Wand of the Phoenix
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Vendor Value | 6,000,000 ![]() | ||||||||
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Rarity | Epic | ||||||||
Level | 75 Magic | ||||||||
Enchantment Slots | 7 | ||||||||
Slot | Weapon | ||||||||
Attack Speed | 2.5s | ||||||||
Offensive Stats | |||||||||
Crit Chance | 5% | ||||||||
Crit Multiplier | 1.25x | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Abilities | |||||||||
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Set Bonus | |||||||||
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Enchanting | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Crafting | |||||||||
Category | Magic | ||||||||
Level | 75 | ||||||||
Experience | 32,750 | ||||||||
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Tooltip | |||||||||
A wand cradling a dormant Phoenix egg. Its innate heat and magical properties make it an exceptional weapon in the right hands. |
A Wand of the Phoenix is an epic one-handed magic weapon that makes up part of the Flame Set.
Acquisition
This wand can be traded at the Marketplace and can be crafted.
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Wand of the Phoenix | ![]() | 32,750 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Abilities
A Wand of the Phoenix provides access to additional magical combat abilities when equipped:
- Fire Ball: "Harness a ball of fire to throw at your enemies. not a good idea to play catch with."
- Rune Cost: 1 x
Fire Rune.
- Apply 3 stacks of Lesser Overheating 1 on a single enemy target.
- Rune Cost: 1 x
- Flamethrower: "Fire an intense gout of flame!"
- Rune Cost: 1 x
Fire Rune.
- Apply 3 stacks of Overheating 1 on up to 3 enemy targets.
- Rune Cost: 1 x
- Phoenix Flamethrower: "Fire an enhanced gout of flame!
- Rune Cost: 1 x
Fire Rune.
- Apply 3 stacks of Overheating 1 on up to 3 enemy targets.
- Rune Cost: 1 x
- Master of Flames: "Burns your enemies with little up front damage, but a lingering effect."
- Rune Cost: 1 x
Fire Rune.
- Apply 3 stacks of Overheating 3 on enemy target.
- Rune Cost: 1 x
Enchanting
A Wand of the Phoenix can be enchanted using the following scrolls.
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |
Set Bonus
- Wielding the Wand of the Phoenix without the rest of the Flame Set, activates a set bonus known as Phoenix's Flame. This bonus allows a 15% chance to be resurrected after suffering a fatal blow. Upon resurrection, the adventurer will receive a Resurrection Sickness debuff which causes reduced healing, offensive, and defensive stats during battle.
- By equipping the Wand of the Phoenix together with the Mantle of Flame, the Phoenix's Flame ability is increased to 30%. Upon resurrection, the adventurer will receive a Resurrection Sickness debuff which causes reduced healing, offensive, and defensive stats during battle.
- Wearing 3 items from the Flame Set activates a Master of Flames set bonus. This bonus increases intellect and both defensive and offensive fire affinities by 7.5%. It doubles the damage over time of the Master of Flames ability.
- By equipping the entire 4 piece Flame Set, the Master of Flames set bonus increases intellect and both defensive and offensive fire affinities by 15%. It doubles the damage over time of the Master of Flames ability.
See Also