Difference between revisions of "Necromancer's Cowl"
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{{AutoInfobox}} | {{AutoInfobox}} | ||
− | A '''{{PAGENAME}}''' is one of the strongest [[ | + | |
+ | A '''{{PAGENAME}}''' is one of the strongest magical headgear in game. The cowl requires 75 Defense and 75 Magic before it can be worn. It is part of the [[:Category:Necromancer's Equipment|Necromancer's Equipment]] set. | ||
==Acquisition== | ==Acquisition== | ||
+ | |||
+ | This cowl is [[Crafting|craftable]] and tradeable. | ||
+ | |||
{{recipe|item=Necromancer's Cowl}} | {{recipe|item=Necromancer's Cowl}} | ||
==Enchanting== | ==Enchanting== | ||
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+ | The '''Necromancer's Cowl''' has the following innate enchantments: | ||
+ | |||
+ | *[[Necrotic Splash]] - An ability for casting [[Corrosion|Corrosion 3]] with poison affinities to a single enemy lasting 5 ticks at a cost of 2 [[Death Rune]]s. | ||
+ | *[[Necrotic Wave]] - An ability for casting Corrosion 3 with poison affinities to potentially three enemies lasting 7 ticks at a cost of 2 [[Death Rune]]s. | ||
+ | *[[Necrotic Touch]] - An ability for casting Corrosion 3 with poison affinities to a single enemy lasting 7 ticks at a cost of 1 [[Death Rune]] | ||
+ | *[[Grasp Heart]] - An ability for casting [[Heart Attack|Heart Attack 2]] on a single enemy at a cost of 1 [[Blood Rune]]. In addition to dealing damage to the enemy, the Heart Attack also causes the enemy to return less damage. | ||
+ | |||
{{Enchantments|Helm}} | {{Enchantments|Helm}} | ||
==See Also== | ==See Also== | ||
+ | |||
*[[Equipment]] | *[[Equipment]] | ||
*[[:Category:Necromancer's Equipment|Necromancer's Equipment]] | *[[:Category:Necromancer's Equipment|Necromancer's Equipment]] | ||
+ | |||
[[Category:Necromancer's Equipment]] | [[Category:Necromancer's Equipment]] | ||
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} |
Latest revision as of 20:50, 6 April 2025
![]() | 8,000,000 | ||||||||
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![]() | Yes | ||||||||
Level Required | 75 magic 75 defense | ||||||||
Slot | helm | ||||||||
Enchantment Slots | 7 | ||||||||
Offensive Stats | |||||||||
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Offensive Affinity | |||||||||
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Defensive Stats | |||||||||
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Defensive Affinity | |||||||||
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Set Bonus | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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A Necromancer's Cowl is one of the strongest magical headgear in game. The cowl requires 75 Defense and 75 Magic before it can be worn. It is part of the Necromancer's Equipment set.
Acquisition
This cowl is craftable and tradeable.
Category | Level | XP |
---|---|---|
Magic | 75 | 40,500 |
Item | Quantity | Cost | |
---|---|---|---|
![]() |
Blood Rune | 1000 | 888,000 |
![]() |
Death Rune | 1000 | 997,000 |
![]() |
Chaos Rune | 1000 | 624,000 |
![]() |
Necromancer's Remains | 4 | 39,200,000 |
![]() |
Elder Cloth | 200 | 7,980,000 |
![]() |
Aquamarine | 30 | 4,949,940 |
Total cost | 54,638,940 | ||
Necromancer's Cowl | 1 | No Entry | |
Profit | No Entry |
Enchanting
The Necromancer's Cowl has the following innate enchantments:
- Necrotic Splash - An ability for casting Corrosion 3 with poison affinities to a single enemy lasting 5 ticks at a cost of 2 Death Runes.
- Necrotic Wave - An ability for casting Corrosion 3 with poison affinities to potentially three enemies lasting 7 ticks at a cost of 2 Death Runes.
- Necrotic Touch - An ability for casting Corrosion 3 with poison affinities to a single enemy lasting 7 ticks at a cost of 1 Death Rune
- Grasp Heart - An ability for casting Heart Attack 2 on a single enemy at a cost of 1 Blood Rune. In addition to dealing damage to the enemy, the Heart Attack also causes the enemy to return less damage.
![]() |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
![]() |
Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() |
Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
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Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() |
Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
![]() |
Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
![]() |
Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
See Also