Necromancer's Robe Top
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![]() | 8,000,000 | ||||||||
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![]() | Yes | ||||||||
Level Required | 75 Magic 75 Defense | ||||||||
Slot | Body | ||||||||
Enchantment Slots | 7 | ||||||||
Offensive Stats | |||||||||
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Defensive Stats | |||||||||
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Defensive Affinity | |||||||||
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Set Bonus | |||||||||
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Augmentation | |||||||||
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Tooltip | |||||||||
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A Necromancer's Robe Top is one of the strongest magical body armor in game. The robe top requires 75 Defense and 75 Magic before it can be worn.
Acquisition
Necromancer's Robe Tops are tradable, players can buy and sell them at the Marketplace. They can also be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
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Necromancer's Robe Top | ![]() | 70,500 | ![]() ![]() ![]() ![]() ![]() ![]() |
Abilities
Wearing Necromancer's Robe Top grants the player the following abilities:
- Necrotic Splash: Overcome your foe with decay, reducing their defenses.
- Necrotic Wave: Overcome your foes with decay, reducing their defenses.
- Necrotic Touch: Touch your enemy with the power of death.
Set Bonus
A Necromancer's Robe Top adds one count to the following set bonuses:
- Wizard's Wisdom [3|4]: Increases resistance by [10%|20%]. Increases intellect and magic accuracy by [2.5%|5%] and gives a [5%|10%] chance to not consume ammo when casting a Magic ability.
- Living Death [3|4|6]: Increase offensive and defensive Poison affinities by [25%|50%|75%]. Increase de/buffs given to enemies by [2|4|6]. Increases damage dealt by DOTs by [150%|300%|450%]. Decreases delay between DOT ticks by [25%|50%|75%]. Counteracts the damage malus from Swift Agony based on missing health percentage; the malus is reduced by 1% for every 1% of health missing starting at 75% health and completely negated at 25% health remaining.
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | helm, body, legs | 13 | 200 | 30 | Mind, Chaos, Death | Increases agility by 12. |
![]() | helm, body, legs, shield, combat-talisman | 26 | 400 | 40 | Earth, Blood, Chaos | Increases your threat by 20%. |
![]() | helm, body, legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() | helm, body, legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
![]() | helm, body, legs | 80 | 1000 | 80 | Blood, Chaos, Death | Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount. |
![]() | helm, body, legs | 81 | 1000 | 80 | Blood, Chaos, Death | Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%. |
![]() | body, legs | 82 | 1000 | 80 | Air, Water, Death | Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage. |
![]() | body, legs | 100 | Gives a 1% chance to reduce damage taken by 75% and cast your next ability. Caps at 50%. |
See Also
ExpandCombat Equipment |
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