to save money at the lower levels, you can avoid enchantments. However, they are powerful bonuses to have on a tacklebox, and aren't too hard to make. The first three tiers of tackleboxes are relatively easy to craft.
The highest tier of tacklebox you can craft is the legendary Ocean's Embrace. This is locked behind the Master difficulty quest "Legendary Tacklebox" and requires you to either clear or turn in a key for the Abandoned Academy Base Dungeon as well as turning in 9,000 Shards for your first one. Like all legendary tools, this is intended for end game skilling. As such, you will likely be beyond the maximum fishing level by the time you reach this. However, Ocean's Embrace gives the highest bump to base fishing stats as well as a stronger version of the Fisherman's Set bonus. Giving the player a 30% buff to all fishing stats (not including bait) and reducing damage taken and increasing damage done in stormy seas by 50%.
Tacklebox | Fishing Level | Bait Power | Reel Power | Bonus Rarity |
---|---|---|---|---|
Novice Tacklebox | 3 | 15 | 5 | N/A |
Basic Tacklebox | 6 | 20 | 10 | 3 |
Advanced Tacklebox | 9 | 25 | 15 | 6 |
Pro Tacklebox | 12 | 30 | 20 | 10 |
Supreme Tacklebox | 15 | 35 | 25 | 15 |
Ocean's Embrace | 60 | 60 | 60 | 60 |
Other Gear
In addition to the above here are other pieces of gear that are useful when fishing:
- Bag of Holding: depending on the level this gives up to a 100% chance to force the max quantity of a resource when gathering. This only affects fiber as fish do not roll a range.
- Newbie / Dwarven Adventurer's Backpack: (for Adventurers boon) Extra shards are very useful, using this in place of the bag of holding will allows you to gain more shards (at the cost of slower fishing) for augmenting fishing gear stats or getting an Ocean's Embrace sooner for the improved set bonus
- Cloak of Many Pockets / the Void: 1-2 extra levels of haste depending on the cloak. Faster fishing = faster XP, no downsides to using these if you can afford them.
- Camo Cloak: Applicable to Stormy Seas, decreases the chance of a encounter by 50% and reduces delay by 20% works out as a better time save than haste plus augmenting it gives you extra fishing stats.
- Flamboyant Cape: The opposite of the Camo Cloak, increases encounter chance by 50% and reduces delay by 10%. Not recommended for fishing, will result in more bait from fights in stormy seas but not worth the time cost
- Prismatic Ring: (offers +1 fishing level, bait, reel, and rarity per aug) This can have Haste or gathering (or even scholar past 99 If you want additional exp for gathered materials).
Enchants
Listed below are all the relevant enchantments for fishing that can go on your fishing set, tacklebox, or jewelry. Enchants, of course, do not stack, but you can replace the default enchants on fishing gear with ones you deem more relevant. My recommendations are:
- Ring / Necklace: Haste and Gathering.
- Gloves / Boots: Naturalist, if you dont have 100% success chance then you can also use Fishing.
- Tacklebox: XP and gather time - Reinforced Line. Fish Oil - Oil Spill. Fibers - Fiber Finder
- Fishing Set: The default options are solid all rounders, if you choose to add one of the default enchantments to your tacklebox make sure to replace the fishing set piece equivalent with something relevant as enchants do not stack:
- Non Fishing Tool: Putting Archaeology on any tool that isn't the tacklebox still gives access to the drop table, doing this for a skill you don't care about allows you to make some extra gold on the side whilst fishing.
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Naturalist | Gloves, Boots | 49 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%. |
Scroll of Fishing | Gloves, Boots | 55 | 700 | 60 | Earth, Water, Mind | Increases fish catch chance by 2.5%. |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Enlightenment | Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Scroll of Gathering | Ring, Necklace | 64 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic | Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
Scroll of Wealth | Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
Scroll of the Scholar | Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
Scroll of Haste | Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
Scroll of Archaeology | Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set | 41 | 500 | 50 | Earth, Water, Nature | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
Scroll of Pungent Bait | Tacklebox, Fishing Set | 14 | 200 | 30 | Water, Nature | Increases bait power by 3. |
Scroll of Reinforced Line | Tacklebox, Fishing Set | 23 | 300 | 40 | Earth, Water | Increases reel power by 3. |
Scroll of Fishing Magnetism | Tacklebox, Fishing Set | 33 | 400 | 40 | Earth, Water, Cosmic | Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes. |
Scroll of Bait Preservation | Tacklebox, Fishing Set | 47 | 600 | 60 | Earth, Water, Chaos | Increases chance to preserve bait by 4%. |
Scroll of the Fiber Finder | Tacklebox, Fishing Set | 50 | 600 | 60 | Earth, Water, Mind | Increases chance to find aquatic fibers by 25%. |
Scroll of Oil Spill | Tacklebox, Fishing Set | 69 | 800 | 70 | Earth, Water, Death | Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
Scroll of Deadliest Catch | Tacklebox, Fishing Set | 71 | 900 | 70 | Earth, Water, Blood | Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources. |
Buffs
The following are buffs you can receive from food or potions. While not required to max fishing they will speed up the process, especially in the early game where stats are at their weakest. Recommended buffs are: Fishing, Reinforced Line.
Name | Skill Affected | Description | Buff Gained From |
---|---|---|---|
Fishing (Enchantment) | Fishing | Increases fishing catch rate by 10%. | Honey |
Fishing Magnetism | Fishing | Increases bonus rarity by 4 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | Raw Magnetic Minnow |
Reinforced Line | Fishing | Increases reel power by 6. | Raw Tigerfish |
Pungent Bait | Fishing | Increases bait power by 6. | Seaweed |
Oil Spill | Fishing | Adds 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | Raw Slippery Eel |
Deadliest Catch | Fishing | Increases bonuses from bait by 10%, but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. | Raw Great White Shark |
Gathering | Mining, Foraging, and Fishing | Gain a 20% chance to find an extra resource while gathering. | Banana |
Intuition | Most activities | Increases experience gained by 10% while doing most things. | Sageberry |
Affixes
Be aware that affixes are very costly to change once applied to an item. Look through the menus yourself or even hold off applying them to hard to acquire items until you understand what you want from them.
Fishing Gear: As of v0.21.3 the only affixes available for the fishing skilling gear are combat related, not worth wasting the dust on especially when this may change in a future update.
- Cape: "Sneaky Gatherer" and "Gathering Shards" - more shards = more augs = more stats
- Necklace: "Quick Gatherer" - 1-5% additive speed
- Ring: All apart from Eagle are good options, up to the players priorities. I'd recommend "Ultimate Gatherer" and "Skillful" for the bonus levels and xp gain
Because of these affixes it would make sense to stack the haste affix on the necklace with the haste enchantment but as a prismatic ring gives you gathering stat buffs it could also be argued the other way around. And so the argument about haste on ring rages onward.
- Pendant: "Gathering Doubling" - 1-3% chance to double gathered item
- Boots and Gloves: combat affixes only, not relevant for fishing
- Tacklebox: I'd recommend "Speedster Fishing" and "Fishing Node Size" as must have picks. For the third slot (on OE) "Fishing Yield" can be good if you care more for resources or maybe "Prepared" for even more fishing stats.
Speedster fishing gives you up to a 2% chance (depending on your tier of tacklebox) after a search action to set your gather speed to 0.1 seconds for that node, combined with larger nodes this synergises and results in more XP and items with the node size buff. This set up is only my opinion and is based around late game fishing, for earlier tackleboxes the "Successful Fisher" affix may be more beneficial as the fastest time save you can get in the early game is lowering your chance to fail.
Talents
There are currently 6 talents available for fishing, these are only usable after maxing fishing and some dont unlock until mastery 15. Not a lot to say about these other than if you want fishing to be your main skill then you should get at least everything other than Fantastic Fiber Finder to boost your stats.
Gathering Master - Your mastery of gathering gives you a chance to gather more resources!
Gathering Grandmaster - Your mastery of gathering gives you a chance to gather more resources!
Fishing Prodigy - You're a natural at fishing! Increases your fishing effective level by 10.
Shrimp Student - Deep study of the true rulers of the sea has given you an insight to the fickle nature of the waters. Increases your effective fishing level by 30 but decreases your mining and foraging levels by 10.
Fishing Grandmaster - You're the uncontested master of fishing. Increases your fishing effective level by 5%.
Fantastic Fiber Finder - Increases your Fiber Finder by 3.
Basic Guide
Here is a very basic outline on fishing to 99. Don't treat this as the best path. I maxed fishing so long ago but hopefully some of the below will be useful or changed by someone more knowledgeable.
Levels 1-9
Start off by doing the gathering tutorial quest if you haven't already. This gets you to level 3/4 as well as acquiring the most basic version of a tacklebox. If you want to save money, I'd say you can avoid buffs and enchants at this stage as long as you just have the tacklebox equipped. A good investment if you can equip them are the obsidian boots with the fishing enchant on them for a +12.5% chance of gathering fish.
Levels 10-29
At level 10, you can now equip the basic tacklebox, which is not an expensive craft, and the materials can be gathered fairly quickly if you want to do that yourself. 2 enchant slots mean you can get an additional +6 reel power, but bear in mind that this will soon be replaced by the next tier of tacklebox.
Levels 30-39
Advanced Tacklebox is available, starting to get expensive, but not excessively so. 3 Enchant slots start to be more worthwhile, but again, this will be replaced relatively quickly if you don't want to spend the money.
Levels 40-49
Pro tacklebox is available. This is where leveling starts to slow down. Costing mid-game materials, this is a little harder to craft. At this point, 4 enchant slots are available, and you will have the tacklebox long enough that I believe the enchants are worthwhile. Feel free to pick what you believe works best for your goals. My opinion is reeling if you care about XP and speed.
Levels 50-59
The Supreme Tacklebox is available. expensive, 5 slots, good stats, etc. I would recommend crafting this tacklebox at this point. Although the legendary tacklebox unlock is coming up soon after you complete the fishing gear quest at level 60, by this point you will only have around 300-400 shards. The Ocean's Embrace is intended to be a late game tacklebox after all
Level 60
The quest for fishing gear is now unlocked. Activate this as soon as possible because 10,000 fishing actions are required to complete it. Afterwards, you should be able to complete the fishing set and even potentially aug it for +1 to all substats per aug. I would start to save up your shards at this point until you have 9000 so you can unlock and receive the legendary tacklebox. This can be unlocked as soon as you complete the fishing gear quest by clearing the gathering dungeon made from the key fragments that drop when cloth weaving
Post Fisherman's set and Ocean's Embrace
After this, it's basically up to you. Again, choose reeling if you want XP and speed or specialize in fibers or oil; the choice is yours. Around here, with the full set bonus, you may start benefiting from tentacle bait. Equip it and see what happens to your stats.
Miscellaneous Tips
- Fishing in stormy seas and constantly crafting tentacle bait is a great source of crafting XP.
- Doing runecrafting with the fibers you fish has a chance to give ancient cloth fragments, key pieces for the fishing dungeon. Completing the dungeon is the only other source of shards.
- Fishing yield affixes can allow you to get 2 fish per gather action
- Worm bins are an excellent source of crafting xp and preparing your fish to make them is also a good source of cooking XP
TL:DR give me the summary for maxing fast
Prioritize getting towards 100% fishing chance through gear, buffs, affixes, or enchantments.
Use haste jewelry and cape (camo cloak in stormy seas).
Always use bait (except tentacle until late game).
Keep using the best tacklebox you can with reeling and augment it to at least +5.
Fish in the highest zone you can, as long as failed attempts do not outweigh the XP gained.
Get the full fishing set as soon as possible by accepting its related quest at level 50 for the set bonus stat increase.