Difference between revisions of "Hide Trousers"
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− | '''{{PAGENAME}}''' are a {{img|Range|30|word=1}} leg armor. They require 1 {{img|Defense|30|word=1}} to equip. They are tradable. | + | '''{{PAGENAME}}''' are a Common-tier {{img|Range|30|word=1}} leg armor. They require 1 {{img|Defense|30|word=1}} to equip. They are tradable. |
==Set Bonus== | ==Set Bonus== | ||
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==How to Acquire== | ==How to Acquire== | ||
− | '''{{PAGENAME}}''' | + | '''{{PAGENAME}}''' are acquired through the {{img|Crafting|30|word=1}} skill. |
{|class="wikitable" | {|class="wikitable" | ||
! | ! |
Revision as of 11:07, 1 June 2024
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![]() | 3,000 | ||||||||
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![]() | Yes | ||||||||
Slot | Legs | ||||||||
Enchantment Slots | 1 | ||||||||
Offensive Stats | |||||||||
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Offensive Affinity | |||||||||
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Defensive Stats | |||||||||
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Defensive Affinity | |||||||||
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Set Bonus | |||||||||
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Augmentation | |||||||||
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Tooltip | |||||||||
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Hide Trousers are a Common-tier Range leg armor. They require 1
Defense to equip. They are tradable.
Set Bonus
Hide Trousers provide one count to the Range set bonuses, Ranger's Grace and Dextrous Shot.
How to Acquire
Hide Trousers are acquired through the Crafting skill.
Crafting Level | Exp | Materials | |
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180 | x60 ![]() |
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
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Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
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Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
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Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
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Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
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Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
See Also