Shrimp Scepter
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![]() | 12,000,000 | ||||||||
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![]() | 49,000,000 | ||||||||
Level Required | 85 magic | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 2.3 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Set Bonus | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Shrimp Scepter is one of three Shrimp Weapons that can drop from The Maelstrom dungeon, which is accessible by the Ancient Maelstrom Orb. This craftable scepter is also found in the Beyond the Edge dungeon. It is the Magic version of the Shrimp weapons, the other two being Shrimp Tail for Melee users and Shrimp Stinger for Range users. This weapon is often used with the Mantis Shrimp Armor set consisting of: the Mantis Shrimp Helm, Mantis Shrimp Greaves, Mantis Shrimp Carapace, Mantis Shrimp Shell and lastly the Mantis Shrimp Gauntlets.
Contents
Ability
Ability Name/Icon | Style | Description |
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Magic | Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage. |
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Magic | Fire a bolt of chaotic energy. |
Acquisition
This scepter is a rare drop from The Maelstrom Dungeon. It can be a reward from the dungeon Beyond the Edge or crafted with the following recipe:
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Crafting
Level |
Crafting
Experience |
Materials | Expand |
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Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |