Difference between revisions of "Moss Maul"
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==Ability== | ==Ability== | ||
− | "Bonk" - An attack that is 5% slower, and does 10% more damage. It | + | "Bonk" - An attack that is 5% slower, and does 10% more damage. It is currently unknown if damage is affected by patience with this ability at this time. |
==Enchanting== | ==Enchanting== |
Revision as of 17:17, 21 January 2023
gold coin | 6,360,000 | ||||||||||
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17,999,999 | |||||||||||
Level Required | 85 strength | ||||||||||
Source | Combat | ||||||||||
Slot | Two Handed | ||||||||||
Attack Speed | 3.4s | ||||||||||
Attack Type | Crush | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Tooltip | |||||||||||
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A Moss Maul is an end-game weapon, it is a very rare drop from Moss Giant, about 1 every 10,000 kill. It requires level 85 strength to equip.
Ability
"Bonk" - An attack that is 5% slower, and does 10% more damage. It is currently unknown if damage is affected by patience with this ability at this time.
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also