Difference between revisions of "Adamantite Battleaxe"
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− | + | An '''{{PAGENAME}}''' is a slow type weapon that provides small combat bonuses when in combat. It requires [[Combat#Strength|Strength]] level 40 to be equipped. | |
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− | {{ | + | = Acquisition = |
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+ | An {{PAGENAME}} can be bought at the [[Marketplace]] or can be crafted: | ||
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+ | {{Item Recipes}} | ||
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+ | = Augmenting = | ||
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+ | [[Augmenting]] an {{PAGENAME}} provides +1.6 [[Combat#Affinities|Melee]] and +3.4 [[Combat#Equipment_Statistics|Strength]] per augmentation and costs 1 [[Adamantite Bar]] per counter increase, and a number of {{PAGENAME}} base copies when augmenting beyond +5. | ||
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+ | = Enchanting = | ||
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{{Enchantments|Weapon}} | {{Enchantments|Weapon}} | ||
− | + | = See also = | |
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− | [[ | + | * [[Equipment]] |
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} | ||
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[[Category:Battleaxe]] | [[Category:Battleaxe]] | ||
+ | [[Category:Adamantite Equipment]] |
Latest revision as of 19:00, 27 April 2025
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![]() | Yes | ||||||
Level Required | 40 Strength | ||||||
Slot | Weapon | ||||||
Enchantment Slots | 4 | ||||||
Attack Speed | 3 | ||||||
Offensive Stats | |||||||
Crit Chance | 3.5% | ||||||
Crit Multiplier | 1.13 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augmentation | |||||||
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Research | |||||||
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Tooltip | |||||||
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An Adamantite Battleaxe is a slow type weapon that provides small combat bonuses when in combat. It requires Strength level 40 to be equipped.
Contents
Acquisition
An Adamantite Battleaxe can be bought at the Marketplace or can be crafted:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Adamantite Battleaxe | ![]() | 15,600 | ![]() ![]() |
Augmenting
Augmenting an Adamantite Battleaxe provides +1.6 Melee and +3.4 Strength per augmentation and costs 1 Adamantite Bar per counter increase, and a number of Adamantite Battleaxe base copies when augmenting beyond +5.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also
ExpandCombat Equipment |
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