Flamboyant Cape
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| Vendor Value | 1,000,000 | ||||
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| Rarity | Rare | ||||
| Level | 40 Enchanting | ||||
| Enchantment | Danger Zone | ||||
| Enchantment Level | 1 | ||||
| Enchantment Slots | 1 | ||||
| Slot | Cape | ||||
| Enchanting | |||||
| Base XP | 320 | ||||
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| Augmentation | |||||
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| Research | |||||
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| Crafting | |||||
| Category | Skilling | ||||
| Level | 60 | ||||
| Experience | 20,250 | ||||
| Tooltip | |||||
A bright, flamboyant cape designed to catch the eye of monsters. Increases your combat ability in dangerous gathering encounters and gathering dungeons. | |||||
A Flamboyant Cape is a cloak used during dangerous gathering encounters and gathering dungeons. This cape requires level 40 Enchanting to equip.
Wearing the Flamboyant Cape gives the player an extra 50% chance of meeting a monster while gathering in dangerous locations. The gathering delay is reduced by 10% with a 1 in 25 chance to encounter an elite variant of the monster. This can result in better mob drops at the cost of more time spent delayed while gathering.
Acquisition
This cape is crafted using a variety of runecrafted cloth.
| Materials | |||
|---|---|---|---|
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300 Rough Cloth
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250 Restored Cloth
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200 Lesser Cloth
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150 Imbued Cloth
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100 Major Cloth
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50 Greater Cloth
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Enchanting
The Flamboyant Cape has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount. Although this enchantment can be replaced, there is no way to re-enchant the cape with Danger Zone when this is done.
Scroll |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
Scroll of Endless Ammo |
Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also

Rough Cloth
Restored Cloth
Lesser Cloth
Imbued Cloth
Major Cloth
Greater Cloth
Scroll of Endless Ammo
Bronze Hoe
Iron Hoe
Mithril Hoe
Adamantite Hoe
Runite Hoe
Stygian Hoe
Elvish Hoe
Lesser Magic Tome
Major Magic Tome
Greater Magic Tome
Elder Magic Tome
Ancient Magic Tome
Newbie Adventurer's Backpack
Dwarven Adventurer's Backpack
Dwarven Manufacturing Pendant
Apprentice Runic Chisel
Journeyman Runic Chisel
Ancient Runic Chisel
Lumberjack's Hat
Lumberjack's Vest
Lumberjack's Trousers
Bronze Hatchet
Iron Hatchet
Mithril Hatchet
Adamantite Hatchet
Runite Hatchet
Stygian Hatchet
The Grovekeeper
Bronze Tongs
Iron Tongs
Mithril Tongs
Adamantite Tongs
Runite Tongs
Stygian Tongs
Dwarven Tongs
Bronze Pickaxe
Mithril Pickaxe
Adamantite Pickaxe
Runite Pickaxe
Stygian Pickaxe
Dwarven Rocksmasher
Miner's Lantern Helmet
Miner's Smock
Miner's Trousers
Ladle
Lesser Ladle
Greater Ladle
Searing Ladle
Golden Spoon
Chef's Hat
Chef's Coat
Chef's Pants
Novice Tacklebox
Basic Tacklebox
Advanced Tacklebox
Pro Tacklebox
Supreme Tacklebox
Ocean's Embrace
Earthworm Bait
Fat Nightcrawler Bait
Glowbug Bait
Shrimp Tail Bait
Fish Guts Bait
Smelly Fish Guts Bait
Smelly Meat Bait
Crustacean Meat Bait
Improved Hook Bait
Hardened Hook Bait
Alluring Lure Bait
Writhing Tentacle Bait
Mysterious Bait
Cloak of Many Pockets
Cloak of the Void
Bronze Gloves
Iron Gloves
Obsidian Gloves
Mithril Gloves
Adamantite Gloves
Runite Gloves
Stygian Gloves
Gold Necklace
Sapphire Necklace
Emerald Necklace
Ruby Necklace
Diamond Necklace
Black Opal Necklace
Prismatic Necklace
Gold Ring
Sapphire Ring
Emerald Ring
Ruby Ring
Diamond Ring
Black Opal Ring
Prismatic Ring