Major Imbued Staff |
| Vendor Value | 20,424  |
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| Rarity | Uncommon |
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| Level | 40 Magic |
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| Enchantment Slots | 4 |
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| Slot | Weapon |
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| Attack Speed | 3s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.25x |
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| 320 |
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| Category | Magic |
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| Level | 45 |
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| Experience | 24,550 |
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Major Imbued Staff is a medium-slow, two-handed magic weapon that provides low combat bonuses when in combat.
How to Acquire
It is acquired via the crafting skill, recipe:
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also