Difference between revisions of "Combat"

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[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI|link=]]'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] (outdated).
+
[[File:Combat UI (2025-04-20).png|480px|thumb|right|Combat UI]]
  
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], [[Combat|magic]] and [[Combat#range|range]].
+
'''Combat''' is a game-play mechanic in which you fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[Combat Guide]] (outdated).
==Zones==
+
 
===Locations===
+
= Skills =
{| class="wikitable"
+
 
!Zone
+
There are six skills to level in combat: '''Constitution''', '''Attack''', '''Strength''', '''Defense''', '''Magic''' and '''Range'''.
!Lowest Recommended Combat Levels
+
 
!Recommendations
+
== {{Img|Constitution|35|word=1|nolink=1}} ==
|-
+
 
|[[Farm]]
+
'''Constitution''' is the skill that determines your maximum hit points. At level 1 you have a maximum of 30 hit points.
|0 - 20
+
 
|Any Skill
+
You gain Constitution experience when an enemy damages them. How much experience you receive is determined with the following formula:
|-
+
 
|[[Caves]]
+
<math>\max(1, \lfloor \frac{{\text{damage}}}{50} + \frac{{\text{mitigated}}}{25} \rfloor)</math>
|10 - 30
+
 
|Any Skill
+
== {{Img|Attack|35|word=1|nolink=1}} ==
|-
+
 
|[[City]]
+
'''Attack''' determines your accuracy and your overall effectiveness when dealing damage. Attack experience is gained by dealing any form of damage.
|20 - 40
+
 
|Magic
+
== {{Img|Defense|35|word=1|nolink=1}} ==
|-
+
 
|[[Fallen Academy]]
+
'''Defense''' determines your defenses and your overall effectiveness at mitigating and dodging damage. Defense experience is gained by mitigating damage from enemies. How much experience is gained is determined with the following forumula:
|30 - 60 before diff11, 90+ at diff11+
+
 
|Range or Melee
+
<math>\max(1, \lfloor \frac{{\text{damage}}}{25} + \frac{{\text{mitigated}}}{10} \rfloor)</math>
|-
+
 
|[[Lava Maze]]
+
If you dodge an attack, the enemy's attack level is used as mitigated damage, with damage dealt as 0.
|20 - 40
+
 
|Range
+
== {{Img|Strength|35|word=1|nolink=1}} ==
|-
+
 
|[[Corrupted Lands]]
+
'''Strength''' determines your effectiveness when using melee skills. Strength experience is obtained when dealing damage with the associated skills.
|40 - 60
+
 
|Melee
+
== {{Img|Magic|35|word=1|nolink=1}} ==
|-
+
 
|[[Valley of Giants]]
+
'''Magic''' determines your effectiveness when using magic skills. Magic experience is obtained when dealing damage with the associated skills.
|60 - 90
+
 
|Melee
+
== {{Img|Range|35|word=1|nolink=1}} ==
|-
+
 
|[[Overgrown Woods]] (Duo Zone)
+
'''Range''' determines your effectiveness when using range skills. Ranged experience is obtained when dealing damage with the associated skills.
|25 - 50
+
 
|Melee
+
= Equipment Statistics =
|-
+
 
|[[Enchanted Armory]] (Duo Zone)
+
[[File:Equipment UI.png|480px|thumb|right|Equipment UI]]
|40 - 70
+
 
|Magic
+
Not only do your skills determine how effective you are in combat, your equipment does too. In order to make effective loadouts, you need to know how your equipment's statistics work.
|-
+
 
|[[Elven Encampment]] (Duo Zone)
+
== Offensive Statistics ==
|50 -75
+
 
|Range
+
=== Strength ===
|-
+
 
|[[Chaos Wastes]] (Duo Zone)
+
('''''STR''''') Your melee offense stat. This directly translates to your melee damage output.
|90+
+
 
|Magic
+
=== Dexterity ===
|}
+
 
===Dungeons===
+
('''''DEX''''') Your ranged offense stat. This directly translates to your ranged damage output.
{| class="wikitable"
+
 
!Key Name
+
=== Intellect ===
!Lowest Recommended Combat Levels
+
 
!Location Name
+
('''''INT''''') Your magic offense stat. This directly translates to your magic damage output.
!Recommended Style/Gear
+
 
!Max Group Size
+
=== Critical Hit Chance ===
|-
+
 
|[[Torn Goblin Settlement Map]]
+
('''''Crit Chance''''') This is the chance that your attack hits critically every time you land a hit on your enemy.
|30+
+
 
|Goblin Settlement
+
=== Critical Hit Multiplier ===
|Any Style
+
 
|3
+
('''''Crit Mult''''') This is the value that your damage will be increased by if you land a critical hit on your enemy.
|-
+
 
|[[Dark Fortress Key]]
+
Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
|50+
+
 
|Dark Fortress
+
=== Accuracy ===
|Any Style
+
 
|3
+
('''''ACC''''') Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
|-
+
 
|[[Cursed Spade]]
+
Example: Using the ability '[[Fire Ball]]' will make use of Magic Accuracy and Fire Accuracy.
|50+
+
 
|Ancient Barrows
+
== Defensive Statistics ==
|Melee/Ranged
+
 
|2
+
=== Protection ===
|-
+
 
|[[Castle Map]]
+
('''''PROTECTION''''') This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
|50+
+
 
|Overgrown Castle
+
=== Resistance ===
|Any Style
+
 
|4
+
('''''RESISTANCE''''') This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
|-
+
 
|[[Burning Feather]]
+
=== Agility ===
|60+
+
 
|Palace of Flames
+
('''''AGILITY''''') This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
|Range/Magic
+
 
|2
+
=== Stamina ===
|-
+
 
|[[Giant's Keep Key]]
+
('''''STAMINA''''') This value determines a bonus to your maximum hit points.
|75+
+
 
|Giant's Keep
+
== Affinities ==
|Any Style
+
 
|5
+
There are four combat styles you can choose from:
|-
+
 
|[[Ancient Pyramid]]
+
* '''Melee:''' Make use of melee weapons, such as scimitars and daggers.
|75+
+
* '''Magic:''' Make use of magic weapons, such as staffs and wands.
|Eye of the Storm
+
* '''Ranged:''' Makes use of ranged weapons, such as longbows and crossbows.
|Range
+
* '''Hybrid:''' Make use of two or more of the above skills with weapons that provide hybrid statistics, such as [[Shapeless Scythe]], providing both STR and INT.
|5
+
 
|-
+
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. Affinities are added together from item to item.
|[[Elder Lockstone]]
+
 
|75+
+
For example, an [[Ancient Fire Amulet]] provides +15% Fire affinity, which would be added with the +35% fire affinity given by the [[Mantle of Flame]] to give a total fire affinity of +50%.
|Elder Ruins
+
 
|Range
+
There are twelve affinities:
|5
 
|-
 
|[[Ancient Maelstrom Orb]]
 
|90+
 
|The Maelstrom
 
|Any Style
 
|5
 
|-
 
|[[RISE OF INFO]]
 
|99+
 
|RISE OF INFO
 
|Any Style
 
|50
 
|-
 
|[[Dwarven Research Key]]
 
|Master/Legendary Gathering Gear
 
|Dwarven Research Station
 
| -
 
|1
 
|-
 
|[[Heart of the Oak]]
 
|Master/Legendary Gathering Gear
 
|Nature Atheneum
 
| -
 
|1
 
|-
 
|[[Abandoned Academy Scroll]]
 
|Master/Legendary Gathering Gear
 
|Abandoned Academy Base
 
| -
 
|1
 
|}
 
===Elite Challenges===
 
There are eleven types of Elite Scrolls, each one dropping from a specific area. These can be augmented, and then completed to increase [[Combat#Difficulties|certain aspects of combat]]. For more information, you can read the [[Elite Scroll|Elite Scroll Article]].
 
===Difficulties===
 
'''Difficulties''' are the different levels in every combat zone. Every 50 waves, your difficulty will increase by 1. Increasing difficulty results in increased stats from enemies, as well as new monsters that can spawn at high difficulties. In every zone, there are Elite versions of each monster that can spawn, rewarding much more loot but being much harder to defeat.
 
  
The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
+
* [[File:Melee splash.png|20px]] Melee
 +
* [[File:Magic splash.png|20px]] Magic
 +
* [[File:Range splash.png|20px]] Range
 +
* [[File:Stab splash.png|20px]] Piercing
 +
* [[File:Crush splash.png|20px]] Blunt
 +
* [[File:Slash splash.png|20px]] Slashing
 +
* [[File:Fire_splash.png|20px]] Fire
 +
* [[File:Ice_splash.png|20px]] Ice
 +
* [[File:Nature_splash.png|20px]] Nature
 +
* [[File:Chaos_splash.png|20px]] Chaos
 +
* [[File:Poison_splash.png|20px]] Poison
 +
* [[File:Lightning_splash.png|20px]] Lightning
  
Every 50 waves, the loadout that is associated with the zone is reloaded, which means your food will refill every difficulty increase if your loadout contains food. This is extremely helpful when trying to get as high as you can.
+
== Enchantments ==
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Farm
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Cow]], [[Chicken]], [[Goblin]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Cave
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Goblin]], [[Imp]]
 
|-
 
|5
 
|[[Big Gobbo]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+City
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Guard]], [[Black Knight]], [[Militia Crossbowmen]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Fallen Academy
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Dark Mage]], [[Corpse Eater]]
 
|-
 
|5
 
|[[Possessed Mage]], [[Pactbound Sorceror]]
 
|-
 
|11
 
|[[Exiled Preceptor]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Lava Maze
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Lesser Demon]], [[Deadly Red Spider]]
 
|-
 
|5
 
|[[Greater Demon]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Corrupted Lands
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Infected Naga]], [[Corrupted Tree]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Valley of Giants
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Ice Giant]], [[Moss Giant]], [[Fire Giant]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Overgrown Woods
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Wolf]], [[Wild Boar]]<br />
 
|-
 
|5
 
|[[Nox Wolf]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Enchanted Armory
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Glass Mage]], [[Glass Knight]], [[Glass Rider]]
 
|-
 
|5
 
|[[Obsidian Mage]], [[Obsidian Knight]], [[Obsidian Ranger]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Elven Encampment
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Elven Hunter]], [[Elven Warrior]], [[Elven Rider]], [[Elven Mage]]
 
|-
 
|5
 
|[[Royal Elven Hunter]], [[Royal Elven Warrior]], [[Royal Elven Rider]], [[Royal Elven Mage]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Chaos Wastes
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Chaos Giant]], [[Chaotic Abomination]]
 
|-
 
|5
 
|[[Voidtouched Giant]]
 
|}RFI: Requires More Information
 
  
==Combat Experience==
+
There are various [[Enchanting|enchantments]] available to customize your [[equipment]] in a way that helps you in combat. Here's a list of enchantments you might find useful.
Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.
 
==Death==
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
 
  
There are no punishments for dying, other than your difficulty being reset or your dungeon ending uncompleted.
+
{{Enchantments|Combat}}
==Skills==
 
{| class="wikitable align-center-1"
 
! colspan="3" |Combat skills
 
|-
 
|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
Food can restore health inside of battle, and can provide buffs to combat for a short time.
 
  
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
+
= Abilities =
|-
 
|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|Strength determines a player's effectiveness when using melee skills.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/range_icon.png" alt="" height="35" width="35">
 
|'''Range'''
 
|Range determines a player's effectiveness when using range skills.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/magic_icon.png" alt="" height="35" width="35">
 
|'''Magic'''
 
|Magic determines a player's effectiveness when using magic skills.
 
|-
 
|}Mastery levels have a slight effect on combat.
 
==Combat Statistics==
 
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).
 
  
Ranged makes use of ranged weapons (such as longbows and crossbows).
+
You can use abilities to attack, defend, heal, or cause other effects in battle.
  
Magic makes use of magic weapons (such as staffs and wands).
+
When on the combat screen before entering combat, there is a box filled with abilities that you can choose to use. You must have an auto-style ability that has no cooldown. You can then add other abilities.
  
Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe, providing both STR and INT).
+
These abilities can be item-specific or they can be universal abilities. Item specific abilities come with items you may have equipped. For example, epuipping [[Defender's Pendant]] gives the [[Bulwark (Ability)|Bulwark]] ability.
===Player and Equipment Stats===
 
Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts.
 
====Offensive Stats====
 
  
*'''Strength (STR):''' Your melee offense stat. This directly translates to your melee damage output.
+
Universal abilities are abilities you can always use, no matter what. You can learn universal abilities by obtaining and consuming [[Ability Books]], which drop in dungeons. For example, obtaining and consuming the [[Invisibility]] ability book, will make this ability always available.
  
*'''Dexterity (DEX):''' Your ranged offense stat. This directly translates to your ranged damage output.
+
The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels.
  
*'''Intelligence (INT):''' Your magic offense stat. This directly translates to your magic damage output.
+
== Ability Rotation ==
  
*'''Critical Hit Chance (Crit Chance):''' This is the chance that your attack hits critically every time you land a hit on your enemy.
+
Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
  
*'''Critical Hit Multiplier (Crit Mult):''' This is the value that your damage will be increased by if you land a critical hit on your enemy.
+
= Healing and Death =
**Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
 
  
*'''Accuracy:''' Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
+
[[File:Combat food inventory nearly full.png|frame|Combat Food UI]]
**Example: Using the ability ‘fireball’ will make use of Magic Accuracy and Fire Accuracy.
 
  
====Defensive Stats====
+
== Healing ==
  
*Protection: This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
+
While in combat, being hit and receiving damage from enemies is inevitable. Health is recovered by the following:
*Resistance: This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
 
*Agility: This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
 
  
===Affinities===
+
* Eating food is a common and immediate way to heal. Although many raw and prepared ingredients are edible, it is preferable to consume [[Cooking#All Recipes Table|cooked dishes]] for their higher hit point recovery.
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. The best example of this is the Stygian Chestplate, which gives lots of negative offensive affinities, but lots of positive defensive affinities. This makes it very effective at tanking (absorbing lots of damage without being dealt it), but not good at DPS (damage per second). Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%).
 
  
 +
* Food can be stored in a special '''Combat Food''' inventory found under the '''Equipment''' tab. With a maximum of 28 slots, each slot holds one food item (not a stack of food items). If using the AutoEat function during battle, food is eaten in order from top left to bottom right.
  
'''Offensive Affinities:''' These values are expressed in + or - percents, increasing or decreasing your effectiveness when using a certain subclass of combat.
+
* Another strategy is to engage in battle during periods of global buffs (purchased in the [[Shrine of Toucan]]) conducive to healing such as [[Messy Eater]] which increases the amount of health received by food by 3%.
  
Example: Having a positive fire affinity of +50% means you are 50% more effective at dealing fire damage.
+
* Enchanting gear with [[Healing]], [[Overhealing]], or [[Soul Stealing]] also promotes healing.
  
 +
* Certain abilities allow self healing such as the [[Forest's Embrace]] found on the [[Sylvan Staff]]. By wearing the associated pieces of armor (ie. those with Forest's Embrace) as a set, this activates the set bonus for improved buff amounts.
  
'''Defensive Affinities:''' These values are expressed in + or - percents, increasing or decreasing your effectiveness when fighting against a certain subclass of combat.
+
* Having a team member with the [[Bandage Friendly]] or resurrection abilities active during battle will also heals you and other allies present.
  
Example: Having a negative blunt affinity of -6% means you are 6% less effective at reducing/dodging any blunt attacks towards you.
+
When you finish or leave a zone, elite challenge or dungeon, your health is fully restored.
  
 +
== Death ==
  
'''Effectiveness of Affinities:''' Affinities increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.
+
Should your remaining hit points reach 0, death occurs and a respawn timer starts. Then you cannot continue to battle before this timer runs out. During solo combat in a normal (non-dungeon and non-elite challenge) zone, this means the difficulty of the area you're in will be reset to 0 or the minimum starting difficulty set before entering the zone.
  
+50% affinity in magic, +115% affinity in fire, using ‘fireball’ ability
+
If you are in a dungeon or elite challenge, hopefully the remaining party members can continue towards the final confrontation, otherwise the dungeon run ends uncompleted and no dungeon victory loot is awarded.
  
↓↓
+
= Locations =
  
(AbilityAffin1*AffinityMult1 + AbilityAffin2*AffinityMult2) / 2
+
You can fight enemies in combat zones, dungeons, or during elite challenges.
  
↓↓
+
== Difficulty ==
  
(1.00*1.50 + 1.33*2.15) / 2
+
Each combat area has a difficulty setting, the default starting difficulty is 0 for every area. The maximum difficulty is the highest possible difficulty level, the enemies can reach during battle (this can be manually set for Combat Zones only).
  
↓↓
+
A higher difficulty means a greater challenge to survival, but also a better opportunity to receive more rewarding loot. The starting difficulty setting can be increased prior to battle by:
 +
*manual adjustment in the pre-combat screen (for Combat Zones only),
 +
*[[augmenting]] the [[#Dungeon|dungeon key]] (for Dungeons) or
 +
*augmenting the [[Elite Scroll|elite scroll]] (for Elite Zones).
  
Effectiveness = 2.179
+
== Zones ==
<br />
 
==Ability Rotation==
 
The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
 
  
Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used.
+
Combat zones are areas that provide an endless stream of enemies. Enemies are fought in waves where a wave can consist of a single enemy or a group of them. After every 50 waves, the difficulty of the area goes up by 1 level which equates to enemies also rising in difficulty level. At the same time, the character loadout associated to that area is reloaded, which means that food supplies in the Combat Inventory are replenished (provided that there is food remaining of identical type and level in the normal Inventory).
  
When on the combat screen before entering combat, there is a box filled with abilities that you can choose to do. You must have an auto-style ability that has no cooldowns. You can then add other abilities. The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels. These abilities can be item-specific (meaning you must have a certain item equipped to use them), or they can be universal abilities (meaning you can always use them, no matter what). Universal abilities can be obtained by consuming skill books, which drop from dungeons.
+
{| class="wikitable"
{| class="wikitable sortable mw-collapsible mw-collapsed"
+
! Zone
|+Abilities
+
! Lowest Recommended<br>Combat Levels
!Image
+
! Recommended<br>Combat Style
!'''Name'''
 
!'''Style'''
 
!'''Obtained From/Used by Equipping:'''
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/necrotic_touch.png"height=40 width=40 />
+
| [[Farm]]
|Acid Splash
+
| style="text-align:center" | 1–5
|Magic
+
| Any Skill
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/necrotic_touch.png"height=40 width=40 />
+
| [[Caves]]
|Acid Wave
+
| style="text-align:center" | 5–10
|Magic
+
| Any Skill
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/snap.png"height=40 width=40 />
+
| [[City]]
|Annihilating *Snap*
+
| style="text-align:center" | 10–20
|Magic
+
| Magic
|[[Awakened World Shaper]]
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/apocalypse.png"height=40 width=40 />
+
| [[Fallen Academy]]
|Apocalyptic Ritual
+
| style="text-align:center" | 25–50
|Magic
+
| Range or Melee
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/necrotic_touch.png"height=40 width=40 />
+
| [[Lava Maze]]
|Armor Rend
+
| style="text-align:center" | 20–40
|Melee
+
| Range
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/artillery.png"height=40 width=40 />
+
| [[Corrupted Lands]]
|Artillery
+
| style="text-align:center" | 40–60
|Range
+
| Melee
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/heal.png"height=40 width=40 />
+
| [[Valley of Giants]]
|Bandage Friendly
+
| style="text-align:center" | 60–90
|Defense
+
| Melee
|Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/camo.png"height=40 width=40 />
+
| [[Overgrown Woods]] (Duo Zone)
|Bestial Camouflage
+
| style="text-align:center" | 25–50
|Defense
+
| Range
|[[Empowered Bestial Defender]]
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/bleed.png"height=40 width=40 />
+
| [[Enchanted Armory]] (Duo Zone)
|Bleed
+
| style="text-align:center" | 40–70
|Melee
+
| Magic
|Default From Equipped Weapon
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/wailing.png"height=40 width=40 />
+
| [[Elven Encampment]] (Duo Zone)
|Blinding Souls
+
| style="text-align:center" | 50–75
|Magic
+
| Range
|[[Chorus of Souls]]
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/bulwark.png"height=40 width=40 />
+
| [[Chaos Wastes]] (Duo Zone)
|Bulwark
+
| style="text-align:center" | 90+
|Defense
+
| Magic
|[[Defender's Pendant]]
+
|}
 +
 
 +
== Dungeons ==
 +
 
 +
Dungeons are instances in which a group of players can band together to defeat the monsters within. After battling waves of enemies, a final boss awaits with the promise of treasure and accolades. Unlike regular Combat areas, death in a dungeon results in leaving the dungeon and not a resetting of the area. Dungeons are not associated with a particular Combat Zone, in that they do not affect the starting or maximum difficulty levels of a Combat Zone as an Elite Challenge does.
 +
 
 +
To enter a dungeon, a key is required. These keys can be [[Crafting|crafted]] and then upgraded through [[Augmenting|augmentation]] to make the dungeon more challenging and the riches more enticing.
 +
 
 +
{| class="wikitable"
 +
! Dungeon
 +
! Key
 +
! Lowest Recommended<br>Combat Levels
 +
! Recommended<br>Combat Style
 +
! Max Group Size
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/call_for_aid.PNG"height=40 width=40 />
+
| [[Goblin Settlement]]
|Call For Aid
+
| {{img|Torn Goblin Settlement Map|35|35|word=1}}
|Unknown
+
| style="text-align:center" | 30+
|Monster's Ability
+
| Any Style
 +
| style="text-align:center" | 3
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/camo.png"height=40 width=40 />
+
| [[Dark Fortress]]
|Camouflage
+
| {{img|Dark Fortress Key|35|35|word=1}}
|Defense
+
| style="text-align:center" | 50+
|Ability Book
+
| Any Style
 +
| style="text-align:center" | 3
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/ascend.PNG"height=40 width=40 />
+
| [[Ancient Barrows]]
|Channel Resurrection
+
| {{img|Cursed Spade|35|35|word=1}}
|Magic
+
| style="text-align:center" | 50+
|[[Mantle of Flame]]
+
| Melee/Ranged
 +
| style="text-align:center" | 2
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/berserk.png"height=40 width=40 />
+
| [[Overgrown Castle]]
|Chef's Fury
+
| {{img|Castle Map|35|35|word=1}}
|Melee
+
| style="text-align:center" | 50+
|[[Searing Ladle]]
+
| Any Style
 +
| style="text-align:center" | 4
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/bulwark.png"height=40 width=40 />
+
| [[Palace of Flame]]
|Cleanse Ally
+
| {{img|Burning Feather|35|35|word=1}}
|Unknown
+
| style="text-align:center" | 60+
|Monster's Ability
+
| Range/Magic
 +
| style="text-align:center" | 2
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/cleave.png"height=40 width=40 />
+
| [[Giant's Keep]]
|Cleave
+
| {{img|Giant's Keep Key|35|35|word=1}}
|Melee
+
| style="text-align:center" | 75+
|Default From Equipped Weapon, Ability Book
+
| Any Style
 +
| style="text-align:center" | 5
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/lifesteal.png"height=40 width=40 />
+
| [[Eye of the Storm]]
|Corrupted Soul Steal
+
| {{img|Ancient Pyramid|35|35|word=1}}
|Magic
+
| style="text-align:center" | 75+
|[[Chorus of Souls]]
+
| Range
 +
| style="text-align:center" | 5
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/crush.png"height=40 width=40 />
+
| [[Elder Ruins]]
|Crush
+
| {{img|Elder Lockstone|35|35|word=1}}
|Melee
+
| style="text-align:center" | 75+
|Default From Equipped Weapon, Ability Book
+
| Range
 +
| style="text-align:center" | 5
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/shatterstrike.png"height=40 width=40 />
+
| [[The Maelstrom]]
|Crystal Fracture
+
| {{img|Ancient Maelstrom Orb|35|35|word=1}}
|Melee
+
| style="text-align:center" | 90+
|[[Crystal Mace]]
+
| Any Style
 +
| style="text-align:center" | 5
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/daze.png"height=40 width=40 />
+
| [[RISE OF INFO]]
|Daze
+
| {{img|RISE OF INFO|35|35|word=1}}
|Melee
+
| style="text-align:center" | 99+
|Default From Equipped Weapon
+
| Any Style
 +
| style="text-align:center" | 50
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/deadshot_alt.png"height=40 width=40 />
+
| [[Dwarven Research Station]]
|Deadshot
+
| {{img|Dwarven Research Key|35|35|word=1}}
|Range
+
| style="text-align:center" | Master/Legendary Gathering Gear
|Ability Book
+
| Master Miner
 +
| style="text-align:center" | 1
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/deadshot_alt2.png"height=40 width=40 />
+
| [[Nature Atheneum]]
|Deadshot Stance
+
| {{img|Heart of the Oak|35|35|word=1}}
|Range
+
| style="text-align:center" | Master/Legendary Gathering Gear
|[[Hunter's Band]]
+
| Master Forager
 +
| style="text-align:center" | 1
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/bulwark.png"height=40 width=40 />
+
| [[Abandoned Academy Base]]
|Defend Ally
+
| {{img|Abandoned Academy Scroll|35|35|word=1}}
|Defense
+
| style="text-align:center" | Master/Legendary Gathering Gear
|Ability Book
+
| Master Fisherman
 +
| style="text-align:center" | 1
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/titanicstrike.png"height=40 width=40 />
+
| [[Master Chicken's Kitchen]]
|Dwarven Strike
+
| {{img|Prismatic Pudding|35|35|word=1}}
|Melee
+
| style="text-align:center" | Master/Legendary Gathering Gear
|[[Dwarven Hammer Necklace]]
+
| Master Chef
|-
+
| style="text-align:center" | 1
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_blade.png"height=40 width=40 />
+
|}
|Ebb
+
 
|Magic
+
== Elite Challenges ==
|[[Razorfin]]
+
 
|-
+
Elite challenges are elevated instances of their respective combat zone. Unlike combat zones, the number of monsters encountered is fewer and finite. The enemies are more powerful and death results in leaving the area instead of resetting the zone. Elite challenges are strictly a solo experience unlike dungeons which allow solo and/or group excursions.
|<img src="https://play.idlescape.com/images/combat/ability_icons/deadshot_alt.png"height=40 width=40 />
+
 
|Elven Deadshot
+
To enter a challenge, an [[Elite Scroll]] must be acquired. These scrolls drop during combat in regular zones and can be found in [[chests]].
|Range
+
 
|[[Elven King's Longbow]]
+
[[Augmenting]] scrolls will increase the challenge and the amount of loot gained from it. The highest completed elite scroll will increase the starting difficulty in the related zone by half the augmentation level (rounded down) and the maximum difficulty by the full augmentation level.
|-
+
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_shard.png"height=40 width=40 />
+
A common misconception is that completing elite scrolls rewards a passive [[Treasure Hunter]] buff in the corresponding zone. This was the case before [[Refactor]], but was removed with the introduction of difficulties.
|Enhanced Ice Shard
+
 
|Magic
+
{| class="wikitable sortable"
|[[Ancient Water Amulet]], [[Shard of Kalanahmatti]]
+
! Scroll
|-
+
! Source
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_shard.png"height=40 width=40 />
+
! Recommended Level/Style (Scroll+0)
|Enhanced Ice Slash
+
! Encounter During Challenge
|Melee
+
! Related combat zone
|[[Shard of Kalanahmatti]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/root.png"height=40 width=40 />
 
|Entangle
 
|Magic
 
|[[Sylvan Staff]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/root.png"height=40 width=40 />
 
|Entangle - Thorns
 
|Magic
 
|[[Sylvan Staff]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/chaos_missile_2.png"height=40 width=40 />
 
|Entropic Burst
 
|Magic
 
|[[Signet Ring]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/snap.png"height=40 width=40 />
 
|Erasing *Snap*
 
|Range
 
|[[Awakened World Shaper]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/execute.png"height=40 width=40 />
 
|Execute
 
|Melee
 
|[[Slayer's Pendant]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/fireball.png"height=40 width=40 />
 
|Fire Ball
 
|Magic
 
|[[Mantle of Flame]], [[Fire Orb]], Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/flamethrower.png"height=40 width=40 />
 
|Flamethrower
 
|Magic
 
|[[Mantle of Flame]], [[Fire Orb]], Ability Book
 
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/flame_fist.png"height=40 width=40 />
+
| {{img|Cluster-Cluck|45|word=1}}
|Flaming Fist: Chop
+
| [[Chicken]] in [[Farm]]
|Melee
+
| 75+, Any
|[[Hands of Khaast]]
+
| [[Ot_to's Prized Hen]]
 +
| [[Farm]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/flame_fist.png"height=40 width=40 />
+
| {{img|Stew Stained Page|45|word=1}}
|Flaming Fist: Haymaker
+
| [[Goblin]] in [[Farm]], [[Caves]], or [[Goblin Settlement]]
|Melee
+
| 75+, Any
|[[Hands of Khaast]]
+
| [[Big Gobbo]]
 +
| [[Caves]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/flame_fist.png"height=40 width=40 />
+
| {{img|Black Knight's Trial|45|word=1}}
|Flaming Fist: Jab
+
| [[Black Knight]] in the [[City]]
|Melee
+
| 75+, Magic
|[[Hands of Khaast]]
+
| Elite Black Knight
 +
| [[City]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/trident.png"height=40 width=40 />
+
| {{img|Taproot Scroll|45|word=1}}
|Flow
+
| [[Spriggan]] in [[Living Forest]] or [[Nature Atheneum]]
|Melee
+
| 75+, Range/Magic
|[[Razorfin]]
+
| [[Elder Spriggan]]
 +
| [[Sacred Grove]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/call_for_aid.PNG"height=40 width=40 />
+
| {{img|Demonic Trial|45|word=1}}
|Forest's Embrace
+
| [[Greater Imp]]/[[Lesser Demon]]/[[Greater Demon]] in<br>[[Caves]]/[[Lava Maze]]/[[Deep Pit]]
|Magic
+
| 75+, Range
|[[Sylvan Staff]]
+
| Elite Lesser/Greater Demon
 +
| [[Lava Maze]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/chaos_melee.png"height=40 width=40 />
+
| {{img|Stormy Sea Scroll|45|word=1}}
|Greater Chaos Rend
+
| [[Sunken Treasure]]/[[Ancient Treasure]], Combat in [[Stormier Seas]]
|Magic
+
| 75+, Any
|[[Shapeless Scythe]]
+
| Elite Swordfish
 +
| [[Stormier Seas]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/heal.png"height=40 width=40 />
+
| {{img|Corroded Scroll|45|word=1}}
|Greater Elven Healing
+
| [[Infected Naga]]/[[Bone Giant]] in [[Corrupted Lands]]
|Magic
+
| 75+, Melee
|[[Sylvan Staff]]
+
| Elite Infected Naga/Bone Giant
 +
| [[Corrupted Lands]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_bolt.png"height=40 width=40 />
+
| {{img|Giant Scroll|45|word=1}}
|Greater Ice Bolt
+
| Giants in [[Valley of Giants]]
|Magic
+
| 75+, Melee
|[[Ancient Ring]]
+
| Elite Giant <br>''33% chance between Fire/Ice/Moss''
 +
| [[Valley of Giants]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_armor.png"height=40 width=40 />
+
| {{img|Shapeless Scroll|45|word=1}}
|Greater Icy Shell
+
| [[Chaos Giant]]s and [[Chaotic Abomination]]s in [[Chaos Wastes]]
|Defense
+
| 90+, Magic
|[[Ancient Pendant]]
+
| Elite Chaos Giant
 +
| [[Chaos Wastes]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/nature_bolt.png"height=40 width=40 />
+
| {{img|Enchanted Armory Scroll|45|word=1}}
|Greater Nature Bolt
+
| Glass Knights, Rangers and Mages in the [[Enchanted Armory]]
|Magic
+
| 75+, Any
|[[Sylvan Staff]], [[Ancient Nature Amulet]]
+
| {{?}}
 +
| [[Enchanted Armory]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/reinforce.png"height=40 width=40 />
+
| {{img|Fallen Academy Scroll|45|word=1}}
|Greater Nature's Sanctuary
+
| Corpse Eaters and Dark Mages in the [[Fallen Academy]]
|Magic
+
| 75+, Melee/Range
|[[Sylvan Staff]]
+
| {{?}}
 +
| [[Fallen Academy]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/lifesteal.png"height=40 width=40 />
+
| {{img|Overgrown Woods Scroll|45|word=1}}
|Greater Soul Steal
+
| Wild Boars and Wolves in the [[Overgrown Woods]]
|Magic
+
| 75+, Melee
|[[Forgotten Soul]]
+
| {{?}}
 +
| [[Overgrown Woods]]
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/ability_icons/bleed.png"height=40 width=40 />
+
| {{img|Elven Encampment Scroll|45|word=1}}
|Greater Wild Slash
+
| Elven Knights, Warriors, Mages and Rangers in the [[Elven Encampment]]
|Melee
+
| 75+, Any
|[[Empowered Bestial Dagger]]
+
| {{?}}
|-
+
| [[Elven Encampment]]
|<img src="https://play.idlescape.com/images/combat/ability_icons/snowflake.png"height=40 width=40 />
 
|Hailstorm
 
|Magic
 
|[[Ancient Trident]], [[Ancient Ring]], [[Ancient Pendant]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/piercing_shot.png"height=40 width=40 />
 
|Heavy Ammo
 
|Range
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_shard.png"height=40 width=40 />
 
|Ice Shard
 
|Magic
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/trident.png"height=40 width=40 />
 
|Ice Trident
 
|Magic
 
|[[Ancient Trident]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_armor.png"height=40 width=40 />
 
|Icy Shell
 
|Defense
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/infernal_impale.PNG"height=40 width=40 />
 
|Impale
 
|Melee
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/cleave.png"height=40 width=40 />
 
|Infernal Cleave
 
|Melee
 
|[[Infernal Lance]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/infernal_impale.PNG"height=40 width=40 />
 
|Infernal Impale
 
|Melee
 
|[[Infernal Lance]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/apocalypse.png"height=40 width=40 />
 
|INFO's Lesson
 
|Unknown
 
|Monster's Ability
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/invisible.png"height=40 width=40 />
 
|Invisibility
 
|Defense
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/krakatoa.png"height=40 width=40 />
 
|Krakatoa
 
|Magic
 
|[[Chaos Crest]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/air_bolt.png"height=40 width=40 />
 
|Lesser Air Bolt
 
|Magic
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/chaos_melee.png"height=40 width=40 />
 
|Lesser Chaos Rend
 
|Magic
 
|[[Shapeless Scythe]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/earth_bolt.png"height=40 width=40 />
 
|Lesser Earth Bolt
 
|Magic
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/titanicstrike.png"height=40 width=40 />
 
|Lesser Earth Strike
 
|Magic
 
|[[Moss Maul]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/fire_bolt.png"height=40 width=40 />
 
|Lesser Fire Bolt
 
|Magic
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ice_bolt.png"height=40 width=40 />
 
|Lesser Ice Bolt
 
|Magic
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/nature_bolt.png"height=40 width=40 />
 
|Lesser Nature Bolt
 
|Magic
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ward.png"height=40 width=40 />
 
|Lesser Ward
 
|Unknown
 
|Monster's Ability
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/lightning_strike.png"height=40 width=40 />
 
|Lightning Bolt
 
|Magic
 
|[[Zero Edge]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/lightning_strike.png"height=40 width=40 />
 
|Lightning Strike
 
|Melee
 
|[[Zero Edge]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/lightning_strike.png"height=40 width=40 />
 
|Lightning Strikes Twice
 
|Melee
 
|[[Zero Edge]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/empower.PNG"height=40 width=40 />
 
|Lightspeed
 
|Magic
 
|[[Zero Edge]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/basic_magic.png"height=40 width=40 />
 
|Magic Auto Attack
 
|Magic
 
|Default
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/basic_melee.png"height=40 width=40 />
 
|Melee Auto Attack
 
|Melee
 
|Default
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/reinforce.png"height=40 width=40 />
 
|Nature's Sanctuary
 
|Magic
 
|[[Sylvan Staff]], [[Ancient Nature Amulet]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/snap.png"height=40 width=40 />
 
|Obliterating *Snap*
 
|Melee
 
|[[Awakened World Shaper]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/oceans_wrath.png"height=40 width=40 />
 
|Ocean's Wrath
 
|Magic
 
|[[Ancient Trident]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/deflect.png"height=40 width=40 />
 
|Parry This
 
|Unknown
 
|Monster's Ability
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/phoenix.png"height=40 width=40 />
 
|Phoenix's Flames
 
|Unknown
 
|Monster's Ability
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/piercing_shot.png"height=40 width=40 />
 
|Piercing Ammo
 
|Range
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/necrotic_touch.png"height=40 width=40 />
 
|Poisonous Strike
 
|Unknown
 
|Monster's Ability
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/ascend.PNG"height=40 width=40 />
 
|Prepare Resurrection
 
|Magic
 
|[[Mantle of Flame]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/tripleshot.png"height=40 width=40 />
 
|Quick Shot
 
|Range
 
|[[Ancient Air Amulet]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/basic_range.png"height=40 width=40 />
 
|Range Auto Attack
 
|Range
 
|Default
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/regal_might.png"height=40 width=40 />
 
|Regal Might
 
|Defense
 
|[[King's Crown]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/camo.png"height=40 width=40 />
 
|Retreating Shot
 
|Range
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/piercing_shot.png"height=40 width=40 />
 
|Serrated Ammo
 
|Range
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/trap.png"height=40 width=40 />
 
|Set Traps
 
|Defense
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/bleed.png"height=40 width=40 />
 
|Sever
 
|Melee
 
|[[Ancient Blood Amulet]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/cleave.png"height=40 width=40 />
 
|Shapeless Cleave
 
|Melee
 
|[[Shapeless Scythe]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/shatterstrike.png"height=40 width=40 />
 
|Shatter Strike
 
|Melee
 
|[[Crystal Mace]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/shrimp.png"height=40 width=40 />
 
|Shrimp Mist
 
|Magic
 
|[[Shrimp Scepter]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/shrimp.png"height=40 width=40 />
 
|Shrimp Sting
 
|Range
 
|[[Shrimp Stinger]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/shrimp.png"height=40 width=40 />
 
|Shrimp Whip
 
|Melee
 
|[[Shrimp Tail]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/skirmish.png"height=40 width=40 />
 
|Skirmisher Stance
 
|Range
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/cleave.png"height=40 width=40 />
 
|Slash
 
|Melee
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/skirmish.png"height=40 width=40 />
 
|Sniper Stance
 
|Range
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/stab.png"height=40 width=40 />
 
|Stab
 
|Melee
 
|Default From Equipped Weapon
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/tripleshot.png"height=40 width=40 />
 
|Swift Shot
 
|Range
 
|[[Ancient Air Amulet]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/taunt.png"height=40 width=40 />
 
|Tank Taunt
 
|Defense
 
|[https://idlescape.wiki/p/Equipment#Chests Chestplates]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/taunt.png"height=40 width=40 />
 
|Taunt
 
|Defense
 
|Ability Book, [https://idlescape.wiki/p/Equipment#Chests Chestplates]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/skull_flame.png"height=40 width=40 />
 
|The Limpe Sauce
 
|Magic
 
|[[Searing Ladle]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/onetwo.png"height=40 width=40 />
 
|The Ol' One-Two : 1st
 
|Melee
 
|[[Modified Diving Gloves]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/onetwo.png"height=40 width=40 />
 
|The Ol' One-Two : 2nd
 
|Melee
 
|[[Modified Diving Gloves]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/titanicstrike.png"height=40 width=40 />
 
|Titanic Strike
 
|Melee
 
|[[Black Knight Titan's Helm]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/tripleshot.png"height=40 width=40 />
 
|Triple Shot
 
|Range
 
|Ability Book
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/wailing.png"height=40 width=40 />
 
|Wailing Souls
 
|Magic
 
|[[Chorus of Souls]]
 
|-
 
|<img src="https://play.idlescape.com/images/combat/ability_icons/bleed.png"height=40 width=40 />
 
|Wild Slash
 
|Melee
 
|[[Bestial Defender]], [[Empowered Bestial Defender]], [[Bestial Dagger]], [[Empowered Bestial Dagger]]
 
 
|}
 
|}
  
==Enchantments==
+
---
{{Enchantments|Combat}}<br />
+
{{Navbar Skills}}
==See also==
 
 
 
*[[Equipment]]
 
 
 
----{{Skills}}
 

Latest revision as of 12:21, 29 April 2025

Combat UI

Combat is a game-play mechanic in which you fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page Combat Guide (outdated).

Skills

There are six skills to level in combat: Constitution, Attack, Strength, Defense, Magic and Range.

Constitution Constitution

Constitution is the skill that determines your maximum hit points. At level 1 you have a maximum of 30 hit points.

You gain Constitution experience when an enemy damages them. How much experience you receive is determined with the following formula:

Attack Attack

Attack determines your accuracy and your overall effectiveness when dealing damage. Attack experience is gained by dealing any form of damage.

Defense Defense

Defense determines your defenses and your overall effectiveness at mitigating and dodging damage. Defense experience is gained by mitigating damage from enemies. How much experience is gained is determined with the following forumula:

If you dodge an attack, the enemy's attack level is used as mitigated damage, with damage dealt as 0.

Strength Strength

Strength determines your effectiveness when using melee skills. Strength experience is obtained when dealing damage with the associated skills.

Magic Magic

Magic determines your effectiveness when using magic skills. Magic experience is obtained when dealing damage with the associated skills.

Range Range

Range determines your effectiveness when using range skills. Ranged experience is obtained when dealing damage with the associated skills.

Equipment Statistics

Equipment UI

Not only do your skills determine how effective you are in combat, your equipment does too. In order to make effective loadouts, you need to know how your equipment's statistics work.

Offensive Statistics

Strength

(STR) Your melee offense stat. This directly translates to your melee damage output.

Dexterity

(DEX) Your ranged offense stat. This directly translates to your ranged damage output.

Intellect

(INT) Your magic offense stat. This directly translates to your magic damage output.

Critical Hit Chance

(Crit Chance) This is the chance that your attack hits critically every time you land a hit on your enemy.

Critical Hit Multiplier

(Crit Mult) This is the value that your damage will be increased by if you land a critical hit on your enemy.

Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.

Accuracy

(ACC) Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.

Example: Using the ability 'Fire Ball' will make use of Magic Accuracy and Fire Accuracy.

Defensive Statistics

Protection

(PROTECTION) This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.

Resistance

(RESISTANCE) This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.

Agility

(AGILITY) This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.

Stamina

(STAMINA) This value determines a bonus to your maximum hit points.

Affinities

There are four combat styles you can choose from:

  • Melee: Make use of melee weapons, such as scimitars and daggers.
  • Magic: Make use of magic weapons, such as staffs and wands.
  • Ranged: Makes use of ranged weapons, such as longbows and crossbows.
  • Hybrid: Make use of two or more of the above skills with weapons that provide hybrid statistics, such as Shapeless Scythe, providing both STR and INT.

Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. Affinities are added together from item to item.

For example, an Ancient Fire Amulet provides +15% Fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%.

There are twelve affinities:

  • Melee splash.png Melee
  • Magic splash.png Magic
  • Range splash.png Range
  • Stab splash.png Piercing
  • Crush splash.png Blunt
  • Slash splash.png Slashing
  • Fire splash.png Fire
  • Ice splash.png Ice
  • Nature splash.png Nature
  • Chaos splash.png Chaos
  • Poison splash.png Poison
  • Lightning splash.png Lightning

Enchantments

There are various enchantments available to customize your equipment in a way that helps you in combat. Here's a list of enchantments you might find useful.

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes CollapseEffect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Healing Scroll of Healing Shield, Combat-Amulet 10 200 30 Blood, Nature, Cosmic Passive heal per tick increased by 20%. Increases health received from consumables by 10%.
Scroll of Fortitude Scroll of Fortitude Shield, Combat-Amulet 68 800 70 Blood, Chaos, Nature Increases stamina by 10.
Scroll of Force Scroll of Force Shield 79 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of Reinforcement Scroll of Reinforcement Helm, Body, Legs 13 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Protection Scroll of Protection Helm, Body, Legs 31 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance Helm, Body, Legs 32 400 40 Air, Fire, Cosmic Increases resistance by 10.
Scroll of Recklessness Scroll of Recklessness Helm, Body, Legs 80 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount.
Scroll of False Equilibrium Scroll of False Equilibrium Helm, Body, Legs 81 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%.
Scroll of Patience Scroll of Patience Body, Legs 82 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
Scroll of the Treasure Hunter Scroll of the Treasure Hunter Gloves, Boots 85 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.

Abilities

You can use abilities to attack, defend, heal, or cause other effects in battle.

When on the combat screen before entering combat, there is a box filled with abilities that you can choose to use. You must have an auto-style ability that has no cooldown. You can then add other abilities.

These abilities can be item-specific or they can be universal abilities. Item specific abilities come with items you may have equipped. For example, epuipping Defender's Pendant gives the Bulwark ability.

Universal abilities are abilities you can always use, no matter what. You can learn universal abilities by obtaining and consuming Ability Books, which drop in dungeons. For example, obtaining and consuming the Invisibility ability book, will make this ability always available.

The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels.

Ability Rotation

Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.

Healing and Death

Combat Food UI

Healing

While in combat, being hit and receiving damage from enemies is inevitable. Health is recovered by the following:

  • Eating food is a common and immediate way to heal. Although many raw and prepared ingredients are edible, it is preferable to consume cooked dishes for their higher hit point recovery.
  • Food can be stored in a special Combat Food inventory found under the Equipment tab. With a maximum of 28 slots, each slot holds one food item (not a stack of food items). If using the AutoEat function during battle, food is eaten in order from top left to bottom right.
  • Another strategy is to engage in battle during periods of global buffs (purchased in the Shrine of Toucan) conducive to healing such as Messy Eater which increases the amount of health received by food by 3%.
  • Certain abilities allow self healing such as the Forest's Embrace found on the Sylvan Staff. By wearing the associated pieces of armor (ie. those with Forest's Embrace) as a set, this activates the set bonus for improved buff amounts.
  • Having a team member with the Bandage Friendly or resurrection abilities active during battle will also heals you and other allies present.

When you finish or leave a zone, elite challenge or dungeon, your health is fully restored.

Death

Should your remaining hit points reach 0, death occurs and a respawn timer starts. Then you cannot continue to battle before this timer runs out. During solo combat in a normal (non-dungeon and non-elite challenge) zone, this means the difficulty of the area you're in will be reset to 0 or the minimum starting difficulty set before entering the zone.

If you are in a dungeon or elite challenge, hopefully the remaining party members can continue towards the final confrontation, otherwise the dungeon run ends uncompleted and no dungeon victory loot is awarded.

Locations

You can fight enemies in combat zones, dungeons, or during elite challenges.

Difficulty

Each combat area has a difficulty setting, the default starting difficulty is 0 for every area. The maximum difficulty is the highest possible difficulty level, the enemies can reach during battle (this can be manually set for Combat Zones only).

A higher difficulty means a greater challenge to survival, but also a better opportunity to receive more rewarding loot. The starting difficulty setting can be increased prior to battle by:

Zones

Combat zones are areas that provide an endless stream of enemies. Enemies are fought in waves where a wave can consist of a single enemy or a group of them. After every 50 waves, the difficulty of the area goes up by 1 level which equates to enemies also rising in difficulty level. At the same time, the character loadout associated to that area is reloaded, which means that food supplies in the Combat Inventory are replenished (provided that there is food remaining of identical type and level in the normal Inventory).

Zone Lowest Recommended
Combat Levels
Recommended
Combat Style
Farm 1–5 Any Skill
Caves 5–10 Any Skill
City 10–20 Magic
Fallen Academy 25–50 Range or Melee
Lava Maze 20–40 Range
Corrupted Lands 40–60 Melee
Valley of Giants 60–90 Melee
Overgrown Woods (Duo Zone) 25–50 Range
Enchanted Armory (Duo Zone) 40–70 Magic
Elven Encampment (Duo Zone) 50–75 Range
Chaos Wastes (Duo Zone) 90+ Magic

Dungeons

Dungeons are instances in which a group of players can band together to defeat the monsters within. After battling waves of enemies, a final boss awaits with the promise of treasure and accolades. Unlike regular Combat areas, death in a dungeon results in leaving the dungeon and not a resetting of the area. Dungeons are not associated with a particular Combat Zone, in that they do not affect the starting or maximum difficulty levels of a Combat Zone as an Elite Challenge does.

To enter a dungeon, a key is required. These keys can be crafted and then upgraded through augmentation to make the dungeon more challenging and the riches more enticing.

Dungeon Key Lowest Recommended
Combat Levels
Recommended
Combat Style
Max Group Size
Goblin Settlement Torn Goblin Settlement Map Torn Goblin Settlement Map 30+ Any Style 3
Dark Fortress Dark Fortress Key Dark Fortress Key 50+ Any Style 3
Ancient Barrows Cursed Spade Cursed Spade 50+ Melee/Ranged 2
Overgrown Castle Castle Map Castle Map 50+ Any Style 4
Palace of Flame Burning Feather Burning Feather 60+ Range/Magic 2
Giant's Keep Giant Giant's Keep Key 75+ Any Style 5
Eye of the Storm Ancient Pyramid Ancient Pyramid 75+ Range 5
Elder Ruins Elder Lockstone Elder Lockstone 75+ Range 5
The Maelstrom Ancient Maelstrom Orb Ancient Maelstrom Orb 90+ Any Style 5
RISE OF INFO RISE OF INFO Rise of Info 99+ Any Style 50
Dwarven Research Station Dwarven Research Key Dwarven Research Key Master/Legendary Gathering Gear Master Miner 1
Nature Atheneum Heart of the Oak Heart of the Oak Master/Legendary Gathering Gear Master Forager 1
Abandoned Academy Base Abandoned Academy Scroll Abandoned Academy Scroll Master/Legendary Gathering Gear Master Fisherman 1
Master Chicken's Kitchen Prismatic Pudding Prismatic Pudding Master/Legendary Gathering Gear Master Chef 1

Elite Challenges

Elite challenges are elevated instances of their respective combat zone. Unlike combat zones, the number of monsters encountered is fewer and finite. The enemies are more powerful and death results in leaving the area instead of resetting the zone. Elite challenges are strictly a solo experience unlike dungeons which allow solo and/or group excursions.

To enter a challenge, an Elite Scroll must be acquired. These scrolls drop during combat in regular zones and can be found in chests.

Augmenting scrolls will increase the challenge and the amount of loot gained from it. The highest completed elite scroll will increase the starting difficulty in the related zone by half the augmentation level (rounded down) and the maximum difficulty by the full augmentation level.

A common misconception is that completing elite scrolls rewards a passive Treasure Hunter buff in the corresponding zone. This was the case before Refactor, but was removed with the introduction of difficulties.

Scroll Source Recommended Level/Style (Scroll+0) Encounter During Challenge Related combat zone
Cluster-Cluck Cluster-Cluck Chicken in Farm 75+, Any Ot_to's Prized Hen Farm
Stew Stained Page Stew Stained Page Goblin in Farm, Caves, or Goblin Settlement 75+, Any Big Gobbo Caves
Black Knight Black Knight's Trial Black Knight in the City 75+, Magic Elite Black Knight City
Taproot Scroll Taproot Scroll Spriggan in Living Forest or Nature Atheneum 75+, Range/Magic Elder Spriggan Sacred Grove
Demonic Trial Demonic Trial Greater Imp/Lesser Demon/Greater Demon in
Caves/Lava Maze/Deep Pit
75+, Range Elite Lesser/Greater Demon Lava Maze
Stormy Sea Scroll Stormy Sea Scroll Sunken Treasure/Ancient Treasure, Combat in Stormier Seas 75+, Any Elite Swordfish Stormier Seas
Corroded Scroll Corroded Scroll Infected Naga/Bone Giant in Corrupted Lands 75+, Melee Elite Infected Naga/Bone Giant Corrupted Lands
Giant Scroll Giant Scroll Giants in Valley of Giants 75+, Melee Elite Giant
33% chance between Fire/Ice/Moss
Valley of Giants
Shapeless Scroll Shapeless Scroll Chaos Giants and Chaotic Abominations in Chaos Wastes 90+, Magic Elite Chaos Giant Chaos Wastes
Enchanted Armory Scroll Enchanted Armory Scroll Glass Knights, Rangers and Mages in the Enchanted Armory 75+, Any [?] Enchanted Armory
Fallen Academy Scroll Fallen Academy Scroll Corpse Eaters and Dark Mages in the Fallen Academy 75+, Melee/Range [?] Fallen Academy
Overgrown Woods Scroll Overgrown Woods Scroll Wild Boars and Wolves in the Overgrown Woods 75+, Melee [?] Overgrown Woods
Elven Encampment Scroll Elven Encampment Scroll Elven Knights, Warriors, Mages and Rangers in the Elven Encampment 75+, Any [?] Elven Encampment

---