Difference between revisions of "Symphony of Spirits"
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− | {{AutoInfobox}} | + | {{AutoInfobox}} |
− | ''' | + | '''{{PAGENAME}}''' is a one-handed blunt type weapon. |
− | == | + | == Acquisition == |
− | |||
− | + | {{PAGENAME}} is acquired as an [[Enchanting|Augment]] transformation. Once [[Chorus of Souls]] is augmented to +12 it will automatically transform into {{PAGENAME}}. | |
− | {{ | ||
− | ==See also== | + | == Enchanting == |
− | *[[Equipment]] | + | |
+ | {{ScrollList|Weapon}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Equipment]] | ||
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} |
Latest revision as of 13:12, 29 April 2025
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![]() | 4,000,000 | ||||||
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![]() | 199,999,999 | ||||||
Level Required | 75 Strength | ||||||
Slot | Weapon | ||||||
Enchantment Slots | 7 | ||||||
Attack Speed | 3 | ||||||
Offensive Stats | |||||||
Crit Chance | 3.5% | ||||||
Crit Multiplier | 1.13 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augmentation | |||||||
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Research | |||||||
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Tooltip | |||||||
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Symphony of Spirits is a one-handed blunt type weapon.
Acquisition
Symphony of Spirits is acquired as an Augment transformation. Once Chorus of Souls is augmented to +12 it will automatically transform into Symphony of Spirits.
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |
See also