Difference between revisions of "Enchanting"
(Researching Table Clarity.) |
(→List of Enchantments: Added new scrolls) |
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Line 173: | Line 173: | ||
|Chaos, Blood, Earth | |Chaos, Blood, Earth | ||
|Increases your threat by 20%. | |Increases your threat by 20%. | ||
+ | |- | ||
+ | |{{img|Scroll of Blitzing|60|word=1}} | ||
+ | |[[Cooking]] | ||
+ | |Ladle, Cooking Set | ||
+ | | style="text-align:center;" |27 | ||
+ | | style="text-align:center;" |1600 | ||
+ | | style="text-align:center;" |400 | ||
+ | | style="text-align:center;" |40 | ||
+ | |Air, Water, Blood | ||
+ | |Gain a chance to prepare another ingredient by 0.05% per effective cooking level. | ||
|- | |- | ||
|{{img|Scroll of Accuracy|60|word=1}} | |{{img|Scroll of Accuracy|60|word=1}} | ||
Line 383: | Line 393: | ||
|Mind, Water, Earth | |Mind, Water, Earth | ||
|Increases chance of find aquatic fibers by 25%. | |Increases chance of find aquatic fibers by 25%. | ||
+ | |- | ||
+ | |{{img|Scroll of Scrapper|60|word=1}} | ||
+ | |[[Enchanting]] | ||
+ | |Gloves, Boots | ||
+ | | style="text-align:center;" |51 | ||
+ | | style="text-align:center;" |3300 | ||
+ | | style="text-align:center;" |600 | ||
+ | | style="text-align:center;" |60 | ||
+ | |Nature, Mind, Cosmic | ||
+ | |Decreases your chance to successfully research an item by 10%. | ||
|- | |- | ||
|{{img|Scroll of Critical Strike|60|word=1}} | |{{img|Scroll of Critical Strike|60|word=1}} | ||
Line 403: | Line 423: | ||
|Earth, Water, Mind | |Earth, Water, Mind | ||
|Increases the fish catch chance by 2.5%. | |Increases the fish catch chance by 2.5%. | ||
+ | |- | ||
+ | |{{img|Scroll of Immunity|60|word=1}} | ||
+ | |[[Combat]] | ||
+ | |Capes | ||
+ | | style="text-align:center;" |56 | ||
+ | | style="text-align:center;" |3450 | ||
+ | | style="text-align:center;" |700 | ||
+ | | style="text-align:center;" |70 | ||
+ | |Earth, Death, Cosmic | ||
+ | |Gives a 10% chance to halve debuff stacks taken. | ||
|- | |- | ||
|{{img|Scroll of Prolonging|60|word=1}} | |{{img|Scroll of Prolonging|60|word=1}} | ||
Line 433: | Line 463: | ||
|Fire, Nature | |Fire, Nature | ||
|Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. | |Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. | ||
+ | |- | ||
+ | |{{img|Scroll of Crucible|60|word=1}} | ||
+ | |[[Smithing]] | ||
+ | |Tongs, smithingset | ||
+ | | style="text-align:center;" |62 | ||
+ | | style="text-align:center;" |4200 | ||
+ | | style="text-align:center;" |700 | ||
+ | | style="text-align:center;" |70 | ||
+ | |Mind, Fire, Earth | ||
+ | |Increases input and output of materials in [[Smithing]] by 2%. Heat cost is instead increased by 3%. | ||
|- | |- | ||
|{{img|Scroll of Gathering|60|word=1}} | |{{img|Scroll of Gathering|60|word=1}} | ||
Line 443: | Line 483: | ||
|Earth, Fire, Water, Mind, Cosmic | |Earth, Fire, Water, Mind, Cosmic | ||
|Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a [[Nature Rune]] is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. | |Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a [[Nature Rune]] is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found. | ||
+ | |- | ||
+ | |{{img|Scroll of Fibrous Fabrication|60|word=1}} | ||
+ | |[[Runecrafting]] | ||
+ | |Chisel, Runecrafting Set | ||
+ | | style="text-align:center;" |66 | ||
+ | | style="text-align:center;" |4400 | ||
+ | | style="text-align:center;" |800 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Air, Mind, Cosmic | ||
+ | |Gain a 2% chance to preserve fibers while weaving. Caps at 80% | ||
|- | |- | ||
|{{img|Scroll of Crafting|60|word=1}} | |{{img|Scroll of Crafting|60|word=1}} | ||
Line 513: | Line 563: | ||
|Air, Water, Chaos, Mind | |Air, Water, Chaos, Mind | ||
|Gain 1 more essence per action where essence is acquired. | |Gain 1 more essence per action where essence is acquired. | ||
+ | |- | ||
+ | |{{img|Scroll of Leftovers|60|word=1}} | ||
+ | |[[Cooking]] | ||
+ | |Ladle, Cooking Set | ||
+ | | style="text-align:center;" |74 | ||
+ | | style="text-align:center;" |4800 | ||
+ | | style="text-align:center;" |900 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Fire, Chaos, Mind | ||
+ | |Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used. | ||
|- | |- | ||
|{{img|Scroll of Supercooling|60|word=1}} | |{{img|Scroll of Supercooling|60|word=1}} | ||
Line 543: | Line 603: | ||
|Blood, Death, Chaos | |Blood, Death, Chaos | ||
|Gain 1% of your protection as strength. | |Gain 1% of your protection as strength. | ||
+ | |- | ||
+ | |{{img|Scroll of Convergence|60|word=1}} | ||
+ | |[[Combat]], [[Equipment]] | ||
+ | |Shield | ||
+ | | style="text-align:center;" |79 | ||
+ | | style="text-align:center;" |5500 | ||
+ | | style="text-align:center;" |900 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Blood, Death, Chaos | ||
+ | |Gain 1% of your Resistance as Intellect. Caps at 100%. | ||
+ | |- | ||
+ | |{{img|Scroll of Finesse|60|word=1}} | ||
+ | |[[Combat]], [[Equipment]] | ||
+ | |Shield | ||
+ | | style="text-align:center;" |79 | ||
+ | | style="text-align:center;" |5500 | ||
+ | | style="text-align:center;" |900 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Blood, Death, Chaos | ||
+ | |Gain 1% of your agility as dexterity. Caps at 100% | ||
|- | |- | ||
|{{img|Scroll of Recklessness|60|word=1}} | |{{img|Scroll of Recklessness|60|word=1}} | ||
|[[Combat]] | |[[Combat]] | ||
|Helm, Body, Legs | |Helm, Body, Legs | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" |80 |
− | | style="text-align:center;" | | + | | style="text-align:center;" |5550 |
| style="text-align:center;" |1000 | | style="text-align:center;" |1000 | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|Blood, Death, Chaos | |Blood, Death, Chaos | ||
|Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount. | |Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount. | ||
+ | |- | ||
+ | |{{img|Scroll of Duster|60|word=1}} | ||
+ | |[[Enchanting]] | ||
+ | |Gloves, Boots | ||
+ | | style="text-align:center;" |81 | ||
+ | | style="text-align:center;" |5220 | ||
+ | | style="text-align:center;" |1000 | ||
+ | | style="text-align:center;" |80 | ||
+ | |Nature, Mind, Cosmic | ||
+ | |Increases your chance to successfully research an item by 1%. | ||
|- | |- | ||
|{{img|Scroll of False Equilibrium|60|word=1}} | |{{img|Scroll of False Equilibrium|60|word=1}} | ||
Line 654: | Line 744: | ||
|Increases non-combat action speed by 4%. Caps at halving action time. Stacks with [[Empowered Haste]]. | |Increases non-combat action speed by 4%. Caps at halving action time. Stacks with [[Empowered Haste]]. | ||
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Revision as of 13:01, 22 June 2024
Enchanting is a powerful skill which is divided into the following sections within the skill page:
- Scrollcrafting - used to create enchantment scrolls.
- Augmenting - used to improve gear stats.
- Item Research -used to research items into dust or scrap.
- Enchanting - used to apply enchantment scrolls.
Contents
Scrollcrafting
Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.
You can filter the list of creatable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.
List of Enchantments
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Area Affected | Slot | Level | Exp | Silver Amount | Rune Amount | Runes | ExpandEffect per scroll |
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Entries marked with an * have a special condition to them, read scroll tool tip to find out more
Notes
There are some important things to keep in mind before enchanting equipment:
- Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
- Overwriting an enchantment does not refund the previous enchantment scroll.
- The same enchantments do not stack over different equipment.
- Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
- Adding enchantments to gear will give you mind essence based on how many scrolls you add.
- See Skilling Efficiency for a table on gold to exp efficiency.
Enchanting
Enchanting allows you to use your enchantment scrolls to give your item new properties.
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.
Augmenting
Augmenting allows players to increase the base stats of a piece of gear. This process cannot fail and on every action will increase the augment counter by one (two if critical augmentation happens). Once the counter is full, the item will upgrade by one level and reset and increase the next counter requirements.
Almost all items have no limit to the number of augmentations. However, the time of augmenting will progressively increase with each level of augmentation. After level five, it will start to require base copies of the item you are augmenting, progressively scaling every five levels there after.
Exceptions to the above include Dungeon Keys and Elite Scrolls, which cap at +20.
Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.
Augmenting an item has a material cost. This is generally about 1% of the item's crafting cost, but it varies from item to item.
Augmenting critically starts at a static 10% chance, but can be increase with Enchantment Scrolls and Talents.
Researching
Researching is a new mechanic introduced in season 2.
Researching an item will produce dust on a successful action or scrap on an unsuccessful action at a base rate of 90% success.
These chances can be increase or decreased with Enchantment Scrolls or Talents capping at either 98% or 10% chance of success.
Researching has a chance of transforming items into a different item. Check the table below for more information. (This has replaced augmenting transformations, unless otherwise stated.)
List of Research Upgrades (Needs updating)
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Chance of Transforming | Upgrade Result | Expand |
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Augment experience per tier/+
This table is accurate for all equipment in their respective tier.
![]() |
Tier | Slots | EXP | Expand |
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The experience gained from augmentation is calculated by the items tier, no longer by its enchantment slots. Special cases do exist.
Soulbinding
Soulbinding was a mechanic that was removed during season two in favor of the new augmenting system. Any soulbound items players had at the time were un-soulbound and kept their levels.
Changes
- 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets
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