Difference between revisions of "Infernal Lance"
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|tooltip = A legendary weapon of great prestige and power. | |tooltip = A legendary weapon of great prestige and power. | ||
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− | '''Infernal Lance''' is a rare- | + | '''Infernal Lance''' is a rare-transform item created by researching a [[Gargoyle Glaive|gargoyle glaive]]. Glaives are created by a rare transform chance of an obsidian great sword. The Infernal Lance attack type is ‘stab’, unlike regular great swords and has an attack speed that is 0.4s faster and gives very high offensive stats while in combat. They are tradable and can be bought on the marketplace. |
==How to Acquire== | ==How to Acquire== | ||
− | Infernal Lance is acquired as a rare | + | Infernal Lance is acquired as a rare transform possibility from researching [[Gargoyle Glaive]]. |
==Ability== | ==Ability== |
Revision as of 13:13, 4 September 2024
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![]() | 420,000 | ||||||||||
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![]() | 499,999,999 | ||||||||||
Level Required | 40 Attack | ||||||||||
Source | Augmenting | ||||||||||
Slot | Two Handed | ||||||||||
Attack Speed | 3s | ||||||||||
Attack Type | Stab | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Tooltip | |||||||||||
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Infernal Lance is a rare-transform item created by researching a gargoyle glaive. Glaives are created by a rare transform chance of an obsidian great sword. The Infernal Lance attack type is ‘stab’, unlike regular great swords and has an attack speed that is 0.4s faster and gives very high offensive stats while in combat. They are tradable and can be bought on the marketplace.
Contents
How to Acquire
Infernal Lance is acquired as a rare transform possibility from researching Gargoyle Glaive.
Ability
"Infernal Judgement" - A fire attack that is 25% faster, 35% more damage, and is 50% more accurate.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also
ExpandCombat Equipment |
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