Difference between revisions of "Moss Maul"

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==Ability==
 
==Ability==
"Bonk" - An attack that is 5% slower, and does 10% more damage. It us currently unknown if damage is affected by patience with this ability at this time.
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"Bonk" - An attack that is 5% slower, and does 10% more damage. It is currently unknown if damage is affected by patience with this ability at this time.
  
 
==Enchanting==
 
==Enchanting==

Revision as of 17:17, 21 January 2023

Moss Maul
Moss Maul
gold coin6,360,000
Marketplace17,999,999
Level Required85 strength
SourceCombat
SlotTwo Handed
Attack Speed3.4s
Attack TypeCrush
Enchantment Slots8
Offensive Stats
AccuracyMelee Str
+140+145
Augment Bonus
AccuracyMelee Str
+7+7
StabSlashCrushMagicRange
+0+0+0+0+0
Aug. Cost1000 Yew Log
3 Emerald
Tooltip
A hulking mass of moss covered material; requires a giant's strength to wield properly!


A Moss Maul is an end-game weapon, it is a very rare drop from Moss Giant, about 1 every 10,000 kill. It requires level 85 strength to equip.

Ability

"Bonk" - An attack that is 5% slower, and does 10% more damage. It is currently unknown if damage is affected by patience with this ability at this time.

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also