Difference between revisions of "Shattered Forging Hammer"
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{{AutoInfobox|{{PAGENAME}}}} | {{AutoInfobox|{{PAGENAME}}}} | ||
− | The '''{{PAGENAME}}''' is a two-handed [[melee]] weapon acquired by [[ | + | The '''{{PAGENAME}}''' is a Legendary tier two-handed [[melee]] weapon that features the highest [[strength]] bonus of any other base level weapon. This also makes it the strongest two-handed [[blunt]] type weapon in game to date. |
+ | |||
+ | ==How to Acquire== | ||
+ | '''{{PAGENAME}}''' is acquired as a potential reward for clearing [[Giant's Keep]], opening [[Giant's Cache|Giant's Cache's]], or by [[Crafting]] it with level 92 [[Crafting]]. | ||
==Enchanting== | ==Enchanting== | ||
{{Enchantments|Weapon}} | {{Enchantments|Weapon}} | ||
− | ==See | + | ==See Also== |
*[[Equipment]] | *[[Equipment]] | ||
*[[Combat]] | *[[Combat]] | ||
+ | *[[Crafting]] | ||
+ | *[[Giant's Keep]] | ||
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} |
Revision as of 19:07, 22 March 2025
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![]() | 12,000,000 | ||||||||
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![]() | 55,999,999 | ||||||||
Level Required | 85 Strength | ||||||||
Slot | Weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 3 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 5% | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Set Bonus | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Tooltip | |||||||||
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The Shattered Forging Hammer is a Legendary tier two-handed melee weapon that features the highest strength bonus of any other base level weapon. This also makes it the strongest two-handed blunt type weapon in game to date.
How to Acquire
Shattered Forging Hammer is acquired as a potential reward for clearing Giant's Keep, opening Giant's Cache's, or by Crafting it with level 92 Crafting.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also
ExpandCombat Equipment |
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