Wrath And War
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![]() | 3,440,000 | ||||||||
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![]() | 47,500,000 | ||||||||
Level Required | 80 Strength | ||||||||
Slot | Weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 3.1 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 2.5% | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Tooltip | |||||||||
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Wrath and War is a blunt-/slash-combo weapon with a unique ability to buff the player and their team mates. It requires level 75 Strength to equip it.
Contents
Acquisition
Wrath And War drops in the Eye of the Storm and The Maelstrom dungeons. The weapon is tradable, players can buy and sell it at the Marketplace. It cannot be crafted.
Abilities
- War: Enrage yourself and your allies.
- Wrath: Channel your wrath to inflict massive damage. Deals up to 100% more damage based on your health; the lower your health, the higher the multiplier.
- Fury: Your weapon fills you with fury!
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |
See Also
ExpandCombat Equipment |
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