Lumberjack's Hat
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Vendor Value | 250,000 ![]() | ||||
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Rarity | Rare | ||||
Enchantment | Herbalist | ||||
Enchantment Level | 3 | ||||
Enchantment Slots | 3 | ||||
Slot | Helm | ||||
Set Bonus | |||||
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Enchanting | |||||
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Research | |||||
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Crafting | |||||
Category | Foraging | ||||
Level | 50 | ||||
Experience | 22,500 | ||||
Tooltip | |||||
If a tree falls on your head this will not help, but it can keep you warm! |
A Lumberjack's Hat is the headgear of the Foraging Set. It does not have a level requirement to equip it.
Contents
Set Bonus
- Master Forager [3]: Increases equipment based foraging stats by 20%. Reduces damage taken and increases damage done by 25% in dangerous gathering encounters.
- Legendary Lumberjack [4]: Overrides Master Forager. Increases equipment based foraging stats by 40%. Reduces damage taken and increases damage done by 50% in dangerous gathering encounters.
Acquisition
Lumberjack's Hats are tradable, players can buy and sell them at the Marketplace. After completing the Foraging Equipment quest, Lumberjack's Hats can be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
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![]() | Lumberjack's Hat | ![]() | 22,500 | ![]() |
Note that upon completing the Foraging Equipment quest, the player is rewarded with a Prototype Lumberjack's Hat. This Prototype piece is identical to Lumberjack's Hat, with one exception: it is enchanted with Herbalist 1 instead of Herbalist 3. The Prototype piece can be further enchanted to Herbalist 3.
Augmenting
Augmenting provides +1 Foraging per augmentation level. When augmenting it beyond +5, augmenting will also require a number of base copies of Lumberjack's Hat per augmentation level (not per counter increase). It is possible to use a Prototype Lumberjack's Hat as a base copy.
Augmenting a Lumberjack's Hat requires per counter increase:
Amount | Resource |
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7 | ![]() |
6 | ![]() |
5 | ![]() |
4 | ![]() |
3 | ![]() |
2 | ![]() |
2 | ![]() |
1 | ![]() |
Enchanting
When creating a Lumberjack's Hat, it is enchanted with Herbalist 3, which gives access to hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
It is possible to disenchant and re-enchant this armor piece using the following scrolls:
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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![]() | hatchet, foragingset | 19 | 300 | 30 | Earth, Water, Cosmic, Nature | Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging. |
![]() | hatchet, foragingset | 22 | 300 | 30 | Earth, Cosmic, Nature | Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found. |
![]() | hatchet, foragingset | 30 | 400 | 40 | Earth, Blood, Nature | Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging. |
![]() | tacklebox, fishingset, pickaxe, hatchet, miningset, foragingset | 41 | 500 | 50 | Earth, Water, Nature | Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones! |
![]() | hatchet, foragingset | 42 | 500 | 50 | Fire, Death, Nature | Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging. |
![]() | hatchet, foragingset | 48 | 600 | 60 | Fire, Death, Nature | Access hidden hunting nodes while Foraging. |
![]() | hatchet, foragingset | 61 | 700 | 70 | Fire, Nature | Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item. |