Enchantments
Enchantments also known as buffs usually if temporary, are powerful special effects that can enhance or change the mechanics of a skill. The majority of enchantments can be obtained through enchanting equipment slots with scrolls made through scrollcrafting.
Other sources are food cooked with certain ingredients, the weekly shrine buff (not for ironman), and equipment which are found with default or hidden enchantments.
Contents
Shrine
The Shrine of Toucan is a weekly event to appease Le Toucan. It will provide a global buff for a minimum of 12 hours, based on the gold donation milestones reached. The buff is applied and the milestones are renewed every Friday at 15:00 (3PM) UTC. The shrine can be accessed from the navigation menu, under the Commerce section.
The Shrine of Toucan can roll for a maximum of three different buffs.
If a combat buff is rolled, all possible subsequent rolls will also be combat buffs.
List of Enchantments
Food cooked with these ingredient will have a temporary +2 buff of the corresponding enchantment. Eating the ingredient on its own will not give the buff. See cooking for more information.
Some of these Shrine buffs may have been removed from circulation.
General Enchantments
Apart from a few general enchantments; Intuition, Enlightenment, Prolonging; these do not affect combat.
Enchantment | Scroll | Food | Shrine | Other | Skill | Description |
---|---|---|---|---|---|---|
Chances | Yes | Augmenting | Increased chance of augmentation by 1%. | |||
Cooking (Enchantment) | Yes | Cooking | Decreases chance to burn food while cooking by 4%. | |||
Cultivation | Yes | Farming | Gain a 1% chance to get your seed back when harvesting. | |||
Efficiency | Yes | Cooking, Smithing | Gain a 1% chance to produce an extra item during cooking and smithing. | |||
Embers | No | Foraging | Gain a 10% chance to instantly burn Logs and Branches for double heat every foraging action. | |||
Destructive Testing | No | Mining | Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. | |||
Enlightenment | Yes | All Skills | Gain 1 more essence per action where essence is acquired. | |||
Farming (Enchantment) | Yes | Farming | Gain a 1% chance to get double yield when harvesting. | |||
Fertilizing | Yes | Farming | Gain 1% increased harvest speed. | |||
Fishing (Enchantment) | Yes | Fishing | Increase fish catch chance by 2.5%. | |||
Gathering | Yes | Gathering Skills | Gain a 10% chance to find an extra resource. | |||
Gold Digger | Yes | Farming | Gain a fixed 10% chance per harvested plant to get 1000 Gold Coins. | |||
Haste | Yes | Non-Combat Skills | Increases non-combat action speed by 4%. | |||
Inferno | Yes | Smithing | Gain a 5% chance per smithing action to complete another smithing action. | |||
Intuition | Yes | All Skills | Gain 5% increased experience while doing most things. | |||
Naturalist | Yes | Gathering Skills | Increase your chance to gain chests while gathering by 20%. | |||
Nature | Yes | Foraging | Gain a 5% chance to generate a random log or branch every foraging action. | |||
Prolonging | Yes | Consumables | Gain 10% more buff stacks from consumables. | |||
Prospecting | Yes | Mining | Increase your chance to find gems by a mysterious amount. | |||
Pyromancy | No | Cooking, Smithing | Use 10% less heat when cooking and smithing. | |||
Refining | Yes | Smithing | Gain a chance to find gems while smithing. | |||
Root Digging | Yes | Foraging | Gain a chance to find gems while foraging. | |||
Runecrafting (Enchantment) | Yes | Runecrafting | Reduces essences used in runecrafting by 5%. | |||
Scholar | No | Non-Combat Skills | Gain 20% more experience, but NO items. Only works on Mastery experience. | |||
Shrimp Lord | Yes | Cooking | Gain 5% chance per cooking action to gain one Raw Shrimp. | |||
Superheating | Yes | Mining | Gain a 1% chance to instantly smelt an ore into a bar while mining. | |||
Wealth | No | Non-Combat Skills | Automatically sell resources for 20% more gold than their normal value. | |||
Pungent Bait | No | Fisherman's Waders | Fishing | Increase bait power by 3. | ||
Reinforced Line | No | Fisherman's Smock | Fishing | Increase reel power by 3. | ||
Fishing Magnetism | No | Fishing | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. | |||
Bait Preservation | No | Fisherman's Bucket Hat | Fishing | Increases chance to preserve bait by 4%. | ||
Deadliest Catch | No | Fishing | Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%. Increases chance to find known rare resources. | |||
Oil Spill | No | Fishing | Adds a 5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. | |||
Master Chef | Scroll of Master Chef | No | Cooking | Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance) |
Combat Enchantments
Enchantment | Scroll | Food | Shrine | Other | Description |
---|---|---|---|---|---|
Accuracy | Yes | Increase the players accuracy bonus 5%. | |||
Aspect of Chaos | No | Signet Ring | Converts 5% of damage into chaos damage. COSMETIC ONLY UNTIL C2.0P2 | ||
Aspect of Flame | No | Ancient Fire Amulet | Converts 5% of damage into fire damage. COSMETIC ONLY UNTIL C2.0P2 | ||
Corruption | No | Corrupted Ring | Consumes ichor received in combat to heal for 5 health. | ||
Critical Strike | Yes | Gain a 5% chance on hit to critically strike, dealing 130% damage. | |||
Demon Skin | Yes | Shrimp Armor (3, 4 pieces) | All damage taken is reduced by 1. | ||
Flame Resistance | No | Grants some resistance to heat. Negates the effect of Overheat. | |||
Force | No | Gain 10% of the shield's average melee defense as accuracy. The shield no longer provides any defensive bonuses. | |||
Fortitude | No | Ancient Nature Amulet | Increases max health by 4.5. | ||
Healing | Yes | Passive healing is increased by 0.5 health per minute. | |||
Nimble | Yes | Increases defense by about 10%. | |||
Overhealing | No | Heal for 1% of overkill damage on a target. | |||
Patience | Yes | Increases the efficiency of slower attacks. | |||
Protection | Yes | Reduces all damage taken by 4%. | |||
Recklessness | Yes | Increases outgoing damage by 1. | |||
Reinforcement | Yes | Reduce the enemy's chance to hit by 5%. | |||
Resurrection Sickness | No | Phoenix's Flame | Reduced healing, offensive, and defensive stats. | ||
Treasure Hunter | Yes | Increases your chance of finding items from slain enemies by 3%. | |||
Weakening | No | Decreases the level requirements of the item by 5. |
Set Bonuses
Applied when equipping set items.
Enchantment | Set Bonus | Items | Prerequisite | Description |
---|---|---|---|---|
Demon Skin | Shrimp | 3 (4) (5) Pieces | All damage taken is reduced by 18 (36) (54). | |
Master Fisherman | Fisherman | Exactly 3 Pieces | Increases all fishing stats by 10%. | |
Legendary Angler | 4 Pieces | Increases all fishing stats by 25%. | ||
Phoenix's Flame[?] | Phoenix's Flame | 1 Piece | Gives a chance that increases with augments for a fatal blow to be rendered non-fatal; if this happens the Resurrection Sickness debuff (reduced healing, offensive, and defensive stats) with stacks equal to the hitpoints will be applied. |
Zone Buffs/Debuffs
Applied in certain zones.
Enchantment | Zone | Description |
---|---|---|
Overheat | Palace of Flames | [?] |